• Title/Summary/Keyword: Learning with Media

Search Result 889, Processing Time 0.024 seconds

A Study on the Effectiveness of a VR-based Industrial Safety Education (VR 기반 산업안전교육의 효과성에 관한 연구)

  • Jung, Jong Won;Jung, Kihyo;Jeong, Jaewook
    • Journal of Engineering Education Research
    • /
    • v.26 no.2
    • /
    • pp.23-31
    • /
    • 2023
  • The purpose of this study is to explore the effectiveness of VR-based industrial safety education compared with conventional methods. For the study, three types of safety learning contents(VR-based learning, rule-based learning, and case-based learning) were developed and implemented with three college students groups. The results show that VR-based learning was effective in sustaining learning outcomes compared to other two conventional contents groups. In addition, participants perceived VR-based safety learning is attractive that facilitates their learning motivation and usefulness.

Load Balancing Scheme for Machine Learning Distributed Environment (기계학습 분산 환경을 위한 부하 분산 기법)

  • Kim, Younggwan;Lee, Jusuk;Kim, Ajung;Hong, Jiman
    • Smart Media Journal
    • /
    • v.10 no.1
    • /
    • pp.25-31
    • /
    • 2021
  • As the machine learning becomes more common, development of application using machine learning is actively increasing. In addition, research on machine learning platform to support development of application is also increasing. However, despite the increasing of research on machine learning platform, research on suitable load balancing for machine learning platform is insufficient. Therefore, in this paper, we propose a load balancing scheme that can be applied to machine learning distributed environment. The proposed scheme composes distributed servers in a level hash table structure and assigns machine learning task to the server in consideration of the performance of each server. We implemented distributed servers and experimented, and compared the performance with the existing hashing scheme. Compared with the existing hashing scheme, the proposed scheme showed an average 26% speed improvement, and more than 38% reduced the number of waiting tasks to assign to the server.

Augmented Reality based Learning System for Solid Shapes (증강현실 기반 입체도형 학습도구 시스템)

  • Yeji Mun;Daehwan Kim;Dongsik Jo
    • Smart Media Journal
    • /
    • v.13 no.5
    • /
    • pp.45-51
    • /
    • 2024
  • Recently, realistic contents such as virtual reality(VR) and augmented reality (AR) are widely used for education to provide beneficial learning environments with thee-dimensional(3D) information and interactive technology. Specially, AR technology will be helpful to intuitively understand by adding virtual objects registered in the real learning environment with effective ways. In this paper, we developed an AR learning system using 3D spatial information in the 2D based textbook for studying math related to geometry. In order to increase spatial learning effect, we applied to solid shapes such as prisms and pyramids in mathematics education process. Also, it allows participants to use various shapes and expression methods (e.g., wireframe mode) with interaction. We conducted the experiment with our AR system, evaluated achievement and interest. Our experimental study showed positive results, our results are expected to provide effective learning methods in various classes through realistic visualization and interaction methods.

Prediction of Learning Flow, School Flow and School Support on Satisfaction and Learning Persistence in Engineering College (학습몰입, 학교몰입, 학교 지원의 만족도, 학습지속의향에 대한 예측력 검증)

  • Joo, Young-Ju;Chung, Ae-Kyung;Choi, Hye-Ri
    • 전자공학회논문지 IE
    • /
    • v.49 no.1
    • /
    • pp.30-38
    • /
    • 2012
  • The participants were 102 students with digital broadcasting and media major.. A hypothetical model proposed included learning flow, school support as predictors, and satisfaction and learning persistence as a criterion. The results of this study through multiple regression analysis indicated that learning flow and school flow predicted significantly on satisfaction. And school flow, school support, and satisfaction predicted significantly on learning persistence. In addition, satisfaction mediated between learning flow and learning persistence, and between school flow and learning persistence. A constructive foundation for providing learning strategies in the successful engineering education would be proposed on the basis of the current results of this study.

An Ensemble Approach to Detect Fake News Spreaders on Twitter

  • Sarwar, Muhammad Nabeel;UlAmin, Riaz;Jabeen, Sidra
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.5
    • /
    • pp.294-302
    • /
    • 2022
  • Detection of fake news is a complex and a challenging task. Generation of fake news is very hard to stop, only steps to control its circulation may help in minimizing its impacts. Humans tend to believe in misleading false information. Researcher started with social media sites to categorize in terms of real or fake news. False information misleads any individual or an organization that may cause of big failure and any financial loss. Automatic system for detection of false information circulating on social media is an emerging area of research. It is gaining attention of both industry and academia since US presidential elections 2016. Fake news has negative and severe effects on individuals and organizations elongating its hostile effects on the society. Prediction of fake news in timely manner is important. This research focuses on detection of fake news spreaders. In this context, overall, 6 models are developed during this research, trained and tested with dataset of PAN 2020. Four approaches N-gram based; user statistics-based models are trained with different values of hyper parameters. Extensive grid search with cross validation is applied in each machine learning model. In N-gram based models, out of numerous machine learning models this research focused on better results yielding algorithms, assessed by deep reading of state-of-the-art related work in the field. For better accuracy, author aimed at developing models using Random Forest, Logistic Regression, SVM, and XGBoost. All four machine learning algorithms were trained with cross validated grid search hyper parameters. Advantages of this research over previous work is user statistics-based model and then ensemble learning model. Which were designed in a way to help classifying Twitter users as fake news spreader or not with highest reliability. User statistical model used 17 features, on the basis of which it categorized a Twitter user as malicious. New dataset based on predictions of machine learning models was constructed. And then Three techniques of simple mean, logistic regression and random forest in combination with ensemble model is applied. Logistic regression combined in ensemble model gave best training and testing results, achieving an accuracy of 72%.

