• Title/Summary/Keyword: Life design

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A Study on Life Style and Clothing Purchasing Behaviors of Female Consumers - Focused on Comparison with Adolescence, Middle Age, and Senescence - (여성 소비자의 라이프 스타일과 의복 구매 행동에 관한 연구 - 청년층, 중년층, 노년층을 대상으로 -)

  • Jeon, Kyoung-Ran;Lee, Mi-Sook
    • The Research Journal of the Costume Culture
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    • v.16 no.3
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    • pp.444-460
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    • 2008
  • The purposes of this study were to investigate life style and various clothing purchasing behaviors of female consumers, and to analyze the differences of life style and clothing purchasing behaviors by 3 age groups(adolescence, middle age, and senescence). The subjects were 750 adult women aged from twenties to sixties who live in Daejeon and Chungnam province. The research method is a survey and research instruments consisted of life style questionnaire, clothing purchasing behaviors questionnaires, and demographic attribution. Data were analyzed by factor analysis, variance analysis, Duncan's multiple range test and $X^2$ test, using SPSS program. The research results are follows. First, 6 factors were emerged in life style(appearance-oriented, achieve-oriented, social life-oriented, economic- oriented, equality of sexes-oriented, and leisure- oriented). Second, 5 factors were emerged in shopping orientation(resonable shopping, conspicuous shopping, voluptuous shopping, devoted shopping, and convenient shopping). Third, clothing purchasing behaviors of adult women showed many differences by age groups. Adolescence women considered more criterion including design, price, and color or pattern, purchased their clothing by psychological reason such as fashion change, and used internet as important source of clothing, whereas senescence women purchased by physical reason such as body size change and functional trouble, used friend and sales person as important source of clothing, and purchased clothing at department store and old style market.

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The Physical Environment and Behavioral·Psychological Health and Quality of Life for the Elderly People with Dementia - A Follow-up Study of Empirical Research, conducted on the Context of Long-term Care Facilities for the Elderly People with Dementia, to Identify Healing Environmental Factors and to Expand the Understanding of Related Clinical Outcomes (물리적 환경과 치매거주노인의 행동·심리적 건강과 삶의 질 - 노인요양시설 치유환경 디자인 요소 도출과 연계된 중재적 의료성과의 이해확장을 위한 후속연구)

  • Choi, Young-Seon
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.29 no.4
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    • pp.7-20
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    • 2023
  • Purpose: The main purpose of this paper is to assess a body of research evidence that articulates the impact of physical and environmental factors on behavioral·psychological health and quality of life for the elderly people with dementia who reside in long-term care facilities. This follow-up study of the previous literature review aims to further identify physical and environmental factors, that improve health and quality of life for the elderly people with dementia, published in recent five years and to expand the understanding of clinical outcomes as mechanism that mediate the effect of physical environmental factors on improving behavioral·psychological health and quality of life for the elderly people with dementia. Methods: Comprehensive literature review has been conducted to identify empirical studies that link the design of dementia care facilities to health- and quality of care(QOL)-related outcomes and this follow-up review scrutinized peer-reviewed articles published in recent five years (from January 2018 to December 2022), filling the gap between the previous literature review and the current state of research. Results: The review identified a growing body of literature that articulates environment-related factors that improve behavioral·psychological health and quality of life for the elderly people with dementia living long-term care facilities. Implications: The findings of the review can be translated to design implications and design decisions to promote psychological and behavioral health and quality of life of people with dementia in long-term care facilities.

Popular Culture and Design 1 -The influence of Popular Culture on Design Planning- (대중문화와 디자인 1 -디자인 기획에 미치는 대중문화의 영향-)

  • 전선자
    • Archives of design research
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    • v.13 no.4
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    • pp.203-212
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    • 2000
  • If researching popular culture is understanding a mechanism to make us the general public, then researching, design is discovering and developing a mechanism to qualitatively improve the life of the general public's life. Since this means that the relation of popular culture and design is correlated among social, cultural and historical ties, but this study isolated popular culture and design as a separate variable, and examined and analyzed cultural factors such as the constantly changing objective, role, contents and formativeness(Gestaltung) of design through already researched various(6) criteria of the concept of popular culture. Thus, this study strives to present the orientation of design with culture by including cultural thinking starting from the stage of design, design planning.

