• Title/Summary/Keyword: Link Server

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The Synchronization of WWW Browsers between Server and Client on Web-based Real-time Remote Lecture (웹 기반의 실시간 원격강의를 위한 서버와 클라이언트간의 웹브라우저 동기화)

  • Lee, Jeom-Suk;Lee, Bu-Gwon;Seo, Yeong-Geon
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.70-74
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    • 2001
  • A general web-based remote lecture system uses video data and audio data to provide synchronize between teacher and students. This system requires high bandwidth, high speed networking, television, compression and computing technologies between server and client for remote lecture over Internet. As a result, this system can decrease an efficiency for lecturing over current Internet. So, this paper proposes a new mechanism calling as ‘Synchronization of WWW browsers between server and client’to cope with above problems and finally pursues low cost needed for real-time remote lecture over Internet. The mechanism means that every browser of teacher and students displays the same page and the action of teacher is transferred to the browser of student. And, this can be implemented by Windows hooking APIs, Memory Mapping, and DLL (Dynamic Link Library) programming technology. This paper points to the design and implementation of LAS (Lecture Assistant Server) and LAC (Lecture Assistant Client) to perform the synchronization between server and client.

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차세대 엔터프라이즈웨어 마이포스 소개

  • 정창현
    • Proceedings of the Korea Database Society Conference
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    • 1995.12a
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    • pp.3-19
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    • 1995
  • 시스템 Technology ★ Server Technology - 운영환경구축 ★ Network 구성설계 - ATM, FDDI, NMS ★ Client/Server시스템 구성별 Bench Marking ★ Windows 메뉴 및 GUI 설계 ★다기능 PC 운영환경 설정 시스템 Technology ★ Data Base Technology - DB Administration - BB Performance Tuning ★ System Integration Technology - Application Integration - System Flow Control - Task Control - Applicational Interface - S/W Down Load 시스템 Technology ★ Memory Optimization ★ IBM/Facom Host API ★ 영상전화 Customizing - Intel Proshare ★ Auto Dialing - CTI Link ★ IC-Card Interface 시스템 Technology ★ Sound 처리 - Voice Mail - 음절 처리 ★ Image 처리 ★도움말 처리 - Hyper Text 시스템 Technology ★ Socket Programming - 긴급메일 - Peer to peer message switching ★ Set Up Programming -Install Shield ★ DB Access Programming - DB-Library ★ TCP/IP Programming(중략)

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A Stream based Patching for True VoD

  • Oh, Sun Jin
    • International Journal of Advanced Culture Technology
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    • v.2 no.1
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    • pp.14-19
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    • 2014
  • In this paper, we propose a stream based patching technique in order to reduce demands of network output bandwidth required to provide the true video-on-demand (VoD) service in a Multimedia server. The proposed scheme calculates required streams to clients accurately by analyzing temporal relationships between already arrived requests in a multimedia server and still progressing streams, and then transmits streams freshly. Since our stream based patching technique induces new linking stream which is playing a link role between long and short patching streams, it reduces demand of network output bandwidth required to provide the true VoD service in a multimedia server. Accordingly, we know that the proposed scheme improves service latency and defection rate than those of existing patching technique by a simulation study.

Implementation Of Moving Picture Transfer System Using Bluetooth (Bluetooth를 이용한 동영상 전송 시스템 구현)

  • 조경연;이승은;최종찬
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.25-28
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    • 2001
  • In this paper we implement moving picture transfer system using bluetooth Development Kit (DK). To reduce the size of the image data, we use M-JPEG compression. We use bluetooth Synchronous Connection-Oriented (SCO) link to transfer voice data. Server receive image data from camera and compress the image data in M-JPEG format, and then transmit the image data to client using bluetooth Asynchronous connection-less (ACL) link. Client receive image data from bluetooth ACL link and decode the compressed image and then display the image to screen. Sever and Client can transmit and receive voice data simultaneously using bluetooth SCO link. In this paper bluetooth HCI commands and events generated by host controller to return the results of HCI commands are explained and the flow of bluetooth connection procedure is presented.

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Real-time Intelligent Exit Path Indicator Using BLE Beacon Enabled Emergency Exit Sign Controller

  • Jung, Joonseok;Kwon, Jongman;Jung, Soonho;Lee, Minwoo;Mariappan, Vinayagam;Cha, Jaesang
    • International journal of advanced smart convergence
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    • v.6 no.1
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    • pp.82-88
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    • 2017
  • Emergency lights and exit signs are an indispensable part of safety precautions for effective evacuation in case of emergency in public buildings. These emergency sign indicates safe escape routes and emergency doors, using an internationally recognizable sign. However visibility of those signs drops drastically in case of emergency situations like fire smoke, etc. and loss of visibility causes serious problems for safety evacuation. This paper propose a novel emergency light and exit sign built-in with Bluetooth Low Energy (BLE) Beacon to assist the emergency self-guiding evacuation using devices for crisis and emergency management to avoid panic condition inside the buildings. In this approach, the emergency light and exit sign with the BLE beacons deployed in the indoor environments and the smart devices detect their indoor positions, direction to move, and next exit sign position from beacon messages and interact with map server in the Internet / Intranet over the available LTE and/or Wi-Fi network connectivity. The map server generate an optimal emergency exit path according to the nearest emergency exit based on a novel graph generation method for less route computation for each smart device. All emergency exit path data interfaces among three system components, the emergency exit signs, map server, and smart devices, have been defined for modular implementation of our emergency evacuation system. The proposed exit sign experimental system has been deployed and evaluated in real-time building environment thoroughly and gives a good evidence that the modular design of the proposed exit sign system and a novel approach to compute emergency exit path route based on the BLE beacon message, map server, and smart devices is competitive and viable.

