• 제목/요약/키워드: Learning Space

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Exploring 6th Graders Learning Progression for Lunar Phase Change: Focusing on Astronomical Systems Thinking (달의 위상 변화에 대한 초등학교 6학년 학생들의 학습 발달과정 탐색: 천문학적 시스템 사고를 중심으로)

  • Oh, Hyunseok;Lee, Kiyoung
    • Journal of the Korean earth science society
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    • v.39 no.1
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    • pp.103-116
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    • 2018
  • The purpose of this study was to explore $6^{th}$ graders learning progression for lunar phase change focusing astronomical systems thinking. By analyzing the results of previous studies, we developed the constructed-response items, set up the hypothetical learning progressions, and developed the item analysis framework based on the hypothetical learning progressions. Before and after the instruction on the lunar phase change, we collected test data using the constructed-response items. The results of the assessment were used to validate the hypothetical learning progression. Through this, we were able to explore the learning progression of the earth-moon system in a bottom-up. As a result of the study, elementary students seemed to have difficulty in the transformation between the earth-based perspective and the space-based perspective. In addition, based on the elementary school students' learning progression on lunar phase change, we concluded that the concept of the lunar phase change was a bit difficult for elementary students to learn in elementary science curriculum.

A Study on convergence of Mobile Learning UX Platform Service for English Learning (영어학습을 위한 모바일러닝 UX플랫폼서비스 융합 연구)

  • Kim, Byung-Wan
    • Journal of the Korea Convergence Society
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    • v.7 no.5
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    • pp.155-160
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    • 2016
  • The education applications for English learning have been developing consistently by utilizing the smart-phone owing to the development of internet and ICT. Smart technology based study platform, the mobile learning which enables for the students to study beyond the time and space is expected to bring forth new paradigm of education in tune with the environment change and trends. But it is found that the current applications are mostly the contents patterned for English study institution information with single channel or made for thinking study concept with only the simple language learning once they were checked. Therefore, the understanding on the English study process shall be changed and the study on the platform service is required by accessing in the viewpoint of thinking exercise learning. This study is purposed to explore the scope and strategy of mobile learning UX platform development and suggest the service model via prototype for English study.

A study on environmental adaptation and expansion of intelligent agent (지능형 에이전트의 환경 적응성 및 확장성)

  • Baek, Hae-Jung;Park, Young-Tack
    • The KIPS Transactions:PartB
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    • v.10B no.7
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    • pp.795-802
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    • 2003
  • To live autonomously, intelligent agents such as robots or virtual characters need ability that recognizes given environment, and learns and chooses adaptive actions. So, we propose an action selection/learning mechanism in intelligent agents. The proposed mechanism employs a hybrid system which integrates a behavior-based method using the reinforcement learning and a cognitive-based method using the symbolic learning. The characteristics of our mechanism are as follows. First, because it learns adaptive actions about environment using reinforcement learning, our agents have flexibility about environmental changes. Second, because it learns environmental factors for the agent's goals using inductive machine learning and association rules, the agent learns and selects appropriate actions faster in given surrounding and more efficiently in extended surroundings. Third, in implementing the intelligent agents, we considers only the recognized states which are found by a state detector rather than by all states. Because this method consider only necessary states, we can reduce the space of memory. And because it represents and processes new states dynamically, we can cope with the change of environment spontaneously.

Implementation of Education System on PACS Administorusing e-Learning (e-Learning을 이용한 PACS 영상관리사 교육시스템 구현)

  • Park, Byung-Rae;Kang, Se-Sik;Ko, Seong-Jin;Kim, Hwa-Gon
    • Journal of radiological science and technology
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    • v.27 no.4
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    • pp.61-66
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    • 2004
  • In order to improve an efficiency of education and acquisition of PACS administor in Radiological technologist, we implement an e-Learing databank system providing more efficiently provide medical questions set for the integrated education and PACS administor without the limitation of time and space based on XML that is the standard of exchange and transmission of Web documents via Internet. The proposed system is composed of administration module and user module. The former supports some functions: a creation, classification, and management of Radiological question set. Our system can elevate ability of learning and interchange of information among Radiological technologist making preparation of PACS administor for Radiological technologist examination. Finally, our system can maximize an effectiveness of education by evaluating and training users individually with various level according to the user's ability of learning and realization.

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A method of generating virtual shadow dataset of buildings for the shadow detection and removal

  • Kim, Kangjik;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.21 no.5
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    • pp.49-56
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    • 2020
  • Detecting shadows in images and restoring or removing them was a very challenging task in computer vision. Traditional researches used color information, edges, and thresholds to detect shadows, but there were errors such as not considering the penumbra area of shadow or even detecting a black area that is not a shadow. Deep learning has been successful in various fields of computer vision, and research on applying deep learning has started in the field of shadow detection and removal. However, it was very difficult and time-consuming to collect data for network learning, and there were many limited conditions for shooting. In particular, it was more difficult to obtain shadow data from buildings and satellite images, which hindered the progress of the research. In this paper, we propose a method for generating shadow data from buildings and satellites using Unity3D. In the virtual Unity space, 3D objects existing in the real world were placed, and shadows were generated using lights effects to shoot. Through this, it is possible to get all three types of images (shadow-free, shadow image, shadow mask) necessary for shadow detection and removal when training deep learning networks. The method proposed in this paper contributes to helping the progress of the research by providing big data in the field of building or satellite shadow detection and removal research, which is difficult for learning deep learning networks due to the absence of data. And this can be a suboptimal method. We believe that we have contributed in that we can apply virtual data to test deep learning networks before applying real data.