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A Study on the Expressional Characteristics of Eating & Drinking Space by Analysis of Takashi Sugimoto's Design Characteristic and Design Method (스기모토 타카시의 디자인관과 디자인 수법의 분석에 의한 식음공간의 표현특성에 관한 연구)

  • Kim, Jun-Young;Park, Chan-Il
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.80-88
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    • 2011
  • Designs of Takashi Sugimoto suggested new concepts on the space after broking out fixed ideas, and attempted spatial expressions differently from existing interior decorations through independent thoughts and new interpretations. It is showing orientalism's influences strongly based on Japanese traditional beauty unlike western country's design trends. Takashi Sugimoto is implementing unique own design viewpoints by using materials in nature rather than artificial ones, and stressing extra ordinary view of the world having been edited with daily life through traditions and local cultures along with recycling old daily goods and wastes rather than pursuing modem and futuristic spatiality. Sugimoto thought that beautiful designs and uncommon ideas could be gotten from simple daily experiences, and thus materialized it with a technique of extraordinary daily life's implementation through such design viewpoints. Also, He pursues designs in which dense communications are made variously between spaces, space and user, and this becomes design techniques having been used mostly in his projects. It creates soft boundaries through using certain objet as an intermediate of doing communication or erasing physical boundaries, and then induces close communication within the space. This design viewpoints and techniques of Takashi Sugimoto have directed own discriminated designs nowadays.

A Study on the Development of Database for Lighting Design System (조명 설계 시스템을 위한 데이터베이스 개발에 관한 연구)

  • 조성오
    • Korean Institute of Interior Design Journal
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    • v.13 no.4
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    • pp.196-203
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    • 2004
  • In The Lighting design is important to acknowledge appearance space. Development of artificial light makes a extension to life space in the Modern life. With the rapid development of efficient light sources, have lighting design acquired the tools that allow artificial lighting to be produced with adequate illuminance levels. However, by the task of defining the objectives and methods behind discipline, of deciding on the criteria by which the artificial lighting that is now provide many available data to be anpaied. The main concern is which illuminace levels and types of lighting will ensure optimum visual performance, high productive and safety at design which are affordable. This study is support to standard design process with material reflection rate, installing the lighting fixture, task illuminance level and automatic arithmetic calculation during the lighting design. Lighting Design database can check and support other final lighting level. A quantitative light that is primarily oriented toward providing a recommended illuminance level, the criterion of develop a concept that goes beyond the requirements that would ensure productivity and safety to meet the needs of the architecture and interior space. illuminance level is compose to space task and space code according to KS A 3011. To be able to design the visual effect of an environment the central reference quantity has to provided the Database.

Genetic-Based Combinatorial Optimization Method for Design of Rolling Element Bearing (구름 베어링 설계를 위한 유전 알고리듬 기반 조합형 최적설계 방법)

  • 윤기찬;최동훈;박창남
    • Proceedings of the Korean Society of Tribologists and Lubrication Engineers Conference
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    • 2001.11a
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    • pp.166-171
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    • 2001
  • In order to improve the efficiency of the design process and the quality of the resulting design for the application-based exclusive rolling element bearings, this study propose design methodologies by using a genetic-based combinatorial optimization. By the presence of discrete variables such as the number of rolling element (standard component) and by the engineering point of views, the design problem of the rolling element bearing can be characterized by the combinatorial optimization problem as a fully discrete optimization. A genetic algorithm is used to efficiently find a set of the optimum discrete design values from the pre-defined variable sets. To effectively deal with the design constraints and the multi-objective problem, a ranking penalty method is suggested for constructing a fitness function in the genetic-based combinatorial optimization. To evaluate the proposed design method, a robust performance analyzer of ball bearing based on quasi-static analysis is developed and the computer program is applied to some design problems, 1) maximize fatigue life, 2) maximize stiffness, 3) maximize fatigue life and stiffness, of a angular contact ball bearing. Optimum design results are demonstrate the effectiveness of the design method suggested in this study. It believed that the proposed methodologies can be effectively applied to other multi-objective discrete optimization problems.

