• Title/Summary/Keyword: Learning Feedback

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The Effects of Explicit Focus on Form on L2 Learning

  • Park, Hye-Sook
    • English Language & Literature Teaching
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    • v.8 no.1
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    • pp.39-53
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    • 2002
  • Recently much research has investigated the role of attention in L2 learning, comparing the effects of explicit learning with those of implicit learning. With this background the research aims at examining the effects explicit focus on form has on L2 learning based on the acquisition of the English article system. The participants were 70 Korean college students who enrolled in English Composition classes. The experimental group received explicit focus on form including grammatical explanation, input enhancement, output practice, and negative evidence (corrective feedback) for two weeks, while the control group was exposed to sufficient input and negative evidence. Completion tasks were administered at the beginning and the end of the semester. In addition, errors in the use of English articles were analysed on their compositions both before and after the different treatments. The analyses of the results show that the explicit focus on form group improved significantly more than the control group, particularly for the definite article 'the', and some changes occurred in the distribution of article errors. These findings suggest that explicit teaching plays a more contributory role than implicit teaching in acquiring L2 knowledge in classroom-based L2 learning.

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Extraction of the OLED Device Parameter based on Randomly Generated Monte Carlo Simulation with Deep Learning (무작위 생성 심층신경망 기반 유기발광다이오드 흑점 성장가속 전산모사를 통한 소자 변수 추출)

  • You, Seung Yeol;Park, Il-Hoo;Kim, Gyu-Tae
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.131-135
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    • 2021
  • Numbers of studies related to optimization of design of organic light emitting diodes(OLED) through machine learning are increasing. We propose the generative method of the image to assess the performance of the device combining with machine learning technique. Principle parameter regarding dark spot growth mechanism of the OLED can be the key factor to determine the long-time performance. Captured images from actual device and randomly generated images at specific time and initial pinhole state are fed into the deep neural network system. The simulation reinforced by the machine learning technique can predict the device parameters accurately and faster. Similarly, the inverse design using multiple layer perceptron(MLP) system can infer the initial degradation factors at manufacturing with given device parameter to feedback the design of manufacturing process.

Reward Shaping for a Reinforcement Learning Method-Based Navigation Framework

  • Roland, Cubahiro;Choi, Donggyu;Jang, Jongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.9-11
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    • 2022
  • Applying Reinforcement Learning in everyday applications and varied environments has proved the potential of the of the field and revealed pitfalls along the way. In robotics, a learning agent takes over gradually the control of a robot by abstracting the navigation model of the robot with its inputs and outputs, thus reducing the human intervention. The challenge for the agent is how to implement a feedback function that facilitates the learning process of an MDP problem in an environment while reducing the time of convergence for the method. In this paper we will implement a reward shaping system avoiding sparse rewards which gives fewer data for the learning agent in a ROS environment. Reward shaping prioritizes behaviours that brings the robot closer to the goal by giving intermediate rewards and helps the algorithm converge quickly. We will use a pseudocode implementation as an illustration of the method.

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정보 시스템 최종 사용자의 피드백 탐색 행위와 합목적적 정보 시스템 활용;중소기업을 대상으로 한 실증적 연구

  • Sin, Yeong-Mi;Lee, Ju-Ryang;Lee, Ho-Geun
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.527-535
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    • 2007
  • The number of SMEs taking up information systems such as Enterprise Resource Planning has been growing rapidly, and many of those organizations have stepped into the stage of ongoing use at this point. Thus, research which takes into account idiosyncratic nature of SME environment is more important than before. Through an empirical study using survey method, we tried to examine the importance of end user's feedback seeking behavior in SMEs and how environmental factors affecting such behavior reinforce and interact with the feedback seeking behavior itself. The result shows that end user's active role as a voluntary feedback seeker is important in utilizing information systems in accordance with the initial design intention in ongoing use environment. Furthermore, in order to facilitate such feedback seeking behavior in SME environment, it is essential that management's involvement and communicating to its employees the importance of effectively utilizing the information systems as well as the support of peer IT champ.

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Blind Equalizer Algorithms using Random Symbols and Decision Feedback (랜덤 심볼열과 결정 궤환을 사용한 자력 등화 알고리듬)

  • Kim, Nam-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.1
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    • pp.343-347
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    • 2012
  • Non-linear equalization techniques using decision feedback structure are highly demanded for cancellation of intersymbol interferences occurred in severe channel environments. In this paper decision feedback structure is applied to the linear blind equalizer algorithm that is based on information theoretic learning and a randomly generated symbol set. At the decision feedback equalizer (DFE) the random symbols are generated to have the same probability density function (PDF) as that of the transmitted symbols. By minimizing difference between the PDF of blind DFE output and that of randomly generated symbols, the proposed DFE algorithm produces equalized output signal. From the simulation results, the proposed method has shown enhanced convergence and error performance compared to its linear counterpart.

Suggestion for the development model of next generation e-learning contents drawn from the principle of web progress (웹의 진화 원칙에서 도출해 낸 차세대 e-Learning 콘텐츠의 발전 모델 제안)

  • Bang, mihyang
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.719-723
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    • 2007
  • It is very active that existing companies of providing e-Learning contents try to differentiate themselves through a business model based on Web 2.0. For instance, Etoos, online education website (www.etoos.com) run by SK Communications has made more space where students can participate in the Web 2.0 era and overhauled its website completely, turning into an open-ended one, which strengthens learning and fun in 2007. This study is to analyze the present state of e-Learning contents with representative e-learning sites for middle and high school students, to find that the development direction for next generation e-Learning lies in developing contents focusing on learners that can get effective feedback and drawing collective intelligence grounded on the essence of Web 2.0, and to suggest 'the project to form virtual private tutor community in e-Learning contents.'

