• 제목/요약/키워드: Leisure sports

검색결과 735건 처리시간 0.023초

노인의 여가생활시간 소비패턴분석 (An Analysis of the Using Pattern of Leisure Time for Elderly)

  • 이윤정;정순희
    • 가족자원경영과 정책
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    • 제8권1호
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    • pp.101-116
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    • 2004
  • This study analyze using pattern of the Korean elderly leisure time to know their leisure lifestyle. In order to do this study, we analysed the time use dairy which were collected by Korean National Statistical Office in 1999 and analysis of data was done through mean of time, percentage of acting people hourly. The result of this study were as follows : 1) The elderly spend leisure time average 6 hours 34 minute in a day and enjoy leisure activities from A.M. 11:00 to P.M. 12:00 and from P.M. 8:00 to P.M:. 10:00 mainly. 2) The elderly spend leisure time for acquaintance, using mass media, sports leisure activity and dilettante life. Especially the elderly associate with more others than their family, use more TV than others and spend time for break and amusement as dilettante life.

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수상스포츠 시설의 서비스스케이프가 고객만족 및 참여행동에 미치는 영향 (The Effect of Servicescape on Customer Satisfaction and Participation Behavior in Water Sports Facility)

  • 김민성;신진호
    • 한국응용과학기술학회지
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    • 제39권5호
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    • pp.666-673
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    • 2022
  • 본 연구는 국내 수상스포츠 시설의 서비스스케이프가 고객만족 및 참여행동에 어떠한 영향을 미치는지를 규명하여 운영방안의 기초자료를 제공하고자 했다. 따라서 수상스포츠 시설을 경험한 사람들 중 20대 이상 참여자를 표본으로 선정했다. 조사는 2022년 4월 25일부터 7월 15일까지 비대면으로 실시했으며, 총 243부의 데이터를 최종 분석에 이용했다. 자료처리는 SPSS(ver. 21.0) 프로그램을 활용해 빈도분석, 탐색적 요인분석, 문항내적일관성, 상관분석, 단순 및 다중회귀 분석을 실시했다. 본 연구의 주요 결과, 첫째, 수상스포츠 시설 서비스스케이프가 편리성, 공감성, 시설환경 순으로 가치에 영향을 미치는 것으로 나타났다. 둘쨰, 수상스포츠 시설 고객만족이 참여행동에 영향을 미치는 것으로 나타났다. 셋째, 수상스포츠 시설 서비스스케이프가 시설환경, 서비스, 편의성, 공감성 순으로 참여행동에 영향을 미치는 것으로 나타났다.

해양레저스포츠의 참여자 호기심, 운동강도, 운동정서가 운동지속행동에 미치는 영향 (The Causal Effects Among Participants' Curiosity, Perceived Exertion, and Exercise Emotion on Exercise Adherence Behavior in Marine Leisure Sports)

  • 김성문;최만식
    • 한국체육학회지인문사회과학편
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    • 제55권5호
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    • pp.127-142
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    • 2016
  • 본 연구는 해양레저스포츠 참여자의 호기심, 운동강도, 운동정서가 운동지속행동에 어떤 영향을 주는지를 규명하는데 목적이 있었다. 연구대상은 대학교 해양레저스포츠 교과목(스쿠버다이빙, 윈드서핑, 요트) 수강자 491명을 편의표집 하였다. 그들은 4종류의 설문지에 응답하였으며, 자료처리는 SPSS 18.0을 이용하여 기술분석, 신뢰도 분석이 실시되었으며, 연구모형의 타당성 검증을 위해 AMOS 18.0을 이용하여 상관관계분석, 확인적 요인분석이 실시되었으며, 변인 간 인과적 관계 규명을 위해 구조방정식 모형 검증이 실시되었다. 구체적인 연구결과로는 첫째, 해양레저스포츠 최초 참여자의 호기심은 운동정서에 정적인 인과관계가 나타났으며, 운동정서는 운동지속행동에 정적인 인과관계가 확인되었으며, 호기심은 운동지속행동에 정적인 인관관계가 확인되었다. 또한, 운동정서는 호기심과 운동지속행동의 부분적인 매개변인으로 판명되었다. 둘째, 해양레저스포츠 최초 참여자의 운동강도가 높으면 긍정적 정서는 낮고, 부정적 정서는 높게 나오며, 운동강도가 높으면 운동지속행동의 가능성, 경향성, 강화성이 낮게 나타났으며, 운동정서가 긍정적이면 운동지속행동의 가능성, 경향성, 강화성이 높아 운동지속 의지가 높은 것으로 확인되었으며, 운동정서는 운동강도와 운동지속행동의 부분적인 매개변인으로 판명되었다.

