• Title/Summary/Keyword: Learning Concepts

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Energy-efficient semi-supervised learning framework for subchannel allocation in non-orthogonal multiple access systems

  • S. Devipriya;J. Martin Leo Manickam;B. Victoria Jancee
    • ETRI Journal
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    • v.45 no.6
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    • pp.963-973
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    • 2023
  • Non-orthogonal multiple access (NOMA) is considered a key candidate technology for next-generation wireless communication systems due to its high spectral efficiency and massive connectivity. Incorporating the concepts of multiple-input-multiple-output (MIMO) into NOMA can further improve the system efficiency, but the hardware complexity increases. This study develops an energy-efficient (EE) subchannel assignment framework for MIMO-NOMA systems under the quality-of-service and interference constraints. This framework handles an energy-efficient co-training-based semi-supervised learning (EE-CSL) algorithm, which utilizes a small portion of existing labeled data generated by numerical iterative algorithms for training. To improve the learning performance of the proposed EE-CSL, initial assignment is performed by a many-to-one matching (MOM) algorithm. The MOM algorithm helps achieve a low complex solution. Simulation results illustrate that a lower computational complexity of the EE-CSL algorithm helps significantly minimize the energy consumption in a network. Furthermore, the sum rate of NOMA outperforms conventional orthogonal multiple access.

Exploring the Practical Value of Business Games: Analysis with Toulmin's Sensemaking Framework

  • Joo Baek Kim;Edward Watson;Soo Il Shin
    • Asia pacific journal of information systems
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    • v.32 no.4
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    • pp.803-829
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    • 2022
  • With the advances in technology and the trend towards increased computer-based experiential learning in education settings, business games are being increasingly used by business educators. This article utilizes Toulmin's Sensemaking Framework to investigate the sensemaking process of business professionals to reveal how they consciously reason about the value of business games for learning complex business concepts and principles. Using the analysis of responses from 43 business professionals, our study identifies key areas where business professionals find value in business games and the limitations of using business games. First, business games are found to be an effective tool when teaching practical business skill sets to business professionals. Second, business games enhance the overall learning process in professional business training. Third, despite the advantages, some pitfalls in applying business games to practice are found. We also found sub-themes, claims, and argument patterns of how business professionals evaluate the value of business games through a grounded theory qualitative analysis method. Analysis results show several ground-warrant patterns exist in the arguments on values of business games including general principle - causal reasoning, personal experience - generalization, and personal projection - generalization. With these findings, we believe this paper contributes to the theory and practice of business game design, development, and the game playing and learning process.

The Contents Construction for Learning a Region (지성에 대한 학습 내용 구성에 관한 연구)

  • 윤옥경
    • Journal of the Korean Geographical Society
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    • v.39 no.1
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    • pp.153-168
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    • 2004
  • This study begins with the interests of the problems in learning a region under the Korean National Curriculum in geography field and the perceptions on the region which affects students 'formation of regional concept. The purposes of this study are to find problems in learning a region and to construct a new content for learning a region to improve the current problems. This study suggests that it is necessary for student to establish a clear concept on a region in order to effectively learn a region. Therefore, this study reviews how concepts on a region have changed and selects important elements in learning a region by considering a level of students' understanding. The important elements selected in this study are the definition of a region, the formation of a region, and the system of a region. By learning a real region established as a 'region for instruction' of a medium scale, students can reach an appropriate level of meaningful understanding of a region. This study found that an appropriate selection of scale in choosing the extent of a region was critical in success of effective organization of learning contents.