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Applications of Experiential Learning Theory to Graduate Medical Education (졸업 후 의학교육에 경험학습이론의 활용)

  • Lee, Young Hee;Kim, Byung Soo
    • Korean Medical Education Review
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    • v.11 no.1
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    • pp.11-20
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    • 2009
  • The purpose of this study was to introduce the concepts of experiential learning and the Kolb's model, and to review some applications of experiential learning theory in graduate medical education. The published literature on GME and education for general practitioners applying the experiential theory and the Kolb's model was reviewed. Experience learning defined the cyclical learning process which emphasizes the learners' reflective thinking of the learners' concrete experiences and their active participation in continuous learning actives. Kolb includes this 'cycle of learning' as a central principle in his experiential learning theory. This is typically expressed as a four-stage cycle of learning. Kolb's cycle moves through concrete experience(CE), reflective observation(RO), abstract conceptualization(AC) and active experimentation(AE). Components of continuing education of the adult learner were based on autonomy, context of learning, and competence and performance as educational objectives. Some strategies for graduate medical education were reflective thinking, self-directed learning, morning reporting and feedback with peer review, etc. Opportunities for learning from experience in practical life can be made to enhance reflective thinking and performance of practitioners. Strategies to develop reflective practice among physicians should be explored by further research.

Development of a Collaborative e-Learning Evaluation Model (이러닝 협동학습 평가 모델 개발)

  • Uyanga, Tserengombo;Lee, Kilhung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.135-144
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    • 2015
  • This study aims to propose an evaluation model that enables cooperative learning using e-Learning system. Even if the teacher and the student are not in the same place at the same time, the team project deliverable submitted by the student to the online system can be viewed by the teacher, enabling the teacher to assess the student not only based on the project but also in many other aspects. The proposed e-learning cooperative learning model allows the development of assessment factors, using such factors in assessment of the student's activities which are performed through the e-learning system, and the feedback of the results to the student so that the student is further motivated for learning. The teacher performs a comprehensive assessment of such factors, which is considered in conjunction with the student's assessment. Implementing the cooperative learning model proposed in this study in various e-learning systems such as Moodle is expected to motivate the student for learning, produces better cooperative learning results, provides greater convenience of assessment to the teacher, and improves fairness of assessment by showing the student's activities in real time.

A Study on the Standardization Strategy for e-Learning Quality Assurance (e-Learning QA 표준화 전략에 관한 연구)

  • Han, Tae-In;Kim, Kwang-Myung
    • Journal of Digital Convergence
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    • v.3 no.2
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    • pp.143-157
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    • 2005
  • Many papers point out that the e-Learning is one of the most important industries, and the effect on other industries can be more powerful than any other business. Therefore, we think about social, cultural, industrial and technological effect of the e-Learning in order to enlarge industry scale as well as educational performances. In many cases of developed countries, various kinds of study have been performed for the e-Learning quality assurance because quality of the e-learning should operate on effective and efficient learning and continuous market development of education industries. The e-Learning quality assurance has import function not only for learning contents reusability like a SCORM and metadata but also for learning system, solution and service operation, so activities for the quality assurance should consider of cultural and tactical approach when it is applied in the e-learning business. In this paper, we present the concept, domain and purpose of the e-Learning quality assurance. Furthermore, this paper proposes the process and methodology in order to make the quality assurance standard model which is consist of 6 phase such as Environment Research, Needs Analysis, Framework, Metrics, Development and Implementation, Evaluation and Feedback through the analysis and comparison of pre-studied worldwide quality control, management and assurance documents.

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The Effects of Situational Context Feedbacks in Chemistry Learning with Computer-Assisted Instruction (상황맥락적인 피드백을 활용한 CAI가 화학 학습에 미치는 효과)

  • Kim, Kyung-Sun;Chung, Kyoung-Jin;Cha, Jeong-Ho;Kang, Yi-Young;Noh, Tae-Hee
    • Journal of the Korean Chemical Society
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    • v.51 no.2
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    • pp.193-200
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    • 2007
  • This study investigated the effects of situational context feedback in CAI upon students' conceptual understanding, science learning motivation, and the perception of CAI. Seventh graders (N = 114) from a coed middle school in Incheon were assigned to the situational context feedback CAI (SCF-CAI), the feedback CAI (F-CAI) and the CAI groups, and were taught about ‘three states of matter' and ‘motion of molecules' for 8 class hours. Prior science achievement test score used as a blocking variable. Two-way ANCOVA results revealed that the conceptual understanding test scores of the SCF-CAI group were significantly higher than those of the other groups. For the higher achievers, the scores of the F-CAI group in science learning motivation test were significantly higher than those of the CAI group. However, there was no significant difference among the lower achievers of three groups. The higher achievers in the SCFCAI and the F-CAI groups perceived the CAI more positively than those of the CAI group. The lower achievers in the FCAI group perceived the CAI more negatively than those of the other groups. Educational implications are discussed.