• Title/Summary/Keyword: Learning Concepts

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Undergraduate Mathematics Enhanced With Graphing Technology

  • Rosihan M. Ali;Kee, Kor-Liew
    • Research in Mathematical Education
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    • v.8 no.1
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    • pp.39-58
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    • 2004
  • The School of Mathematical Sciences at University Sains Malaysia has offered a laboratory course on the integration of hand-held technology into the teaching and learning of mathematics since the beginning of the 2001/2002 academic year. This inquiry-based course highlights the explorations and application of mathematics in a data rich modeling environment. In addition, the course addresses several issues related to the effective integration of such technology into the mathematics curriculum. This paper discusses the appropriate use of graphing technology to present mathematical concepts and to support student's understanding in a student-centered learning environment, shares knowledge on the new mathematics that was made possible by hand-held technology, and summarizes student reactions to this innovative learning mode.

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Second-Order Learning for Complex Forecasting Tasks: Case Study of Video-On-Demand (복잡한 예측문제에 대한 이차학습방법 : Video-On-Demand에 대한 사례연구)

  • 김형관;주종형
    • Journal of Intelligence and Information Systems
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    • v.3 no.1
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    • pp.31-45
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    • 1997
  • To date, research on data mining has focused primarily on individual techniques to su, pp.rt knowledge discovery. However, the integration of elementary learning techniques offers a promising strategy for challenging a, pp.ications such as forecasting nonlinear processes. This paper explores the utility of an integrated a, pp.oach which utilizes a second-order learning process. The a, pp.oach is compared against individual techniques relating to a neural network, case based reasoning, and induction. In the interest of concreteness, the concepts are presented through a case study involving the prediction of network traffic for video-on-demand.

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Development of PBL based Elementary Robot Programming Curriculum (PBL 기반 초등 로봇 프로그래밍 교육과정 개발)

  • Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.543-550
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    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

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A study on new control mechanisms of memory

  • Liu, Haibin;Kakazu, Yukinori
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.324-329
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    • 1992
  • A physical phenomenon is observed through analysis of the Hodgkin-Huxley's model that is, according to Maxwell field equations a fired neuron can yield magnetic fields. The magnetic signals are an output of the neuron as some type of information, which may be supposed to be the conscious control information. Therefore, study on neural networks should take the field effect into consideration. Accordingly, a study on the behavior of a unit neuron in the field is made and a new neuron model is proposed. A mathematical Memory-Learning Relation has been derived from these new neuron equations, some concepts of memory and learning are introduced. Two learning theorems are put forward, and the control mechanisms of memory are also discussed. Finally, a theory, i.e. Neural Electromagnetic(NEM) field theory is advanced.

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Teaching-Learning Method for Plane Transformation Geometry with Mathematica (평면변환기하에 있어서 Mathematica를 이용한 교수-학습방법)

  • 김향숙
    • The Mathematical Education
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    • v.40 no.1
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    • pp.93-102
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    • 2001
  • The world we live in is called the age of information. Thus communication and computers are doing the central role in it. When one studies the mathematical problem, the use of tools such as computers, calculators and technology is available for all students, and then students are actively engaged in reasoning, communicating, problem solving, and making connections with mathematics, between mathematics and other disciplines. The use of technology extends to include computer algebra systems, spreadsheets, dynamic geometry software and the Internet and help active learning of students by analyzing data and realizing mathematical models visually. In this paper, we explain concepts of transformation, linear transformation, congruence transformation and homothety, and introduce interesting, meaningful and visual models for teaching of a plane transformation geomeoy which are obtained by using Mathematica. Moreover, this study will show how to visualize linear transformation for student's better understanding in teaching a plane transformation geometry in classroom. New development of these kinds of teaching-learning methods can simulate student's curiosity about mathematics and their interest. Therefore these models will give teachers the active teaching and also give students the successful loaming for obtaining the concept of linear transformation.

