• Title/Summary/Keyword: Learning Media

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Research on The Educational Courseware Based on VR Content

  • Lu, Kai;Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.25 no.3
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    • pp.502-509
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    • 2022
  • With the development of media technology, virtual reality (VR) technology is widely used in education, medical care, aerospace, entertainment and other fields. Among them, application in teaching courseware is a relatively new topic. Compared with traditional coursewares, virtual games visualized and extruded abstract teaching contents. Thus it strengthened teaching effects and expanded dimensions of learning. We hypothesized that virtual coursewares could increase users'sense of presence and enhance their focus. In this study, virtual courseswares were compared with traditional coursewares. At the same time, its feasibility and advantages of application were analyzed through literature researching, practical researching and statistical analysis from questionnaires. Furthermore, we designed a teaching system for VR coursewares and explored its performance in multidimensional and contextual teaching situations. It was found that Virtual coursewares have changed the boring traditional teaching methods. The teaching content was displayed in the form of three-dimensional images, videos and sounds through VR equipment, which effectively improved teaching efficiency. In addition, the feasibility of virtual courseware was demonstrated through factor analysis in questionnaires. Compared with traditional teaching courseware, VR coursewares can attract students' attention and improve learning efficiency. It provides a good example and is valuable for the research of virtual realities in education.

On the Analysis of Natural Language Processing Morphology for the Specialized Corpus in the Railway Domain

  • Won, Jong Un;Jeon, Hong Kyu;Kim, Min Joong;Kim, Beak Hyun;Kim, Young Min
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.189-197
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    • 2022
  • Today, we are exposed to various text-based media such as newspapers, Internet articles, and SNS, and the amount of text data we encounter has increased exponentially due to the recent availability of Internet access using mobile devices such as smartphones. Collecting useful information from a lot of text information is called text analysis, and in order to extract information, it is performed using technologies such as Natural Language Processing (NLP) for processing natural language with the recent development of artificial intelligence. For this purpose, a morpheme analyzer based on everyday language has been disclosed and is being used. Pre-learning language models, which can acquire natural language knowledge through unsupervised learning based on large numbers of corpus, are a very common factor in natural language processing recently, but conventional morpheme analysts are limited in their use in specialized fields. In this paper, as a preliminary work to develop a natural language analysis language model specialized in the railway field, the procedure for construction a corpus specialized in the railway field is presented.

Sentiment Analysis of COVID-19 Vaccination in Saudi Arabia

  • Sawsan Alowa;Lama Alzahrani;Noura Alhakbani;Hend Alrasheed
    • International Journal of Computer Science & Network Security
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    • v.23 no.2
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    • pp.13-30
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    • 2023
  • Since the COVID-19 vaccine became available, people have been sharing their opinions on social media about getting vaccinated, causing discussions of the vaccine to trend on Twitter alongside certain events, making the website a rich data source. This paper explores people's perceptions regarding the COVID-19 vaccine during certain events and how these events influenced public opinion about the vaccine. The data consisted of tweets sent during seven important events that were gathered within 14 days of the first announcement of each event. These data represent people's reactions to these events without including irrelevant tweets. The study targeted tweets sent in Arabic from users located in Saudi Arabia. The data were classified as positive, negative, or neutral in tone. Four classifiers were used-support vector machine (SVM), naïve Bayes (NB), logistic regression (LOGR), and random forest (RF)-in addition to a deep learning model using BiLSTM. The results showed that the SVM achieved the highest accuracy, at 91%. Overall perceptions about the COVID-19 vaccine were 54% negative, 36% neutral, and 10% positive.

ASPPMVSNet: A high-receptive-field multiview stereo network for dense three-dimensional reconstruction

  • Saleh Saeed;Sungjun Lee;Yongju Cho;Unsang Park
    • ETRI Journal
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    • v.44 no.6
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    • pp.1034-1046
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    • 2022
  • The learning-based multiview stereo (MVS) methods for three-dimensional (3D) reconstruction generally use 3D volumes for depth inference. The quality of the reconstructed depth maps and the corresponding point clouds is directly influenced by the spatial resolution of the 3D volume. Consequently, these methods produce point clouds with sparse local regions because of the lack of the memory required to encode a high volume of information. Here, we apply the atrous spatial pyramid pooling (ASPP) module in MVS methods to obtain dense feature maps with multiscale, long-range, contextual information using high receptive fields. For a given 3D volume with the same spatial resolution as that in the MVS methods, the dense feature maps from the ASPP module encoded with superior information can produce dense point clouds without a high memory footprint. Furthermore, we propose a 3D loss for training the MVS networks, which improves the predicted depth values by 24.44%. The ASPP module provides state-of-the-art qualitative results by constructing relatively dense point clouds, which improves the DTU MVS dataset benchmarks by 2.25% compared with those achieved in the previous MVS methods.

