• Title/Summary/Keyword: Learning method

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The Effect of Cooperative Learning Method on Learning Accomplishment and Attitude of Home Economics (협동학습이 가정과목의 학습성취도와 학습태도에 미치는 영향)

  • 김금옥;김명자
    • Journal of Korean Home Economics Education Association
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    • v.12 no.3
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    • pp.171-181
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    • 2000
  • The purpose of this study is to compare and analyze on the result of learning accomplishment and attitude between two groups to certify the application possibility of the cooperative learning method in home economics education. This inquiry was investigated by two classes 95 students. of the first glade in high school a commercial girl’s high school located in Anyang city of Kyonggi province, and then classified in a cooperative learning group and a traditional learning group respectively, then the 6th lessons progressed, and the difference of results of the learning accomplishment and the learning attitude according to each group was analysed with the post tests of the learning accomplishment and the learning attitude of two groups. The results of this study are summarized as follows. (1) Three subordinate positions, which are knowledge, understanding and application field of learning accomplishment between the cooperative learning group and the traditional learning group. it highly and the traditional learning group it highly showed in comparison with the traditional learning group. (2) There are not any statistically significant difference in the attention- concentration field of learning attitude between the cooperative learning and the traditional learning groups, but the cooperative learning group in the learning method and the self learning field highly showed.

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Few-shot learning using the median prototype of the support set (Support set의 중앙값 prototype을 활용한 few-shot 학습)

  • Eu Tteum Baek
    • Smart Media Journal
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    • v.12 no.1
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    • pp.24-31
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    • 2023
  • Meta-learning is metacognition that instantly distinguishes between knowing and unknown. It is a learning method that adapts and solves new problems by self-learning with a small amount of data.A few-shot learning method is a type of meta-learning method that accurately predicts query data even with a very small support set. In this study, we propose a method to solve the limitations of the prototype created with the mean-point vector of each class. For this purpose, we use the few-shot learning method that created the prototype used in the few-shot learning method as the median prototype. For quantitative evaluation, a handwriting recognition dataset and mini-Imagenet dataset were used and compared with the existing method. Through the experimental results, it was confirmed that the performance was improved compared to the existing method.

A Study on Application of Learning Loss at Labor Cost Calculation in Case of Production Break Occurrence (방산원가 노무비 산정시 생산중단에 의한 학습손실 적용방안 연구)

  • Moon, Keong-Min;Lee, Yong-Bok;Kang, Sung-Jin
    • Journal of the military operations research society of Korea
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    • v.36 no.2
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    • pp.1-10
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    • 2010
  • Learning rate is generally applied to estimate an appropriate production labor cost. Learning effect is obtained from repetitive work during the production period under 3 assumptions ; homogeneous production, same producer, quantity measure in continuous unit. However, production breaks occur frequently in Korean defense industry environment because of budget constraint and annual requirements. In this case previous learning effect can not be applied due to learning loss. This paper proposed the application of learning rate when a production break occurs in Korea defense industry. To obtain a learning loss, we surveyed various learning loss factors for different production breaks(6, 12, 18 months) from 4 defense industry companies. Then, we estimate the first unit labor hours in re-production phase after production break using Anderlohr method and Retrograde method with the result of the survey. This work is the first attempt to show a method which defines and evaluates the learning loss factors in Korean defense industry environment.

The Effects of Flipped Learning(FL) Methods of Dental Hygiene Practice Satisfaction (플립드러닝(Flipped Learning) 학습법이 치위생 실습수업 만족도에 미치는 영향)

  • Kim, Jin-Kyoung
    • Journal of Korean Clinical Health Science
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    • v.8 no.1
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    • pp.1355-1361
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    • 2020
  • Purpose: This study was conducted to investigate the effect of flipped-learning method on dental hygiene practice satisfaction. Methods: The study was a patient-group crossover design involving 53 third-year students at D's Department of Dental Hygiene. The study tools used self-questionnair and the analysis program used SPSS Ver 25.0. Results: Class satisfaction increased to 3.85 in the first semester and 4.23 in the second semester (p <0.05). Satisfaction with the flip learning method was 4.26, and most answered yes. In addition, it showed a positive effect on class satisfaction (p <0.01). As a result, it can be seen that the flip-learning learning method has a positive effect on the learners' learning motivation, academic achievement, and class satisfaction. Conclusions: it is considered that the flip learning method for hands-on classes should be expanded for the purpose of fostering job competency and high quality clinical practice experts.

