• Title/Summary/Keyword: Learning Media

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A study on the impact on predicted soil moisture based on machine learning-based open-field environment variables (머신러닝 기반 노지 환경 변수에 따른 예측 토양 수분에 미치는 영향에 대한 연구)

  • Gwang Hoon Jung;Meong-Hun Lee
    • Smart Media Journal
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    • v.12 no.10
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    • pp.47-54
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    • 2023
  • As understanding sudden climate change and agricultural productivity becomes increasingly important due to global warming, soil moisture prediction is emerging as a key topic in agriculture. Soil moisture has a significant impact on crop growth and health, and proper management and accurate prediction are key factors in improving agricultural productivity and resource management. For this reason, soil moisture prediction is receiving great attention in agricultural and environmental fields. In this paper, we collected and analyzed open field environmental data using a pilot field through random forest, a machine learning algorithm, obtained the correlation between data characteristics and soil moisture, and compared the actual and predicted values of soil moisture. As a result of the comparison, the prediction rate was about 92%. It was confirmed that the accuracy was . If soil moisture prediction is carried out by adding crop growth data variables through future research, key information such as crop growth speed and appropriate irrigation timing according to soil moisture can be accurately controlled to increase crop quality and improve productivity and water management efficiency. It is expected that this will have a positive impact on resource efficiency.

A Morpheme Analyzer based on Transformer using Morpheme Tokens and User Dictionary (사용자 사전과 형태소 토큰을 사용한 트랜스포머 기반 형태소 분석기)

  • DongHyun Kim;Do-Guk Kim;ChulHui Kim;MyungSun Shin;Young-Duk Seo
    • Smart Media Journal
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    • v.12 no.9
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    • pp.19-27
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    • 2023
  • Since morphemes are the smallest unit of meaning in Korean, it is necessary to develop an accurate morphemes analyzer to improve the performance of the Korean language model. However, most existing analyzers present morpheme analysis results by learning word unit tokens as input values. However, since Korean words are consist of postpositions and affixes that are attached to the root, even if they have the same root, the meaning tends to change due to the postpositions or affixes. Therefore, learning morphemes using word unit tokens can lead to misclassification of postposition or affixes. In this paper, we use morpheme-level tokens to grasp the inherent meaning in Korean sentences and propose a morpheme analyzer based on a sequence generation method using Transformer. In addition, a user dictionary is constructed based on corpus data to solve the out - of-vocabulary problem. During the experiment, the morpheme and morpheme tags printed by each morpheme analyzer were compared with the correct answer data, and the experiment proved that the morpheme analyzer presented in this paper performed better than the existing morpheme analyzer.

Research on analysis of articleable advertisements and design of extraction method for articleable advertisements using deep learning

  • Seoksoo Kim;Jae-Young Jung
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.13-22
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    • 2024
  • There is a need for and positive aspects of article-based advertising, but as exaggerated and disguised information is delivered due to some indiscriminate 'article-based advertisements', readers have difficulty distinguishing between general articles and article-based advertisements, leading to a lot of misinterpretation and confusion of information. is doing Since readers will continue to acquire new information and apply this information at the right time and place to bring a lot of value, it is judged to be even more important to distinguish between accurate general articles and article-like advertisements. Therefore, as differentiated information between general articles and article-like advertisements is needed, as part of this, for readers who have difficulty identifying accurate information due to such indiscriminate article-like advertisements in Internet newspapers, this paper introduces IT and AI technologies. We attempted to present a method that can be solved in terms of a system that incorporates, and this method was designed to extract articleable advertisements using a knowledge-based natural language processing method that finds and refines advertising keywords and deep learning technology.

Searching Spectrum Band of Crop Area Based on Deep Learning Using Hyper-spectral Image (초분광 영상을 이용한 딥러닝 기반의 작물 영역 스펙트럼 밴드 탐색)

  • Gwanghyeong Lee;Hyunjung Myung;Deepak Ghimire;Donghoon Kim;Sewoon Cho;Sunghwan Jeong;Bvouneiun Kim
    • Smart Media Journal
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    • v.13 no.8
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    • pp.39-48
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    • 2024
  • Recently, various studies have emerged that utilize hyperspectral imaging for crop growth analysis and early disease diagnosis. However, the challenge of using numerous spectral bands or finding the optimal bands for crop area remains a difficult problem. In this paper, we propose a method of searching the optimized spectral band of crop area based on deep learning using the hyper-spectral image. The proposed method extracts RGB images within hyperspectral images to segment background and foreground area through a Vision Transformer-based Seformer. The segmented results project onto each band of gray-scale converted hyperspectral images. It determines the optimized spectral band of the crop area through the pixel comparison of the projected foreground and background area. The proposed method achieved foreground and background segmentation performance with an average accuracy of 98.47% and a mIoU of 96.48%. In addition, it was confirmed that the proposed method converges to the NIR regions closely related to the crop area compared to the mRMR method.

