• Title/Summary/Keyword: Learning Feedback

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The Design and Implementation of a Web Site for Self-directed Learning for Music Stages in Middle School (중학교 음악교과에서 자기주도적 학습을 위한 웹 사이트 설계 및 구현)

  • Park, So-Young;Kim, Chang-Suk
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.1
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    • pp.66-71
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    • 2006
  • Lately teaching-learning system on the web site offers broad educational environment without any restriction of time and place to the teachers and learners. Using a web site in music education turned out to be effective. It provokes learner's interest and guides self-directed learning. Therefore, on this research, the web site for self-directed learning in music subject was designed and embodied as an assistant material of learning which is suitable for learner's level and demand As a result of using the web site in music class, there are some responses of students. First, there were 27 students positive responses$(79.4\%)$ of 34 students in the learning effect of the web site, and 25 students$(73.5\%)$ of 34 showed their will to use the web site continually if it is modified and supplemented. Second, some students answered that using this program in Diagnosis Evaluation and Formative Test could have an instant result, which was used for the material of feedback. Third, there was a positive evaluation of helping self-directed learning.

Case study of Google Classroom in Mongolian University (몽골 대학에서 구글크레스룸 적용 사례 적용)

  • Natsagdorj, Bayarmaa;Lee, Kuensoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.184-188
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    • 2019
  • The purpose of this paper is to investigate the effectiveness of Google Classroom (GC) and to examine the satisfaction of professors using GC as an online environment at a Mongolian University. Fourteen professors designed the lecture model and provided lessons using GC at D University for four weeks. GC provides new learning opportunities that are more efficient than face-to-face learning, because it can overcome the limitations of time and space. The results of the survey conducted with the professors who participated in the class to explore the effectiveness of GC show that the system provides: cooperation: 100% (strongly agree=7, Agree=7), personal learning opportunity: 100% (strongly agree=10, Agree=4), ease in learning: 100% (strongly agree=11, Agree=3), suitability: 100% (strongly agree=8, Agree=6), feedback opportunities: 100% (strongly agree=7, Agree=7), connection: 100% (strongly agree=7, Agree=7), accessibility: 100% (strongly agree=7, Agree=7), learning effectiveness: 100% (strongly agree=9, Agree=5), paperless experience: 100% (strongly agree=8, Agree=6). The professors who attended the class reacted positively to the use of GC, proving that the application of GC at this Mongolian University was appropriate and efficient. The use of GC is expected to help educational institutions strengthen and improve online learning, especially by breaking from traditional learning, and opening new paths for professors and students in Mongolia.

Improvement Plan of Employment Camp using Action Learning : based on the case of learning community in P university (액션러닝을 활용한 취업캠프 개선방안 : P대학 학습공동체 사례를 중심으로)

  • LEE, Jian;KIM, Hyojeong;LEE, Yoona;JEONG, Yuseop;PARK, Suhong
    • Journal of Fisheries and Marine Sciences Education
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    • v.29 no.3
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    • pp.677-688
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    • 2017
  • The purpose of this study is to analyze the action learning lesson about the improvement process of the job support program of P university students. As a research method, we applied the related classes during the semester to the students who took courses in the course of 'Human Resource Development', which is a subject of P university, and analyzed the learner's reflection journal, interview data. As a result of the research, we went through the problem selection stage, the team construction and the team building stage. And then we searched for the root cause of the problem, clarified the problem, derived the possible solution, determined the priority and created the action plan. There are 10 solutions to the practical problems of poor job camps. Through two interviews with field experts it offered final solutions focused on promoting employment and Camp students participate in the management of post-employment into six camps. According to the first rank, job board integration, vendor selection upon student feedback, reflecting improved late questionnaire, public relations utilizing KakaoTalk, recruiting additional selection criteria, the camp provides recorded images in order. The results of this study suggest that the university's employment support program will strengthen the competitiveness of students' employment and become the basic data for the customized employment support program.