주부의 여가시간과 여가활동의 실태와 지향에 관한 연구 (Present and Future the Amounts of Leisure Time and Leisure Activities of Homemakers)

  • 민경애;윤복자
    • 가정과삶의질연구
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    • 제3권1호
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    • pp.15-22
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    • 1985
  • This study was designed to examine leisure time and leisure activities of homemakers and to predict future leisure time and future leisure time orientation. Present leisure time and future leisure time orientation were studied in relation to sociodemographic and physical environmental variables, time use variables and attitude variables. The major findings were the average daily housework time of homemakers was 6.5 hours on weekends. Housework time of employed homemakers was 3.5 hours and full-time homemakers was 8.0 hours. Daily leisure time of homemakers was 4.0 hours on weekdays and 4.8 hours o weekends. Most homemakers leisure activities on weekdays and weekends were reading, watching TV or listening to the radio and resting. In the future, they want to go hiking, hunting, traveling or fishing, attending concerts, drama or movies and playing sports games. The homemakers who felt their amount of present leisure time was sufficient were 35.4% and insufficient were 37.9%. Regarding the present leisure activities, 43.1% of homemakers expressed dissatisfaction, though 21.9% of them satisfied. Factors affecting the homemakers weekday leisure time were homemakers' occupation, family type, type of heating form house and cooking, weekday and weekend housework time of homemakers. Weekend leisure time interacted with family life cycle, number of children, income, education and occupation of homemakers, size of house, type of heating for house and cooking, weekday housework time of homemakers. housework time of employed housekeeper, husbands' weekend housework time, weekday leisure time of homemakers.

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예비노년층이 선호하는 노후 여가활동에 관한 연구 (Middle Aged People's Preference for Leisure Activities in Their Future Elderly Stage)

  • 신화경;이준민
    • 가정과삶의질연구
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    • 제23권6호
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    • pp.15-23
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    • 2005
  • This study was conducted to understand the current leisure activities and needs for future activities among middle-aged men and women. A questionnaire survey was conducted with participants in their forties and fifties of age, who were residing in a large city.'rho survey consisted of questions on current leisure activities, leisure satisfaction, and needs for future activities. Frequency, percentage, average, consisted and Chi-square tests were used for data analysis. The results of this study are as following; First, leisure activities are necessary to enhance the quality of life in terms of spiritual and psychological stability and physical health. Second, the participants are generally not satisfied with their current leisure situations, because of insufficient leisure time, high cost, and shortage of facilities and programs. Third, current leisure behaviors of the participants are restrictive and passive. However, they show a desire to engage in diverse forms of leisure including active and participant leisure activities in the future. Fourth, they wish to perform active and participant leisure activities (for example, indoor sports, continuing education, and taking walks) at places that are close to their residence in the future.

생활체육시설의 수요예측을 위한 기초적 연구 (An Study on Basis for Demand Estimation of Lifetime Sports Facilities)

  • 민영기
    • 한국디지털건축인테리어학회논문집
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    • 제3권1호
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    • pp.15-22
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    • 2003
  • The purpose of this study was to analyze basic conditions for the demand estimation erection of lifetime sports facilities. This is described the whole concept of lifetime sports(sport for all) for helping the understanding of its concept correctly. Firstly, second chapter was examined the significance, function and role of lifetime sports in modern society. Secondly, third and forth chapter was examined demand and participation of lifetime sports activities for demand estimation of lifetime sports facilities. Participation rate is on the rise by the increase in income and leisure time to some extent, but after that it stops rising. In other words, the same participation rate persists without additional increase in participation by the changes in time deepening and in the patterns of demand for lifetime sports activities.

