• 제목/요약/키워드: Learning goal

검색결과 1,218건 처리시간 0.027초

백화점 판매원의 목표지향성과 성과에 미치는 판매관리자의 영향: 패션제품 판매원을 중심으로 (The Effects of Supervisors on Goal Orientations and Sales Performance of Department Store Salespeople)

  • 박경애;허순임;사공수연;신수임
    • 한국의류학회지
    • /
    • 제24권1호
    • /
    • pp.116-127
    • /
    • 2000
  • This study investigated the effects of sales supervisors on salespeople's goal orientations and sales performance in fashion retail setting. Specifically, it examined: 1) the differences in salespeople's goal orientations by salespeople characteristics; 2) the effects of supervisor's behavioral orientations on goal orientations of salespeople; and 3) the effects of salespeople's goal orientations on performance. A total of 343 questionnaires collected from salespeople in various apparel and accessory selling departments at four department stores in Korean were analyzed. Variables included supervisor's behavioral orientations(end-results, activity and capability), salespeople's goal orientations(learning and performance), sales performance and salespeople characteristics. MANOVA revealed that three was no difference in goal orientations by salespeople characteristics except by selling department. Multiple regression analysis revealed that supervisor's end-result orientation affected salespeople's learning orientation and performance orientation while activity and capability orientations did not. The study suggests that for long-term performance supervisors and retail organizations need to develop various supervisory behaviors, stimulate learning demands of salespeople, and provide training programs to achieve the learning goal.

  • PDF

프랙탈 생산시스템에서의 강화학습을 통한 골 보정 방법 (Goal Regulation Mechanism through Reinforcement Learning in a Fractal Manufacturing System (FrMS))

  • 신문수;정무영
    • 한국경영과학회:학술대회논문집
    • /
    • 대한산업공학회/한국경영과학회 2006년도 춘계공동학술대회 논문집
    • /
    • pp.1235-1239
    • /
    • 2006
  • Fractal manufacturing system (FrMS) distinguishes itself from other manufacturing systems by the fact that there is a fractal repeated at every scale. A fractal is a volatile organization which consists of goal-oriented agents referred to as AIR-units (autonomous and intelligent resource units). AIR-units unrestrictedly reconfigure fractals in accordance with their own goals. Their goals can be dynamically changed along with the environmental status. Since goals of AIR-units are represented as fuzzy models, an AIR-unit itself is a fuzzy logic controller. This paper presents a goal regulation mechanism in the FrMS. In particular, a reinforcement learning method is adopted as a regulating mechanism of the fuzzy goal model, which uses only weak reinforcement signal. Goal regulation is achieved by building a feedforward neural network to estimate compatibility level of current goals, which can then adaptively improve compatibility by using the gradient descent method. Goal-oriented features of AIR-units are also presented.

  • PDF

조직의 지식창출에 대한 학습조직의 구조적 특성 및 학습자 특성의 효과 : 인지된 조직지원의 조절효과 (The Effects of Learning Organization, Learner's Characteristics on Organizational Knowledge Creation: The Role of Perceived Organizational Support as A Moderator)

  • 조윤형;최우재
    • 지식경영연구
    • /
    • 제12권1호
    • /
    • pp.17-37
    • /
    • 2011
  • This paper is aimed at investigating the influence of the learning organization's structural characteristics, learner's characteristics, and perceived organizational support (POS) on organizational knowledge creation. also the POS is tested as a moderator on the relationship between learner's characteristics including learning goal orientation and learning self-efficacy and organizational knowledge creation. the results are as follows. for main effect hypotheses, both connecting the organization to its environment and establishing systems to capture and share learning system representing learning organization's structural characteristics have significant positive impact on organizational knowledge creation. the POS also has a significant impact on organizational knowledge creation. However, learning goal orientation and learning self-efficacy have not significant impact on organizational knowledge creation. for moderating effect hypothesis, POS moderates the relationship between learning goal orientation and organizational knowledge creation, which means if the POS is high then learning goal orientation has more significant positive impact on it. Based on our findings, we conclude that structural characteristics of learning organization provide organizations with an opportunity of knowledge creation. in particular, interconnectedness of organization with environment and organizational knowledge sharing systems determine the ways of behaving that are related to learning within organizations. however, learner's characteristics did not have a significant effect on organizational knowledge creation, which could be interpreted due to the fact that employees are not motivated to create new knowledge if they are rarely required to involve challenging works, generate new knowledge, or share preexisted knowledge with others.