Development and Application of the Learning Program for Improving Problem Solving Ability through Stimulation of Reflective Thinking (문제 해결력 향상을 위한 반성적 사고 촉진 교수 학습 프로그램의 개발 및 적용)

  • Choi, Ji Youn;Jhun, Youngseok
    • Journal of Korean Elementary Science Education
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    • v.32 no.1
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    • pp.104-112
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    • 2013
  • We examined the strategies to stimulate the reflective thinking using science notebook for the improvement of problem solving ability which is one of the core skills for the future. The strategies we derived have four steps which are input, output, solving mission and reflection as my own mirror. We applied the strategies to the 6th grade class for autumn semester in order to examine the students learning process and the result. We could observe that students looked into their own learning and had a time to look back their activities in the class. We could also confirmed that science notebook would be effective to improve the problem solving as stimulating the reflective thinking. In addition, we could specify the strategy of using science notebook in the class. At a 'input' stage, students should be able to choose their own learning style as their preference and teacher need to give them proper feedback. Interaction with peers should be emphasized during the activities as 'question attack' and 'question defense' in 'output' stage and 'solving mission' stage. You should suggest the students various method to record their thought from looking back their classroom activities instead of mere writing. We also examine the students achievement from the students' notebook and Meta Cognitive Awareness test. As a result, students who had studied using science notebook showed statistically meaningful higher achievement than controlled students.

A Haptic Pottery Modeling System Using GPU-Based Circular Sector Element Method (GPU 기반의 부채꼴 요소법을 이용한 햅틱 도자기 모델링 시스템)

  • Lee, Jae-Bong;Han, Gab-Jong;Choi, Seung-Moon
    • Journal of KIISE:Software and Applications
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    • v.37 no.8
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    • pp.611-619
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    • 2010
  • This paper presents an efficient modeling system of virtual pottery in which the user can deform a body of virtual clay with a haptic tool for E-learning. We propose a Circular Sector Element Method (CSEM) which represents the virtual pottery with a set of circular sector elements based on the cylindrical symmetry of pottery. Efficient algorithms for collision detection and response, interactions between adjacent elements, and GPU-based visual-haptic synchronization are designed and implemented for the CSEM. Empirical evaluation showed that the modeling system is computationally efficient with finer details and provides convincing model deformation and force feedback. The developed system, if combined with educational contents, is expected to be used as an effective E-learning platform for elementary school students.

A Study on the Development of Computer Assisted Instruction for the Middle School Mathematics Education - Focused on the graph of quadratic function - (중학교 수학과 CAI 프로그램 개발 연구 -이차함수의 그래프를 중심으로-)

  • 장세민
    • Journal of the Korean School Mathematics Society
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    • v.1 no.1
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    • pp.151-163
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    • 1998
  • In mathematics education, teaching-learning activity can be divided largely into the understanding the mathematical concepts, derivation of principles and laws, acquirement of the mathematical abilities. We utilize various media, teaching tools, audio-visual materials, manufacturing materials for understanding mathematical concepts. But sometimes we cannot define or explain correctly the concepts as well as the derivation of principles and laws by these materials. In order to solve the problem we can use the computer. In this paper, character and movement state of various quadratic function graph types can be used. Using the computers is more visible than other educational instruments like blackboards, O.H.Ps., etc. Then, students understand the mathematical concepts and the correct quadratic function graph correctly. Consquently more effective teaching-learning activity can be done. Usage of computers is the best method for improving the mathematical abilities because computers have functions of the immediate reaction, operation, reference and deduction. One of the important characters of mathematics is accuracy, so we use computers for improving mathematical abilities. This paper is about the program focused on the part of "the quadratic function graph", which exists in mathematical curriculum the middle school. When this program is used for students, it is expected the following educational effect. 1, Students will have positive thought by arousing interests of learning because this program is composed of pictures, animations with effectiveness of sound. 2. This program will cause students to form the mathematical concepts correctly. 3. By visualizing the process of drawing the quadratic function graph, students understand the quadratic function graph structually. 4. Through the feedback, the recognition ability of the trigonometric function can be improved. 5. It is possible to change the teacher-centered instruction into the student-centered instruction. For the purpose of increasing the efficiencies and qualities of mathmatics education, we have to seek the various learning-teaching methods. But considering that no computer can replace the teacher′s role, tearchers have to use the CIA program carefully.

