• Title/Summary/Keyword: Learning with Media

Search Result 914, Processing Time 0.034 seconds

Constrained adversarial loss for generative adversarial network-based faithful image restoration

  • Kim, Dong-Wook;Chung, Jae-Ryun;Kim, Jongho;Lee, Dae Yeol;Jeong, Se Yoon;Jung, Seung-Won
    • ETRI Journal
    • /
    • v.41 no.4
    • /
    • pp.415-425
    • /
    • 2019
  • Generative adversarial networks (GAN) have been successfully used in many image restoration tasks, including image denoising, super-resolution, and compression artifact reduction. By fully exploiting its characteristics, state-of-the-art image restoration techniques can be used to generate images with photorealistic details. However, there are many applications that require faithful rather than visually appealing image reconstruction, such as medical imaging, surveillance, and video coding. We found that previous GAN-training methods that used a loss function in the form of a weighted sum of fidelity and adversarial loss fails to reduce fidelity loss. This results in non-negligible degradation of the objective image quality, including peak signal-to-noise ratio. Our approach is to alternate between fidelity and adversarial loss in a way that the minimization of adversarial loss does not deteriorate the fidelity. Experimental results on compression-artifact reduction and super-resolution tasks show that the proposed method can perform faithful and photorealistic image restoration.

Understanding the Sentiment on Gig Economy: Good or Bad?

  • NORAZMI, Fatin Aimi Naemah;MAZLAN, Nur Syazwani;SAID, Rusmawati;OK RAHMAT, Rahmita Wirza
    • The Journal of Asian Finance, Economics and Business
    • /
    • v.9 no.10
    • /
    • pp.189-200
    • /
    • 2022
  • The gig economy offers many advantages, such as flexibility, variety, independence, and lower cost. However, there are also safety concerns, lack of regulations, uncertainty, and unsatisfactory services, causing people to voice their opinion on social media. This paper aims to explore the sentiments of consumers concerning gig economy services (Grab, Foodpanda and Airbnb) through the analysis of social media. First, Vader Lexicon was used to classify the comments into positive, negative, and neutral sentiments. Then, the comments were further classified into three machine learning algorithms: Support Vector Machine, Light Gradient Boosted Machine, and Logistic Regression. Results suggested that gig economy services in Malaysia received more positive sentiments (52%) than negative sentiments (19%) and neutral sentiments (29%). Based on the three algorithms used in this research, LGBM has been the best model with the highest accuracy of 85%, while SVM has 84% and LR 82%. The results of this study proved the power of text mining and sentiment analysis in extracting business value and providing insight to businesses. Additionally, it aids gig managers and service providers in understanding clients' sentiments about their goods and services and making necessary adjustments to optimize satisfaction.

Human Detection using Real-virtual Augmented Dataset

  • Jongmin, Lee;Yongwan, Kim;Jinsung, Choi;Ki-Hong, Kim;Daehwan, Kim
    • Journal of information and communication convergence engineering
    • /
    • v.21 no.1
    • /
    • pp.98-102
    • /
    • 2023
  • This paper presents a study on how augmenting semi-synthetic image data improves the performance of human detection algorithms. In the field of object detection, securing a high-quality data set plays the most important role in training deep learning algorithms. Recently, the acquisition of real image data has become time consuming and expensive; therefore, research using synthesized data has been conducted. Synthetic data haves the advantage of being able to generate a vast amount of data and accurately label it. However, the utility of synthetic data in human detection has not yet been demonstrated. Therefore, we use You Only Look Once (YOLO), the object detection algorithm most commonly used, to experimentally analyze the effect of synthetic data augmentation on human detection performance. As a result of training YOLO using the Penn-Fudan dataset, it was shown that the YOLO network model trained on a dataset augmented with synthetic data provided high-performance results in terms of the Precision-Recall Curve and F1-Confidence Curve.

Performance Analysis of Optical Camera Communication with Applied Convolutional Neural Network (합성곱 신경망을 적용한 Optical Camera Communication 시스템 성능 분석)

  • Jong-In Kim;Hyun-Sun Park;Jung-Hyun Kim
    • Smart Media Journal
    • /
    • v.12 no.3
    • /
    • pp.49-59
    • /
    • 2023
  • Optical Camera Communication (OCC), known as the next-generation wireless communication technology, is currently under extensive research. The performance of OCC technology is affected by the communication environment, and various strategies are being studied to improve it. Among them, the most prominent method is applying convolutional neural networks (CNN) to the receiver of OCC using deep learning technology. However, in most studies, CNN is simply used to detect the transmitter. In this paper, we experiment with applying the convolutional neural network not only for transmitter detection but also for the Rx demodulation system. We hypothesize that, since the data images of the OCC system are relatively simple to classify compared to other image datasets, high accuracy results will appear in most CNN models. To prove this hypothesis, we designed and implemented an OCC system to collect data and applied it to 12 different CNN models for experimentation. The experimental results showed that not only high-performance CNN models with many parameters but also lightweight CNN models achieved an accuracy of over 99%. Through this, we confirmed the feasibility of applying the OCC system in real-time on mobile devices such as smartphones.

