• 제목/요약/키워드: Learning Evaluation System

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PERFORMANCE EVALUATION INDEX FOR COMPARING TRADITIONAL CONSTRUCTION METHODS WITH A ROBOT-BASED AUTOMATED CONSTRUCTION METHOD

  • Donguk Oh;Younghoon Lee;Ung-Kyun Lee;Nakju Lett Doh;Hunhee Cho;Kyung-In Kang
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1088-1093
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    • 2009
  • To improve construction productivity and quality, and to make the construction environment safe, a new system, Robot-based Construction Automation (RCA), is currently being developed in Korea. To determine whether RCA is an improvement over traditional construction methods (TCMs), an evaluation method, called the Performance Evaluation Index (PEI), is suggested for RCA. The PEI considers the relationships among the factors influencing the performance of the system obtained using the Delphi method and the analytic hierarchy process (AHP). As the evaluation shows, RCA is much better than TCM except for three factors: the rate of work success, quality improvement by learning experience, and construction duration.

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Performance management of communication networks for computer integrated manufacturing Part ll: Decision making (컴퓨터 통합 샌산을 위한 통신망의 성능관리)

  • Lee, Suk
    • Journal of the Korean Society for Precision Engineering
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    • v.11 no.4
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    • pp.138-147
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    • 1994
  • Performance management of computer networks is intended to improve a given network performance in order for more efficient information exchange between subsystems of an integrated large-scale system. Improtance of performance management is growing as many function of the large- scale system depend on the quality of communication services provided by the network. The role of performance management is to manipulate the adjustable protocol parameters on line so that the network can adapt itself to a dynamic environment. This can be divided into two subtasks : performance evaluation to find how changes in protocol parameters affect the network performance and decision making to detemine the magnitude and direction of parameter adjustment. This paper is the second part of the two papers focusing on conceptual design, development, and evaluation of performance management for token bus networks. This paper specifically deals with the task of decision making which utilizes the principles of stochastic optimization and learning automata. The developed algorithm can adjuxt four timer settings of a token bus protocol based on the result of performance evaluation. The overall performance management has been evaluated for its efficacy on a network testbed.

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Development of a Nursing Diagnosis System Using a Neural Network Model (인공지능을 도입한 간호정보시스템개발)

  • 이은옥;송미순;김명기;박현애
    • Journal of Korean Academy of Nursing
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    • v.26 no.2
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    • pp.281-289
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    • 1996
  • Neural networks have recently attracted considerable attention in the field of classification and other areas. The purpose of this study was to demonstrate an experiment using back-propagation neural network model applied to nursing diagnosis. The network's structure has three layers ; one input layer for representing signs and symptoms and one output layer for nursing diagnosis as well as one hidden layer. The first prototype of a nursing diagnosis system for patients with stomach cancer was developed with 254 nodes for the input layer and 20 nodes for the output layer of 20 nursing diagnoses, by utilizing learning data set collected from 118 patients with stomach cancer. It showed a hitting ratio of .93 when the model was developed with 20,000 times of learning, 6 nodes of hidden layer, 0.5 of momentum and 0.5 of learning coefficient. The system was primarily designed to be an aid in the clinical reasoning process. It was intended to simplify the use of nursing diagnoses for clinical practitioners. In order to validate the developed model, a set of test data from 20 patients with stomach cancer was applied to the diagnosis system. The data for 17 patients were concurrent with the result produced from the nursing diagnosis system which shows the hitting ratio of 85%. Future research is needed to develop a system with more nursing diagnoses and an evaluation process, and to expand the system to be applicable to other groups of patients.

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Design and Implementation of Student Directed Level Web Project-Based Learning System (학습자 주도적 수준별 웹기반 프로젝트 학습시스템 설계 및 구현)

  • Chu, Jeong-Hwa;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.6 no.2
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    • pp.141-153
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    • 2002
  • A project-based learning is the model to solve the problem in cooperation with the members of group. The purpose of this study is to make level learning system using a web on the project-based learning. A Web has the proper nature for students to make their learning environment, so that this study embodied student directed to allow them to expand their abilites. All action of students, that is, suggesting main subject, making plans, activating and adjusting them, and evaluation can be happened in this system. Acoording to the result of applying the system, participants in students Directed level Web based Project Learning intend to implement learning activitis more positively, directly, cooperatively than the existing ones.