Masked Face Temperature Measurement System Using Deep Learning (딥러닝을 활용한 마스크 착용 얼굴 체온 측정 시스템)

  • Lee, Min Jeong;Kim, Yoo Mi;Lim, Yang Mi
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.2
    • /
    • pp.208-214
    • /
    • 2021
  • Since face masks in public were mandated during COVID-19, more people have taken temperature checks, with their masks on. The study has developed a contactless thermal camera that accurately measures temperatures of people wearing different kinds of masks, detect people wearing masks wrong, and record the temperature data. The built-in system that identifies people wearing masks wrong is what masks our contactless thermal camera differentiated from other thermal cameras. Also our contactless thermal camera can keep track of the number of mask wearers in different regions and their temperatures. Thus, the analysis of such regional data can significantly contribute to stemming the spread of the virus.

Advanced Ubiquitous Learning System (진보된 유비쿼터스러닝 시스템)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.05a
    • /
    • pp.719-720
    • /
    • 2015
  • This paper propose the method of U-learning system which is the $21^{th}$ core IT fields of the knowledge based information-oriented society, which is digital convergenced ubiquitous with e-learning. Specially, for the future it will be expected and prospected new media core in digital life age using DMB smart phone.

  • PDF

A Fall Detection Technique using Features from Multiple Sliding Windows

  • Pant, Sudarshan;Kim, Jinsoo;Lee, Sangdon
    • Smart Media Journal
    • /
    • v.7 no.4
    • /
    • pp.79-89
    • /
    • 2018
  • In recent years, falls among elderly people have gained serious attention as a major cause of injuries. Falls often lead to fatal consequences due to lack of prompt response and rescue. Therefore, a more accurate fall detection system and an effective feature extraction technique are required to prevent and reduce the risk of such incidents. In this paper, we proposed an efficient feature extraction technique based on multiple sliding windows and validated it through a series of experiments using supervised learning algorithms. The experiments were conducted using the public datasets obtained from tri-axial accelerometers. The results depicted that extraction of the feature from adjacent sliding windows led to high accuracy in supervised machine learning-based fall detection. Also, the experiments conducted in this study suggested that the best accuracy can be achieved by keeping the window size as small as 2 seconds. With the kNN classifier and dataset from wearable sensors, the experiments achieved accuracy rates of 94%.

A Suggestion on Using Animated Movie as Learning Materials for University Liberal Arts English Classes

  • Kim, HyeJeong
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.2
    • /
    • pp.98-105
    • /
    • 2022
  • This study's purpose is to suggest a pedagogical method based on using animated movie in liberal arts English classes and to examine the direction that using animated movie as learning material should take. To this end, in this study, the content understanding and expression concentration stages using animated movie are presented. After students learned in class through animated movie, two tests were conducted to investigate the change in learners' acquisition of English expressions. As a result, subjects' learning of English expressions showed a significant improvement over time. An open-ended questionnaire was also conducted to ascertain learners' satisfaction level and their perceptions of classes using animated movie, with learners' satisfaction found to be high overall (77.1%). Students identified the reasons for their high satisfaction rate as the following: "fun and a touching story", "beneficial composition of textbooks", "efficient teaching methods", "sympathetic topics", and "appropriate difficulty". When using video media in class, instructors should maximize and leverage the advantages of video media, which are rich both in context and in their linguistic aspects.

Profane or Not: Improving Korean Profane Detection using Deep Learning

  • Woo, Jiyoung;Park, Sung Hee;Kim, Huy Kang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.16 no.1
    • /
    • pp.305-318
    • /
    • 2022
  • Abusive behaviors have become a common issue in many online social media platforms. Profanity is common form of abusive behavior in online. Social media platforms operate the filtering system using popular profanity words lists, but this method has drawbacks that it can be bypassed using an altered form and it can detect normal sentences as profanity. Especially in Korean language, the syllable is composed of graphemes and words are composed of multiple syllables, it can be decomposed into graphemes without impairing the transmission of meaning, and the form of a profane word can be seen as a different meaning in a sentence. This work focuses on the problem of filtering system mis-detecting normal phrases with profane phrases. For that, we proposed the deep learning-based framework including grapheme and syllable separation-based word embedding and appropriate CNN structure. The proposed model was evaluated on the chatting contents from the one of the famous online games in South Korea and generated 90.4% accuracy.