• Title/Summary/Keyword: Learning with Media

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Curriculum Design for Digital Fashion Film Making (디지털 패션필름 제작 교과에 관한 커리큘럼 개발)

  • Mikyung Kim;Eunhyuk Yim
    • Fashion & Textile Research Journal
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    • v.25 no.4
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    • pp.429-438
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    • 2023
  • In the 21st century fashion industry, the rise of digital environments has transformed it into a dynamic medium, expanding the horizons of media utilization. Consequently, digital fashion film has emerged as a pivotal tool for fashion communication. Functioning as a visual expression medium, fashion film animates fashion concepts into immersive moving images. Proficiency in digital fashion communication has become imperative, considering the attributes of fashion media. Notably, the role of creative directors in ensuring coherent communication across diverse fashion media platforms has gained prominence, underscoring the need for systematic fashion education to nurture specialized talent. This study, therefore, devised a comprehensive curriculum amalgamating fashion communication and practical digital media skills, implemented within fashion major courses. Through this approach, students gained experimental media proficiency and explored innovative approaches to crafting fashion films that eloquently convey fashion narratives. The participants were exposed to the entire spectrum of fashion media production, encompassing digital storytelling, fashion film conceptualization, filming techniques, meticulous editing, and adept utilization of special effects technology. The study's pedagogical strategy, characterized by a focused learning trajectory, garnered significant acclaim. In essence, this study holds significance by formulating a curriculum that nurtures the imaginative and pragmatic aptitudes of fashion majors, immersing them in the dynamic realm of rapidly evolving digital fashion films and their integration with fashion content.

Learning Memory-Guided Normality with Only Normal Training Data for Novelty Detection in Network Data (네트워크 이상치 탐지를 위한 정상 데이터만을 활용한 메모리 기반 정상성 학습)

  • Lee, Geonsu;Lee, Hochang;Sim, Jaehoon;Koo, Hyung Il;Cho, Nam Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.83-86
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    • 2020
  • 본 논문에서는 네트워크 이상치 탐지를 위하여 정상 데이터만을 활용한 메모리 기반 정상성 학습 모델을 제안한다. 오토인코더를 기반으로 정상 데이터의 특징을 표현하는 프로토타입을 생성할 수 있도록 신경망을 구성하고, 네트워크 데이터의 특성을 반영하여 쿼리의 수를 한 개로 고정하며, 사용되는 프로토타입의 수를 지정한 값으로 고정하여 모든 프로토타입에 정상 데이터의 특징을 반영할 수 있는 학습 방법을 제안한다. 해당 모델을 네트워크 이상치 탐지 데이터 세트인 Kyoto Honeypot, UNSW-NB15, CICIDS-2018에 적용하여 본 결과 Kyoto Honeypot에서는 0.821, UNSW-NB15에서는 0.854, CICIDS-2018에서는 0.981의 AUROC를 달성했다.

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Implementation of Image Enhancement Algorithm using Learning User Preferences (선호도 학습을 통한 이미지 개선 알고리즘 구현)

  • Lee, YuKyong;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.1
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    • pp.71-75
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    • 2018
  • Image enhancement is a necessary end essential step after taking a picture with a digital camera. Many different photo software packages attempt to automate this process with various auto enhancement techniques. This paper provides and implements a system that can learn a user's preferences and apply the preferences into the process of image enhancement. Five major components are applied to the implemented system, which are computing a distance metric, finding a training set, finding an optimal parameter set, training and finally enhancing the input image. To estimate the validity of the method, we carried out user studies, and the fact that the implemented system was preferred over the method without learning user preferences.