Controller Learning Method of Self-driving Bicycle Using State-of-the-art Deep Reinforcement Learning Algorithms

  • Choi, Seung-Yoon;Le, Tuyen Pham;Chung, Tae-Choong
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.10
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    • pp.23-31
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    • 2018
  • Recently, there have been many studies on machine learning. Among them, studies on reinforcement learning are actively worked. In this study, we propose a controller to control bicycle using DDPG (Deep Deterministic Policy Gradient) algorithm which is the latest deep reinforcement learning method. In this paper, we redefine the compensation function of bicycle dynamics and neural network to learn agents. When using the proposed method for data learning and control, it is possible to perform the function of not allowing the bicycle to fall over and reach the further given destination unlike the existing method. For the performance evaluation, we have experimented that the proposed algorithm works in various environments such as fixed speed, random, target point, and not determined. Finally, as a result, it is confirmed that the proposed algorithm shows better performance than the conventional neural network algorithms NAF and PPO.

Review of effective instructional methods for medical education: focusing on flipped learning (효과적인 의학교육을 위한 교수방법 고찰: 플립러닝(Flipped Learning)을 중심으로)

  • Hong, Hyeonmi;Jung, Young-Eun
    • Journal of Medicine and Life Science
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    • v.17 no.1
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    • pp.1-6
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    • 2020
  • Recently, an advanced form of blended learning, which incorporates a teaching method that focuses on flipped learning is actively used in colleges. Flipped learning is for learners to pre-learn content through videos uploaded by instructors before class, and then participate in learner-centered learning activities such as discussions and team activities in the classroom. The purpose of this paper is to review where flipped learning is being used in medical schools, and to draw implications for effective and efficient use in medical schools. For this, the definition of flipped learning, how it evolved, educational usefulness of this method of learning, and application cases in medical schools were reviewed. Through the reviews of cases of flipped learning and its positive effects, it is suggested that medical schools consider more use of flipped learning in the classroom instructions, with sensitivity to the individual medical departments' needs, environment and professors' preferences.

Animated Game-Based Learning of Data Structures In Professional Education

  • Waseemullah, Waseemullah;Kazi, Abdul Karim;Hyder, Muhammad Faraz;Basit, Faraz Abdul
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.1-6
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    • 2022
  • Teaching and learning are one of the major issues during this pandemic (COVID-19). Since the pandemic started, there are many changes in teaching and learning styles as everything related to studies started online. Game-Based Learning has got remarkable importance in the educational system and pedagogy as an effective way of increasing student inspiration and engagement. In this field, most of the work has been carried out in digital games. This research uses an Animated Game-Based Learning design in enhancing student engagement and perception of learning. In teaching Computer Science (CS) concepts in higher education, to enhance the pedagogy activities in CS concepts, more specifically the concepts of "Data Structures (DS)" i.e., Array, Stack, and Queue concepts are focused. This study aims to observe the difference in students' learning with the use of different learning methods i.e., the traditional learning (TL) method and the Animated Game-Based Learning (AGBL) Method. The experimental results show that learning DS concepts has been improved by the AGBL method as compared to the TL method.

Relationship between self-efficacy and learning attitude according to smoking experience in the middle school students (일부 지역 중학생의 흡연경험에 따른 자기효능감과 학습태도의 관련성)

