• 제목/요약/키워드: Learning environment

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간호대학생의 자기주도학습, 핵심간호술 수행자신감, 임상실습 교육환경과 임상수행능력 간의 관계 (Correlations among Self-directed Learning, Confidence of Performance in Core Nursing Skills, Clinical Learning Environment and Clinical Competency in Nursing Students)

  • 구윤정
    • 문화기술의 융합
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    • 제9권1호
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    • pp.501-511
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    • 2023
  • 본 연구는 G시에 소재하는 간호대학생 178명을 대상으로 자기주도학습, 핵심간호술 수행자신감, 임상실습 교육환경 및 임상수행능력 간의 상관관계를 살펴보기 위한 서술적 조사연구이다. 자료수집은 2019년 9월 24일부터 10월 19일까지 이루어졌으며, 자료분석은 IBM SPSS Statistics 21.0 프로그램을 사용하여 변수의 평균과 표준편차, 실수와 백분율로 분석하였고, 일반적 특성에 따른 변수의 차이는 independent t-test, ANOVA로 분석하였고, 변수 간의 상관관계는 Pearson's correlation coefficients로 분석하였다. 연구결과, 자기주도학습 3.36점, 핵심간호술 수행자신감 3.42점, 임상실습 교육환경 3.20점, 임상수행능력 3.66이었다. 자기주도학습, 핵심간호술 수행자신감, 임상실습 교육환경과 임상수행능력 간에는 유의한 정적 상관관계가 있었다. 이에 간호대학생의 임상수행능력을 향상사키기 위하여 핵심간호술 교육을 체계화하고, 유기적인 산학협력을 통하여 임상실습 교육환경을 지속적으로 개선시켜 나가야 할 것이다.

효과적인 자기주도적 학습 환경을 지원하는 웹 기반 이-러닝 시스템 (Web-based E-learning System Supporting an Effective Self-directed Learning Environment)

  • 김미혜
    • 한국콘텐츠학회논문지
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    • 제11권9호
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    • pp.524-535
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    • 2011
  • 성공적인 이-러닝을 위해서는 학습자들이 보다 효과적으로 자기주도적 학습을 수행할 수 있는 학습 환경의 지원이 전제돼야 한다. 그러나 대부분의 기존 이-러닝 시스템들은 자기주도적 학습을 촉진할 수 있는 요인들을 부분적으로만 적용하여 학습자의 자기주도적 학습력 향상을 극대화시키지 못하고 있다. 본 논문에서는 다양한 학습방법, 평가방법 및 학습내용수준, 다양한 측면에서의 학습동기 유발 전략을 제공하여 이를 종합적으로 반영하여 보다 향상된 자기주도적 학습 환경을 지원하는 웹기반 이-러닝 시스템을 설계하여 제안한다. 제안된 시스템의 효과성을 검증하기 위하여 대학교 자료구조 교과목에 적용한 후 수강학생을 대상으로 온라인 설문조사를 실시하였다. 설문조사 결과 제안된 시스템은 학습자가 자신의 학습력을 향상시키며 효과적으로 자기주도적 학습을 수행할 수 있는 학습 환경을 지원한 것으로 나타났다.

멀티미디어 과학 학습 프로그램의 개발과 과학 학업 성취, 학습에 대한 태도에 미치는 효과 연구 (Development of Computer Assisted Instruction Program in Multimedia Environment and its Effects on Science Achievement and Attitude towards Science Learning)

  • 임혜영;안희수
    • 한국과학교육학회지
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    • 제19권4호
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    • pp.595-603
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    • 1999
  • The purpose of this study was to develop the computer assisted instruction program in multimedia environment, to examine the relative effects of two types of multimedia learning on science achievement and attitude towards science learning and to investigate the effects of treatment and students' learning ability. The results of this study were summarized as follows: 1. On science achievement; The multimedia learnings were more effective than the traditional one. Difference between multimedia learning I (through individualistic learning) and multimedia learning II(through peer interaction) was not significant. There was not interaction effect of treatment and students' learning ability. 2. On attitude towards science learning; The multimedia learnings were more effective than the traditional one. The multimedia learning I (through individualistic learning) was more effective than the multimedia learning II (through peer interaction). There was no interaction of treatment and students' learning ability. 3. On students' perceptions on multimedia learning; The students in the multimedia classes showed the multimedia learning were good in causing interest. making students absorbed in studies, and giving many learning materials, but not good in a couple of points such as making students bored and not explaining in detail.