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An Effective Framework for Contented-Based Image Retrieval with Multi-Instance Learning Techniques

  • Peng, Yu;Wei, Kun-Juan;Zhang, Da-Li
    • Journal of Ubiquitous Convergence Technology
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    • v.1 no.1
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    • pp.18-22
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    • 2007
  • Multi-Instance Learning(MIL) performs well to deal with inherently ambiguity of images in multimedia retrieval. In this paper, an effective framework for Contented-Based Image Retrieval(CBIR) with MIL techniques is proposed, the effective mechanism is based on the image segmentation employing improved Mean Shift algorithm, and processes the segmentation results utilizing mathematical morphology, where the goal is to detect the semantic concepts contained in the query. Every sub-image detected is represented as a multiple features vector which is regarded as an instance. Each image is produced to a bag comprised of a flexible number of instances. And we apply a few number of MIL algorithms in this framework to perform the retrieval. Extensive experimental results illustrate the excellent performance in comparison with the existing methods of CBIR with MIL.

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Predicting Nonlinear Processes for Manufacturing Automation: Case Study through a Robotic Application

  • Kim, Steven H.;Oh, Heung-Sik
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.2
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    • pp.249-260
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    • 1997
  • The manufacturing environment is rife with nonlinear processes. In this context, an intelligent production controller should be able to predict the dynamic behavior of various subsystems as they react to transient environmental conditions, the varying internal condition of the manufacturing plant, and the changing demands of the production schedule. This level of adaptive capability may be achieved through a coherent methodology for a learning coordinator to predict nonlinear and stochastic processes. The system is to serve as a real time, online supervisor for routine activities as well as exceptional conditions such as damage, failure, or other anomalies. The complexity inherent in a learning coordinator can be managed by a modular architecture incorporating case based reasoning. In the interest of concreteness, the concepts are presented through a case study involving a knowledge based robotic system.

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Web-based Java Applets for Understanding the Concepts of Digital Sequential Circuits (디지털 순서회로에 대한 웹기반 개념학습형 자바 애플릿)

  • Kim, Dong-Sik;Seo, Ho-Joon;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2490-2492
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    • 2001
  • According to the appearance of various virtual websites using multimedia technologies for engineering education, the internet applications in engineering education have drawn much interests. But unidirectional communication, simple text/image-based webpages and tedious learning process without motivation etc. have made the lowering of educational efficiency in cyberspace. Thus, to cope with these difficulties this paper presents a web-based educational Java applets for understanding the principles or conceptions of digital logic systems. The proposed Java applets provides the improved learning methods which can enhance the interests of learners. The results of this paper can be widely used to improve the efficiency of cyberlectures in the cyber university. Several sample Java applets are illustrated to show the validity of the proposed learning method.

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Types and Construction Method of Multimedia Materials for the Korean Language Education: For the Construction of Digital Library on Nuri-Sejonghakdang (한국어 교육 멀티미디어 자료의 유형과 구축 방식 - 누리-세종학당의 '디지털 자료관' 구축을 위하여 -)

  • Lee, Hyun Ju;Cho, Tae-Rin
    • Journal of Korean language education
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    • v.23 no.1
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    • pp.25-45
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    • 2012
  • The purpose of this article is to examine types and construction method of multimedia materials for the Korean language education, finally in order to construct digital library on Nuri-Sejonghakdang. Firstly, this article reviews some major concepts such as teaching material, multimedia, learning object, meta-data, reusability, etc. Secondly, various multimedia materials are divided into three types(namely, example material, explanation material, training and evaluating material) according to their characteristics as a learning objects. And then, this article tries to propose the classification-search system and meta-data elements for effective search and use of multimedia materials. Finally, this article is concluded by presenting the long-term plan of digital library construction on Nuri-Sejonghakdang and some follow-up task of this study.

Application of the Podcasting in Korean Education -Aimed at Education for the Business School Students- (팟캐스팅의 한국어 교육 적용 사례 연구 -경영학 전공 학습자를 대상으로-)

  • Kim, Yu Mi;Park, Tong Kyu
    • Cross-Cultural Studies
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    • v.31
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    • pp.263-286
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    • 2013
  • The goal of this study is to explore the possibility of applying the podcasting in Korean education for foreign students. To achieve this goal, concepts and applicability of the podcasting is discussed. Previous studies on foreign language education are reviewed and the cases on Korean language education based on technology using mobile phones are investigated. Some of the outstanding merits of the podcasting are found to be its accessibility, mobility and variability along with its room for control by the learners. It also enables the learners to be motivated and to enhance their learning ability. In addition, the podcasting with the content-based instruction is applied for the foreign students majoring in business and its results and implications are discussed. Based on the above results of this study, more active discussions are expected on such issues as educational designs through the podcasting, related variables and the performance evaluation.