A study on the user satisfaction evaluation model of the smart learning system - Focusing on www.basic-edu.net usability evaluation results - (스마트러닝 시스템의 이용만족도 평가모형 연구 - www.basic-edu.net 사용성 평가 결과를 중심으로 -)

  • Park In-chan;Huh Hyeong-sun;Jeon Gwan-cheol;Ahn Jin-ho
    • Journal of Service Research and Studies
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    • v.11 no.4
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    • pp.67-76
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    • 2021
  • The importance of smart learning is increasing as the speed of development of non-face-to-face services increases due to the influence of COVID-19. This study is the user satisfaction evaluation model that utilizes the causal relationship between variables used for evaluation, focusing on the usability evaluation results of the learning disability intervention service (www.basic-edu.net) according to the need to evaluate the use satisfaction of the smart learning system. To this end, theoretical studies were conducted on smart learning and learning disability intervention services, www.basic-edu.net, usability evaluation of learning disability intervention systems, and use satisfaction evaluation models. And based on the results, a hypothesis was presented on the user satisfaction evaluation model of the smart learning system. The experimental method allowed 40 students and parents across the country to use the www.basic-edu.net service and was evaluated for its usability. In addition, using this data, the hypothesis was verified using regression analysis based on four variables: ease of use, interest, self-learning, and satisfaction with use. As a result of the hypothesis verification, it was found that the causal relationship of all hypotheses from H1 to H4 was significant.

An innovative Approach to Teaching-learning Process through Multimedia Presentation (멀티미디어 프레젠테이션을 통한 영어 학습과정 연구)

  • Lee, Il Suk
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.173-179
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    • 2014
  • Useful It is very crucial to establish the learning environment with a creative technology for those who are going to learn English in terms of multimedia presentation. This kind of technologies make it possible for students to practice English suitable with their level and compatible with lesson plan. English grammar plays a leading role to study English as a second language for the language is required to master the structure, part of speech, and tense. The purpose of this study is to explore the a innovative English teaching and learning approach based on the multimedia presentation to teach English grammar with an effect for those students are studying English, when they are learning English grammar with power point or complex multimedia presentation.

A Study on the Influence of System Quality and Synchronization Factors for Learning Performance in e-Learning: The Mediating Effect of Learning Flow (e-러닝의 시스템품질과 동기화요인이 학업성과에 미치는 영향에 관한 연구 : 학습몰입의 매개효과를 중심으로)

  • Kim, Youn-Ae;Shin, Ho-Kyun;Kim, Joon-Woo
    • The Journal of Information Systems
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    • v.20 no.4
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    • pp.181-204
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    • 2011
  • Recently, the development of ICT(information & communications technology) with the advent of new media paradigm shift in learning has brought a dramatic impact on the competitiveness of universities. The previous studies on the academic performance of e-learning mainly targeted on e-learning users, studying additional synchronization and system quality factors to measure academic performance. This study empirically analyzed the learning flow and academic performance considering both DeLone & McLean model system quality and synchronizing factors based on ARCS model. Relating to quality and synchronization factors, the academic performance of e-learning system was tested, and the difference between learning flow and academic performance was also analyzed based on time-series data, by the test difference(in the beginning, during, and final of the semester). The results of the study are as follows. First, the study shows that both system quality and synchronization directly affected the learning performance. Thus, when designing e-learning system, it is necessary to consider these two factors at the same time. Second, the indirectly mediating effect on the system quality and synchronization factors turned out to be significant in learning flow. Third, the result of regression analysis on the contents of utilizing dummy variable presents that the teacher's explanation has greater influence than multimedia has to the academic performance, and furthermore, the test difference showed no significance. Further research should be undertaken to consider the learner's degree of acceptance which reflects various aspects for building m-learning or u-learning.

The Ordering Effects of Captions on Korean Aviation Students' Self-confidence, Interest, and Motivation in English Learning (영어 자막 활용의 순서가 항공 대학 학생들의 영어 학습에 대한 자신감, 흥미, 및 동기에 미치는 영향)

  • Kim, Na-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.4
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    • pp.362-373
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    • 2020
  • This study examined the ordering effects of caption use on the English learning of aviation students. This study focused on the use of captions and the students' self-confidence, interest, and motivation for English learning. Sixty participants were divided randomly into the Caption 1 group (n = 30) and Caption 2 group (n = 30). During 16 weeks, the Caption 1 group was exposed to captioned media first, and then the same media with no captions was provided. The Caption 2 group was exposed to the non-captioned media first and then provided with captions on the second exposure. A survey was given to assess the attitude of each group to English learning. The survey results showed that all participants revealed moderately positive satisfaction on the use of captions in EFL classes. Regarding the ordering effects of caption use, the findings showed that the first exposure to the captions results in the students' self-confidence and interest. The second exposure to the captions, however, was beneficial for improving the students' motivation. From these findings, several pedagogical implications can be suggested.