  • PDF

GBS(Goal-Based Scenario)에 의한 수업 개발 및 적용 방안 연구: 고등학교 '생태와 환경' 수업 사례 중심으로 (A Study on How to Apply GBS (Goal-Based Scenario) to 'Ecology & Environment' Education in High School)

  • 강인애;이명순
    • 한국환경교육학회지:환경교육
    • /
    • 제21권4호
    • /
    • pp.94-110
    • /
    • 2008
  • Recently environmental problem becomes such a big issue all over the world that the necessity and importance of the environmental education in school has been simultaneously emphasized. While diverse methods for the environmental education have been researched, this paper, especially focused on a teaching-learning model called GBS (Goal-based scenario), aims to provide a new learner-centered approach for the environmental education. For this purpose, this paper first briefly presents two theoretical backgrounds of GBS (i.e., constructivism and Schank's dynamic memory theory), which is followed by specific and concrete strategies and methods of how to apply GBS in class for the teacher. GBS(Goal-Based Scenario) is a learner-centered model in which learners are presented with a reality-based scenario (or task or problem) and go through several stages of 'missions' to get to a final solution of the given scenario. GBS, while completely resonant with other constructivist learning models in terms of learner-centered approaches, is distinctive from others, when it supplies more specific, structured guides of learning, called 'missions', to the students throughout the whole learning process. In a words, GBS ought to be recognized as an unique learner-centered model compromising the contradictory concepts of 'learner control' and 'structure and specifics' in learning environments still without any damage of constructivist learning principles.

  • PDF

The Characteristic of Reward in Computer Assisted Learning

  • 연은모;이선영;정윤경;조은수;권순구;전훈;이계형;윤성현;소연희;김성일
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2008년도 학술대회 2부
    • /
    • pp.64-70
    • /
    • 2008
  • Computer Assisted Learning (CAL) is quite different from in many aspects. CAL provides individualistic learning environment and facilitates autonomy of the learner. Thus the learners who uses CAL program has more sense of control and engages in more strategic learning than conventional learning environment. In this experiment, we used KORI (KORea university intelligent agent) which is a new type of ITS adopting TA (Teachable Agent) that fosters learning by teaching, So, we investigated the critical motivational factor that have influences in CAL learning and the effects of reward in CAL are another area of our interest. Thus, we divided two conditions that presence of reward and absence of reward. The 174 elementary school students(5th) were participated and they are randomly assigned the one of the reward conditions. Before entering the experimental instruction, all participants measured about metacognition, self-efficacy and goal orientation questionnaire as independent variables. Then, Participants were instructed of method of using KORI program and asked to study for ten days with KORI program at least 20 minutes everyday in their home, about 10 days. After 10 days, they were rated interest and comprehension. Regression results suggest that regardless of the presence of reward, metacognition is a positive predictor in interestingness. It indicate that metacognitive skills are required in CAL learning situation irrespective of reward. But on comprehension in the absence of reward, only self- efficacy appeared to be a positive predictor. In the presence of reward, performance goal orientation showed as a negative predictor of comprehension, whereas self-efficacy was a positive predictor. This result suggest that presence of reward especially interferes learning process of performance goal orientation in CAL learning situation. It could be interpreted that reward interferes the learning process of performance goal orientation by debilitating intrinsic motivation.