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Development of Instructional Activity Support Model for Capstone Design to Creative Engineering Education (창의적 공학교육을 위한 캡스톤 디자인(Capstone Design) 교수활동지원모형 개발)

  • Park, Su-Hong;Jung, Ju-Young;Ryu, Young-Ho;KIM, Seong-Ok
    • Journal of Fisheries and Marine Sciences Education
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    • v.20 no.2
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    • pp.184-200
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    • 2008
  • The purpose of this paper is to develop instructional activity support model for capstone design in order for improving creative engineering education. To do this, having extracted the core idea of capstone design, and elicited core learning activity process, and grasped core supportive factors according to each core learning activity process that elicited, an improved instructional design model for capstone design was then developed through formative evaluation with respect to the draft of the instructional system development model for capstone design. As to major research methods, case analysis, requirements analysis through interview, and formative evaluation by experts were employed, and then research studies were undertaken. The formative evaluation by experts was carried out for two hours in 2007, and the experts participated in the evaluation consisted of total 6 persons: two specialists of capstone design contents, two professionals in field works, and two expert instructional designers in education engineering. Interview results had been reflected in this research when developing final instructional design model for capstone design. The core learning activity process of the final instructional design model for caption design, which developed in this research, comprises following stages: (1) Team building $\rightarrow$ (2) Integrated meeting between industry and academy $\rightarrow$ (3) Analysis of tasks $\rightarrow$ (4) Clarification of tasks $\rightarrow$(5) Seeking solutions for issues $\rightarrow$ (6) Eliciting priority of solutions $\rightarrow$ (7) Designing solutions and construction $\rightarrow$ (8) Exhibiting outcomes and presentation $\rightarrow$(9) Gaining comprehensive insights Also, in the core learning activity process, supportive factors that support implementation of each step were presented having been categorized into facilitator (teacher, and professionals in field works), learner and tool, etc.

A Design and Implementation of WEB based Evaluation System (웹기반 평가 시스템의 설계 및 구현)

  • Choi, Kwan-Sun;Jun, Heung-Koo;Lee, Sun-Heum;Kim, Dong-Sik
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2774-2776
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    • 2001
  • Recently web based lectures in Engineering education are on the increasing. It is required to evaluate student's records on the web. This paper presents web based evaluation system which can evaluate efficiently a stage of understanding in the learning process. The proposed web based evaluation system is designed and implemented using PHP and ORACLE. Lecturers can manage their questions for an examination and learners also can sit for an exam anytime, anywhere, confirm their score in this system. Therefor it provide lecturers and learners with feedback education.

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Development and Evaluation of an e-learning Blood-borne Infection Control Program for Nursing Students (간호학생을 위한 e-learning 혈행성 감염예방 프로그램의 개발과 효과)

  • Choi, Jeong-Sil;Eom, Mi-Ran
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.17 no.2
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    • pp.249-258
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    • 2010
  • Purpose: To develop an e-learning blood-borne infection control program and to evaluate the effects of the program on risk perception, knowledge, preventive health behaviors related to blood-borne infections, and satisfaction with the program by nursing student. Methods: The program was developed through the processes of analysis, design, development, implementation, and evaluation. The pre-experimental research design involved a one group pretest-posttest design. The setting was two universities located in Daejeon, Korea. Results: Using the program that was designed and developed, results for the total score of risk perception, knowledge, and preventive health behaviors in the post-test application were significantly higher than in the pre-test application (p<.05). Relevance and usefulness of the information received the highest ratings, while the system's design were demonstrated to have the lowest ratings. Those areas requiring correction were modified accordingly. Conclusions: Application of an e-learning blood-borne infection control program is effective, and can be expanded to other student nurses who also have a high risk of blood-borne infections.

Generating Cooperative Behavior by Multi-Agent Profit Sharing on the Soccer Game

  • Miyazaki, Kazuteru;Terada, Takashi;Kobayashi, Hiroaki
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.166-169
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    • 2003
  • Reinforcement learning if a kind of machine learning. It aims to adapt an agent to a given environment with a clue to a reward and a penalty. Q-learning [8] that is a representative reinforcement learning system treats a reward and a penalty at the same time. There is a problem how to decide an appropriate reward and penalty values. We know the Penalty Avoiding Rational Policy Making algorithm (PARP) [4] and the Penalty Avoiding Profit Sharing (PAPS) [2] as reinforcement learning systems to treat a reward and a penalty independently. though PAPS is a descendant algorithm of PARP, both PARP and PAPS tend to learn a local optimal policy. To overcome it, ion this paper, we propose the Multi Best method (MB) that is PAPS with the multi-start method[5]. MB selects the best policy in several policies that are learned by PAPS agents. By applying PS, PAPS and MB to a soccer game environment based on the SoccerBots[9], we show that MB is the best solution for the soccer game environment.

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A Preliminary Study on Active Learning Process in Construction Engineering (건설엔지니어링 대학교육의 능동적 학습방식 도입 기초 연구)

  • Cho Chang-Yeon;Lee Jun-Bok
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.610-613
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    • 2003
  • Ensuring technical ability is essential in the construction industry to increase competitiveness in the global market. A new paradigm is coming up in academic education system to cultivate the competent engineers. The major objective of this research is to suggest a positive learning pattern In order to overcome the limitations of the passive learning style. A case study, technical upgrading with a tower crane, us explained in terms of active learning process, results, and evaluation of students' performance.

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Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • Journal of Distribution Science
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    • v.13 no.6
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.