• Title/Summary/Keyword: Learning Elements

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Brand Revitalization by Strategic Repositioning: A Case Study of Korando Sports

  • Shin, Youngsik;Cha, Kyoung Cheon
    • Asia Marketing Journal
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    • v.14 no.4
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    • pp.1-22
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    • 2013
  • A growing gap between market needs and the capabilities of the enterprise prompts repositioning (Corstjens and Dolye 1989). This article examines the strategic repositioning of 'Korando Sports' undertaken by SYMC throughout the period from Jan. 2012 to Jun. 2012, to boost sales volume and market share by entering market of active-lifestyle consumers currently occupied by SUVs. SYMC's experience indicates that it is essential to close the gap between the market needs and the ability of the enterprise to make a shift to new consumer segment with a new positioning. The successful repositioning framework(Ryan et al. 2007) were employed in this paper. This framework is comprised of six elements: core strategic values, strategic flexibility/learning capabilities, customer awareness and sensitivity, external orientation, management commitment, and belief in the product and brand. The evaluation based on the successful framework also confirms that 'Korando Sports' case meets all the requirements of the successful strategic repositioning. This paper provides some of the managerial implications with aim of assisting executives in identifying strategic repositioning opportunities. Primarily, the 'Korando Sports' case affirms the repositioning as a viable strategy and indicates that repositioning is a feasible means for strategic change. Second, this case shows the influence of a target consumer and SYMC's repositioning to follow consumer preference for a particular attribute. Moreover, we can understand how a product formerly considered weak in attributes can enjoy benefits in other segments with the same attributes.

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Neuromorphic Sensory Cognition-Focused on Touch and Smell (뉴로모픽 감각 인지 기술 동향 - 촉각, 후각을 중심으로)

  • K.-H. Park;H.-K. Lee;Y. Kang;D. Kim;J.W. Lim;C.H. Je;J. Yun;J.-Y. Kim;S.Q. Lee
    • Electronics and Telecommunications Trends
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    • v.38 no.6
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    • pp.62-74
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    • 2023
  • In response to diverse external stimuli, sensory receptors generate spiking nerve signals. These generated signals are transmitted to the brain along the neural pathway to advance to the stage of recognition or perception, and then they reach the area of discrimination or judgment for remembering, assessing, and processing incoming information. We review research trends in neuromorphic sensory perception technology inspired by biological sensory perception functions. Among the various senses, we consider sensory nerve decoding technology based on sensory nerve pathways focusing on touch and smell, neuromorphic synapse elements that mimic biological neurons and synapses, and neuromorphic processors. Neuromorphic sensory devices, neuromorphic synapses, and artificial sensory memory devices that integrate storage components are being actively studied. However, various problems remain to be solved, such as learning methods to implement cognitive functions beyond simple detection. Considering applications such as virtual reality, medical welfare, neuroscience, and cranial nerve interfaces, neuromorphic sensory recognition technology is expected to be actively developed based on new technologies, including combinatorial neurocognitive cell technology.

A Design of a Metadata for Edutech Tools Distribution

  • Yong KIM;Dinh Tuan LONG;Ock Tae KIM
    • Journal of Distribution Science
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    • v.22 no.5
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    • pp.81-91
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    • 2024
  • Purpose: Edutech, which is the application of information and communication technology to education, is being introduced in various ways across all levels, from primary and secondary education to lifelong education. The purpose of this study was to present metadata about Edutech tools to provide the method for providing various Edutech tools. Research design, data, and methodology: To achieve the research purpose, the necessary elements for the metadata of Edutech tools were first derived based on a literature review. A focus group interview (FGI) with experts was conducted to gather opinions on the developed metadata, further validating its appropriateness. Results: The metadata area consisted of "Basic Information", "Product Information", and "Utilization Information". The "Basic Information" section had 9 items, "Product Information" had 8 items, and "Utilization Information" was presented with 4 items. Conclusions: This study proposed metadata for Edutech tools, which can be utilized to develop distribution system to proliferate and harness various Edutech tools in the educational setting. For the future establishment of an Edutech tool distribution system based on this metadata, it's imperative to operate a credible platform to ensure a stable distribution framework.