Developing Korean Learning Contents Using Augmented Reality (증강현실을 활용한 한국어 학습 콘텐츠 개발)

  • Park, Eunha;Jeon, Jinwoo
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.4
    • /
    • pp.459-468
    • /
    • 2013
  • With advancements in augmented reality technology, attempts to apply it in various fields have increased. With advancements in information technology and a growth in the number of Korean learners in Korea and abroad, there is a growing demand for state-of-the-art Korean learning contents. Because the Korean learning contents developed using augmented reality have been found insufficient, this paper investigates ways to develop better contents. This paper proposes ways to develop learning contents that can increase learners' interest in learning and lead to academic achievement, because the methods of education in Korea are limited to textbook learning and learning through the media. Because of the structure of fairytales and the educational lessons that can be learned from them, Korean learning contents are developed using fairytales. Additionally, Korean contents are designed to implement augmented reality technology, and learners need only have computers, webcams, and markers to make use of it. In consideration of Korean learners who do not have access to augmented reality technology, this paper clarifies that there should be a harmony between existing and new Korean learning contents. On the basis of this study, further studies on Korean education exploring the role of augmented reality should be conducted so that Korean learning contents that use diverse types of augmented reality technology can be will developed.

A Case Study of the Use of Artificial Intelligence in a Problem-Based Learning Program for the Prevention of School Violence (학교폭력 예방을 위한 가정과 AI 기반 문제중심학습 수업 사례연구)

  • Jae Young Shim;Saeeun Choi
    • Human Ecology Research
    • /
    • v.61 no.1
    • /
    • pp.15-28
    • /
    • 2023
  • The aim of this study was to develop, implement, and evaluate the use of Artificial Intelligence in the prevention of violence among middle-school students. The sample for this study consisted of 20 first-year middle-school students who participated in theme selection activities in a free semester program as part of their home economics studies. The data for the study consisted of nine class observation logs, four group activity outputs, 30 class results, an online survey, and in-depth interviews with three students. A program called "R.U.OK" was developed by setting problematic situation for school violence prevention linked to the contents of the Home Economics Education(HEE) curriculum. After the program was implemented, the survey on the students' class satisfaction content elements, with AI-based learning activities and PBL and interest, displayed high points, with an average of 4.0 or higher. Our qualitative analysis produced four significant results. First, students' concerns about school violence had increased and they showed a change in attitude, having more empathy with friends and more interest in their surroundings. Second, digital and AI literacy had improved, and students' interest in digital media learning had increased. Third, there had been an improvement in problem-solving ability in terms of being able to think more critically and independently. Fourth, the results also demonstrated that there had been a positive effect on self-direction and an improved capacity for teamwork. This study was significant in demonstrating the effectiveness of a program for the prevention of school violence based on the use of digital technology in the educational environment.

Image Quality Assessment by Combining Masking Texture and Perceptual Color Difference Model

  • Tang, Zhisen;Zheng, Yuanlin;Wang, Wei;Liao, Kaiyang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.14 no.7
    • /
    • pp.2938-2956
    • /
    • 2020
  • Objective image quality assessment (IQA) models have been developed by effective features to imitate the characteristics of human visual system (HVS). Actually, HVS is extremely sensitive to color degradation and complex texture changes. In this paper, we firstly reveal that many existing full reference image quality assessment (FR-IQA) methods can hardly measure the image quality with contrast and masking texture changes. To solve this problem, considering texture masking effect, we proposed a novel FR-IQA method, called Texture and Color Quality Index (TCQI). The proposed method considers both in the masking effect texture and color visual perceptual threshold, which adopts three kinds of features to reflect masking texture, color difference and structural information. Furthermore, random forest (RF) is used to address the drawbacks of existing pooling technologies. Compared with other traditional learning-based tools (support vector regression and neural network), RF can achieve the better prediction performance. Experiments conducted on five large-scale databases demonstrate that our approach is highly consistent with subjective perception, outperforms twelve the state-of-the-art IQA models in terms of prediction accuracy and keeps a moderate computational complexity. The cross database validation also validates our approach achieves the ability to maintain high robustness.

