• Title/Summary/Keyword: Leisure sports participation

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해양스포츠 참가자의 재미요인과 몰입이 여가만족에 미치는 영향 (The Effects of the Fun Factor and Immersion of marine Sports on Leisure Satisfaction)

  • 장재용;권오륜;강신범
    • 한국항해항만학회지
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    • 제37권1호
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    • pp.101-111
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    • 2013
  • 본 연구는 해양스포츠 참가자의 재미요인과 몰입 그리고 여가만족도에 미치는 영향을 알아보기 위해 부산경남지역376명을 대상으로 신뢰도 분석, 요인분석, 일원분산분석, 회귀분석을 실시하였다. 연구결과는 1)참가기간, 시간, 빈도에 따른 재미요인에서 효율성, 운동효과, 자기만족, 가족의 지원 요인에서 참가기간, 시간, 빈도가 높은 집단이 낮은 집단보다 높은 것으로 나타났다.2)참가기간, 빈도에 따른 몰입도의 인지, 행위 요인에서 참가기간, 빈도, 시간이 높은 집단이 낮은 집단보다 높은 것으로 나타났다.3)참가기간, 빈도, 시간 따른 여가만족도의 사회적, 신체적, 정서적, 교육적 만족 요인에서 참가기간, 빈도, 시간이 높은 집단이 낮은 집단보다 높은 것으로 나타났다.4)해양스포츠 참가자의 재미요인의 자기만족, 운동효과, 효율성, 가족의 지원 요인은 여가만족도에 긍정적인 영향을 미친 것으로 나타났다.5)해양스포츠 참가자의 재미요인의 운동효과, 자기만족, 가족의 지원 요인은 여가만족도에 긍정적인 영향을 미친 것으로 나타났다.6)해양스포츠 참가자의 몰입도의 인지 몰입 요인은 여가만족도에 긍정적인 영향을 미친 것으로 나타났다.

Effect of SNS Sports Community participants' Perception of Sports Value on Perception of Fun and Sports Activities

  • Wei Zhong;Sunmun Park
    • International Journal of Advanced Culture Technology
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    • 제12권2호
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    • pp.416-426
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    • 2024
  • This study shows that, in a situation where the influence of the mobile Internet is increasing in all areas of modern society, SNS users' participation in sports has a significant impact on the development of the sports market and the public's exercise methods and sports awareness. Therefore, the purpose of this study is to determine the impact of awareness of sports values through SNS on participation in sports activities. In order to achieve this research purpose, the population of the study was adults who had experience participating in SNS sports communities. The sampling method used was convenience sampling, and a total of 300 people, 150 men and 150 women, were selected as research subjects through sharing the questionnaire link online and via email. The survey tool used was a questionnaire, and it was modified and supplemented for this study based on a questionnaire that had secured reliability and validity in previous studies. The statistical analysis used for data analysis was frequency analysis, exploratory factor analysis, reliability analysis, and multiple regression analysis using SPSS Windows 20.0 Version. The conclusions obtained in this study through data analysis according to these methods and procedures are as follows. First, SNS sports community participants' perception of sports value was found to partially affect their perception of fun. Second, SNS sports community participants' perception of sports value was found to partially affect sports activities. Third, SNS sports community participants' perception of the fun of sports partially influenced sports activities.

생활체육시설의 수요예측을 위한 기초적 연구 (An Study on Basis for Demand Estimation of Lifetime Sports Facilities)

  • 민영기
    • 한국디지털건축인테리어학회논문집
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    • 제3권1호
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    • pp.15-22
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    • 2003
  • The purpose of this study was to analyze basic conditions for the demand estimation erection of lifetime sports facilities. This is described the whole concept of lifetime sports(sport for all) for helping the understanding of its concept correctly. Firstly, second chapter was examined the significance, function and role of lifetime sports in modern society. Secondly, third and forth chapter was examined demand and participation of lifetime sports activities for demand estimation of lifetime sports facilities. Participation rate is on the rise by the increase in income and leisure time to some extent, but after that it stops rising. In other words, the same participation rate persists without additional increase in participation by the changes in time deepening and in the patterns of demand for lifetime sports activities.

