• Title/Summary/Keyword: Learning Elements

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Research on Training and Implementation of Deep Learning Models for Web Page Analysis (웹페이지 분석을 위한 딥러닝 모델 학습과 구현에 관한 연구)

  • Jung Hwan Kim;Jae Won Cho;Jin San Kim;Han Jin Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.517-524
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    • 2024
  • This study aims to train and implement a deep learning model for the fusion of website creation and artificial intelligence, in the era known as the AI revolution following the launch of the ChatGPT service. The deep learning model was trained using 3,000 collected web page images, processed based on a system of component and layout classification. This process was divided into three stages. First, prior research on AI models was reviewed to select the most appropriate algorithm for the model we intended to implement. Second, suitable web page and paragraph images were collected, categorized, and processed. Third, the deep learning model was trained, and a serving interface was integrated to verify the actual outcomes of the model. This implemented model will be used to detect multiple paragraphs on a web page, analyzing the number of lines, elements, and features in each paragraph, and deriving meaningful data based on the classification system. This process is expected to evolve, enabling more precise analysis of web pages. Furthermore, it is anticipated that the development of precise analysis techniques will lay the groundwork for research into AI's capability to automatically generate perfect web pages.

Development of Teaching-Learning Plans Applying ARCS Motivation Strategies for Food Safety Education (ARCS 동기유발 전략을 적용한 식품 안전 교육 교수·학습 과정안 개발)

  • Kim, Yewon;Yu, Nan Sook;Lee, Gyeongsuk
    • Journal of Korean Home Economics Education Association
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    • v.31 no.3
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    • pp.135-153
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    • 2019
  • The purpose of this study was to develop teaching-learning plans applying ARCS strategies for food safety education, focusing on units related to the 'food selection and safe cooking'. To achieve this purpose, this study was conducted in the following order of analysis, design, development, assessment I, revision I, assessment II, revision II, and completion. In the analysis stage, 2015 revised curriculum and middle school technology-home economics textbooks(12 kinds) contents of 'food selection and safe cooking' among content elements of core concept 'safety' were analyzed. In the design and development stages, teaching-learning plans, teaching-learning materials, and evaluation rubric for teaching-learning outcomes using the ARCS motivation strategy were developed. In the phases of assessment I and revision I, evaluation items were selected as open-ended questions about food safety education factors and ARCS strategies, and their validities were verified by four experts. The teaching-learning plans for nine lessons were revised based on the feedbacks such as evaluation plans considering the correspondence between instruction and evaluation, strategy to reinforce intrinsic motivation, correction of improper contents composition, and so on. In the phases of assessment II and revision II, the validity of the three items, including relevance of each teaching-learning to food safety education, suitability of learning goals, and appropriateness of motivation strategy, was verified by seven experts. The final teaching-learning plans for 10 lessons were developed by revising and supplementing the data by compiling opinions of the assessment II. It is expected that this study can contribute to food safety education for middle school students, and that teaching-learning plans which apply ARCS strategies for food safety education will be used as good references for school teachers and curriculum developers.

A Design Elements for Visualizing Online Learning Activity Data (온라인 학습 활동 데이터의 시각화를 위한 요소 설계)

  • Hur, YunA;Lee, DongYub;Lim, HeuiSeok
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.143-145
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    • 2017
  • 최근 IT 기술이 발전함에 따라 교육형태도 많이 발전되고 있다. 특히 IT 기기를 활용할 수 있는 온라인 교육에 집중되고 있다. 온라인 교육 시스템 중 하나인 MOOT(Massive Open Online Textbook)이 주목받고 있다. MOOT는 텍스트 중심의 교육 기반이며, 온라인 교재 내에 실습환경이 있어 언제 어디서나 학습자가 자기주도적인 학습을 할 수 있도록 도와준다. 온라인을 통해 학습하기 때문에 수많은 학습자의 학습현황을 쉽게 파악할 수 없는 문제점이 제기되었다. 따라서 본 논문에서는 데이터 결과를 한 눈에 파악할 수 있도록 시각화를 제안하여, MOOT시스템 내에서 학습한 고려대학교 343명의 학생 데이터를 기반으로 학습자 데이터 시각화를 설계하였다.

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Wine Quality Assessment Using a Decision Tree with the Features Recommended by the Sequential Forward Selection

  • Lee, Seunghan;Kang, Kyungtae;Noh, Dong Kun
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.81-87
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    • 2017
  • Nowadays wine is increasingly enjoyed by a wider range of consumers, and wine certification and quality assessment are key elements in supporting the wine industry to develop new technologies for both wine making and selling processes. There have been many attempts to construct a more methodical approach to the assessment of wines, but most of them rely on objective decision rather than subjective judgement. In this paper, we propose a data mining approach to predict human wine taste preferences that is based on easily available analytical tests at the certification step. We used sequential forward selection and decision tree for this purpose. Experiments with the wine quality dataset from the UC Irvine Machine Learning Repository demonstrate the accuracies of 76.7% and 78.7% for red and white wines respectively.