  • Son, Eun-Joo;Jang, Kyeung-Ae
    • Journal of Korean society of Dental Hygiene
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    • v.15 no.5
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    • pp.805-811
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    • 2015
  • Objectives: The purpose of the study is to investigate the relationship between self-efficacy and learning attitude according to smoking experience in the middle school students. Methods: A self-reported questionnaire was completed by 608 middle school students in Gyeongnam from July 1 to 23, 2013. The questionnaire consisted of general characteristics of the subjects, smoking behavior, self-efficacy, and learning attitude. The questionnaire was adapted and modified from Kang, Park, and Koh. The self-efficacy was divided into general efficacy and social efficacy. The learning attitude was divided into attention concentration, learning method, and self learning. Data were analyzed using SPSS Win 21.0 program. Results: The nonsmoking students tended to have higher general efficacy and social efficacy than the smokers (p<0.01). The nonsmokers had more attention concentration in learning attitude than the smokers (p<0.001). The learning method (p<0.001) and self learning (p<0.001) showed the same results between the two groups. The smoking experience had the negative correlation with general efficacy (r=-0.164) and social efficacy(r=-0.154). The general efficacy is positively related to social efficacy (r=0.568). The smoking experience had the negative correlation to attention concentration (r=-0.235), learning method (r=-0.211) and self learning (r=-0.148). The attention concentration was positive relation with learning method (r=0.690) and self learning(r=0.662. The learning method had positive relation to self learning (r=0.764). Conclusions: The smoking students tended to have lower self-efficacy and learning attitude, so it is necessary to implement the smoking prevention program in the middle school students.

Improving learning outcome prediction method by applying Markov Chain (Markov Chain을 응용한 학습 성과 예측 방법 개선)

  • Chul-Hyun Hwang
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.595-600
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    • 2024
  • As the use of artificial intelligence technologies such as machine learning increases in research fields that predict learning outcomes or optimize learning pathways, the use of artificial intelligence in education is gradually making progress. This research is gradually evolving into more advanced artificial intelligence methods such as deep learning and reinforcement learning. This study aims to improve the method of predicting future learning performance based on the learner's past learning performance-history data. Therefore, to improve prediction performance, we propose conditional probability applying the Markov Chain method. This method is used to improve the prediction performance of the classifier by allowing the learner to add learning history data to the classification prediction in addition to classification prediction by machine learning. In order to confirm the effectiveness of the proposed method, a total of more than 30 experiments were conducted per algorithm and indicator using empirical data, 'Teaching aid-based early childhood education learning performance data'. As a result of the experiment, higher performance indicators were confirmed in cases using the proposed method than in cases where only the classification algorithm was used in all cases.

Effectiveness of Video-Record Method on Fundamental Nursing Skill Education - Focused on Enama - (기본간호 실습교육에 있어서 비디오녹화학습의 효과 -배변술을 중심으로-)

  • Kang Kyu-Sook
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.3 no.2
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    • pp.273-283
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    • 1996
  • Effectiveness of the video-record learning method in teaching bowel elimination nursing skill was investigated using an experimental research methodology. Data was collected from 63 female students attending Fundamental Nursing class from a nursing college in Seoul. The subjects were randomly assigned to two groups, one is the experimental group of 29 and the other the control group of 34. The independent variable was video-record learning method and the dependent variable were the degree of knowledge achivement, nursing skill achivement, competence on practicing elimination skill, and satisfaction about the learning method. The hypotheses of the study were as following. 1) There will be significant difference between the experimental group and the control group in dependent variables. 2) There will be significant positive correlations between nursing skill achievement and other three dependent variables-interest in nursing, adaptation in nursing, and preference of nursing job. Data was analyzed using descriptive statistics, chi-square test, t-test, and Pearson's correlation coefficient with SPSS $PC^+$ program. Findings of the study are : 1) There was no significant difference between the experimental group and the control group in knowledge achievement using P<.05. 2) There was significant difference between the experimental group and the control group in nursing skill achievement using P<.05. 3) There was no significant difference between the experimental group and the control group in competence on practicing elimination skill using P<.05. 4) There was no significant difference between the experimental group and the control group in satisfaction about learning method using P<.05. 5) There was positive correlation between nursing skill achievement and the other variables but no significant difference was shown. 6) This study suggests that video-record learning method is an effective learning method for achiving basic nursing skills but is not effective in other areas such as knowledge achivement, competence in performing nursing practice, and satis-faction about the learning method. Further study with more developed research design and statistical analysis should be done to investigate the effectivenes of video-record learning method in learning basic nursing skill more accurately.

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