• 제목/요약/키워드: Learning Elements

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Design and Implementation of a Web Courseware for Learning ‘Digital Circuit’ (‘디지털 회로’ 학습을 위한 웹 코스웨어의 설계와 구현)

  • 이진아;박연식;성길영
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.6
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    • pp.1236-1243
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    • 2003
  • In this paper, we designed and implemented a practice-oriented simulation-type web courseware to learn the ‘Digital Circuits’ subject effectively. The implemented web courseware utilized multimedia elements such as graphics, animations, and voices etc. for improving understanding and interaction of learning. Also, the web courseware could be easily updated a learning information by using database built in a web server system. In result, the implemented web courseware could encourage a learner with a motive of learning and improve effects of learning. Also, a learner can widely learn because we can add various contents to database according to need. Furthermore, the web courseware could improve understanding for learning by offering feedback on the result.

An Analysis Research of Mathematics Classes utilizing Tangrams and Mosaic Puzzles (탱그램과 모자이크퍼즐의 활용에 관한 연구)

  • 안주형;송상헌
    • School Mathematics
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    • v.4 no.2
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    • pp.283-296
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    • 2002
  • In this study we tried to find the method of using the tangrams and the mosaic puzzles together for learning the elementary geometry in the Korean primary schools. The tangram and the mosaic puzzle activity-panels were developed and the activity-cards for them also were designed. The criteria to be used for the analyses of contents of the activity-cards were developed. We surveyed and analyzed the students' responses, A previous research had insisted that solely using the tangrams were not useful in learning about an obtuse-angled triangle in the elementary geometry (Welchman, 1999), but the combinative uses of the tangrams and the mosaic puzzles were found to extend the limits of the previous study in investigating the figures of the plain diagrams. Actually, the tangrams and the mosaic puzzles helped the students to learn the concepts of several elements of the plain diagrams such as 'angles', 'sides', and 'angular points', with students'operational comparison of the diagrams developed with them. They also provided useful clues in learning the relationship between the 'length' and the 'area' of the Plain diagrams. The students participated in the class with much activities, using the operational learning materials. They also comprehended the concepts and the principles of the elementary geometry more thoroughly, expressing their ideas in spoken or written languages through interactive communication. In conclusion, the tangram and mosaic puzzles can be used for learning the elementary geometry of the primary school level as motivative learning materials, helping students enhance diverse mathematical thinking and discover mathematical principles.

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Evaluation of Dietary Life Instruction in Middle School Home Economics by Converging Habermas's Three Systems of Action (Habermas의 세 행동체계를 융합한 중학교 가정교과 식생활 수업 평가)

  • Choi, Seong-Youn
    • Human Ecology Research
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    • v.58 no.4
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    • pp.561-583
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    • 2020
  • This study developed and implemented a teaching · learning process plan for Home Economics in middle school by converging Habermas's three systems of action. It also examined the effect of the class through the evaluation of students and teachers who participated in the class. This study developed 10 sessions for a teaching and learning process plan by converging three systems of action and reconstructing learning elements related to 'balanced meal plan' and 'food choice' according to the practical action teaching model. After class, we surveyed the degree of help for students, analyzed the learning activity sheets, and analyzed the reflection journals of teachers to evaluate the effects of the class. This class was found to be the most helpful in practicing the healthy dietary life of students, expanding their thoughts, understanding learning contents, and helping them change their lives. As a result of analyzing the learning activity sheet, students gained enlightenment by reflecting and evaluating their action through the class; in addition, changes in interest, awareness, and action appeared. Through the convergence of three systems of action, teachers who practiced the class criticized and realized the act that students were unconsciously accepted. In addition, it confirmed the possibility that students could change their lives, family and society by promoting optimal nutrition and health for a good life that pursues the best good.

