• 제목/요약/키워드: Learning Impacts

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수학 성취도가 낮은 학생의 보충 지도 과정에서 블렌디드 e-러닝과 개별화 교수체제의 효과 비교 분석 (The comparison on the learning effect of low-achievers in mathematics using Blended e-learning and Personalized system of instruction)

  • 송다겸;이봉주
    • 한국수학교육학회지시리즈A:수학교육
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    • 제56권2호
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    • pp.161-175
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    • 2017
  • The purpose of this study is to compare and analyze the impact on low-achievers in mathematics who studied mathematics using Blended e-learning and Personalized system of instruction after school. Blended e-learning is defined as the management of e-learning using the e-study run by the education office in local. Personalized system of instruction was proceeded as follows; (1) all students are given a syllabicated learning task and a study guide, (2) students study the material autonomously according to their own pace for a certain period of time, (3) the teacher strengthens the students' motivation through grading and feedback after students study a subject and solve the evaluation problem. The learning materials for Personalized system of instruction are re-edited the offline education contents provided by the blended e-learning to the level of students. The 118 $7^{th}$ grade students from the D middle school participated in this study. The results were verified by achievement tests before and after the study, as well as survey regarding their attitude toward mathematics. The results are as follows. First, Blended e-learning has more positive impacts than Personalized system of instruction in mathematics achievement. Second, there was no difference in mathematics achievement according to their self-directed learning between Blended e-learning and Personalized system of instruction. Third, both types utilizing Blended e-learning and Personalized system of instruction have positive effect on attitude toward mathematics, and there is not their difference between two methods of teaching and learning mathematics.

The Critical Success Factors Influencing the Use of Mobile Learning and its Perceived Impacts in Students' Education: A Systematic Literature Review

  • Abdulaziz Alanazi;Nur Fazidah Binti Elias;Hazura Binti Mohamed;Noraidah Sahari
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권3호
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    • pp.610-632
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    • 2024
  • Mobile Learning (M-learning) adoption and success in supporting students' learning engagement mainly depend on many factors. Therefore, this study systematically reviews the literature, synthesizes and analyzes the predictors of M-learning adoption, and uses success for students' learning engagement. Literature from 2016 to 2023 in various databases is covered in this study. Based on the review's findings, the factors that influence students' learning engagement when it comes to M-learning usage and adoption, can be divided into technical, pedagogical, and social factors. More specifically, technical factors include mobile devices availability and quality, connectivity to the internet, and user-friendly interfaces, pedagogical factors include effective instructional design, teaching methods, and assessment strategies, and social factors include motivation of students, social interaction and perceived enjoyment - all these factors have a significant impact on the M-learning adoption and use success. The findings of the review also indicated that M-learning has a key role in enhancing the learning engagement of students through different ways, like increasing their motivation, attention, and participation in their process of learning, paving the way for interaction and building relationships opportunities with peers and instructors, which in turn, can lead to strengthening the learning environment. The implications of these findings extend beyond immediate educational contexts, offering vital insights for future educational technology strategies and policy decisions, particularly in addressing global educational challenges and embracing technological advancements in learning.

Kodu를 이용한 프로그래밍 중심 STEAM 교육 프로그램 개발 및 적용 (Development and Implementation of STEAM Program based on Programming using Kodu)

  • 김태훈;양영훈;김종훈
    • 수산해양교육연구
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    • 제25권5호
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    • pp.1020-1030
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    • 2013
  • The purpose of this study was to develop the STEAM educational program based on the computer programming. STEAM education has been recently attracted to a lot of people. We had a focus of computer science in STEM fields. We used the programming language f or learning KODU. We selected appropriate topics for STEAM education and learning programming. We developed the educational program of 30 hours about selected topics and had classes for 4th and 5th grade elementary students. In order to verify the effectiveness of the educational program, we analyzed the results of pre- and posttest about GALT(Group Assessment of Logical Thinking), TTCT(Torrance Tests of Creative Thinking), science-related affective domain, and mathematical interests and attitudes tests. In the analysis results, the education program we developed had positive impacts on creativity, logical thinking, and science-related affective domain of elementary school students.

Automatic and objective gradation of 114 183 terrorist attacks using a machine learning approach

  • Chi, Wanle;Du, Yihong
    • ETRI Journal
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    • 제43권4호
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    • pp.694-701
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    • 2021
  • Catastrophic events cause casualties, damage property, and lead to huge social impacts. To build common standards and facilitate international communications regarding disasters, the relevant authorities in social management rank them in subjectively imposed terms such as direct economic losses and loss of life. Terrorist attacks involving uncertain human factors, which are roughly graded based on the rule of property damage, are even more difficult to interpret and assess. In this paper, we collected 114 183 open-source records of terrorist attacks and used a machine learning method to grade them synthetically in an automatic and objective way. No subjective claims or personal preferences were involved in the grading, and each derived common factor contains the comprehensive and rich information of many variables. Our work presents a new automatic ranking approach and is suitable for a broad range of gradation problems. Furthermore, we can use this model to grade all such attacks globally and visualize them to provide new insights.