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On the Development of Animated Tutoring Dialogue Agent for Elementary School Science Learning (초등과학 수업을 위한 애니메이션 기반 튜터링 다이얼로그 에이전트 개발)

  • Jeong, Sang-Mok;Han, Byeong-Rae;Song, Gi-Sang
    • Journal of The Korean Association of Information Education
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    • v.9 no.4
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    • pp.673-684
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    • 2005
  • In this research, we have developed a "computer tutor" that mimics the human tutor with animated tutoring dialog agent and the agent was integrated to teaching-learning material for elementary science subject. The developed system is a natural language based teaching-learning system using one-to-one dialogue. The developed pedagogical dialogue teaching-learning system analysis student's answer then provides appropriate answer or questions after comparing the student's answer with elementary school level achievement. When the agent gives either question or answer it uses the TTS(Text-to-Speech) function. Also the agent has an animated human tutor face for providing more human like feedback. The developed dialogue interface has been applied to 64 6th grade students. The test results show that the test group's average score is higher than the control group by 10.797. This shows that unlike conventional web courseware, our approach that "ask-answer" process and the animated character, which has human tutor's emotional expression, attracts students and helps to immerse to the courseware.

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Design and Construction of Interactive Web-based Instruction System for Fashion Design (양방향 웹기반 의상디자인 교육시스템의 설계 및 구축)

  • Kim, LeeYoung;Park, Meegnee
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.33-43
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    • 2004
  • Fashion design education essentially requires not only a theoretical but also a practical process in which feedback comes through personal interactions between an instructor and a student. But the existing WBI system exemplifies its limitations by applying only a one-way Distance Education methodology that limit interactions based only on the theoretical texts. This study affirms that distance learning system is possible for the applied component of the fashion design curriculum as long as the specific needs of the particular program is taken into consideration and systematically applied. So it designed and applied an original web-based distance educational system specifically incorporating the needs of the fashion design curriculum Thus the results show that the enhanced distance education system is a tool that could be effectively utilized with the same degree of success as the traditional classroom as long as the traditional teaching component of direct interaction necessary to the fashion design program is incorporated.

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Bio-mimetic Recognition of Action Sequence using Unsupervised Learning (비지도 학습을 이용한 생체 모방 동작 인지 기반의 동작 순서 인식)

  • Kim, Jin Ok
    • Journal of Internet Computing and Services
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    • v.15 no.4
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    • pp.9-20
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    • 2014
  • Making good predictions about the outcome of one's actions would seem to be essential in the context of social interaction and decision-making. This paper proposes a computational model for learning articulated motion patterns for action recognition, which mimics biological-inspired visual perception processing of human brain. Developed model of cortical architecture for the unsupervised learning of motion sequence, builds upon neurophysiological knowledge about the cortical sites such as IT, MT, STS and specific neuronal representation which contribute to articulated motion perception. Experiments show how the model automatically selects significant motion patterns as well as meaningful static snapshot categories from continuous video input. Such key poses correspond to articulated postures which are utilized in probing the trained network to impose implied motion perception from static views. We also present how sequence selective representations are learned in STS by fusing snapshot and motion input and how learned feedback connections enable making predictions about future input sequence. Network simulations demonstrate the computational capacity of the proposed model for motion recognition.

Development of Dance Learning System Using Human Depth Information (인체 깊이 정보를 이용한 댄스 학습 시스템 개발)

  • Kim, Yejin
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1627-1633
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    • 2017
  • Human dance is difficult to learn since there is no effective way to imitate an expert's motion, a sequence of complicated body movements, without taking an actual class. In this paper, we propose a dance learning system using human depth information. In the proposed system, a set of example motions are captured from various expert dancers through a marker-free motion capture and archived into a motion database server for online dance lessons. Given the end-user devices such as tablet and kiosk PCs, a student can learn a desired motion selected from the database and send one's own motion to an instructor for online feedback. During this learning process, our system provides a posture-based motion search and multi-mode views to support the efficient exchange of motion data between the student and instructor under a networked environment. The experimental results demonstrate that our system is capable to improve the student's dance skills over a given period of time.