• Title/Summary/Keyword: Learning Feedback

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Modeling of Self-Constructed Clustering and Performance Evaluation (자기-구성 클러스터링의 모델링 및 성능평가)

  • Ryu Jeong woong;Kim Sung Suk;Song Chang kyu;Kim Sung Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6C
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    • pp.490-496
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    • 2005
  • In this paper, we propose a self-constructed clustering algorithm based on inference information of the fuzzy model. This method makes it possible to automatically detect and optimize the number of cluster and parameters by using input-output data. The propose method improves the performance of clustering by extended supervised learning technique. This technique uses the output information as well as input characteristics. For effect the similarity measure in clustering, we use the TSK fuzzy model to sent the information of output. In the conceptually, we design a learning method that use to feedback the information of output to the clustering since proposed algorithm perform to separate each classes in input data space. We show effectiveness of proposed method using simulation than previous ones

Virtual Reality based Situation Immersive English Dialogue Learning System (가상현실 기반 상황몰입형 영어 대화 학습 시스템)

  • Kim, Jin-Won;Park, Seung-Jin;Min, Ga-Young;Lee, Keon-Myung
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.245-251
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    • 2017
  • This presents an English conversation training system with which learners train their conversation skills in English, which makes them converse with native speaker characters in a virtual reality environment with voice. The proposed system allows the learners to talk with multiple native speaker characters in varous scenarios in the virtual reality environment. It recongizes voices spoken by the learners and generates voices by a speech synthesis method. The interaction with characters in the virtual reality environment in voice makes the learners immerged in the conversation situations. The scoring system which evaluates the learner's pronunciation provides the positive feedback for the learners to get engaged in the learning context.

A VR-based pseudo weight algorithm using machine learning

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.53-59
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    • 2021
  • In this paper, we propose a system that can perform dumbbell exercise by recognizing the weight of dumbbells without wearing and device. With the development of virtual reality technnology, many studies are being conducted to simulate the pysical feedback of the real world in the virtual world. Accurate motion recognition is important to the elderly for rehabilitation exercises. They cannot lift heavy dumbbells. For rehabilitation exercise, correct body movement according to an appropriate weight must be performed. We use a machine learning algorithm for the accuracy of motion data input in real time. As an experiment, we was test three types of bicep, double, shoulder exercise and verified accuracy of exercise. In addition, we made a virtual gym game to actually apply these exercise in virtual reality.

A Case Study of Python Programming Error in an Online Learning Environment (온라인 학습 환경에서 발생하는 파이썬 프로그래밍 오류 사례 분석)

  • Jung, Hye-Wuk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.247-253
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    • 2021
  • There are various programming errors that occur in the course of programming practice for beginners in computer programming. At this time, since it is difficult for learners to recognize errors by themselves, they correct program errors through the instructor's feedback. However, as students learn programming techniques in an online learning environment due to the COVID-19 pandemic, there is a limit to interaction between the students and the instructor in comparison with offline classes, so it is necessary for learners to develop their own ability to solve programming errors by themselves. Therefore, in this study, error cases in online programming classes using the Python language are analyzed and an online programming education method that can improve learners' ability to correct programming errors is proposed based on the analysis results.

Investigating Good Teaching and Learning Experiences in the Perspectives of University Students through Social Network Analysis

  • OH, Suna;LYU, Jeonghee;YUN, Heoncheol
    • Educational Technology International
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    • v.21 no.2
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    • pp.193-216
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    • 2020
  • This study investigated university students' perspectives on good class and instructional practices through social network analysis. The subjects were 321 students in the third and fourth academic years in a Korean university. The subjects completed four open-ended questions, asking about experience of good class, good instructors' teaching practice, and their feelings and attitudes when participating in good class. As social network analysis, KrKwic (Korea Key Words in Context) was used to compute word frequencies and analyze semantic network structures and Ucinet Netdraw to assess centrality in the social network, consisting of degree centrality, closeness centrality, and between centrality. The results are as follows. First, students showed 5 keywords to depict what good class is, including 'understanding', 'example', 'video', 'interest', and 'communication'. Second, the characteristics of teaching methods by professors who practice good class indicate 'assignments', 'questions', 'understanding', 'example', and 'feedback'. Third, the top 5 keywords of students' attitudes as participating in good class are 'active', 'participation', 'focus', 'listening', and 'asking'. Last, keywords depicting desirable class that students most wanted to take next time are 'assignments', 'rewards', 'understanding', 'difficulty', and 'interest'. The findings from this study include the meanings of the semantic network structures of words in the text making up messages. Also this study can provide empirical evidence for educators and educational practitioners in higher education to create effective learning environments.

