• Title/Summary/Keyword: Linux Environment

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Fast Booting of Linux Kernel using Dynamic IDE Device Probing Scheme (동적 IDE 장치 검사 기법을 이용한 리눅스 커널의 빠른 부팅)

  • Kim, Young-Ju
    • The Journal of the Korea Contents Association
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    • v.7 no.1
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    • pp.139-146
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    • 2007
  • Most of embedded systems have been developed practically based on the PC platform equipped with Intel x86 CPU since it is able to reduce the total time for product development and improve the reliability of product by making use of a variety of solutions developed for a long time in the PC environment. Also, embedded systems based on PC-platform mainly use a high-capacity hard disk as data storage device for applications intending to store multimedia data. Recently, while the capacity of hard disk is increasing rapidly, the start-up ready time of hard disk is growing longer more than 30 seconds. The lengthened start-up ready time may delay the booting time of embedded system seriously, weighting users down with inconvenience. This paper proposes the refined system architecture and the dynamic IDE device probing method for fast booting of linux kernel in the embedded system based on PC platform with high-capacity hard disks, and the performance of proposed methods is evaluated and presented.

A New Optical Media API for Real-Time Recording (실시간 기록을 위한 광매체 API)

  • Lee, Min-Suk;Song, Jin-Seok;Yun, Chan-Hee
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.2
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    • pp.75-85
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    • 2007
  • There are many embedded systems which store and play multimedia streams on optical media such as recordable cd and dvd. Some of those are PVRs, DVRs, and camcorders. In this paper we describe the design and implementation of a new, well structured, fully documented, operating system independent and open source optical media API which can be used in various applications and embedded systems. We also design an ISO-9660 compliant optical media layout, an API set and the scenario for real-time recording. To prove the usability, we develop a text application to replace well-known CD-burning software, cdrecord, and a graphic burning application. All the implementations are firstly done on Linux PC environment, and then ported to a commercial embedded system which uses pSOS as an operating system.

An Efficient Network System Call Interface supporting minimum memory copy (메모리 복사를 최소화화는 효율적인 네트워크 시스템 호출 인터패이스)

  • 송창용;김은기
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.4B
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    • pp.397-402
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    • 2004
  • In this paper, we have designed and simulated a new file transmission method. This method restricts memory copy and context switching happened in traditional file transmission. This method shows an improved performance than traditional method in network environment. When the UNIX/LINUX system that uses the existing file transfer technique transmits a packet to the remote system, a memory copy between the user and kernel space occurs over twice at least. Memory copy between the user and kernel space increase a file transmission time and the number of context switching. As a result, the existing file transfer technique has a problem of deteriorating the performance of file transmission. We propose a new algorithm for solving these problems. It doesn't perform memory copy between the user and kernel space. Hence, the number of memory copy and context switching is limited to the minimum. We have modified the network related source code of LINUX kernel 2.6.0 to analyzing the performance of proposed algorithm and implement new network system calls.

Implementing a set of Direct3D Functions on OpenGL (OpenGL을 이용한 Direct3D 기능의 구현)

  • Do, Joo-Young;Baek, Nak-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.19-27
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    • 2011
  • In this paper, we present an emulation library for the essential features and their API function calls provided by Direct3D, the most actively used API for computer game-related application programs on the MS-Windows-based desktop's, with OpenGL library in the Linux environment. In typical Linux-based systems, only the X window system and OpenGL graphics library are available. There are lots of needs for this kind of emulation library to convert the Direct3D-based game applications and user interfaces on these systems. Through carefully selecting the essential API functions from the DirectX version 9.0, we obtained the prototype implementation of that emulation library, to finally get the final full-scale DirectX implementation. Our implementation currently covers 3D coordinate transformations, light and material processing, texture mapping, simple animation features and more. We showed its feasibility through successfully executing a set of Direct3D demonstration programs including a real-world game character animation on our implementation.

A Dynamic Co-scheduling Scheme for MPI-based Parallel Programs on Linux Clusters (리눅스 클러스터에서 MPI 기반 병렬 프로그램의 동적 동시 스케줄링 기법)

  • Kim, Hyuk;Rhee, Yun-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.29-35
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    • 2008
  • For efficient message passing of Parallel programs, it is required to schedule the involved two processes at the same time which are executed on different nodes, that is called 'co-scheduling' However, each node of cluster systems is built on top of general purpose multitasking OS. which autonomously manages local Processes. Thus it is not so easy to co-schedule two (or more) processes in such computing environment. Our work proposes a co-scheduling scheme for MPI-based parallel programs which exploits message exchange information between two parties. We implement the scheme on Linux cluster which requires slight kernel hacking and MPI library modification. The experiment with NPB parallel suite shows that our scheme results in 33-56% reduction in the execution time compared to the typical scheduling case. and especially better Performance in more communication-bound applications.