Optimal TCP Segment Size for Mobile Contents Server Access over Wireless Links of Cellular Networks (이동통신망에서의 모바일 컨텐츠 서버 통신을 위한 최적의 TCP 세그먼트 길이)

  • Lee, Goo-Yeon;Jeong, Choong-Kyo;Kim, Hwa-Jong;Lee, Yong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.12 s.354
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    • pp.31-41
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    • 2006
  • Internet access from mobile phones over cellular networks suffer from severe bandwidth limitations and high bit error rates over wireless access links. Tailoring TCP connections to best fit the characteristics of this bottleneck link is thus very important for overall performance improvement. In this work, we propose a simple algorithm in deciding the optimal TCP segment size to maximize the utilization of the bottleneck wireless TCP connection for mobile contents server access, taking the dynamic TCP window variation into account. The proposed algorithm can be used when the product of the access rate and the propagation time is not large. With some numerical examples, it is shown that the optimal TCP segment size becomes a constant value when the TCP window size exceeds a threshold. One can set the maximum segment size of a wireless TCP connection to this optimal segment size for mobile contents server access for maximum efficiency on the expensive wireless link.

Production Information Monitoring System for CIM in Footwear Industry

  • Kim, In-Ho
    • Journal of information and communication convergence engineering
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    • v.7 no.4
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    • pp.459-464
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    • 2009
  • This paper presents a production information monitoring system as an infrastructure of CIM system in footwear industry. The system is composed of hardware devices of terminal, communication converter, line controller and software for manufacturing processes. A terminal like a scanner is used for shop floor data input and a line controller is used to link between terminal and server. LAN and RS485 are used for connecting hardware components and deliver their information mutually. In the system, real time production information is acquired from information resources such as group of uppers and soles. The collected production information is delivered to a line controller and analyzed. Server receives information from line controller and machines for production management. Production planning information that is machined in the server is delivered to the shop floor and used for the production management of work in process, and used for improvement of productivity in a footwear production company. The implementation of the developed system shows the effectiveness of the system.

Synchronization System for Time of Mission and Flight Computers over UAV Network

  • Lee, Won-Seok;Jang, Jun-Yong;Song, Hyoung-Kyu
    • Journal of Positioning, Navigation, and Timing
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    • v.10 no.4
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    • pp.387-393
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    • 2021
  • This paper proposes a system to synchronize the time of computers over an unmanned aerial vehicle (UAV) network. With the proposed system, the UAVs can perform missions that require precise relative time. Also, data collected by UAVs can be fused precisely with synchronized time. In the system, to synchronize the time of all computers over the UAV network, two-step synchronization is performed. In the first step, the mission computers of the UAVs are synchronized through the server of the system. After the first step, the mission computers measure time offset between the time of the mission computers and the flight computers. The offset values are delivered to the server. In the second step, virtual time is determined by the server from the collected time offset. The measured offset is compensated by moving the synchronized time of mission computers to the reasonable virtual time. Since only the time of mission computers are controlled, any flight computers that use micro air vehicle link (MAVLink) protocol can be synchronized in the proposed system.

Automated Link Tracing for Classification of Malicious Websites in Malware Distribution Networks

  • Choi, Sang-Yong;Lim, Chang Gyoon;Kim, Yong-Min
    • Journal of Information Processing Systems
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    • v.15 no.1
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    • pp.100-115
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    • 2019
  • Malicious code distribution on the Internet is one of the most critical Internet-based threats and distribution technology has evolved to bypass detection systems. As a new defense against the detection bypass technology of malicious attackers, this study proposes the automated tracing of malicious websites in a malware distribution network (MDN). The proposed technology extracts automated links and classifies websites into malicious and normal websites based on link structure. Even if attackers use a new distribution technology, website classification is possible as long as the connections are established through automated links. The use of a real web-browser and proxy server enables an adequate response to attackers' perception of analysis environments and evasion technology and prevents analysis environments from being infected by malicious code. The validity and accuracy of the proposed method for classification are verified using 20,000 links, 10,000 each from normal and malicious websites.

Design and Implementation of Borderless Casual Game Server using Virtualization (가상화 기법을 사용한 경계 없는 캐쥬얼 게임 서버 설계 및 구현)

  • Kim, Sung-Baek;Lee, Jae-Dong
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.4
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    • pp.25-40
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    • 2012
  • This paper suggests the way to build the integration of internal server by using link server with virtualization method. With the development of on-line games, game communities began to be formed by users, players get fun from playing games, sharing online space with friends, clans, and parties. However, the limit of physical server restrict the allows under average a hundred users to play at same time and place, and three thousand to ten thousand people to access to game community with chat, message, friends functions. By following the explanation of the method from this paper, this limit can be overcome. It will give the function to share information of all connected users in one displayed server. This paper demonstrates the key quality requirements of the server built by this way such as scalable architecture, consistency, and latency is fulfilled.