development of face mask detector (딥러닝 기반 마스크 미 착용자 검출 기술)

  • Lee, Hanseong;Hwang, Chanwoong;Kim, Jongbeom;Jang, Dohyeon;Lee, Hyejin;Im, Dongju;Jung, Soonki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.270-272
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    • 2020
  • 본 논문은 코로나 방역의 자동화를 위한 Deep learning 기술 적용에 대해 연구한다. 2020년에 가장 중요한 이슈 중 하나인 COVID-19와 그 방역에 대해 많은 사람들이 IT분야에서 떠오르고 있는 artificial intelligence(AI)에 주목하고 있다. COVID-19로 인해 마스크 착용이 선택이 아닌 필수가 되며, 이를 통제하기 위한 모델이 필요한 상황이다. AI, 그 중에서도 Deep learning의 Object detection 기술을 일상생활 곳곳에 존재하는 영상 장치들에 적용하여 합리적인 비용으로 방역의 실시간 자동화를 구현할 수 있다. 이번 논문에서는 인터넷에 공개되어 있는 사물인식 오픈소스를 활용하여 이를 구현하기 위한 연구를 진행하였다. 또 이를 위한 Dataset 확보에 대한 조사도 진행하였다.

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Weather Classification and Image Restoration Algorithm Attentive to Weather Conditions in Autonomous Vehicles (자율주행 상황에서의 날씨 조건에 집중한 날씨 분류 및 영상 화질 개선 알고리듬)

  • Kim, Jaihoon;Lee, Chunghwan;Kim, Sangmin;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.60-63
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    • 2020
  • With the advent of deep learning, a lot of attempts have been made in computer vision to substitute deep learning models for conventional algorithms. Among them, image classification, object detection, and image restoration have received a lot of attention from researchers. However, most of the contributions were refined in one of the fields only. We propose a new paradigm of model structure. End-to-end model which we will introduce classifies noise of an image and restores accordingly. Through this, the model enhances universality and efficiency. Our proposed model is an 'One-For-All' model which classifies weather condition in an image and returns clean image accordingly. By separating weather conditions, restoration model became more compact as well as effective in reducing raindrops, snowflakes, or haze in an image which degrade the quality of the image.

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Real Image Super-Resolution based on Easy-to-Hard Tansfer-Learning (실제 이미지 초해상도를 위한 학습 난이도 조절 기반 전이학습)

  • Cho, Sunwoo;Soh, Jae Woong;Cho, Nam Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.701-704
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    • 2020
  • 이미지 초해상도는 딥러닝의 발전과 함께 이를 활용하며 눈에 띄는 성능향상을 이루었다. 딥러닝을 기반으로 한 대부분의 이미지 초해상도 연구는 딥러닝 네트워크 모델의 구조에 대한 연구 위주로 진행되어 왔다. 그러나 최근 들어 딥러닝 기반의 이미지 초해상도가 합성된 데이터에 대해서는 높은 성능을 보이지만 실제 데이터에 대해서는 높은 성능을 보이지 못한다는 사실이 주목받고 있다. 이에 따라 모델 구조를 바꿔 성능을 향상 시키는 것에는 한계가 있어 데이터의 활용이나 학습 방법에 대한 연구의 필요성이 증대되고 있다. 따라서 본 논문은 이미지 초해상도를 위한 난이도 조절 기반 전이학습법(transfer learning)을 제안한다. 제안된 방법에서는 이미지 초해상도를 배율을 난이도가 쉬운 낮은 배율부터 순차적으로 전이학습을 진행한다. 이는 이미지 초해상도의 배율이 높아질수록 학습이 어렵기 때문이다. 결과적으로 본 논문에서는 높은 배율의 이미지 초해상도를 진행하기 위해 낮은 배율의 이미지 초해상도, 즉 난이도가 쉬운 학습부터 점진적으로 학습을 진행하였을 때 더욱 빠르고 효과적으로 학습할 수 있음을 보여준다. 제안된 전이학습 방법을 통해 적은 횟수의 업데이트로 학습을 진행하였을 때 일반적인 학습방법 대비 약 0.18 dB 의 PSNR 상승을 얻어, RealSR [9] 데이터셋에서 28.56 dB의 성능으로 파라미터 수 대비 높은 성능을 얻을 수 있었다.