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가상 학습 공간에서의 협력 학습이 학업 성취도 및 만족도에 미치는 영향 (Effects of Collaborative Learning in a Virtual Environment on Students' Academic Achievement and Satisfaction)

  • 김미화
    • 디지털융복합연구
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    • 제19권4호
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    • pp.1-8
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    • 2021
  • 본 연구는 가상 환경에서의 협력 학습에의 참여가 학생들의 학업 성취도와 만족도에 미치는 영향을 조사하고자 하였다. 세컨드라이프라는 가상현실 플랫폼에 고등학생이 국사 과목을 학습할 수 있는 공간을 만들고 이를 활용하였다. 총 119명의 참가자를 '협력학습 유형'이나 '개인학습 유형'에 무선 할당하였으며, 학생들의 학업 성취도와 만족도를 측정 도구로 수집하였다. 가상공간에서의 협력학습의 효과를 검토하려 독립표본 t검증 및 대응표본 t검증을 실행하였고, 연구의 결과는 개인학습 유형에 참여한 경우보다 협력학습 유형에 참여한 경우가 학업성취도와 만족도에 유의미하게 긍정적 영향을 미치는 것으로 나타났다. 마지막으로 향후 가상현실을 기반으로 한 협력학습의 활용에 대한 제언이 논의되었다.

부모의 사회경제적 지위가 유아의 사회적 유능성 및 인지발달에 미치는 영향 : 부모 온정성과 교육적 가정환경의 매개효과 (The Effects of Parental Socioeconomic Status on Preschoolers' Social Competence and Cognitive Development : The Role of Parental Warmth and Home Learning Environment)

  • 장영은
    • 아동학회지
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    • 제36권6호
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    • pp.1-21
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    • 2015
  • This study was aimed at examining the paths through which family socioeconomic status as indicated by family income and parental education influenced preschool-aged children's socioemotional and cognitive development through the mediating role of parental warmth and the home learning environment. The study made use of data from 1,080 families who participated in the 5th wave of the Panel Study on Korean Children, when their children were approximately 4 years of age. Structural equation modeling analysis revealed that the models, including both parental warmth and the home learning environment did not fit the data well. The effects of warmth on social competence and cognitive development were not statistically significant. The modified models, using the home learning environment as a mediator between family SES and child's developmental outcomes showed that higher level of family income and parental education predicted a more cognitively stimulating home environment, which in turn, predicted a child's greater levels of social competence and positive cognitive development. The social competence of preschool-aged children again significantly predicted their cognitive development. The mediating effects of the home learning environment were statistically supported.

협동학습 전략의 교수효과: 고등학교 화학 수업에 STAD 모델의 적용 (The Instructional Influences of Cooperative Learning Strategies: Applying the STAD Model to High School Chemistry Course)

  • 노태희;차정호;임희준;노석구;권은주
    • 한국과학교육학회지
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    • 제17권3호
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    • pp.251-260
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    • 1997
  • The instructional influences of cooperative learning strategies, which emphasize mutual interdependency of learners, group goal, and individual accountability, upon students' achievement, the attitude toward science instruction and the perception of learning environment were investigated. Before instruction, the prior knowledge test about atoms and molecules, the test of attitudes toward science instruction, and the perception questionnaire of learning environment were administered, and the grade in the previous mathematics course was obtained. These scores were used as covariates. Mid-term examination score was used as blocking variable. For instruction, three different strategies-traditional individual learning, small group learning, and cooperative learning-were used and teaching materials for the units of mole and stoichiometry were also prepared. After instruction, the researcher-made achievement test, the test of attitudes toward science instruction, and the perception questionnaire of learning environment were administered. The perception questionnaire of group activities was also administered to the two treatment groups. In the quantitative subtest, the scores of cooperative learning group and small group learning group were significantly higher than those of traditional individual learning group. However, the cooperative learning group's scores in the achievement test and the qualitative subtest were significantly higher than those of small group learning group and traditional individual learning group. The students in the cooperative learning group were found to have the most positive perception of learning environment but to have similar attitudes toward science instruction. No interaction between the treatment and the level of the previous achievement was found in any of the analyses. In the perception questionnaire of group activities, students in both small group learning group and cooperative learning group exhibited positive perception of group activities. However, students in the cooperative learning group tended to think that their activities were related with their group's success. Educational implications are discussed.