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기혼취업자의 여가제약유형에 따른 여가활동참여의 차이 (Differences in Leisure Participation by Types of Leisure Constraints for Married employees)

  • 김외숙;박은정
    • 가족자원경영과 정책
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    • 제17권1호
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    • pp.241-263
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    • 2013
  • Time pressure and financial burden have been reported as the main constraints on leisure participation. The purpose of this study was to explore a typology of leisure constraints, investigate the characteristics of leisure constraint types, and analyze the differences in leisure participation by the types of leisure constraints for married employees. The data source for this research was the 2009 Time Use Survey conducted by the Korea National Statistical Office (KNSO). Married employees aged 20 to 59 years completed 13,476 time diaries (7,984 for male, 5,492 for female), which were analyzed using chi-square, cluster analysis, and ANOVA analysis. Leisure constraints were classified into five types in two categories, working time per week and personal income for both males and females respectively. The three types for both males and females were time-income constraints, income constraints, and general constraints, with an additional type for men, $time^+$-income constraints, and an additional type for women, time constraint. The most common type was general constraints, for both males and females. Each type was further differentiated by the following socio-economic variables: age, educational level, job type, and weekly day-off. The study found that participation in study, sports, and religious activities varied with the types of leisure constraints.

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The relationship between Social Media Sports Contact Motivation and Sports Activity

  • Lee, Yongseon;Jung, Hana
    • International Journal of Advanced Culture Technology
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    • 제10권3호
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    • pp.263-271
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    • 2022
  • The purpose of this study is to identify the degree of participation and the impact of social media sports contact motivation on sports activities. In order to clarify the purpose of this study, a total of 300 students from 150 male and 150 female university students in Gwangju and Jeonnam provinces in 2020 were selected by the convenience sampling method. The survey tool used to achieve the purpose of this study is the questionnaire method. Therefore, the questionnaire, which has already been verified for reliability and validity in domestic and foreign previous studies, was re-quoted, modified, or supplemented for the purpose of this study. For data processing, SPSS Windows 20.0 Version was used. For specific statistical analysis, frequency analysis, exploratory factor analysis, reliability analysis, and multiple regression analysis were performed according to the purpose of analysis. The results obtained through these results are as follows. First, it was found that the contact motivation for social media sports partially affected the degree of participation in social media sports. Second, it was found that social media sports contact motivation has a partial influence on sports participation. Third, the degree of social media sports participation was found to have a partial influence on sports participation.

노인의 스포츠 활동 참여동기가 여가만족에 미치는 영향 (The Effect of Elderly Sports Activities Participation Motivation on Leisure Satisfaction)

  • 오경아;김화룡
    • 한국응용과학기술학회지
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    • 제35권4호
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    • pp.1295-1306
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    • 2018
  • 본 연구는 노인의 스포츠 활동 참여동기가 여가만족에 미치는 목적을 규명하는데 목적이 있다. 연구대상은 생활체육 프로그램을 참여하고 있는 노인들을 모집단으로 설정하였다. 이와 같은 과정을 통하여 2018년 9월 1일부터 10월 31일까지 총 250부의 설문지를 배포하여 불성실하게 응답했거나 조사내용의 일부가 누락도어 신뢰성이 떨어지는 자료 53부를 제외한 197부를 유효표본으로 설정하였다. 수집된 자료는 SPSS Statistics 21을 이용하여 빈도분석, 탐색적 요인분석, 신뢰도분석, 상관관계분석, 회귀분석을 실시하였다. 연구 결과는 다음과 같다. 첫째, 노인 스포츠 활동 참여동기 요인 중 내적동기는 심리적 만족, 교육적 만족, 생리적 만족 등에 영향을 미쳤다. 둘째, 외적동기는 사회적만족, 휴식적 만족 요인에 영향을 미쳤다. 셋째, 무동기는 심리적 만족, 사회적 만족, 교육적 만족, 휴식적 만족, 환경적 만족에 영향을 미쳤다.

수상스포츠 시설의 서비스스케이프가 고객만족 및 참여행동에 미치는 영향 (The Effect of Servicescape on Customer Satisfaction and Participation Behavior in Water Sports Facility)

  • 김민성;신진호
    • 한국응용과학기술학회지
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    • 제39권5호
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    • pp.666-673
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    • 2022
  • 본 연구는 국내 수상스포츠 시설의 서비스스케이프가 고객만족 및 참여행동에 어떠한 영향을 미치는지를 규명하여 운영방안의 기초자료를 제공하고자 했다. 따라서 수상스포츠 시설을 경험한 사람들 중 20대 이상 참여자를 표본으로 선정했다. 조사는 2022년 4월 25일부터 7월 15일까지 비대면으로 실시했으며, 총 243부의 데이터를 최종 분석에 이용했다. 자료처리는 SPSS(ver. 21.0) 프로그램을 활용해 빈도분석, 탐색적 요인분석, 문항내적일관성, 상관분석, 단순 및 다중회귀 분석을 실시했다. 본 연구의 주요 결과, 첫째, 수상스포츠 시설 서비스스케이프가 편리성, 공감성, 시설환경 순으로 가치에 영향을 미치는 것으로 나타났다. 둘쨰, 수상스포츠 시설 고객만족이 참여행동에 영향을 미치는 것으로 나타났다. 셋째, 수상스포츠 시설 서비스스케이프가 시설환경, 서비스, 편의성, 공감성 순으로 참여행동에 영향을 미치는 것으로 나타났다.

