• Title/Summary/Keyword: Learning Elements

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A Haptic Pottery Modeling System Using GPU-Based Circular Sector Element Method (GPU 기반의 부채꼴 요소법을 이용한 햅틱 도자기 모델링 시스템)

  • Lee, Jae-Bong;Han, Gab-Jong;Choi, Seung-Moon
    • Journal of KIISE:Software and Applications
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    • v.37 no.8
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    • pp.611-619
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    • 2010
  • This paper presents an efficient modeling system of virtual pottery in which the user can deform a body of virtual clay with a haptic tool for E-learning. We propose a Circular Sector Element Method (CSEM) which represents the virtual pottery with a set of circular sector elements based on the cylindrical symmetry of pottery. Efficient algorithms for collision detection and response, interactions between adjacent elements, and GPU-based visual-haptic synchronization are designed and implemented for the CSEM. Empirical evaluation showed that the modeling system is computationally efficient with finer details and provides convincing model deformation and force feedback. The developed system, if combined with educational contents, is expected to be used as an effective E-learning platform for elementary school students.

Development and Application of a Multimedia Title for Geometry Learning (기하 학습을 위한 멀티미디어 타이틀의 개발과 적용)

  • Jo, Seong-Chuon;Chung, Jong-in
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.99-107
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    • 2001
  • One of the main objects of geometry in mathematics education is to improve students' geometric intuition capability and logical reasoning capability based on them. A visual element related to intuition plays an important role in teaching and learning of geometry. Therefore, in this research, we focus on the development of multimedia title available to dynamic operation about visual elements and verify of effect of its application. This title for the learning of "the Pythagorean theorem and its practical use" in the third grade of middle school is designed and implemented by an authoring tool, Toolbook. And it enables learners to study mathematics individually and can be applied to the educational field, too. And we taught two groups, the applied group and the compared one of the second grade of middle school and surveyed Questions and evaluated study achievement. We calculated study achievement of two groups on t-test using SPSS. As the result, we knew that the applied group is higher than the compared one in the study achievement and provision of dynamic operation possibility on visual elements make students know very high learning effect and help improvement of intelligent capability.

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A Study on Construction of Training System for Improvement of Learning Achievement in The Web-Based Distance Education (웹 기반 원격교육에서 학업성취도 향상을 위한 연수시스뎀 구성에 관한 연구)

  • 김원영;김치수;김진수
    • Journal of Korea Multimedia Society
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    • v.5 no.5
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    • pp.538-551
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    • 2002
  • Even though the distance education via Web has a great advantage to overcome time and space, its problem that the management of trainees is not efficient compared with classroom and group education. This problem is a great obstacle to the objects and achievement standards of distance education, giving controversial arguments to the advocators of distance education. Distance educators need to monitor the trainees 'participation and responses continuously and offer appropriate feedback to the trainees. However, the existing distance education system only focuses on teaching and teaming activities, and as a result, the efficient management function of distance education is not available. Accordingly, the study attempts to find out the appropriate managing elements of distance teacher training in order to effectively achieve the goals of teacher training and the efficient management of distance education. Also, it proposes distance teacher training system that offers appropriate feedback to trainees, applying the derived elements of distance teacher training to the training processes. To verify the efficiency of the system, hypotheses on related items of distance teacher education and learning types are suggested, and the achievement of learning and its relations are investigated through questionnaire of learning types.

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Architectural Research About Re-organization of Elementary School Learning Space - Analysis About an Integral Part of Classroom - (초등학교 학습공간 재편성을 위한 건축계획적 연구 - 학급교실의 구성 요소 분석 -)