  • PDF

목표지향 개인화 이러닝 시스템의 효율적인 설계를 위한 SCORM 표준의 수정제안 구현 연구 (The study on implementation of modified SCORM standard for effective design of goal driven personalized e-learning system)

  • 이미정;김기석
    • 컴퓨터교육학회논문지
    • /
    • 제12권3호
    • /
    • pp.41-51
    • /
    • 2009
  • 본 논문에서는 이러닝의 교육적 효과를 높일 수있 는 '목표지향 개인화 이러닝 시스템'에 대한 모델을 제시하고 구현하였다. 이 모델을 따른 시스템은 학습을 이끌어 나가는 원동력이 되는 학습목표를 학습자가 선택하도록 하여 자기 주도 학습을 가능하게 하였다. 제안한 시스템을 구현하기 위해서 SCORM 2004 표준을 수정하여 개인화와 관련된 새로운 표준을 제안하였는데 첫째로 콘텐츠 사용통계에 관한 표준을 제안하였고, 둘째로 학습을 이끌어 가는 목표를 표현하는 표준을 제안하였다. 셋째로 앞서 제안한 시스템의 한 부분인 콘텐츠 모델과 시퀀싱 정보모델을 다루는 각각의 표준을 제안하였다. 본 논문에서 제안한 모델과 표준을 이용하여 시스템을 구현한 후 다른 특성을 가진 학습자들에게 각각 다른 학습경로가 제시되는 것을 보임으로써 개인화 학습이 가능함을 증명하였다.

  • PDF

Multi-dimensional Contextual Conditions-driven Mutually Exclusive Learning for Explainable AI in Decision-Making

  • Hyun Jung Lee
    • 인터넷정보학회논문지
    • /
    • 제25권4호
    • /
    • pp.7-21
    • /
    • 2024
  • There are various machine learning techniques such as Reinforcement Learning, Deep Learning, Neural Network Learning, and so on. In recent, Large Language Models (LLMs) are popularly used for Generative AI based on Reinforcement Learning. It makes decisions with the most optimal rewards through the fine tuning process in a particular situation. Unfortunately, LLMs can not provide any explanation for how they reach the goal because the training is based on learning of black-box AI. Reinforcement Learning as black-box AI is based on graph-evolving structure for deriving enhanced solution through adjustment by human feedback or reinforced data. In this research, for mutually exclusive decision-making, Mutually Exclusive Learning (MEL) is proposed to provide explanations of the chosen goals that are achieved by a decision on both ends with specified conditions. In MEL, decision-making process is based on the tree-based structure that can provide processes of pruning branches that are used as explanations of how to achieve the goals. The goal can be reached by trade-off among mutually exclusive alternatives according to the specific contextual conditions. Therefore, the tree-based structure is adopted to provide feasible solutions with the explanations based on the pruning branches. The sequence of pruning processes can be used to provide the explanations of the inferences and ways to reach the goals, as Explainable AI (XAI). The learning process is based on the pruning branches according to the multi-dimensional contextual conditions. To deep-dive the search, they are composed of time window to determine the temporal perspective, depth of phases for lookahead and decision criteria to prune branches. The goal depends on the policy of the pruning branches, which can be dynamically changed by configured situation with the specific multi-dimensional contextual conditions at a particular moment. The explanation is represented by the chosen episode among the decision alternatives according to configured situations. In this research, MEL adopts the tree-based learning model to provide explanation for the goal derived with specific conditions. Therefore, as an example of mutually exclusive problems, employment process is proposed to demonstrate the decision-making process of how to reach the goal and explanation by the pruning branches. Finally, further study is discussed to verify the effectiveness of MEL with experiments.

간호대학생에서 e-러닝의 학업성취도 영향요인 -웹기반 건강사정 전자교과서를 중심으로- (Factors Influencing Learning Achievement of Nursing Students in E-learning)