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노인의 여가유형과 사회적 지지가 우울에 미치는 영향 (The Effect of Leisure Types and Social Supports on Elderly Depression)

  • 김정옥;엄인숙
    • 대한가정학회지
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    • 제45권4호
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    • pp.29-42
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    • 2007
  • The purpose of this study is to investigate the leisure and social support types which affect elderly depression. The study sample comprised 275 cases, and the analysis was performed by t-test, ANOVA, multiple regression and stepwise regression on SPSS ver. 10.0. The following three principle results were obtained: First, the types of leisure and social support differed according to domographic profiles. Second, among 6 sub-factors of leisure type, sports and viewing impressions activities contributed positively to elderly depression, as did emotional and appraisement supports among 4 sub-factors of social support. Third, stepwise regression analysis, conducted to determine the effect weights of factors of leisure types and social supports, showed that emotional support, social relationships activity, and viewing impressions activity strongly affected elderly depression in the order listed. Based of these results, the study suggested methods for developing an active leisure activities program which is necessary to minimize elderly depression.

Effect of Standards of Selecting Jeans and Appearance Management Behavior on Leisure Lifestyle

  • Park, Eunhee;Cho, Hyunju
    • 패션비즈니스
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    • 제16권6호
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    • pp.144-159
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    • 2012
  • This study was to examine the effect of standards of selecting jeans and appearance management behavior on leisure lifestyle. Questionnaires were administered to 253 college students living in Deagu and Kyoungbuk. Data were analyzed by using frequency, factor analysis, regression analysis, t-test, and ${\chi}^2$-test. The findings are as follows. Factor structure of each concept appeared to be brand-valued, functionality valued and design-valued for standards of selecting jeans, diet management, exercise management, weight management and appearance satisfaction. Leisure lifestyle consisted of sports activity-type, sociality-type and self-management-type while value lifestyle consisted of active sociality-oriented, family-oriented and economic feasibility-oriented. There was a significant difference in brand-valued and design-valued of standards of selecting jeans and in frequency of wearing jeans male students showed higher than female students. The result of this study showed brand-valued, diet management, exercise management, weight management, and appearance satisfaction had significant effect on sports activity-type and design-valued and weight management had significant effect on sociality-type. Brand-valued affected self-management-type significantly and brand-valued, design-valued, diet management and appearance satisfaction had a significant effect on active sociality-oriented and brand-valued and diet management affected family-oriented.

스포츠 4.0 시장 소비자의 온라인 소비성향 탐색: 생산 가능인구의 세대별 스포츠 용품 소비를 중심으로 (Exploring On-line Consumption Tendency of Sports 4.0 Market Consumer: Focused on Sports Goods Consumption by Generation of Working Age Population)

  • 신진호
    • 한국응용과학기술학회지
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    • 제40권1호
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    • pp.24-34
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    • 2023
  • 본 연구는 생산 가능인구의 세대별 스포츠 용품 온라인 소비성향을 탐색하고, 스포츠 4.0 시장의 온라인 소비자를 세분화하여 미래의 소비 시장을 예측하기 위한 기초자료를 제공하고자 했다. 따라서 생산 가능인구의 세대별 집단(Y세대 이상, Z세대) 중 스포츠 용품을 소비한 경험자를 대상으로 본 조사를 실시했으며, 총 478명의 자료를 최종 분석에 적용했다. 자료처리는 SPSS statistics(ver. 21.0)으로 빈도분석, 탐색적 요인분석, 재검사 신뢰도의 상관관계 분석, 신뢰도 분석, 의사결정 나무 분석을 실시했다. 생산 가능인구의 세대별에 따른 스포츠 용품 온라인 소비성향 탐색결과, 여유, 즐거움, 자아 상징, 가격 요인이 높을 경우와 자아 상징, 기능, 환경 친화 요인이 낮을 경우 Z세대 집단으로 분류될 확률이 크게 나타났으며, 여유 요인이 낮고, 자아 상징 요인이 높을 경우와 즐거운 요인이 낮고, 연대적 소비 요인이 높을 경우 Y세대 이상 집단으로 분류될 확률이 크게 나타났다. 또한 이와 같은 모형의 분류 정확도는 69.7%로 나타났다.