Regional Geography in Education and the Learning Theories (地域地理 敎育의 內容 構成과 學習 理論의 照應)

  • Kwon, Jung-Hwa
    • Journal of the Korean Geographical Society
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    • v.32 no.4
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    • pp.511-520
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    • 1997
  • As the spatial analysis paradigm was established in the discipline during the 1960s, the regional geography became regrded as a nonscientific enterprise. However, school geography has remained an old fashioned regional paradigm. Since then, regional framework which characterized geography curricula in education has been attacked and replaced by more scientific and systematic content. But recently, globalization and localization has rapidly transformed the everyday life of ordinary people. This social change requires regional awareness in school. The purpose of this study is to find relevant learning theories for geography in deucation and to suggest principles of constructing content for regional geography. We must transform the logic of regional concepts into educational content with reference to the learning process. We must examine various propositions for the leaming process. According to the Atomic view of knowledge, the learning process is cumulative, but this can't be applied to sophisticated knowledge. In the Organic view, the learning process is regarded as gradual differentiation. But the learning process is reciprocal, and socially constructed. Applied to geography in education, this view regard "meaningful learning" as social interaction between student's private geographies and content based on public (or academic) geographies.

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Development of Lesson Planning using Geographic Information System for High School Regional Geography Teaching and Its Application (GIS를 활용한 고등학교 지역지리 학습지도안의 개발과 적용)

  • Jung, In-Chul;Park, Hyun-Ji
    • Journal of the Korean association of regional geographers
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    • v.12 no.1
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    • pp.142-153
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    • 2006
  • The purpose of this paper is to develop effective lesson planning and to describe what happened when GIS was integrated in the teaching and learning of regional geography in a highschool classroom. To achieve this, first, regional geography learning modules were designed using strands model. Second, six hour instructions were carried out. Third, students' reflections were analysed. Fourth, suggestions for the next implementation of GIS in regional learning are discussed. The results of the study are as follows. First, students showed interest in learning with GIS and they engaged actively in the teaching-learning process. Second, GIS was effective for enhancing students' achievement on concepts about GIS and mapping. Third, GIS promoted students' interest on regional learning. Fourth, students preferred collaborative GIS learning. Finally, GIS was not shown to be entirely effective in this case, due to the limited access to appropriate hardware and lack of time.

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An Algorithm Learning Program with Robot (로봇 활용 알고리즘 학습 프로그램)

  • Lee, YoungJun;Lee, EunKyoung
    • The Journal of Korean Association of Computer Education
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    • v.12 no.1
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    • pp.33-44
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    • 2009
  • In this study, we selected an educational robot as a suitable tool to support algorithm learning for middle school learners through comparative analysis of various tools. Educational robot can provide tangible experiences for abstract concepts of algorithms. Therefore, we developed an algorithm learning program with educational robots to enhance intrinsic motivation and creative problem solving ability for middle school learners. Also, we implemented the developed program in middle schools and analysed the educational effects of the program. We found that the algorithm learning program with robots was helpful in enhancing learners' intrinsic motivation about algorithm learning and creative problem solving potential. These findings may offer useful direction for designing teaching and learning program for algorithm education. These results can be used as a basis for study on designing and developing algorithm learning program.

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A grounded Theory Study on Experience of Geography Teachers Participating in a Teacher Learning Community (지리교사들의 교사학습공동체 참여 경험에 대한 근거이론적 연구)

  • Kim, DaeHoon
    • Journal of the Korean Geographical Society
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    • v.49 no.6
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    • pp.970-984
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    • 2014
  • This study aims to inquire into experience of geography teachers participating in a teacher learning community based on the grounded theory methodology. Participation observation was conducted on one of geography teacher learning communities. The total of 11 research participants were selected to conduct in-depth interviews. The data collected were analyzed by the coding method proposed by Strauss and Corbin(1990, 1998). In open coding, 125 concepts, 43 sub-categories and 17 categories were drawn and in axial coding by paradigm model, phenomenon, conditions, action/interaction and consequences turned out. In selective coding, the participants were classified into four types and the condition/consequence matrix was developed. As a result of the analysis, first, participation, obstacles and continuous participation factors of geography teachers in the teacher learning community could be understood from multi-dimensional aspects. Second, principles of the collaborative teacher learning and the factors promoting collaborative teacher learning were established. Third, the professional development of geography teachers through teacher learning community could be understood.