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Implementation of a Block Link File System Supporting Fast Editing/Writing for Large-sized Multimedia Files (대용량 멀티미디어 파일 고속 편집저장을 지원하는 블록 링크 파일 시스템 설계 및 구현)

  • Jung, Seung-Wan;Ko, Seok-Young;Nam, Young-Jin;Seo, Dae-Wha
    • The KIPS Transactions:PartA
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    • v.17A no.2
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    • pp.63-72
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    • 2010
  • Recently, the need for multimedia devices, such as digital TV, and camcorder has increased. These devices provide many services on multimedia files such as playing, recording, and editing. Throughout these services, in case of storing edited large-scaled multimedia files, existing file system have several capability problems that are taking too much time and requiring disk I/O. In this paper, we propose the use of Linux Ext2 file system based 'Block-Link file (BL-file) system' in order to solve these problems. For the BL-file system, when editing and storing large-scaled files, there is no data input or output but only modification of the metadata. Additionally, by sharing data blocks between multimedia files, we can save disk spaces. Moreover, because the managing of data block sharing information is more convenient than the existing FWAE technique, we can lessen system overhead. The BL-file system is based on Ext2 file system and implemented in a Linux environment, and the usefulness of the proposed technique is validated by applying the Linux multimedia file-editing tool 'Avidemux'.

Design and Implementation of Embedded Linux-based Mobile Teller which supports CDMA and WiBro networks (듀얼모드 통신 지원 임베디드 리눅스 기반의 모바일 이야기꾼 설계 및 구현)

  • Kim, Do-Hyung;Yun, Min-Hong;Lee, Kyung-Hee;Lee, Cheol-Hoon
    • The KIPS Transactions:PartD
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    • v.15D no.1
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    • pp.131-138
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    • 2008
  • This paper describes the implementations of the first application service based on embedded Linux; Mobile Teller which uses WiBro network for data communications and CDMA network for voice communications. Currently, with the appearance of WiBro service, dual-mode terminals which support two heterogeneous networks are available. But, the development of applications which effectively use these networks for providing better service to user is rarely prepared. At Mobile Teller, when a sender on a dual-mode terminal types texts, the texts are transmitted to a TTS server located in the Internet through WiBro network. Subsequently, the TTS server converts the texts into voices and transmits the voice data to the dual-mode terminal. At last the dual-mode terminal sends the voice to the receiver through the CDMA network. In case of noisy environment or when a user has difficulty in speaking, Mobile Teller makes voice communication possible

Implementation of a Cluster VOD Server and an Embedded Client based on Linux (리눅스 기반의 클러스터 VOD서버와 내장형에 클라이언트의 구현)

  • Seo Dongmahn;Bang Cheolseok;Lee Joahyoung;Kim Byounggil;Jung Inbum
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.6
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    • pp.435-447
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    • 2004
  • For VOD systems, it is important to provide QoS to more users under the limited resources. To analyze QoS issues in real environment, we implement clustered VOD server and embedded client system based on the Linux open source platform. The parallel processing of MPEG data, load balancing for nodes and VCR like functions are implemented in the server side. To provide more user friendly interface, the general TV is used for a VOD client's terminal and the embedded board is used supporting for VCR functions. In this paper, we measure the performance of the implemented VOD system under the various user requirement features and evaluate the sources of performance limitations. From these analyses, we propose the dynamic admission control method based on the availability memory and network bandwidth. The proposed method enhances the utilization of the system resource for the more QoS media streams.

The Study on the OLSR(Optimized Link State Routing Protocol) Implementation in the Mobile Ad-hoc Network (모바일 에드혹 네트워크의 OLSR(Optimized Link State Routing Protocol) 구현에 관한 연구)

  • Cho, Tae-Kyung;Lee, Jea-Hee
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.60 no.4
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    • pp.257-261
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    • 2011
  • In this paper, we research the OLSR(Optimized Link State Routing Protocol) of the mobile ad-hoc network protocols, and design the system implementation based on the Embedded Linux for the Ubiquitous Space construction. We prove the performance of proposed system in the various experiment environments through several scenarios which is about transmitting the image data on the mobile ad-hoc network environment.

Implementation of IEEE1394 based Multimedia Streaming for Linux Environment (리눅스 환경을 위한 IEEE1394 기반 멀티미디어 스트리밍)

  • 조상길;최창열
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.194-197
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    • 2002
  • 본 논문은 리눅스 환경에서 IEEE1394의 동시 전송 프로토콜을 이용하는 멀티미디어 스트리밍 시스템의 구현에 대해 기술한다. 구현된 시스템은 DV 데이터의 스트리밍과 재생, 저장은 물론 로컬 재생과 장치 제어 기능을 갖는 사용자 프로그램과 dv1394 디바이스 드라이버로 구성된다. 스트리밍을 위한 메모리할당, 버퍼관리, 전송 데이터 형식 선언, IEEE1394 헤더 및 CIP 처리기능을 가진 dv1394 드라이버를 사용하여 드라이버와 OHCI1394 카드 사이의 스트리밍에 대한 투명성을 제공함으로써 기존의 스트리밍 시스템이 가졌던 응용 프로그램 개발의 복잡성을 줄였다. 이 시스템은 실시간 원격 모니터링이나 화상 회의 시스템, 그리고 비선형 비디오 편집 시스템에 응용될 수 있다.

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