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강화학습의 Q-learning을 위한 함수근사 방법 (A Function Approximation Method for Q-learning of Reinforcement Learning)

  • 이영아;정태충
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제31권11호
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    • pp.1431-1438
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    • 2004
  • 강화학습(reinforcement learning)은 온라인으로 환경(environment)과 상호작용 하는 과정을 통하여 목표를 이루기 위한 전략을 학습한다. 강화학습의 기본적인 알고리즘인 Q-learning의 학습 속도를 가속하기 위해서, 거대한 상태공간 문제(curse of dimensionality)를 해결할 수 있고 강화학습의 특성에 적합한 함수 근사 방법이 필요하다. 본 논문에서는 이러한 문제점들을 개선하기 위해서, 온라인 퍼지 클러스터링(online fuzzy clustering)을 기반으로 한 Fuzzy Q-Map을 제안한다. Fuzzy Q-Map은 온라인 학습이 가능하고 환경의 불확실성을 표현할 수 있는 강화학습에 적합한 함수근사방법이다. Fuzzy Q-Map을 마운틴 카 문제에 적용하여 보았고, 학습 초기에 학습 속도가 가속됨을 보였다.

Solving Continuous Action/State Problem in Q-Learning Using Extended Rule Based Fuzzy Inference System

  • Kim, Min-Soeng;Lee, Ju-Jang
    • Transactions on Control, Automation and Systems Engineering
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    • 제3권3호
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    • pp.170-175
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    • 2001
  • Q-learning is a kind of reinforcement learning where the agent solves the given task based on rewards received from the environment. Most research done in the field of Q-learning has focused on discrete domains, although the environment with which the agent must interact is generally continuous. Thus we need to devise some methods that enable Q-learning to be applicable to the continuous problem domain. In this paper, an extended fuzzy rule is proposed so that it can incorporate Q-learning. The interpolation technique, which is widely used in memory-based learning, is adopted to represent the appropriate Q value for current state and action pair in each extended fuzzy rule. The resulting structure based on the fuzzy inference system has the capability of solving the continuous state about the environment. The effectiveness of the proposed structure is shown through simulation on the cart-pole system.

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The Future Learning Environment as Perceived by Special Education Preservice Teachers

  • KIM, Insu
    • Educational Technology International
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    • 제12권2호
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    • pp.135-151
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    • 2011
  • Recently, a wide variety of studies on future learning have appeared owing to rapid advances in information and communication technology (ICT) and increased discussion about core competencies in twenty-first-century learning. These studies, though insufficient in number, cover various fields such as architecture (design of the learning space), education (learning model), and technology (adaptation of mobile devices). However, these studies focus on mainstream students and do not discuss the future situation of inclusive education with regard to both mainstream and students with physical disabilities. Hence, in order to fill this gap, the present study explores the perceptions and ideas held by special education preservice teachers on the future learning space with regard to school design and peer-to-peer feedback. For this purpose, these preservice teachers' design proposals about future school were collected and analyzed. In conclusion, special education preservice teachers perceive the future learning space as an inclusive environment in which smart technology is incorporated. Future learning environment were categorized in terms of flexible, ubiquitous technology, physical and mental health, safety, and spaces with facilities for students with physical disabilities.

Collaboration Scaffolding in Computer-supported Collaborative Learning Environment

  • Lee, Jihyun;Rha, Ilju
    • Educational Technology International
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    • 제7권1호
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    • pp.39-57
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    • 2006
  • Supporting individual or group learners through designing effective learning environment has been major concern for instructional technologists. In CSCL environment, the effectiveness of learning depends not only on the design of the learning incidences but also on that of psychological environment because in CSCL the learners encounter virtually a new environment deviate from the ordinary physical world. CSCL is one of the most demanding environment for learners and thus it requires a highly refined learner support mechanisms. The purpose of the research was to devise conceptual tools for supporting learners in CSCL environment. Especially, the researchers tried to develop special kinds of scaffolding that directly support the collaborative practice in the social and psychological dimension of the learner. Body of literature on scaffolding has been reviewed and effective CSCL environments were observed and analyzed. As a result of the study, the research proposes a new type of scaffolding, named as "collaboration scaffolding" as a conceptual tool for supporting learners in CSCL environment. Also the research suggests three subtypes of scaffolds as the most typical collaboration scaffolding; emotional scaffolds, facilitative scaffolds, and exploratory scaffolds.