Improving streamflow and flood predictions through computational simulations, machine learning and uncertainty quantification

  • Venkatesh Merwade;Siddharth Saksena;Pin-ChingLi;TaoHuang
    • 한국수자원학회:학술대회논문집
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    • 한국수자원학회 2023년도 학술발표회
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    • pp.29-29
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    • 2023
  • To mitigate the damaging impacts of floods, accurate prediction of runoff, streamflow and flood inundation is needed. Conventional approach of simulating hydrology and hydraulics using loosely coupled models cannot capture the complex dynamics of surface and sub-surface processes. Additionally, the scarcity of data in ungauged basins and quality of data in gauged basins add uncertainty to model predictions, which need to be quantified. In this presentation, first the role of integrated modeling on creating accurate flood simulations and inundation maps will be presented with specific focus on urban environments. Next, the use of machine learning in producing streamflow predictions will be presented with specific focus on incorporating covariate shift and the application of theory guided machine learning. Finally, a framework to quantify the uncertainty in flood models using Hierarchical Bayesian Modeling Averaging will be presented. Overall, this presentation will highlight that creating accurate information on flood magnitude and extent requires innovation and advancement in different aspects related to hydrologic predictions.

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Activity Led Learning as Pedagogy for Digital Forensics

  • Shaik Shakeel Ahamad
    • International Journal of Computer Science & Network Security
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    • 제23권4호
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    • pp.134-138
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    • 2023
  • The field of digital forensics requires good theoretical and practical knowledge, so practitioners should have an in-depth understanding and knowledge of both theory and practical as they need to take decisions which impacts human lives. With the demand and advancements in the realm of digital forensics, many universities around the globe are offering digital forensics programs, but there is a huge gap between the skills acquired by the student's and the market needs. This research work explores the problems faced by digital forensics programs, and provides solution to overcome the gap between the skills acquired by the student's and the market needs using Activity led learning pedagogy for digital forensics programs.

A hybrid deep learning model for predicting the residual displacement spectra under near-fault ground motions

  • Mingkang Wei;Chenghao Song;Xiaobin Hu
    • Earthquakes and Structures
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    • 제25권1호
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    • pp.15-26
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    • 2023
  • It is of great importance to assess the residual displacement demand in the performance-based seismic design. In this paper, a hybrid deep learning model for predicting the residual displacement spectra under near-fault (NF) ground motions is proposed by combining the long short-term memory network (LSTM) and back-propagation (BP) network. The model is featured by its capacity of predicting the residual displacement spectrum under a given NF ground motion while considering the effects of structural parameters. To construct this model, 315 natural and artificial NF ground motions were employed to compute the residual displacement spectra through elastoplastic time history analysis considering different structural parameters. Based on the resulted dataset with a total of 9,450 samples, the proposed model was finally trained and tested. The results show that the proposed model has a satisfactory accuracy as well as a high efficiency in predicting residual displacement spectra under given NF ground motions while considering the impacts of structural parameters.

신제품 개발팀의 특성이 신제품 개발 성과에 미치는 영향 : 조직학습 이론을 중심으로 (The Impacts of NPD Team's Characteristics on the Performance of NPD Process : Based on the Organizational Learning Theory)

  • 김형준
    • Asia Marketing Journal
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    • 제4권3호
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    • pp.23-41
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    • 2002
  • 본 연구는 신제품 개발 과정을 시장지식과 기술지식을 흡수, 활용하는 일종의 학습(learning)과정으로 인식하고 신제품 개발 팀을 하나의 학습 조직(learning organization)으로 파악하여 개발 팀의 학습 능력과 학습 능력을 지원할 수 있는 팀의 구조/분위기적인 특성이 신제품 경쟁우위의 달성에 중요한 요인임을 제시하고자 하였다. 신제품의 시장 성과는 신제품 경쟁우위(품질 우수성, 시간 효율성)의 확보에서 비롯되며 이러한 경쟁우위에 영향을 미치는 조직 학습의 요인은 마케팅 부서와 R&D부서의 정보 공유 행동과 조직기억의 활용도에 영향을 받는다. 또한 신제품 개발팀의 자율적인 분위기 및 신뢰의 분위기는 조직학습을 원할하게 수행할 수 있는 요인이 될 뿐만 아니라 신제품 개발과정의 시간 효율성을 달성함에 있어 중요한 요인이 된다.

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An Efficient E-learning and Internet Service Provision for Rural Areas Using High-Altitude Platforms during COVID-19 Pan-Demic

  • Sameer Alsharif;Rashid A. Saeed;Yasser Albagory
    • International Journal of Computer Science & Network Security
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    • 제24권3호
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    • pp.71-82
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    • 2024
  • This paper proposes a new communication system for e-learning applications to mitigate the negative impacts of COVID-19 where the online massive demands impact the current commu-nications systems infrastructures and capabilities. The proposed system utilizes high-altitude platforms (HAPs) for fast and efficient connectivity provision to bridge the communication in-frastructure gap in the current pandemic. The system model is investigated, and its performance is analyzed using adaptive antenna arrays to achieve high quality and high transmission data rates at the student premises. In addition, the single beam and multibeam HAP radio coverage scenarios are examined using tapered uniform concentric circular arrays to achieve feasible communication link requirements.

A Study on the Psychological Healing Effects of Korean Learners through K-POP Club Activities

  • Hye-min Go
    • 셀메드
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    • 제14권10호
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    • pp.11.1-11.5
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    • 2024
  • This study aims to identify the positive effects of psychological healing in Korean language learners through participating in K-POP club activities. As the reasons for learning Korean are becoming more diverse, the learner-centered education is gaining much attention. We conducted real-time classes and surveys to verify if participating in the K-POP club activities brings more positive impacts in learning Korean. The survey results indicated that not only the participants felt psychological stability through club activities, it also improved their peer relationships among the learners and it enhanced their Korean language skills. Additionally, the learners felt a strong desire to recommend the club activities to other learners. The study confirmed that club activities have a positive effect on Korean language learners.