Recent Development of National Competency Standards in Korean Rubber Product Manufacturing

  • Yang, Soon-Jung;Lee, Se-kiu;Sung-yong, Sung-yong;Jeong, Sun Pyo;Oh, Jeong Seok
    • Elastomers and Composites
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    • v.52 no.4
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    • pp.332-335
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    • 2017
  • The national competency standards (NCS) is the national standard for standardizing the skills needed to successfully carry out the duties of industrial sites. It consists of competency units and their sub units. Two standards were developed for the manufacturing of Korean rubber products: rubber compounding and rubber product manufacturing. Each standard consists of ten competency units and their elements. Learning modules will be developed in the near future. It is expected that researchers and workers in the Korean rubber industry will utilize these standards.

Structural Analysis of e-Government in India

  • Basettihalli, Rangamani;Kim, Hee-Woong;Lee, Hyun-Lyung;Noh, Seung-Eui
    • Asia pacific journal of information systems
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    • v.20 no.2
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    • pp.1-21
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    • 2010
  • e-Government is an innovative phenomenon around the globe for refurbishing public administration. Research to date, however, has been deficient in empirical studies of the factors that emerge out of the interplay of structure and human interactions responsible for successful implementation of e-Government projects. From the perspective of structuration theory, this study examines and explains the impact of this interplay in the implementation of an e-Government system, eSeva for local administration at one of the Indian state, The results suggest that the success of implementation of e-Government projects can be conceptualized as the outcome of persisting constructive interrelationships among the human, programmatic and institutional elements of e-Government and the critical learning and adaptation as a result of efforts at the structuration level.

A Precision Control of Wheeled Mobile Robots Using Neural Network (신경회로망을 이용한 이동로봇의 정밀 제어)

  • Kim, Moo-Jon;Lee, Young-Jin;Park, Sung-Jun;Lee, Man-Hyung
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.8
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    • pp.689-696
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    • 2000
  • In this paper we propose an eminent controller for wheeled mobile robots. This controller consists of an input-output linearization controller trying to stabilize the system and a neural network controller to compensate for uncertainties. The uncertainties are divided into two parts. First unstructured uncertainties include the elements related with system order such as friction disturbance. Second structure uncertainties are the incorrect system parameters A neural network structure of the proposed overall controller learns structural errors of the wheeled mobile robots with uncertainties and includes the neural network output. This controller learns quickly the model and has good tracking performance Simulation results show that the proposed controller is more efficient than analog controllers.

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On the a n.0, pplication of TQM to libraries (도서관의 TQM 적용에 관한 연구)

  • 최상기
    • Journal of Korean Library and Information Science Society
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    • v.27
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    • pp.337-367
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    • 1997
  • This study examined the definitions and characteristics of TQM, procedures, problems and benefits of TQM and investigated the cases in U.S.A. and U.K. in a n.0, pplying TQM to libraries. It is necessary that libraries and information centers should a n.0, pply TQM for management innovation in order to overcome present and future crisis. As a result of study, there are three suggestions as follows. First, To be developed the TQM model for various types of libraries by national or library world. Second, To conduct TQM successfully in libraries and information centers, it is necessary to comprising the elements as follows. 1) Vision, committment and leadership of top management 2) Change of library's organizational culture 3) Learning and training of organizational members 4) Interests and participation of organizational members 5) Empowering and respecting people 6) Rewards for performance and accomplishments 7) Benchmarking 8) Measurement of performance and benefits. Third, TQM activities in libraries are developed into quality movement.

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How Group Dynamics Affect Team Achievements in Virtual Environments

  • Lee, Ji-Eun;Shin, Minsoo
    • International Journal of Contents
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    • v.10 no.3
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    • pp.64-72
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    • 2014
  • This study explored the elements that affect team achievements in virtual environments. In this study, consideration was given to the role of group dynamics in facilitating productive interaction. We aspired to reveal the mechanisms of group dynamics and examined how group dynamics affected team achievements in virtual environments. The empirical study was performed with undergraduate students enrolled in an e-learning course. In collaboration with other majors, students executed team projects and managed project issues in forums or chat rooms. The results of the empirical study indicated that leadership, creative friction, and group cohesion (components of group dynamics) had positive relationships with team achievements. The findings confirmed that addressing creative conflict is a method to improve team performance and that leadership is a key factor in project teams.

Implementation of Muscular Sense into both Color and Sound Conversion System based on Wearable Device (웨어러블 디바이스 기반 근감각-색·음 변환 시스템의 구현)

  • Bae, Myungjin;Kim, Sungill
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.642-649
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    • 2016
  • This paper presents a method for conversion of muscular sense into both visual and auditory senses based on synesthetic perception. Muscular sense can be defined by rotation angles, direction changes and motion degrees of human body. Synesthetic interconversion can be made by learning, so that it can be possible to create intentional synesthetic phenomena. In this paper, the muscular sense was converted into both color and sound signals which comprise the great majority of synesthetic phenomena. The measurement of muscular sense was performed by using the AHRS(attitude heading reference system). Roll, yaw and pitch signals of the AHRS were converted into three basic elements of color as well as sound, respectively. The proposed method was finally applied to a wearable device, Samsung gear S, successfully.