• Title/Summary/Keyword: Learning tools

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The Importance of Multimedia for Professional Training of Future Specialists

  • Plakhotnik, Oleh;Strazhnikova, Inna;Yehorova, Inha;Semchuk, Svitlana;Tymchenko, Alla;Logvinova, Yaroslava;Kuchai, Oleksandr
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.43-50
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    • 2022
  • For high-quality education of the modern generation of students, forms of organizing the educational process and the latest methods of obtaining knowledge that differ from traditional ones are necessary. The importance of multimedia teaching tools is shown, which are promising and highly effective tools that allow the teacher not only to present an array of information in a larger volume than traditional sources of information, but also to include text, graphs, diagrams, sound, animation, video, etc. in a visually integrated form. Approaches to the classification of multimedia learning tools are revealed. Special features, advantages of multimedia, expediency of use and their disadvantages are highlighted. A comprehensive analysis of the capabilities of multimedia teaching tools gave grounds for identifying the didactic functions that they perform. Several areas of multimedia application are described. Multimedia technologies make it possible to implement several basic methods of pedagogical activity, which are traditionally divided into active and passive principles of student interaction with the computer, which are revealed in the article. Important conditions for the implementation of multimedia technologies in the educational process are indicated. The feasibility of using multimedia in education is illustrated by examples. Of particular importance in education are game forms of learning, in the implementation of which educational elements based on media material play an important role. The influence of the game on the development of attention by means of works of media culture, which are very diverse in form and character, is shown. The importance of the role of multimedia in student education is indicated. In the educational process of multimedia students, a number of educational functions are implemented, which are presented in the article. Recommendations for using multimedia are given.

Human Normalization Approach based on Disease Comparative Prediction Model between Covid-19 and Influenza

  • Janghwan Kim;Min-Yong Jung;Da-Yun Lee;Na-Hyeon Cho;Jo-A Jin;R. Young-Chul Kim
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.32-42
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    • 2023
  • There are serious problems worldwide, such as a pandemic due to an unprecedented infection caused by COVID-19. On previous approaches, they invented medical vaccines and preemptive testing tools for medical engineering. However, it is difficult to access poor medical systems and medical institutions due to disparities between countries and regions. In advanced nations, the damage was even greater due to high medical and examination costs because they did not go to the hospital. Therefore, from a software engineering-based perspective, we propose a learning model for determining coronavirus infection through symptom data-based software prediction models and tools. After a comparative analysis of various models (decision tree, Naive Bayes, KNN, multi-perceptron neural network), we decide to choose an appropriate decision tree model. Due to a lack of data, additional survey data and overseas symptom data are applied and built into the judgment model. To protect from thiswe also adapt human normalization approach with traditional Korean medicin approach. We expect to be possible to determine coronavirus, flu, allergy, and cold without medical examination and diagnosis tools through data collection and analysis by applying decision trees.

A study on Development of Mathematics Teaching and Learning Platform Model using NAS (NAS 서버를 활용한 수학 교수·학습 플랫폼 모델 개발 연구)

  • Kim, Tae Jung;Huh, Nan
    • East Asian mathematical journal
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    • v.39 no.4
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    • pp.419-436
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    • 2023
  • In this study, we aimed to develop a teacher-adaptive platform model that enhances teachers' instructional activities and teaching capabilities, allowing them to conduct intended lessons effectively. The platform is designed to support various teaching and learning activities based on the instructional situation, and additionally provides teaching and learning materials, assessment questions, and results. The developed teaching and learning platform utilized Moodle, an open-source-based LMS solution that provides various tools for online learning. The platform was specifically designed for teaching conic sections in high school geometry, and it was constructed to enable teachers to deliver their intended lessons effectively.

An International Comparison of Technological Systems : The Case of CNC Machine Tools in Korea, Sweden, and U.S.A.

  • Sung, Tae-Kyung;Carlsson, Bo
    • Journal of Technology Innovation
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    • v.12 no.2
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    • pp.21-46
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    • 2004
  • Focusing on a product, this paper reconstructs the concept of technological systems first introduced by Carlsson and Stankiewicz (1991). Based on the model and our earlier works, we compare the salient features of technological systems for computer numerically controlled (CNC) machine tools in Korea, Sweden, and the United States.. We also try to measure the performance of the systems in an international comparison. Major findings are as follows: (1) The length of 'learning period' for local (national) technological system is substantial, even though it is a catching-up case. (2) The key success factor of the technological system appears to be the connectivity among various actors or infrastructures, rather than just the existence or formation of those. (3) In three countries' experience, the government played an important role in the formation of each own technological system. (4) The performance of Korea's technological system for CNC machine tools during the past two decades(1981-97) seems to be better than that of Sweden and the U.S. Lastly, many policy implication are presented.

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The Role of Classroom Observation Instruments in Supporting Mathematics Teachers' Instructional Change (수학 교사의 수업실천역량 향상을 위한 수업관찰도구의 역할)

  • Noh, Jihwa
    • East Asian mathematical journal
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    • v.39 no.2
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    • pp.183-198
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    • 2023
  • Classroom observation instruments are often used to evaluate teachers' instructional practices and provide feedback to inform interventions or research studies, or professional development efforts. While designed as research tools, many classroom observation instruments can provide important information to support teachers' learning and instructional change by providing a focus for formative assessment or self-evaluation of practice. In this paper, we review two classroom observation tools and the protocols for their use with an implementation example for one of the tools. These tools are more foreign to the field compared to others but have features that might serve as affordances in relation to the purposes of a specific investigation.

Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
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    • v.13 no.1
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    • pp.101-144
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    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

Development and Application of Measurement Tools for Physics Image Using the Semantic Differential Method (의미분석법에 의한 물리 이미지 측정도구 개발 및 적용)

  • Song, Youngwook;Choi, Hyukjoon
    • Journal of The Korean Association For Science Education
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    • v.37 no.6
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    • pp.1051-1061
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    • 2017
  • An image is a comprehensive result that you have experienced about an object and means the image that you have on the surface of your consciousness. The image of the subject has an important influence on learning the subject. The image analysis of the subjects that the learners have will be good data to decide the direction of teaching and learning. The purpose of this study is to develop and apply measurement tools for physics image and discuss its educational implications. The research method is to develop the measurement tools for the physics image by semantic analysis method and apply it to the secondary pre-service physics teacher. The subjects of the study were 39 first graders, 31 second graders, 37 third graders, and 38 fourth graders at the University of Education, a total of 145 students, 82 of whom were male and 63 were female. The study results show that the image measurement tools for physics consisted of 25 items from five elements: 'interest,' 'feeling,' 'scope,' 'evaluation,' and 'viewpoint.' There were statistically significant differences between the male and female students in applying the measurement tools developed for the physics image of secondary pre-service physics teachers. Male students showed significantly higher statistical significance than female students in the 'interest' and 'feeling' elements of measurement tools for the physics image. In the 'scope' element of measurement tools for the physics image the second grade was statistically higher than the fourth grade. Finally, we discussed educational implications for image analysis of physics and the usefulness of using measurement tools in physics image.

Exploring the Potential of AI Tools in University Writing Assessment: Comparing Evaluation Criteria between Humans and Generative AI (대학 글쓰기 평가에서 인공지능 도구의 활용 가능성 탐색: 인간과 생성형 AI 간 평가 기준 비교)

  • So-Young Park;ByungYoon Lee
    • Journal of Practical Engineering Education
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    • v.16 no.5_spc
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    • pp.663-676
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    • 2024
  • This study, from the perspective of Learning with AI, aimed to explore the educational applicability of writing evaluation criteria generated by artificial intelligence. Specifically, it sought to systematically analyze the similarities and differences between AI-generated criteria and those developed by humans. The research questions for this study were set as follows: 1) What characteristics do the writing evaluation criteria generated by AI tools have? 2) What similarities and differences exist between the writing evaluation criteria generated by humans and AI tools? GPT and Claude were selected as representative AI tools, and they were tasked with generating writing evaluation criteria for undergraduate students. These AI-generated criteria were then compared with human-created criteria. The results showed a commonality: Both humans and AI-tools placed the highest importance on categories related to content. However, while humans evaluated based on three main categories - content, organization, and language usage - the AI tools included additional categories such as format and citations, original thinking, and overall impression. In general, human tended to include more detailed items within each evaluation category, while AI tools presented more concise items. Notably, differences were observed in language-related aspects and scoring systems, which were influenced by the AI tools being developed based on English. This study offers important insights into the development of collaborative evaluation models between humans and AI, and it explores the potential role of AI as a complementary tool in educational assessment in the future.

Technology as Instruments and the Change of Paradigm in Mathematics Learning (Instrument로서의 테크놀로지와 수학 학습 패러다임의 변화)

  • Kim, Boo-Yoon;Lee, Ji-Sung
    • The Mathematical Education
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    • v.47 no.3
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    • pp.261-271
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    • 2008
  • First, we have reviewed the concepts of technology as tools, artefacts, and instruments and then introduced constructivism, mathematical communication, and anthropological views on the technology as instruments. Next, this study has supported the anthropological studies considering the facts that learners develop instrumented schemes in the interactions among learners, tools, and mathematical knowledge, and has discussed the change of paradigm. Finally, we have argued that curriculum, epistemology, and relevant studies should be changed to the new paradigm, and then we have discussed that the change of paradigm should be established on the nature, the purpose, the contents, and the assessment in mathematics learning and the role of teachers.

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Lecture Encoding of Distance Education by Multimedia Integration (멀티미디어 통합에 의한 원격교육 강의 녹화)

  • Jou, Wouseok
    • Journal of Engineering Education Research
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    • v.17 no.3
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    • pp.34-41
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    • 2014
  • In distance education, use of proper software tools can greatly enhance student's attention and learning efficiency. In such software tools, offering diverse multimedia information is one of the most critical factors. However, integration and synchronization of the various media types has been relatively difficult parts of implementation. This paper proposes a prototype system that uses a metafile and event handling mechanism for the uniform treatment of various media types. This event-level integration and synchronization of multimedia makes the implementation relatively simple. With this approach, instructor's behaviors are automatically recorded, and the instructors can freely choose and show any type of multimedia contents while lecturing. Current commercial or non-commercial lecture management systems could incorporate this approach, so that the distance education market could be expanded with richer multimedia contents.