  • Suk, Min-Chul;Rieu, Ho-Seoup
    • Journal of the Korean Institute of Educational Facilities
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    • v.20 no.1
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    • pp.3-14
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    • 2013
  • The following research, analysis about an integral part of current elementary classroom, has been done to grasp the importance of re-organization of an elementary school classroom. For the research process 11 schools, 60 classrooms have been studied to analyze the physical elements of classroom(learning tools, equipment, etc.) to provide deeper understanding on their display, and spatial arrangement, as well as characteristic of a classroom. By looking at these analyzed elements with perspective to the grade, the number of students per class, the result turned out to be uninteresting. The observation that was made by this analysis was that there are more usages of multi-purpose desk in the classroom when there are only a few numbers of students. Also the observation could be made on the classroom wall-post. Each post had a tendency to have its defined area to be posted. The analysis showed that there are total of 24 corners can be created in the classroom, also it distinctly showed that the number of corners gets changed depending on the number of students in the classroom. The 24 corners including learning tools, equipment, and posts could be sorted to a minimum of 11 areas and a maximum of 22 areas depending on the educational purpose of the corners. The current layout of these corner and area will be the primary component that will be needed for the new coming classroom. For the future progress, depending on the system of education, the following needs to be done: (1) The installation of corners in the classroom (2) A small common-lounge area between two classrooms (3) A common-corner for each grade (4) Deeper research will be required to discuss the installation of a wide-educational area.

A Machine-Learning Based Approach for Extracting Logical Structure of a Styled Document

  • Kim, Tae-young;Kim, Suntae;Choi, Sangchul;Kim, Jeong-Ah;Choi, Jae-Young;Ko, Jong-Won;Lee, Jee-Huong;Cho, Youngwha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1043-1056
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    • 2017
  • A styled document is a document that contains diverse decorating functions such as different font, colors, tables and images generally authored in a word processor (e.g., MS-WORD, Open Office). Compared to a plain-text document, a styled document enables a human to easily recognize a logical structure such as section, subsection and contents of a document. However, it is difficult for a computer to recognize the structure if a writer does not explicitly specify a type of an element by using the styling functions of a word processor. It is one of the obstacles to enhance document version management systems because they currently manage the document with a file as a unit, not the document elements as a management unit. This paper proposes a machine learning based approach to analyzing the logical structure of a styled document composing of sections, subsections and contents. We first suggest a feature vector for characterizing document elements from a styled document, composing of eight features such as font size, indentation and period, each of which is a frequently discovered item in a styled document. Then, we trained machine learning classifiers such as Random Forest and Support Vector Machine using the suggested feature vector. The trained classifiers are used to automatically identify logical structure of a styled document. Our experiment obtained 92.78% of precision and 94.02% of recall for analyzing the logical structure of 50 styled documents.

Formal Model of Extended Reinforcement Learning (E-RL) System (확장된 강화학습 시스템의 정형모델)

  • Jeon, Do Yeong;Song, Myeong Ho;Kim, Soo Dong
    • Journal of Internet Computing and Services
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    • v.22 no.4
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    • pp.13-28
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    • 2021
  • Reinforcement Learning (RL) is a machine learning algorithm that repeat the closed-loop process that agents perform actions specified by the policy, the action is evaluated with a reward function, and the policy gets updated accordingly. The key benefit of RL is the ability to optimze the policy with action evaluation. Hence, it can effectively be applied to developing advanced intelligent systems and autonomous systems. Conventional RL incoporates a single policy, a reward function, and relatively simple policy update, and hence its utilization was limited. In this paper, we propose an extended RL model that considers multiple instances of RL elements. We define a formal model of the key elements and their computing model of the extended RL. Then, we propose design methods for applying to system development. As a case stud of applying the proposed formal model and the design methods, we present the design and implementation of an advanced car navigator system that guides multiple cars to reaching their destinations efficiently.

A study on the comparative analysis of the graph introduced newly in the seventh grade mathematics textbook and on the investigation of the degree of the learning satisfaction (중학교 1학년 수학 교과서에 새롭게 도입된 그래프 내용 비교 분석과 학습만족도 조사 연구)