Ethical Perspectives in Studying the Participatory Behavior of Refugee Youth: The Case of Sports and Leisure Activities

  • KIM, Ji-hye
    • 연구윤리
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    • 제3권2호
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    • pp.7-11
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    • 2022
  • Purpose: For several decades, there has been a variety of publications on refugee and enforced immigration studies, with the rising corpus of studies on obligatory displacement and sport reflecting relatively recent emphasis over the last decade. However, prior studies do not suggest and summarize regarding ethical perspectives in terms of participatory behavior of refugee youth in sports and leisure field. Research design, data and methodology: Unlike quantitative research method which tries to quantify the association between variables, the qualitative research design that was selected by the current study as a main methodology attempts to take a look at the current and past literature contents closely so that obtained datasets may be explanatory and abundant. Results: After thorough analysis, it was evident that in all research where ethical perspectives were utilized, there was increased participation in sports and leisure activities by the refugee youths, and it may be divided into three categories: culturally sensitive, contextual, and reflective ethics. Conclusions: The current research concludes that ethical perspectives are required to research refugee youth's participatory behavior in sports and leisure and many more ethical factors are aspired to, and they must be thoroughly evaluated before, throughout, and following the study.

The Function Assumed of the Sports Leisure Industry in the Improvement of Living Standards for Senior Citizens

  • KIM, Ji-Hye
    • 산경연구논집
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    • 제14권1호
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    • pp.1-11
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    • 2023
  • Purpose: The purpose of the current research is to investigate the contribution of the sports and leisure sector to raising elderly citizens' quality of life. Through this investigation, the sport and leisure sector may give seniors a sense of safety and security by creating a safe atmosphere in which they can engage in activities and feel a part of their communities. Research design, data and methodology: Literature data were extracted from previous studies between the role of the sports leisure sector and living quality for senior citizens using a standardized data extraction form by two independent reviewers after articles have been included in the review. Each study's data extraction includes details on the study's design, exposure, outcome metrics, and findings. Results: Based on the qualitative textual approach, the present author had figured out total four Functions assumed as follows: (A) Physical Activity and Exercise, (B) Socialization and Interaction, (C) Opportunities for Learning and Development, and (4) Emotional Wellbeing. Conclusions: All in all, professionals should try to give elders chances for social interaction and peer participation in order to foster a feeling of community and belonging. This might entail setting up groups or leagues for elders to engage in meaningful social activities, like hiking or sports.

지상, 수상, 항공 레저스포츠 관광활동 참여정도와 몰입의 관계 (Relationship between Flow and Participation Degree of Ground, Water, Air Leisure Sports-based Tourism Activities)

  • 이문재;황선환
    • 한국콘텐츠학회논문지
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    • 제13권2호
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    • pp.488-497
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    • 2013
  • 본 연구는 지상, 수상, 항공 레저스포츠 중심의 관광활동 참가자들의 참여정도와 몰입의 관계를 규명하는데 그 목적이 있다. 지상(등산, 골프, 캠핑), 수상(래프팅, 스킨스쿠버, 낚시), 항공(패러글라이딩, 스카이다이빙) 레저스포츠 중심의 관광활동에 참가하는 총 437명의 설문지가 최종 분석에 사용되었다. 수집된 자료를 바탕으로 SPSSWIN 18.0을 이용하여 일원변량분석, 다중회귀분석을 실시하여 다음과 같은 결과를 도출하였다. 첫째, 레저스포츠 중심의 관광활동 유형에 따라 몰입은 명확한 목표, 시간감각 왜곡, 자의식 상실, 도전과 기술의 균형, 자기 목적적 경험, 즉각적인 피드백, 통제감에서 유의한 차이가 있었다. 둘째, 참가 기간과 빈도가 몰입에 정(+)적인 영향을 미치는 것으로 나타났으며, 구체적으로 참가 기간은 도전과 기술의 균형, 명확한 목표에, 참가 빈도는 도전과 기술의 균형, 시간감각 왜곡, 명확한 목표, 자기 목적적 경험, 즉각적인 피드백, 통제감에, 참가 강도는 시간감각의 왜곡, 자기 목적적 경험에 통계적으로 유의한 정의 영향을 미치는 것으로 나타났다.