Research on Covert Communication Technology Based on Matrix Decomposition of Digital Currency Transaction Amount

  • Lejun Zhang;Bo Zhang;Ran Guo;Zhujun Wang;Guopeng Wang;Jing Qiu;Shen Su;Yuan Liu;Guangxia Xu;Zhihong Tian;Sergey Gataullin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.4
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    • pp.1020-1041
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    • 2024
  • With the development of covert communication technologies, the number of covert communication technologies using blockchain as a carrier is increasing. However, using the transaction amount of digital currency as a carrier for covert communication has problems such as low embedding rate, large consumption of transaction amount, and easy detection. In this paper, firstly, by experimentally analyzing the distribution of bitcoin transaction amounts, we determine the most suitable range of amounts for matrix decomposition. Secondly, we design a novel matrix decomposition method that can successfully decompose a large amount matrix into two small amount matrices and utilize the elements in the small amount matrices for covert communication. Finally, we analyze the feasibility of the novel matrix decomposition method in this scheme in detail from four aspects, and verify it by experimental comparison, which proves that our scheme not only improves the embedding rate and reduces the consumption of transaction amount, but also has a certain degree of resistance to detection.

Application of ChatGPT text extraction model in analyzing rhetorical principles of COVID-19 pandemic information on a question-and-answer community

  • Hyunwoo Moon;Beom Jun Bae;Sangwon Bae
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.205-213
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    • 2024
  • This study uses a large language model (LLM) to identify Aristotle's rhetorical principles (ethos, pathos, and logos) in COVID-19 information on Naver Knowledge-iN, South Korea's leading question-and-answer community. The research analyzed the differences of these rhetorical elements in the most upvoted answers with random answers. A total of 193 answer pairs were randomly selected, with 135 pairs for training and 58 for testing. These answers were then coded in line with the rhetorical principles to refine GPT 3.5-based models. The models achieved F1 scores of .88 (ethos), .81 (pathos), and .69 (logos). Subsequent analysis of 128 new answer pairs revealed that logos, particularly factual information and logical reasoning, was more frequently used in the most upvoted answers than the random answers, whereas there were no differences in ethos and pathos between the answer groups. The results suggest that health information consumers value information including logos while ethos and pathos were not associated with consumers' preference for health information. By utilizing an LLM for the analysis of persuasive content, which has been typically conducted manually with much labor and time, this study not only demonstrates the feasibility of using an LLM for latent content but also contributes to expanding the horizon in the field of AI text extraction.

Formation of Legal and Professional Competence of Students of Higher Educational institutions in the Context Of The COVID-19 Pandemic

  • Myroslav Kryshtanovych;Iryna Khomyshyn;Viktor Bardachov;Hryhorii Bukanov;Iryna Andrusiak;Liudmyla Antonova
    • International Journal of Computer Science & Network Security
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    • v.23 no.12
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    • pp.175-180
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    • 2023
  • The main purpose of the study is to identify the key aspects of the formation of legal and professional competence of students of higher educational institutions in the context of the COVID-19 pandemic. The modern system of public relations tightens the requirements for the professional and legal competence of specialists in all spheres of life. The development of a unified nationwide strategy in the field of education focused on the formation and development of young people's skills for life in the information society, is aimed at finding ways to form an active position of a future specialist, developing an experience of a holistic understanding of the professional activity, systemic action in solving new problems and tasks. The methodology includes a number of theoretical methods. Based on the results of the study, the main elements of the formation of legal and professional competence of students of higher educational institutions in the context of the COVID-19 pandemic.

A Computationally Effective Remote Health Monitoring Framework using AGTO-MLRC Models for CVD Diagnosis

  • Menda Ebraheem;Aravind Kumar Kondaji;Y Butchi Raju;N Bhupesh Kumar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.9
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    • pp.2512-2545
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    • 2024
  • One of the biggest challenges for the medical professionals is spotting cardiovascular issues in the earliest stages. Around the world, Cardiovascular Diseases (CVD) are a major cause of death for almost 18 million people each year. Heart disease is therefore a serious concern that needs to be treated. The numerous elements that affect health, such as excessive blood pressure, elevated cholesterol, aberrant pulse rate, and many other factors, might make it challenging to detect heart disease. Consequently, early disease detection and the development of effective treatments can benefit greatly from the field of artificial intelligence. The purpose of this work is to develop a new IoT based healthcare monitoring framework for the prediction of CVD using machine learning algorithm. Here, the data preprocessing has been performed to create the normalized dataset for improving classification. Then, an Artificial Gorilla Troop Optimization (AGTO) algorithm is deployed to choose the most pertinent features from the normalized dataset. Moreover, the Multi-Linear Regression Classification (MLRC) model is also implemented for accurately categorizing the medical information as whether healthy or CVD affected. The results of the proposed AGTO-MLRC mechanism is validated and compared using the popular benchmarking datasets.