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Study on 2D Sprite *3.Generation Using the Impersonator Network

  • Yongjun Choi;Beomjoo Seo;Shinjin Kang;Jongin Choi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.7
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    • pp.1794-1806
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    • 2023
  • This study presents a method for capturing photographs of users as input and converting them into 2D character animation sprites using a generative adversarial network-based artificial intelligence network. Traditionally, 2D character animations have been created by manually creating an entire sequence of sprite images, which incurs high development costs. To address this issue, this study proposes a technique that combines motion videos and sample 2D images. In the 2D sprite generation process that uses the proposed technique, a sequence of images is extracted from real-life images captured by the user, and these are combined with character images from within the game. Our research aims to leverage cutting-edge deep learning-based image manipulation techniques, such as the GAN-based motion transfer network (impersonator) and background noise removal (U2 -Net), to generate a sequence of animation sprites from a single image. The proposed technique enables the creation of diverse animations and motions just one image. By utilizing these advancements, we focus on enhancing productivity in the game and animation industry through improved efficiency and streamlined production processes. By employing state-of-the-art techniques, our research enables the generation of 2D sprite images with various motions, offering significant potential for boosting productivity and creativity in the industry.

Fake News Detection on Social Media using Video Information: Focused on YouTube (영상정보를 활용한 소셜 미디어상에서의 가짜 뉴스 탐지: 유튜브를 중심으로)

  • Chang, Yoon Ho;Choi, Byoung Gu
    • The Journal of Information Systems
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    • v.32 no.2
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    • pp.87-108
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    • 2023
  • Purpose The main purpose of this study is to improve fake news detection performance by using video information to overcome the limitations of extant text- and image-oriented studies that do not reflect the latest news consumption trend. Design/methodology/approach This study collected video clips and related information including news scripts, speakers' facial expression, and video metadata from YouTube to develop fake news detection model. Based on the collected data, seven combinations of related information (i.e. scripts, video metadata, facial expression, scripts and video metadata, scripts and facial expression, and scripts, video metadata, and facial expression) were used as an input for taining and evaluation. The input data was analyzed using six models such as support vector machine and deep neural network. The area under the curve(AUC) was used to evaluate the performance of classification model. Findings The results showed that the ACU and accuracy values of three features combination (scripts, video metadata, and facial expression) were the highest in logistic regression, naïve bayes, and deep neural network models. This result implied that the fake news detection could be improved by using video information(video metadata and facial expression). Sample size of this study was relatively small. The generalizablity of the results would be enhanced with a larger sample size.

Linking Social Network to Education: The Potentials and Challenges

  • RHA, Ilju;BYUN, Hyunjung;KIM, Younyoung;HONG, Seoyon
    • Educational Technology International
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    • v.13 no.1
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    • pp.1-25
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    • 2012
  • Despite the relatively short history of Social Network Sites or Services (SNS), it has quickly gained popularity with more than seven hundred million users all over the globe. The SNS emerged as one of the strongest cultural influences for the contemporary society. The SNS would provide both chances and challenges for Education. The main purpose of the article was to explore the way education react and adapt to the emergence of social network and SNS. It tried to provide major theoretical grounds that bridge education and social network. In the due process, the researchers have examined the curriculum and instructional design process of education from the perspective of disruptive and sustainable aspect of SNS technology. Consequently, four major theoretical grounds were identified and reviewed: Gibson's theory of affordance, Vygotsky's social constructivism, Rha's human visual intelligence theory, and the network theory. By investigating these theories, the educational potentials of social network and SNS were emerged. The SNS was viewed as a new medium with abundant potentials of expanding the learning space, empowering the affective aspects of learning, and facilitating the formation of group intelligence. Finally, some future implications and challenges of SNS were suggested.