• Title/Summary/Keyword: Lesson Plan

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Analysis of the World Wide Web Contents in Korea for the Climate Change Education (기후 변화 교육을 위한 국내 웹 자료 분석)

  • Choi, Hyeh-Sook;Kim, Yong-Pyo
    • Hwankyungkyoyuk
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    • v.23 no.3
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    • pp.1-16
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    • 2010
  • Global climate change becomes one of the most serious environmental problems over the world. There is growing recognition thai climate change education, especially for children is important. However, there have been few programmes, curricula, teachers' training chances, and teaching-learning materials for climate change education so far. Therefore, we analyse the world wide web(web) contents in Korea which are available for climate change education, providing fundamental data in developing educational contents for climate change, as well as helping users to search appropriate contents for climate change education. Subjects for this study are 10 web sites of public institutions related to climate change in Korea. The web contents are evaluated in terms of diversity, accuracy, authenticity and the ease of use. The key finding in this study is that the majority of the contents are focused on how to respond to the problem, especially mitigation and also we find that most of the web sites provide text-types of lesson plan and video-types. Consequently, it would be necessary to develop various web contents for climate change education in both quality and quantity aspects.

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Development of Educational Program in Home Economics for Child Development and Parenting in High School (고등학교 가정과 "아동발달.부모교육"영역 학습모형 개발)

  • 이경희
    • Journal of Korean Home Economics Education Association
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    • v.11 no.2
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    • pp.51-63
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    • 1999
  • For Korean education to be able to handle increasing knowledge and new values in the 21st century, it needs to change. Korean education needs various teaching methods. At the present, CAI, multimedia, interact video system and computer communication are being used. Compared to the traditional teaching methods, computer-assisted instructions were reported to be more effective. The students’demands for these kind of lessons are adamant and increasing. In this study, an attempt was made to develop “child-development and parent education”using CAI program. This chapter is in high demand for high school students. This study model was developed help the students’understanding and make their learning easier. A lesson plan was proposed using CAI program which was developed by authors with assistance of professional computer programmers. The CAI program includes following curriculum contents:1. Child development, 2. the meaning of parenthood, 3. pregnancy, 4. delivery, 5. abortion. The CAI program was designed to allow students to participated activity in several current issue related with parenthood and aborting problems. This study ultimately aimed to show students moving pictures, animation, vivid photos, and music to motivate them. Another goal was to help the Home Economics teachers give lessons using CAI and to show an example of the teaching model.

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Computer Science Unplugged Activities of Graph Theory for Primary School Students (초등학생을 위한 그래프 학습 언플러그드활동 개발)

  • Yang, Changmo
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.93-100
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    • 2016
  • Computer Science Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. In spite of the success of unplugged activities, the unplugged resources for experiencing the concepts of data structures is lacked. In this study, we design, implement and survey the 3 hour lessons of the core concepts of graph theory and the shortest path algorithm for the primary students using computer science unplugged activities. Our survey results showed that our lesson plan is adequate for primary school students and will have a positive effects for primary school students.

The Effect of the STEAM Program utilizing Regional Science Experiences Resource for Scientific Attitude and STEAM Literacy (지역체험자원을 활용한 STEAM수업이 과학적 태도와 융합인재소양에 미치는 효과)

  • Lee, Sang-Gyun;Kim, Soon-Shik
    • Journal of the Korean Society of Earth Science Education
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    • v.6 no.3
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    • pp.261-270
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    • 2013
  • The purpose of this study is to examine the effects of creative thinking activities and STEAM Literacy through the use of the STEAM program utilizing Regional Science Experience Resource for elementary students. For the purpose of this study, a teaching plan and worksheet for students using STEAM Programs was developed and applied. The results of this study are as follows: First, the improvement in the scientific attitude score has statistically meaningful difference(p<.05). Second, the change in students' STEAM literach by applying the STEAM program utilizing Regional Science Experiences Resource has statistically meaningful difference (p<.05). Third, according to the analysis of a questionnaire used to evaluate the program, students had a positive perception of the STEAM program and gained higher level of satisfaction about the lesson. Therefore, STEAM Program utilizing Regional Science Experiences Resource applied in this study might be useful to improve STEAM Literacy, and can be expected to improve scientific attitude and should be widely applied to Science education.