  • 박진희;이은하;배선형
    • 대한간호학회지
    • /
    • 제40권2호
    • /
    • pp.182-190
    • /
    • 2010
  • Purpose: This study was done to identify self-directed learning readiness, achievement goal orientations, learning satisfaction and learning achievement, and to evaluate the factors affecting learning achievement for nursing students using a web-based Health Assessment e-Book. Methods: The research design was a cross-sectional study with a structured questionnaire and data were collected before using the web-based Health Assessment e-Book and 1 week after finishing. The participants were 80 nursing students who were taking the Health Assessment class from March to June 2009. Results: Mean score for subjective learning achievement was 31.26 and for objective learning achievement, 69.25. Subjective and objective learning achievement were positively correlated with self-directed learning readiness, mastery goal, attitude toward distance education, and learning satisfaction. In subjective learning achievement, learning satisfaction and mastery goal were significant predictive factors and explained 64% of the variance. Objective learning achievement was significantly predicted by learning satisfaction and self-directed learning readiness, which explained 24% of the variance. Conclusion: Learning satisfaction, mastery goal and self-directed learning readiness were found to be very important factors associated with learning achievement for nursing students using a web-based Health Assessment e-Book. To provide high quality and effective web-based courses and to improve nursing students' learning achievement and learning satisfaction, educators should consider the learner's characteristics from the initial stages of lecture planning.

온라인 협력학습에서 학습동기가 상호작용에 미치는 영향 분석 (Analysis of Effects of Learning Motivation on the Interaction in Online Cooperation Learning)

  • 이은철
    • 한국콘텐츠학회논문지
    • /
    • 제17권7호
    • /
    • pp.416-424
    • /
    • 2017
  • 본 연구는 학습동기가 온라인 협력학습에서 상호작용에 미치는 영향을 분석하고자 한다. 이를 위해 수도권의 A대학에서 교직과목을 수강하는 79명의 대학생들을 대상으로 연구를 수행하였다. 학습동기는 MSLQ를 통해서 내적목적, 외적목적, 과제가치, 학습신념, 시험불안, 자기효능감, 성취목표지향성을 측정하였다. 다음으로 상호작용 수준을 측정하기 위해서 협력과제를 수행하였다. 협력과제를 위한 집단 편성은 4-5명으로 구성하였다. 전공과 관계없이 무선으로 편성하였다. 상호작용의 수준은 빈도와 양적 가치를 부여한 점수로 측정하였다. 수집된 자료는 다중회귀분석(단계적 선택방식)을 실시하여 학습동기가 상호작용의 수준에 미치는 영향을 검증하였다. 그 결과 자기효능감, 외적목표, 과제가치, 성취목표지향성의 수행접근성향과 숙달성향은 상호작용의 빈도와 점수에 정적인 영향이 있었다. 다음으로 시험불안과 성취목표지향성의 수행회피성향은 상호작용의 빈도와 점수에 부적인 영향이 있는 것으로 나타났다. 이와 같은 연구결과를 토대로 온라인 협력학습 상황에서 학습자의 지도에 대한 몇 가지 방안을 제안하였다.

이러닝 수업에서 대학생의 자기조절학습에 영향을 미치는 과제가치, 자기효능감, 수업 성취목표구조, 학업정서 간의 구조적 관계 (The structural relationship among task value, self-efficacy, goal structure, and academic emotions for promoting self-regulated learning in e-learning course)

  • 유지원
    • 컴퓨터교육학회논문지
    • /
    • 제15권4호
    • /
    • pp.61-77
    • /
    • 2012
  • 본 연구는 이러닝 학습자의 자기조절학습에 영향을 미치는 학업정서와 선행요인들 간의 관계를 규명하고자 하였다. 통제-가치이론 및 선행연구 고찰을 통해 자기조절학습에 영향을 미치는 선행요인으로 지각된 과제가치, 자기효능감, 수업에서 강조되는 목표구조, 학업정서 중 즐거움, 두려움, 지루함을 선정하고 모형을 상정하였다. 상정된 모형은 국내 대학의 이러닝 수강생 535명의 자료를 바탕으로 검증되었다. 분석 결과, 상정된 모형은 타당하였고, 지각된 과제가치, 자기효능감과 수업에서의 성취목표구조는 학습자의 세부 학업정서에 영향을 미치는 것으로 확인되었다. 또한 학업정서 중 즐거움만이 자기조절학습에 유의한 영향을 미쳤으며, 수업성취목표구조에 따라 학업정서와 자기조절학습에 각기 다른 영향력을 나타내었다. 본 연구결과를 바탕으로 시사점을 논의하였다.

  • PDF