The Effects of Novel Engineering on Improvement of Creative Problem-Solving Ability (노벨 엔지니어링이 창의적 문제해결력 향상에 미치는 효과)

  • Hong, Ki-Cheon;Lee, Woo-Jin;Kim, Semin
    • Journal of Industrial Convergence
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    • v.18 no.3
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    • pp.83-89
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    • 2020
  • This paper describes the effects of Novel Engineering(NE) on improvement of creative problem-solving abilities. We performed two classes for control and experience group. They are all 5th grade students. Core concept of the NE lesson is ecosystem and interaction with 8 hours long. We designed a lesson able to integrate subjects like Korean, Science and Practical Arts. Then we performed pre-and-post t-test on creative problem-solving ability. The experimental results showed that NE lesson has a high effects on 4 sub-elements like self conviction and independence, diffusion thinking, critical thinking and motivational component. The research showed that NE class is a good teaching-learning method to cultivate various competencies for our children. NE is a convergence learning model integrating various problem-solving paradigms ever researched. Thus we expect that NE is a foundation for convergence curriculum model to lead our children to their future and get settled to all schools.

A Study on the Software Convergence Education for Non-Majors Computer Science using Creative Robot (창작로봇을 이용한 비전공자의 소프트웨어 융합 교육에 관한 연구)

  • Ku, Jin-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.631-638
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    • 2017
  • In the age of the Fourth Industrial Revolution, lifestyle and industrial structures are faced with evolution from IT-based automation to the intelligent stage, demanding talents with software capabilities in various fields. Reflecting these demands, the government has enhanced basic software education for non-majors in elementary and secondary schools as well as universities. In this study, the software convergence education of Non-Majors is proposed to improve the general problem solving ability based on computational thinking and the software convergence ability in the field of their own by developing robot activity. The subjects of this study were 91 students, who were composed of various majors. The class was designed with computing thinking, convergence elements, and creative robot activity. The study was conducted for 13 weeks. To examine the effects of software convergence education through the creative robot activity, this study observed changes in the students' learning outcomes, satisfaction with creative robot activities, and perceptions of other disciplines after class based on pre-diagnosis surveys. The survey asked 12 questions including an understanding of the learning contents, overall satisfaction with multidisciplinary collaborative learning, understanding of other disciplines, and self-evaluation of problem solving ability through creative robot activities, which were compared with that before the class. They answered that their ability was improved.

Study of Perception on Programming and Computational Thinking and Attitude toward Science Learning of High School Students through Software Inquiry Activity: Focus on using Scratch and physical computing materials (소프트웨어 활용 탐구 활동을 통한 고등학생의 프로그래밍과 컴퓨팅 사고력에 대한 인식 변화와 과학 학습에 대한 태도 조사 -스크래치와 피지컬 컴퓨팅 교구의 활용을 중심으로-)

  • Hwang, Yohan;Mun, Kongju;Park, Yunebae
    • Journal of The Korean Association For Science Education
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    • v.36 no.2
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    • pp.325-335
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    • 2016
  • Software (SW) education is guided by the government to operate not only computer subject matter but also related subject matter. SW education is highlighted in the 2015 Revised Curriculum and Guide for Operating SW Education. SW education is related with science education. For example, education on algorithms employing SW and activities using sensors/output control can be an effective strategy for scientific inquiry. The method can also be applied in developing Computational Thinking (CT) in students. In this study, we designed lessons to solve everyday scientific problems using Educational Programming Language (EPL) SW and physical computing materials and applied them to high school students. We conducted surveys that were modified from questionnaires of Internet application capability and based on the standard of accomplishment of SW education as well as elements of CT to find out the change in perceptions on programming and CT of students. We also conducted a survey on students' attitude toward science learning after an SW inquiry activity. In the results, perceptions on programming and CT of students were improved through lessons using unplugged activity, EPL SW, and physical computing. In addition, scores for interest, self-directed learning ability, and task commitment were high.