Evaluation of Teachers and Students on VR/AR Contents in the Science Digital Textbook: Focus on the Earth and Universe Area for the 8th Grade (과학 디지털 교과서 실감형 콘텐츠에 대한 교사와 학생의 평가 -중학교 2학년 지구와 우주 영역 콘텐츠를 중심으로-)

  • Hyun-Jung Cha;Seok-Hyun Ga;Hye-Gyoung Yoon
    • Journal of The Korean Association For Science Education
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    • v.43 no.2
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    • pp.59-72
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    • 2023
  • This study analyzed a group interview with six earth science teachers and eight middle school students to find out the evaluations and criteria they use to evaluate VR/AR contents (two virtual reality content and two augmented reality contents) in middle school science digital textbook. The study found the VR/AR contents were evaluated on four criteria as follows: VR/AR media characteristics; technical operation; user interface; and teaching-learning design. The evaluations can be summarized by each criterion. First, regarding VR/AR media characteristics, interesting features of VR/AR contents were considered relatively advantageous compared to other media like videos. However, its shortage of visual presence and inconvenience of using markers were mentioned as shortcomings. Second, in the technical operation criteria, teachers and students found the following conditions as technically challenging: failing to properly operate on a particular OS; huge volumes of contents in the application; and frequent freezing when using the application. Third, poor intuitiveness and lack of flexibility were found as negative aspects in user interface. Fourth, regarding teaching-learning design, the teachers evaluated whether the VR/AR contents delivered scientifically accurate information; whether they incorporated class goals set by teachers; and whether they can help students' inquiry. It turned out teachers gave negative feedbacks on VR/AR contents. The students evaluated VR/AR contents by assessing whether they help them with learning science but concluded they did not regard them necessary in science learning at school. Based on the findings, this study discusses which development direction VR/AR contents should take to be useful in teaching and learning science.

Reinforcement Learning Approach for Resource Allocation in Cloud Computing (클라우드 컴퓨팅 환경에서 강화학습기반 자원할당 기법)

  • Choi, Yeongho;Lim, Yujin;Park, Jaesung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.4
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    • pp.653-658
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    • 2015
  • Cloud service is one of major challenges in IT industries. In cloud environment, service providers predict dynamic user demands and provision resources to guarantee the QoS to cloud users. The conventional prediction models guarantee the QoS to cloud user, but don't guarantee profit of service providers. In this paper, we propose a new resource allocation mechanism using Q-learning algorithm to provide the QoS to cloud user and guarantee profit of service providers. To evaluate the performance of our mechanism, we compare the total expense and the VM provisioning delay with the conventional techniques with real data.

Media-oriented e-Learning System supporting Execution-File Demonstration (실행파일 시연기능을 지원하는 미디어 지향적 e-러닝 시스템)

  • Jou, Wou-Seok;Lee, Kang-Sun;Meng, Je-An
    • The KIPS Transactions:PartA
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    • v.13A no.6 s.103
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    • pp.555-560
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    • 2006
  • In contrast with the earlier remote education that simply recorded off-line classes, modern remote education emphasizes on offering additional functions that could maximize learning efficiency. Usage of such multimedia information as the texts, graphics, sounds, animations is considered fundamental element in offering the additional functions. This paper designs and implements an encoder/decoder that could accommodate the multimedia information with emphasis on demonstrating execution files. Instructors can demonstrate my type of execution files or application data files, and the remote learners can freely try running the corresponding execution files by themselves. Consequently, a high-level of learning efficiency can be achieved by the proposed encoder/decoder.