A Study on a Guide-Line for Assessment Items Development in Middle and High School Mathematics (중.고등학교 수학 내신 평가문항 개발 가이드라인 연구)

  • Lee, Hwan Chul;Kim, Dong-Won;Hwang, Hye Jeang;Kim, Bu mi;Kim, Sun Hee;Lee, Hyung Joo
    • Journal of the Korean School Mathematics Society
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    • v.16 no.4
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    • pp.637-654
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    • 2013
  • This study aims to suggest a Guide-Line for Assessment Items Development in Middle and High School Mathematics that was included in the plan for advancement of mathematics education(2012). Consequently, we categorized a Guide-Line for Assessment Items Development as three process: 'Lesson content analysis process', 'Assessment items making process', 'Assessment items completed process'. This study will contribute to improve teacher's assessment professionalism and can be used as self-diagnosis tools.

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Teaching-Learning Method and Evaluating Method on Free Inquiry (자유탐구에서 교수.학습 방법 및 평가 방안)

  • Kim, Yong-Gwon
    • Journal of the Korean Society of Earth Science Education
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    • v.3 no.3
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    • pp.163-174
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    • 2010
  • The purpose of this study is to device the teaching-learning method and the evaluating method on 'free inquiry' which is newly introduced in 2007 revised curriculum. The teaching-learning models which apply 'free inquiry' are 'group investigation', 'PBL', 'project investigation' and 'IIM'. And the unit which apply 'free inquiry' on the fourth grade and the second semester in the elementary science. The results of this study are as follows: First, The person leading the lesson is not a teacher but learners. The focus of teaching-learning is not a unit but topic, problem or project on the science textbook. A teacher's role is not the deliverer of knowledge but the guide of learning. Second, the outcome of applying group investigation, PBL project investigation and IIM to 'free inquiry' is improvements of the problem-solving ability and the self-directed learning ability as well as building scientific attitude and social skills as educational effect in commonly. Third, to apply 'free inquiry' efficiently, teachers should understand each subject very well, teach a class with a thorough and concrete plan, and try to evaluate objectively.

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Discourse Analysis of Pre-service Science Teachers and Students in Science Museums and Its Implication for Teacher Education (과학관 수업 분석을 통해 알아본 예비 과학 교사의 비형식 교육에 대한 인식)

  • Chang, Hyun-Sook;Lee, Hyun-Ju
    • Journal of Korean Elementary Science Education
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    • v.27 no.3
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    • pp.211-220
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    • 2008
  • This study examined pre-service science teachers' perceptions of informal learning by adopting a discourse analysis method suggested by Mortimer and Scott(2003). The guiding research questions were: (1) What are some general patterns of the discourse occurring in science museums between a teacher and a student? (2) In what ways do the pre-service teachers perceive informal learning and teacher's role in informal settings? The 7 pre-service science teachers participated in this study. Each of them shepherd an elementary student around the museum and implemented their own instruction using a pre-planed lesson plan. Results indicated that even though the teachers had learned some characteristics of informal teaming in their college courses, they tended to implement their traditional view of science teaming into the instruction and the view affected them to set up their teaching purposes and contents, and to select communicative approach, patterns of discourse and ways of intervention.

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Information subject education course presented for the software education (소프트웨어 교육을 위한 정보교과 교육과정안 제시)

  • Kim, Geun-Ho;Seo, Seong-Won;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.308-311
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    • 2015
  • Depending on the sense of increasing interest in the worldwide software education, in the country high and high school education software from junior high school from 2018 fiscal year I was supposed to be carried out in the required courses. As a result, even in education, for students of software education, although some studies have been conducted, in this paper, by comparative analysis of the domestic and international trends in the software of the training, we advance the future, We suggest the direction of software education should. In addition, faculty members for software education through cooperation with existing middle and high school information subject-to try to present how the draft how available through the lesson plan.

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Analyses of the Process of Coteaching Instruction in Secondary School Science (중등 과학에서의 코티칭 수업 과정 분석)

  • Han, JaeYoung;Yoon, Jihyun
    • Journal of Science Education
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    • v.33 no.1
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    • pp.152-163
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    • 2009
  • This study aims to describe, explain, and understand the process of coteaching instruction in which two pre-service science teachers plan, perform, and reflect the instruction in a university lecture. Pre-service science teachers exchanged their perspectives on teaching, selected the learning model and the science content to teach, and prepared the teaching material together. They performed the coteaching using the lecture room effectively and exchanging the role of leading the instruction. The professor and other pre-service science teachers participated to the coteaching instruction directly or indirectly with the role of students or lesson critics, and shared the evaluation and reflection on the instruction. We discussed the meaning and implication of the coteaching instruction on the secondary education field, the science teacher education, and the science education.

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Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • Fourth Industrial Review
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    • v.4 no.1
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.