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The Study of Investigating the Way Applying a School Garden for the Creative Experience Activity (학교 캠퍼스를 활용한 창의적 체험활동 운영방안 연구)

  • Moon, Byoung-chan;Kim, Yong-tack;Lim, Hyoung-seon
    • Journal of the Korean Society of Earth Science Education
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    • v.9 no.1
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    • pp.39-53
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    • 2016
  • The purpose of this study was to investigate the way applying a school garden for the creative experience activity on the school learning program. For this study, the 27s elementary students who were the 5th and 6th grades participated in this program. And the 10units lessons programs what were consisted with the inquiry, debating, and cooperating activities were developed, and applying to classroom and school garden. The key concepts of developing program were 'rocks which were in the school garden'. he results are follows, for the creative experience activity on the school teaching/learning program, the school garden has useful value as teaching/learning field. The teaching/learning activity applying the school garden makes an offer the awareness to students that the knowledges learned in school were actually relative with their life. Also, the students are affirmatively participate to learning, debate, and cooperate activities because the school garden is very familiar environment to them. Lastly, the students are interesting in learning classes because they think that the school garden environments will reform actually to new shape of their ideas. After this learning were finishing, most of students indicated their intention with satisfaction. Some of them suggested applying the additional program using the school garden. Consequently, the school garden has the very useful value for applying program of the teaching/learning in elementary school education.

A Study on Team Project Learning in Flipped Calculus Classes (대학 미적분학 플립드 수업에서 팀프로젝트 탐구)

  • Min, Sook
    • Communications of Mathematical Education
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    • v.33 no.2
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    • pp.47-66
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    • 2019
  • The purpose of this study is followings. First, we develop and apply teaching and learning methods for conducting team projects in flipped calculus class. Second we collect data such as team reports, individual reviews, and surveys during class activities. Third we survey the impacts on participation in student team activities, advanced studying, communication and collaboration. A total of 120 engineering and science majoring students participated in the 16-week long class study administered in team project learning styles in Spring 2018. There were two characteristics of this class. First students studied concepts and examples with video in pre-class and did the team project learning in the classroom. Second we used Google Drive to record team project progress, and to make sure the instructor to intervene appropriately in team activities. We conducted a team project inside and outside the classroom. This could lead the instructor to advise students and so their participation in team activity increased. As a result, it not only had a good effect on communication and cooperation, but also had an effect on advanced learning.

Improvement and Educational Effectiveness of Fashion Consumption Trend Analysis Class Based on IC-PBL (IC-PBL 기반의 패션 소비트렌드 분석 수업 개선 및 교육적 효과)

  • Jaekyong Lee
    • Journal of Fashion Business
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    • v.27 no.5
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    • pp.121-134
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    • 2023
  • With the development of information and communication technology, interest in new educational approaches that can enhance the learning performance of learners with improved information literacy skills is increasing, and universities are actively promoting educational innovation to foster the talents required by society. In the field of fashion studies education, which is closely related to the fashion industry, there is a strong need to develop field-linked educational programs that reflect the trends in the industry and changes in the educational system. The purpose of this study was to introduce industry-coupled problem-based learning (IC-PBL) to the course "Understanding Fashion Consumption Trends" for non-fashion majors to reflect the current needs and strengthen the educational effectiveness of the learners through a survey. A seven-step curriculum (introduction to the class, practitioner's problem, learner's problem analysis, organizing concepts related to variables, information collection and scenario writing, presentation and scenario proposal, and evaluation) not only enhanced learners' understanding of fashion consumption trends and the fashion industry but also greatly amplified learners' satisfaction with the class. The results of the survey showed that the seven-step curriculum was effective in increasing learners' self-directed learning ability, problem-solving ability, and confidence in learning. Self-directed learning ability was stronger than other factors, consistent with the core principle of problem-based learning to empower learners to take the initiative and promote self-directed learning. Each factor analyzed was positively correlated.