Analyzing K-POP idol popularity factors using music charts and new media data using machine learning (머신러닝을 활용한 음원 차트와 뉴미디어 데이터를 활용한 K-POP 아이돌 인기 요인 분석)

  • Jiwon Choi;Dayeon Jung;Kangkyu Choi;Taein Lim;Daehoon Kim;Jongkyn Jung;Seunmin Rho
    • Journal of Platform Technology
    • /
    • v.12 no.1
    • /
    • pp.55-66
    • /
    • 2024
  • The K-POP market has become influential not only in culture but also in society as a whole, including diplomacy and environmental movements. As a result, various papers have been conducted based on machine learning to identify the success factors of idols by utilizing traditional data such as music and recordings. However, there is a limitation that previous studies have not reflected the influence of new media platforms such as Instagram releases, YouTube shorts, TikTok, Twitter, etc. on the popularity of idols. Therefore, it is difficult to clarify the causal relationship of recent idol success factors because the existing studies do not consider the daily changing media trends. To solve these problems, this paper proposes a data collection system and analysis methodology for idol-related data. By developing a container-based real-time data collection automation system that reflects the specificity of idol data, we secure the stability and scalability of idol data collection and compare and analyze the clusters of successful idols through a K-Means clustering-based outlier detection model. As a result, we were able to identify commonalities among successful idols such as gender, time of success after album release, and association with new media. Through this, it is expected that we can finally plan optimal comeback promotions for each idol, album type, and comeback period to improve the chances of idol success.

  • PDF

Fruit's Defective Area Detection Using Yolo V4 Deep Learning Intelligent Technology (Yolo V4 딥러닝 지능기술을 이용한 과일 불량 부위 검출)

  • Choi, Han Suk
    • Smart Media Journal
    • /
    • v.11 no.4
    • /
    • pp.46-55
    • /
    • 2022
  • It is very important to first detect and remove defective fruits with scratches or bruised areas in the automatic fruit quality screening system. This paper proposes a method of detecting defective areas in fruits using the latest artificial intelligence technology, the Yolo V4 deep learning model in order to overcome the limitations of the method of detecting fruit's defective areas using the existing image processing techniques. In this study, a total of 2,400 defective fruits, including 1,000 defective apples and 1,400 defective fruits with scratch or decayed areas, were learned using the Yolo V4 deep learning model and experiments were conducted to detect defective areas. As a result of the performance test, the precision of apples is 0.80, recall is 0.76, IoU is 69.92% and mAP is 65.27%. The precision of pears is 0.86, recall is 0.81, IoU is 70.54% and mAP is 68.75%. The method proposed in this study can dramatically improve the performance of the existing automatic fruit quality screening system by accurately selecting fruits with defective areas in real time rather than using the existing image processing techniques.

Practical Study on Learning Effects of University e-Learning (대학 e-러닝 학습효과에 관한 실증연구)

  • Kim, Joon-Ho
    • Information Systems Review
    • /
    • v.12 no.3
    • /
    • pp.19-48
    • /
    • 2010
  • This study focused on characterizing various factors in order for learners to maintain their interests in learning and to maximize learning effects as the top priority purpose of university e-Learning, on the basis of results of conceptual studies on existing e-Learning and practical studies, and then on examining them practically. It also analyzed which factors would have greater influence on learning effects of e-Learning in general. Moreover, in comparison with existing numerous studies which examined only factor such as learning effects of e-Learning, it analyzed such things in detail according to division into three items such as learning satisfaction, learning transfer and learning recommendation. To achieve such purposes of the study, it characterized and set 3 factors such as learning contents, instructional design and user convenience on the assumption that such factors have a significant influence on learning effects of e-Learning. Moreover, the factor of learning contents includes 3 detailed elements, i.e., learning issue and objective, knowledge information, and consistency and propriety, and the factor of instructional design includes 4 detailed elements, i.e., interest and sympathy, interaction, contents presentation and explanatory strategy. Lastly, the factor of user convenience includes 2 detailed elements such as screen configuration, and check-up of contents and teaching schedule. According to analytical results, it showed all 3 factors such as learning contents, instructional design and user convenience have a significant influence on learning effects of e-Learning(i.e., learning satisfaction, learning transfer and learning recommendation). In more detail, it showed the learning issue and objective from the factor of learning contents have the greatest influence on learning satisfaction of e-Learning. Then, it is the most important to set the learning issue and objective with given priority to learners and set the learning objective estimable, in order to raise the learning satisfaction. It showed the contents presentation from the factor of instructional design on the learning transfer. Therefore, it is the most important to structuralize mutual relation and presentation orders to promote learning systematically and to let learners access to such things, for the purpose of raising the learning transfer. Moreover, it showed the interest and sympathy from the factor of instructional design has the greatest influence on the learning recommendation. Thus, it is the most important to promote learners' interests to the maximum using well-timed media, and to give a lecture enough to arouse learners' sympathy.