An Evaluative Analysis of 'U-KNOU Campus' System and its Mobile Platform

  • Seol, Jinah
    • Journal of Internet Computing and Services
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    • v.20 no.5
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    • pp.79-86
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    • 2019
  • This paper is an overview of key elements of Korea National Open University's smart mobile learning system, and an attempt to evaluate its main services relative to the FRAME model and the Mobile Learning Development Model for distance learning in higher education. KNOU improved its system architecture to one based on xMOOC e-learning content delivery while also upgrading its PC-based online/mobile learning services to facilitate an easier and more convenient access to lectures and for better interactivity. From the users' viewpoint, the upgraded 'U-KNOU Campus' allows for a more integrated search capability coupled with better course recommendations and a customized notification service. Using the new system, the students can access not only the school- and peer-issued messages via online bulletin boards but also share information and pose questions to others including to the school faculty/officials and system administrators. Additionally, a new mobile payment method has been incorporated into the system so that the students can select and pay for additional courses from anywhere. In spite of these advances, the issue of device usability and content development remain; specifically U-KNOU Campus needs to improve its instructor-learner and learner-to-learner interactivity and mobile evaluation interface.

A Study on the Classification of Variables Affecting Smartphone Addiction in Decision Tree Environment Using Python Program

  • Kim, Seung-Jae
    • International journal of advanced smart convergence
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    • v.11 no.4
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    • pp.68-80
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    • 2022
  • Since the launch of AI, technology development to implement complete and sophisticated AI functions has continued. In efforts to develop technologies for complete automation, Machine Learning techniques and deep learning techniques are mainly used. These techniques deal with supervised learning, unsupervised learning, and reinforcement learning as internal technical elements, and use the Big-data Analysis method again to set the cornerstone for decision-making. In addition, established decision-making is being improved through subsequent repetition and renewal of decision-making standards. In other words, big data analysis, which enables data classification and recognition/recognition, is important enough to be called a key technical element of AI function. Therefore, big data analysis itself is important and requires sophisticated analysis. In this study, among various tools that can analyze big data, we will use a Python program to find out what variables can affect addiction according to smartphone use in a decision tree environment. We the Python program checks whether data classification by decision tree shows the same performance as other tools, and sees if it can give reliability to decision-making about the addictiveness of smartphone use. Through the results of this study, it can be seen that there is no problem in performing big data analysis using any of the various statistical tools such as Python and R when analyzing big data.

The Duty and Role of Uiseoseubdoggwan(Medical Learning Officer) in the Joseon Dynasty Examined through the Historical Trace of IM Won-jun(任元濬, 1423~1500) (임원준의 사적을 통해 본 조선시대 의서습독관의 직무와 역할)

  • LYU Jeong-ah
    • The Journal of Korean Medical History
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    • v.36 no.1
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    • pp.51-72
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    • 2023
  • IM Won-jun(任元濬, 1423~1500) was an Confucianism Doctor in the former period of Joseon Dynasty. Through IM Won-jun's historical trace we could know the range of Uiseoseubdoggwan(Medical Learning Officer)'s duty not limited to study medical books at that time but extended to medical treat, educate, recommend medical policy, personnel manage, carry out administrative work, carry out all the works concerned with medical books, make new medicines at different official period. Among these after learning duties the Royal Family of the Joseon Dynasty awarded high grades to medical treatment for king and king's mother, but from the viewpoint of advancement of medicine controling the top of medical policy as a chief of Jeonuigam had important meaning. The system of Uiseoseubdoggwan(Medical Learning Officer) in the Joseon Dynasty played the role of cultivating widely the man of ability who leaded medical development by sharing the man of ability between medicine and confucianism which was dominant learning at that time, so the knowledge and professional skill of medicine, Yin-Yang and the Five Elements theory, the spirit of relief of the world were spreaded across to national administration, education, publication culture, putting philosophy of filial piety into practice in the Joseon Dynasty.