  • Hwang, Hye Jeang;Kim, Hye Ji
    • The Mathematical Education
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    • v.58 no.3
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    • pp.403-422
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    • 2019
  • As the informal graph was introduced newly in the area of function in middle school mathematics curriculum revised in 2015, ten publishing company became to have a concern on how to represent the graph content uniquely and newly. At this time, it may be meaningful and useful to compare and analyze the content of the graph unit shown on each textbook published by publishing companies. To accomplish this, on fundamentally the basis of diverse prior researches this study tried to select the elements of expression and interpretation of the graph and establish an analytic frameworks of expression and interpretation of the graph respectively. This study executed the frequency analysis and cross analysis by textbook system, textbook, and the number of the graph drawn on a coordinate plane on the representation and interpretation of the graph. As a result, the textbook contains more items on interpretation than the representation of the graph, and students showed a learning effect on the graph unit but showed a neutral response to the impact of learning. This basic and essential paper shed light on developing the practical and more creative textbook which has diversity and characteristic respectively, while adjusting the scope of the elements of the graph's representations and interpretations and providing proper level and quality content.

Development of a board game-based gamification learning model for training on the principles of artificial intelligence learning in elementary courses (초등과정 인공지능 학습원리 이해를 위한 보드게임 기반 게이미피케이션 교육 실증)

  • Kim, Jinsu;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.229-235
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    • 2019
  • By combining the elements of the game or game in education, it improves the interest of the students and improves academic achievement by creating an environment where they can participate directly. We propose a curriculum that can learn the core principles of the elementary curriculum through fusion. The proposed curriculum helps students to understand the principles of the elementary curriculum by learning the artificial intelligence method in board game form. Learning methods that incorporate such elements of the game will enable learners to learn the principles of IT so that they can develop their ability to understand objects from various perspectives and enhance their thinking skills. It is expected that the elementary artificial intelligence curriculum that incorporates the proposed gamification will contribute to the development of the information science curriculum, which has been highlighted recently from the 2015 curriculum.

A Hierarchical Evaluation for Success Factors of the Mobile-Assisted Language Learning Using AHP

  • Kim, Gyoo-mi;Lee, Sang-jun
    • International Journal of Contents
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    • v.13 no.3
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    • pp.25-31
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    • 2017
  • With tremendous advancement of information and communication technologies, mobile learning systems have been widely adopted in language learning contexts, and several frameworks have been developed for identifying and categorizing different factors of mobile-assisted language learning (MALL). However, pre-existing frameworks have limitations when evaluating the importance level of criteria. The purpose of this study is to develop a comprehensive hierarchical framework for identifying and categorizing success factors of MALL and prioritizing them according to the importance level. To do that, AHP method is used to quantitatively estimate weight values of MALL criteria. Results reveal that the priority of MALL criteria is ordered as follows: content, system, learner, language learning. Local weights of each criterion are also analyzed; for example, usefulness, accuracy, and authenticity are critical factors for improving MALL contents. Ease of use and mobility of MALL systems are also considered more critical than other systematic factors. In addition, availability of immediate feedback and self-directness has the highest weight values of importance. The findings of the study are discussed regarding hierarchical orders of MALL criteria and conclude that successful MALL implementation may be achieved if related elements are diversely measured and evaluated. Pedagogical implications and suggestions for further research are also presented.

The Effects of Problem Based Learning(PBL) in Nursing Students Studying through PBL Curriculum (PBL통합교과과정에서 학습한 간호학생의 문제중심학습 효과)

  • Hwang, Yoon-Young;Chu, Min-Sun;Park, Chang-Seung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.13 no.2
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    • pp.155-161
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    • 2007
  • Purpose: The purpose of this research was to evaluate the effects of Problem-Based Learning(PBL) in nursing students. Method: Data was collected from 70 junior nursing students who studied through PBL curriculum from C college, by 3 times from August to December 2005. The collected data were analyzed using SPSS 10.0. Results: There were no statistically significant improvement in study related characteristics; appropriateness to nursing, interest in nursing knowledge, interest in clinical practicum and evaluation PBL learning course; satisfied with teaching content, satisfied with teaching method, and self-confidence in nursing. But there were statistically significant improvement in metacognition, self efficacy and learning motivation. Conclusion: Based on above results further research should be doing about subject of diverse nursing students who are studying PBL, development of PBL practice package and evaluation it's effects, and exploration to many elements that influenced evaluation PBL learning course.

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