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Gender Characteristics in Virtual Fashion Design -Virtual Avatars' Genders and Genderless Fashion Design Concepts-

  • Minji Lena Kim;Sang Ha Yun;Inzali Moe;Eun Kyoung Yang
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.3
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    • pp.397-416
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    • 2024
  • This study investigated gender characteristics in contemporary virtual fashion design, focusing on avatars and genderless fashion in recent collections from Auroboros, Republiqe, Placebo Digital Fashion House, RTFKT, and Tribute. Employing content analysis within a theoretical framework of gender-related research, the study coded virtual avatars in terms of biological sex, appearance, and sociological perspectives. The results showed a preference for female-type avatars, through which androgynous aesthetics were embraced and traditional gender norms were challenged. Male-type avatars reflected experimentation with blending masculine elements, emphasizing inclusivity. Human-like avatars indicated a preference for designs that promoted inclusivity and, in the process, challenged binary classifications. The examined brands strategically capitalized on compromise, sensuality, and playfulness, thereby breaking away from traditional values to opt for more diverse styles. Genderless features combined elements from traditional men's and women's clothing, espousing sensuality and playful exaggeration. These findings signify a dynamic shift away from conventional gender standards to foster inclusivity and experimentation. They can serve as a reference for promoting creative strategies and design innovation, challenging the traditional gender perspective in the fashion industry. Implementing these strategies can lead to a more inclusive representation of fashion styles, encouraging critical thinking about gender norms.

Optimum Life-Cycle Cost Design of Steel Bridges (강교의 생애주기비용 최적설계)

  • Cho, Hyo-Nam;Lee, Kwang-Min;Kim, Jung-Ho;Choi, Young-Min;Bong, Youn-Jong
    • Journal of Korean Society of Steel Construction
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    • v.15 no.4 s.65
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    • pp.341-358
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    • 2003
  • This paper proposed a general formulation of Life-Cycle Cost (LCC) models and LCC effective design system models of steel bridges suitable for practical implementation. An LCC model for the optimum design of steel bridges included initial cost and direct/indirect rehabilitation costs of a steel bridge as well as repair/replacement costs, loss of contents or fatality and injury losses, road user costs, and indirect socioeconomic losses. The new road user cost model and regional socioeconomic losses model were especially considered because of the traffic network. Illustrative design examples of an actual steel box girder and an orthotropic steel deck bridge were discussed to demonstrate the LCC effectiveness of the design of steel bridges. Based on the results of the numerical investigation, the LCC-effective optimum design of steel bridges based on the proposed LCC model was found to lead to a more rational, economical, and safer design compared with the initial cost-optimum design and the conventional code-based design.

A Study on the Awareness of the Middle Aged for the Digital home System and Well-being Apartment Design Elements (디지털홈 시스템과 웰빙아파트 계획요소에 대한 중년층 의식 연구)

  • Cho, Sung-Heui;Lee, Tae-Kyung
    • Journal of the Korean housing association
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    • v.18 no.2
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    • pp.93-103
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    • 2007
  • This study examined the awareness of the middle aged about the digital home system and well-being apartment design elements in order to suggest the design guidelines for planning of the elderly housing environment. By literature review, the concept and characteristics of the digital home system and well-being Apartment design elements were summarized the degree of satisfaction and preference of middle aged for these characteristics were investigated and analyzed. For this study, a questionnaire survey of 156 housewives living in apartment complex of Busan was carried out. The results of this study are as follows: The middle aged were generally short of recognition for digital skill and service, and also they showed positive evaluations to a few useful items of digital home system. These items belong under safety security system and interior environment control system and provided for convenient & comfortable life. Accordingly, satisfied digital home system can apply basic design element for housing for elderly. Whereas, the middle-aged were not satisfied with housework help system and cultural life system because items of these systems were not various and complicate to us. So, for the improvement of not satisfied digital home system, we needed development of digital contents and marketing & management for high accessibility and easy useability. The middle aged will concern about health & environment friendly continuously and become to stay long in their housing as the characteristics of elderly. So, It is necessary to be considered well-being apartment design elements of health & environment friendly very actively and lastingly in elderly housing environment design. Also, the awareness of middle aged for digital home system and well-being apartment design elements varied according to the background characteristics. This suggests housing environment for elderly life is considered differently as various background characteristics of middle aged.