System Identification of Nonlinear System using Local Time Delayed Recurrent Neural Network (지역시간지연 순환형 신경회로망을 이용한 비선형 시스템 규명)

  • Chong, K.T.;Hong, D.P.
    • Journal of the Korean Society for Precision Engineering
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    • v.12 no.6
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    • pp.120-127
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    • 1995
  • A nonlinear empirical state-space model of the Artificial Neural Network(ANN) has been developed. The nonlinear model structure incorporates characteristic, so as to enable identification of the transient response, as well as the steady-state response of a dynamic system. A hybrid feedfoward/feedback neural network, namely a Local Time Delayed Recurrent Multi-layer Perception(RMLP), is the model structure developed in this paper. RMLP is used to identify nonlinear dynamic system in an input/output sense. The feedfoward protion of the network architecture provides with the well-known curve fitting factor, while local recurrent and cross-talk connections provides the dynamics of the system. A dynamic learning algorithm is used to train the proposed network in a supervised manner. The derived dynamic learning algorithm exhibit a computationally desirable characteristic; both network sweep involved in the algorithm are performed forward, enhancing its parallel implementation. RMLP state-space and its associate learning algorithm is demonstrated through a simple examples. The simulation results are very encouraging.

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Design and Implementation of a Concept Map Assessment System Using the Semantic Web Technologies (시멘틱 웹 기술을 이용한 개념도 평가 시스템의 설계 및 구현)

  • Park, Ung-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.6
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    • pp.99-106
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    • 2009
  • Over recent decades, concept mapping has been used as a valuable Learning and Teaching tool. A number of studies have shown a positive impact on student learning. One of the disadvantages of this technique has been that assessing them or providing feedback to students is time consuming. We aim here to introduce ways of reducing the complexity of using concept map techniques in online activities. Several types of scoring methods for the concept map based assessment have been developed. In this paper, we describe the development of an automatic assessment system that implements those techniques. We contribute a design that uses semantic web technologies for both the management and the scoring of the concept maps.

The Understanding of the blended instruction in the College focused on the preference to the type of blended instruction (대학에서의 블렌디드 수업에 관한 소고 -수업 선호도를 중심으로-)

  • Hwang, Hye Jeang
    • East Asian mathematical journal
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    • v.39 no.4
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    • pp.455-478
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    • 2023
  • Expectations and interests in blended learning are increasing as universities respond to the educational flow of transition to e-lernring. This study tried to explore and understand the meaning of and the properties of blended instruction. In addition, through the literature review, this study was to find out how bleanded learning affected in teaching and learning situation. Particularly, it was to find out students' preference to the type of blended instruction. Those types are the mixed of or the unique of class instruction(off line), on line, and recorded instruction. To investigate learners' preference to the type of the instruction and also the reason of the preference, in this study, the 27 undergraduate students of the fourth grade in the major of mathematics education in the C university located in G area. By the result, most students preferred the mixed type of instruction involving off line and recorded instruction. The reason is that they could attend to the class while participating in the group activity positively and understand the content through the communication in depth and the instructor's feedback. Because of this reason, they did not prefer to the only one type insturction such as the recorded type.

A Case Study on Formation of the Process - Object Perspective of Linear Function using Excel (엑셀을 활용한 일차함수의 과정 - 대상관점 형성에 대한 사례연구)

  • Lee, Kwang-Sang
    • Journal of the Korean School Mathematics Society
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    • v.10 no.2
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    • pp.263-288
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    • 2007
  • The purpose of this study is to search the effective teaching-learning program by considering how affect on formation of the process-object perspective of linear function using Excel. In this study we analyzed function units in textbook and examined how Excel affect on the formation of the process-object perspective of linear function. Teaching experiment was based on qualitative case study and performed for five classes with five 8th graders. Data were gathered through observations, audio-taped interviews, video recording of the students 'work, students' worksheets, and detailed field notes. Findings indicate that exploration learning environment using Excel could supplement paper-and-pencil environment. We found that intuitive, dynamic, explorative, feedback skills via Excel can play the role of scaffolding supporting formation of process perspective object perspective of linear function.

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Utilization Plan of SNS for Computer Utilization Ability Improvement of University Students (대학생들의 컴퓨터 활용능력 향상을 위한 SNS 활용방안)

  • Pi, Su-Young
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.587-595
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    • 2014
  • As the number of users of SNS (Social Network Service) and smart devices increases sharply nowadays, many studies on various teaching models and methodologies have been made in order to utilize SNS in education. However, there are not so sufficient studies that explore social media as a learning environment and analyze empirically its relation with the academic achievement. Since various kinds of learning experiences are required in order to foster creative talents, it is necessary to have information sharing, debate and information exchange utilizing SNS. If utilizing SNS for general computer education in a university, it will be possible to collect learners' various thoughts and opinions more effectively. Because real-time feedback can be possible in each individual space through SNS by sharing the information related to the interactions between learner and teacher or between leaner and learner and exchanging opinions each other, the learner's ability to utilize a computer can be improved. Especially SNS can provide a real-time help to solve problems for underachieved students and provide an opportunity to improve the academic achievement.