An innovative Approach to Teaching-learning Process through Multimedia Presentation (멀티미디어 프레젠테이션을 통한 영어 학습과정 연구)

  • Lee, Il Suk
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.173-179
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    • 2014
  • Useful It is very crucial to establish the learning environment with a creative technology for those who are going to learn English in terms of multimedia presentation. This kind of technologies make it possible for students to practice English suitable with their level and compatible with lesson plan. English grammar plays a leading role to study English as a second language for the language is required to master the structure, part of speech, and tense. The purpose of this study is to explore the a innovative English teaching and learning approach based on the multimedia presentation to teach English grammar with an effect for those students are studying English, when they are learning English grammar with power point or complex multimedia presentation.

Reporting the Activities of Professional Development System for Enhancing Elementary Mathematical Teaching Professionalism (초등 수학 수업 전문성 신장을 위한 대학과 초등학교의 학습공동체 사례 연구)

  • Park, Young-Hee
    • Communications of Mathematical Education
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    • v.25 no.1
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    • pp.47-61
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    • 2011
  • The purpose of this study is to suggest a professional development system for elementary teachers who wish enhance mathematical teaching. The learning community on elementary mathematical teaching was composed of fourth grade teachers in a elementary school and an expert from education university. The activities was processed as establishing of objectives and contents of the learning community, discussing and seeing good lesson video, planning the lesson in collaboration with members, practicing the lesson, and reflecting on activities. To analyze these activities, record materials of meetings, lesson videos, member's writing were used. The results reported that the learning community lead teachers to search the method of professional development and showed itself as the effective media to enhance elementary mathematical teaching professionalism.

Development of a Digital Color Design Education Curriculum (디지털 색채 디자인 교육과정 개발)

  • Kim, Yu-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.246-250
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    • 2006
  • As a result of the rapid development in the digital content industry, designers have to visualize colors across a range of digital media in a relevant and sophisticated manner. The purpose of this study is to develop a new digital color design education curriculum for enhancing learners' capability of digital color management. This study presents an original university-level color design curriculum for digital color learning that includes traditional color learning. In order to develop interactive pedagogy that provides diverse color experiences to students, this study suggestes a blended learning method that combines face-to-face instruction and web-based instruction. Through two case studies at universities, this paper illustrate the effectiveness of the proposed digital color design curriculum.

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A Study on Digital Broadcast Application for Smart Education, -Focused on Liberal Arts of Humanities (스마트 교육을 위한 디지털 방송 적용에 관한 연구 - 인문교양 중심으로)

  • Ko, In-Hwan;Hong, Bong-Hwa
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.161-166
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    • 2014
  • Using and increasing the smart devices got many changes for social environment. Especially, many researchers have studied application using smart devices for improving the learning performance in education. However, Liberal Arts of Humanities has very difficult to apply to information and communication technology cause of traditional study pattern and unit characteristic. In this paper, we suggest a method to apply the Liberal Arts of Humanities to digital broadcasting and to improve learning performance. For this study, we propose a method to making smart contents and connecting them for Liberal Arts of Humanities. And also, we propose a method for applying them to digital broadcasting in order to proof the learning performance increasing by questionary, and shows the application possibility.

Automatic Error Correction of Position Sensors for Servo Motors via Iterative Learning (반복학습기법을 이용한 서코모터용 위치센서오차의 자동 보정)

  • Han, Seok-Hee;Ha, Tae-Kyoon;Huh, Heon;Ha, In-Joong;Ko, Myoung-Sam
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.9
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    • pp.57-66
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    • 1994
  • In this paper, we present an iterative learning method of compensating for position sensor error. The previously known compensation algorithms need a special perfect position sensor or a priori information about error sources, while ours does not. to our best knowledge, any iterative learning approach has not been taken for sensor error compensation. Furthermore, our iterativelearning algorithm does not have the drawbacks of the existing interativelearning control theories. To be more specivic, our algorithm learns an uncertain function itself rather than its special time-trajectory and does not reuquest the derivatives of measurement signals. Moreover, it does not require the learning system to start with the same initial condition for all iterations. To illuminate the generality and practical use of our algorithm, we give the rigorous proof for its convergence and some experimental results.

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Research on the Communication Eeducation model adapted to the "smart" environment in the Era of 4thindustrial revolution (제4차 산업 시대의 스마트 환경을 활용한 의사소통교육 모델 연구)

  • Hwang, Young-mee;Lee, Jae-hyun
    • Journal of Engineering Education Research
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    • v.20 no.3
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    • pp.32-41
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    • 2017
  • The $4^{th}$ industrial revolution refers to an era where machines capable of outperforming humans are created. In light of the 4th industrial revolution, university students are demanded problem solving abilities, critical thinking abilities, and problem discovering abilities as general and basic abilities. The need for changes in the university level communication education for engineering students remains imperative in this constantly changing social environment. The era where education is conducted only in classrooms is over. This paper discusses the need for diversified education such as the integration of online and offline education, the reinforcement of learning outside of the classroom as well as an education model that transcends formal and informal education such as games and activities that induce self-learning, both intentional and non-intentional learning, and the utilization of mass media and social networking systems. Through providing an education model that assesses and utilizes the data gained from the learning process provided above, this paper widens the perception of future education methods in the 4th industrial revolution.