An online learning system for evaluating learner's activities and study level (수준별 학습과 학습 관심도를 고려한 학습평가시스템)

  • Kim, Hye-Em;Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.69-76
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    • 2008
  • The biggest strength of the Internet is to enable to access information without any limitation of time and space. As the Internet and IT technologies have been developed, various kinds of teaching ways in education field such as remote lectures, video lectures, and CAI(Computer Adapted Instruction) have emerged. In terms of education, evaluation can be a basic foundation to help teach students in the next learning stage according to each student's level. In addition, it is able to give the information of students'abilities and provides proper learning programs to teach students on a case-by-case basis. The purpose of the paper is to establish evaluation system on the WWW(World Wide Web) that can reflect learning activities part of students in their evaluation scores based on the two important learning theories, Behaviorism and constructivism, which are mainly used in evaluation procedures to judge learning ability of students. This system will give information about learners, and analyze the learning interest of learners. The proposed system enables teachers to evaluate learning ability of students through various kinds of information of learners, and to execute level-based education.

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Research on Adoption and Preference of 5G using Learning Service (5G 교육 서비스의 채택과 선호에 관한 연구: 대학생을 중심으로)

  • Lee, Junghwan;Kim, Sungbum
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.192-201
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    • 2020
  • This study commercialization of 5G will enable transformation of university education. This study identifies five attributes (device type, learning place, learning content, learning field and expense payment) and corresponding levels to study the impact of 5G in the future of university education. The attributes and the levels are then combined into few 5G education service alternatives for respondents to rank. 102 students ranked the alternatives based on their preferences and intent to use. Results indicate that the intent to use 5G-based education service was high with 86% and the most important factor was expense payment (37%), followed by learning field (26%), learning content (24%), device type (8%) and learning place (5%). Specifically, students preferred smart device, practical and experiential content, ubiquitous (no limitation of space and time) learning, practical education and free rate when adopting 5G-based education service. These will provide implications to accelerate adoption of and exploitation of 5G for innovating university education.

Implementation of Low Cost Interactive WhiteBoard System for Improving Teaching-Learning Environment (교수-학습 환경 개선을 위한 저비용 전자칠판 시스템 구현)

  • Kim, Kyung Yeul;Park, Ji Su
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.9
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    • pp.291-296
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    • 2020
  • With the recent development of IT technology, various digital media to which new information technology is applied are being developed. In classroom lessons, the learning environment centered on lectures has changed to a learning environment in which learners participate. In particular, Interactive WhiteBoard (IWB) are used as an effective digital medium for teacher-learners to collaborate for interaction. However, existing IWB are expensive to purchase and maintain, and provide various and complicated functions to operate the IWB, which imposes a heavy burden on users. In this paper, we develop a low-cost IWB that supports collaborative learning to facilitate interaction in the space where projectors are installed to improve the teaching-learning environment. In addition, it is implemented so that learning activities using the IWB are interlocked and stored in the learning management system.

Effective Image Retrieval for the M-Learning System (모바일 교육 시스템을 위한 효율적인 영상 검색 구축)

  • Han Eun-Jung;Park An-Jin;Jung Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.658-670
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    • 2006
  • As the educational media tends to be more digitalized and individualized, the learning paradigm is dramatically changing into e-learning. Existing on-line courseware gives a learner more chances to learn when they are home with their own PCs. However, it is of little use when they are away from their digital media. Also, it is very labor-intensive to convert the original off-line contents to on-line contents. This paper proposes education mobile contents(EMC) that can supply the learners with dynamic interactions using various multimedia information by recognizing real images of off-line contents using mobile devices. Content-based image retrieval based on object shapes is used to recognize the real image, and shapes are represented by differential chain code with estimated new starting points to obtain rotation-invariant representation, which is fitted to computational resources of mobile devices with low resolution camera. Moreover we use a dynamic time warping method to recognize the object shape, which compensates scale variations of an object. The EMC can provide learners with quick and accurate on-line contents on off-line ones using mobile devices without limitations of space.

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A Qualitative Study on the Perceptions and Learning Behavior of Medical Students in Online Classes (의과대학 학생의 온라인 수업에 대한 인식 및 학습행동에 관한 질적 연구)

  • Kang, Yeji;Kim, Do-Hwan
    • Korean Medical Education Review
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    • v.23 no.1
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    • pp.46-55
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    • 2021
  • Since the emergence of coronavirus disease 2019 (COVID-19), medical schools have experienced a sudden, full-scale transition to online classes. As the COVID-19 pandemic continues, it is important to evaluate current educational programs and to assess their implications. This study explored perceptions of online classes and learning behavior among medical students. Twenty preclinical medical students were interviewed in focus groups for 2 months. They generally expressed positive perceptions about online classes, and in particular, positively assessed the ability to lead their individual lifestyles and study in comfortable environments with fewer time and space constraints. Students thought that the online environment provided a fair chance of facilitating positive interactions with the professor and considered communication with the professor to be an important factor only when it was related to the class content or directly helped with their grades and careers. Students also had negative views, such as feeling uncertain when they could not see their peers' learning progress and assess themselves in comparison and feeling social isolation. Learning behaviors have also changed, as students explored their learning styles and adapted to the changed learning environment. Students expanded their learning by using online functions. However, students sometimes abused the online class format by "just playing" the lecture while not paying attention and relying on other students' lecture transcripts to study. The results of this study are hoped to provide a useful foundation for future research on online class-based teaching and learning.