A Case Study on the Composition Method of Environment-Friendly Architecture of the Educational Facilities -Focused on Ecological Environment Elements- (교육시설의 친환경건축 조성기법에 대한 사례 연구 -생태환경요소를 중심으로-)

  • Yang, Kum-Suek
    • Journal of the Korean Institute of Rural Architecture
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    • v.13 no.1
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    • pp.55-62
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    • 2011
  • The purpose of this study is to clarify the actual condition of real certification schools of environment-friendly architecture per ecological environment elements through extracting ecological environment elements which is possible to analyze in quantity certification standards of environment friendly architecture. As the method of this study, firstly, certification as an examination on certification system of environment-friendly architecture, summary of certification system of environment-friendly architecture and eco-school pilot model project, ecological environment elements which is possible for quantitative analysis of ecological environment certification standards were extracted. Secondly, actual condition of ecological environment elements per school grade by collecting actual data of certification schools environment-friendly architecture were analyzed. The average of ecological area ratio was 24.5 percent in case of this certification regardless of school grade and region and it was analyzed that the natural based green area ratio was 22.9 percent, bio-tope area ratio was 0.60 percent and ecological learning places area ratio was 0.39 percent.

Research on the Components of Children's Educational Game Achievement System

  • Shi, Kun;Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.24 no.9
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    • pp.1299-1310
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    • 2021
  • Under the background of the rapid development of digital educational games, we have to evidently research the elements of the achievement system of children's DEG (Digital Educational Game), and analyze the relations between the elements and make a profound study on the achievement system and its components on the impact of player's attitude. Compared with the existing research, the research contents and methods are innovative and reliable. The results show that players have a positive attitude towards the DEG achievement system, DEG achievement system has important value and role for educational games. Which is made of five elements: symbol, reward, logic, social interaction, and knowledge. The five elements interact with each other and have a positive impact on players' attitudes. DEG achievement system with five elements will bring players a positive experience. These findings provide a detailed study of the components of the achievement system. With all of these, we can explain the role and relationship of the components, and provide new ideas and empirical evidence for the design and development of children's educational game achievement system. The above findings provide a detailed description of the components of the DEG achievement system, explain the role and value of each component, and the relationships and patterns among the components, it provides a new perspective and empirical evidence for the design and development of the children's system DEG results.

Research on Airport Public Art Design Elements and Preferences Based on Big Data Sentiment Analysis (빅데이터 감성분석에 따른 공항 공공예술 디자인 요소 및 선호도 연구)

  • Zhang, Yun;Zou, ChangYun;Kim, CheeYong
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1499-1511
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    • 2022
  • In the context of globalization, circulation between cities has become more frequent. The airport is no longer just a place for boarding, disembarking, and transportation, but a public place that serves as the communication function of the "aviation city". The intervention of public art in the airport space not only gives users a sense of space experience, but also becomes a unique carrier for city and country image shaping. The purpose of this paper is to study the emotional value brought by airport public art to users, and to investigate the correlation analysis of public art design elements and user preferences based on this premise. The research methods are machine learning method and SPSS 21.0. The user's emotional value is introduced in the big data evaluation, and the preference and inclination of airport users to various elements of public art are analyzed by questionnaire. Through the research conclusion, the preference and main contradiction of users in the airport for the four dimensions of public art design elements are obtained. Opinions and optimization methods to provide reference data and theoretical support for public art design.

E-Learning Strategies Affecting the levels of Participation, Achievement and Satisfaction in the University Blended Learning Environment (대학교 혼합학습(Blended Learning) 환경에서 학습참여도, 학업성취도, 학습만족도에 영향을 미치는 e-러닝 학습전략)

  • Kim, Mi-Young
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.93-102
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    • 2007
  • The present study is to investigate the elements of e-learning strategies affecting the levels of participation, achievement and satisfaction for learners who participated in the university blended learning environment. For this, 58 subjects were recruited who participated in the blended learning class at K university. E-learning strategies, achievement and satisfaction levels were measured for data collection, and the level of participation was measured by analyzing the LMS log-in database. For data analysis, first, means and standard deviation were computed to find the level of e-learning strategies of the subjects. Second, linear regression analysis was conducted to find the e-learning strategies that could estimate the levels of achievement, participation and satisfaction. As a result, variables to estimate the achievement level included time management strategy and overload management strategy. Variables to estimate the participation level included self-directed strategy, time management strategy and overload management strategy. Finally, variables to estimate the satisfaction level included multiple discussion management strategy, asynchronous management strategy and sociality. Based on these estimated variables, the author suggested some ideas to increase the educational effectiveness.

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