• 제목/요약/키워드: Learning Concepts

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자기결정성과 자기주도학습에 의한 기업 이러닝이 학습 만족도에 미치는 영향 (The Learning Satisfaction in Corporate E-learning based on Self-Directed Learning and Self-Determination)

  • 남궁승은;김성건
    • 디지털산업정보학회논문지
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    • 제18권1호
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    • pp.125-138
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    • 2022
  • Companies want organizational members who take e-learning courses to enjoy the advantages of transcending time and space that e-learning has, but also want what they have learned to help the organization, the work they perform, or their future careers. In addition, while enjoying the effect of reducing education costs compared to offline education through e-learning, it is expected that executives and employees will apply the knowledge and skills learned to the field and perform tasks to achieve results. As COVID-19 continues, many education programs that have been conducted offline at corporate sites have been converted to e-learning, with a larger number of e-learning operations than in the past. This study was conducted based on the perception that learners' learning satisfaction is important for the successful operation of e-learning education, and that learners' own self-directed learning ability and self-determination are important as well as corporate efforts. As a result of the study, hypotheses 1-1, 1-2, 1-3-1, and 1-3-2 that the better the self-determination (autonomy, competence, full-time support, and peer support) is, the higher the learning satisfaction will be. Both Hypothesis 2-1 and Hypothesis 2-2 were adopted that the better self-directed learning (subjectivity, execution ability) is, the higher the learning satisfaction will increase. In conclusion, it is necessary to properly introduce the concepts of self-determination and self-directed learning in corporate education while operating with the corporate education system.

A Critical Analysis of Learning Technologies and Informal Learning in Online Social Networks Using Learning Analytics

  • Audu Kafwa Dodo;Ezekiel Uzor OKike
    • International Journal of Computer Science & Network Security
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    • 제24권1호
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    • pp.71-84
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    • 2024
  • This paper presents a critical analysis of the current application of big data in higher education and how Learning Analytics (LA), and Educational Data Mining (EDM) are helping to shape learning in higher education institutions that have applied the concepts successfully. An extensive literature review of Learning Analytics, Educational Data Mining, Learning Management Systems, Informal Learning and Online Social Networks are presented to understand their usage and trends in higher education pedagogy taking advantage of 21st century educational technologies and platforms. The roles of and benefits of these technologies in teaching and learning are critically examined. Imperatively, this study provides vital information for education stakeholders on the significance of establishing a teaching and learning agenda that takes advantage of today's educational relevant technologies to promote teaching and learning while also acknowledging the difficulties of 21st-century learning. Aside from the roles and benefits of these technologies, the review highlights major challenges and research needs apparent in the use and application of these technologies. It appears that there is lack of research understanding in the challenges and utilization of data effectively for learning analytics, despite the massive educational data generated by high institutions. Also due to the growing importance of LA, there appears to be a serious lack of academic research that explore the application and impact of LA in high institution, especially in the context of informal online social network learning. In addition, high institution managers seem not to understand the emerging trends of LA which could be useful in the running of higher education. Though LA is viewed as a complex and expensive technology that will culturally change the future of high institution, the question that comes to mind is whether the use of LA in relation to informal learning in online social network is really what is expected? A study to analyze and evaluate the elements that influence high usage of OSN is also needed in the African context. It is high time African Universities paid attention to the application and use of these technologies to create a simplified learning approach occasioned by the use of these technologies.

7학년 학생의 과학 태도 수준에 따른 광합성 관련 개념의 근접성 변화 분석 (Analysis of Concept's Proximity of 7th Grade Students' Photosynthesis Concepts by the Level of Science Attitude)

  • 이희정;김영신
    • 한국과학교육학회지
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    • 제32권10호
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    • pp.1524-1536
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    • 2012
  • 과학 태도는 학습의 질 향상에 영향을 미치며 과학 교육에서 중요한 관심사 중의 하나이다. 과학 태도 수준에 따라서 인지적 영역의 구조적 측면, 특히 개념간의 근접성 분석이 필요하다. 따라서 이 연구에서는 과학 태도 수준에 따라서 광합성 관련 개념의 근접성이 수업 후에 어떻게 변하는지를 분석하는데 그 목적이 있다. 이를 위하여 7학년 학생 270명을 대상으로 수업 전과 수업 후의 과학 태도와 광합성 개념에 대한 조사를 실시하였다. 광합성 개념은 '광합성이 일어나는 장소', '광합성에 필요한 물질', '광합성결과생성 되는 물질', '광합성에 영향을 미치는 요인'으로 구성하였다. 광합성 개념의 근접성은 다차원 척도법을 활용하여 분석하였다. 이 연구 결과는 다음과 같다. (1) 수업을 통해 학생들은 구체적인 개념을 습득함으로써 개념의 근접성을 변화시키는 것으로 나타났다. (2) 학습을 통해 과학태도 상집단이 중 하집단에 비해 과학적 개념의 근접성이 가까워지는 경향이 있다. (3) 과학 태도의 모든 수준의 학생에서 비과학적 개념이 수업 후에도 계속 존재하는 것으로 나타났다. 이 비과학적 개념이 광합성과 관련된 과학적 개념 사이의 근접성을 방해하는 것으로 판단된다. (4) 학생들은 광합성과 관련된 4개 영역에서 서로 관련된 개념은 가깝게 인식하고 있는 것으로 나타났다. 학생들은 광합성에서 광합성 장소와 필요 물질을, 광합성 결과 생성되는 물질과 필요 물질을 가깝게 인식하고 있다고 할 수 있다.

게임 교과목 교육을 위한 4PBL모델 제안 연구 (4PBL model proposal for education of Game Design)

  • 이동은
    • 한국게임학회 논문지
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    • 제18권5호
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    • pp.93-102
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    • 2018
  • 본 논문은 이론과 실기 교육, 학계와 산업계의 융합 교육을 지향하는 게임 교과목 교육의 효과적이고 체계적인 학습 방법론을 제안하는 것을 목적으로 한다. 특히 교수자 중심 교육에서 학습자 중심 학습 환경으로 변화하고 있는 시대적 흐름을 반영하여 4PBL 모델을 제시하고자 한다. 4PBL 모델은 학습 접근 방식을 기반으로 하는 3P 모델과 문제기반학습(Problem based Learning) 방법론을 보강, 발전시킨 모델로 개인지(Personal based Learning), 문제기반학습(Problem based Learning), 프로젝트기반학습(Project based Learning), 실행기반학습(Performance based Learning)으로 구성된다. 본고에서는 구체적인 게임 교과목 교육 사례를 들어 각 단계별 PBL의 개념과 특징을 설명하였다. 이와 같은 시도는 변화하는 교육 패러다임 속에서 게임 기획과 개발에 대한 지식을 주체적으로 구조화할 수 있는 학습 환경을 제시할 수 있다는 점에서 유의미한 가치가 있다고 할 수 있다.

옥상녹화지의 생태적 효과와 이용 효과의 상관성 (Relationships Between Ecological and Utilizational Effectiveness of Green Roof Sites)

  • 김현;이관규
    • 한국환경복원기술학회지
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    • 제11권2호
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    • pp.114-122
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    • 2008
  • Roof greening recently emerged to be an important issue of environmental policies in a city. To cover roofs of buildings with green vegetation gives chances not only to improve urban environmental function but also provides the opportunities of environmental learning and convenience for users in the building. This study aimed to give directions for roof greening plan to designers by acknowledging the relationships between ecological and utilizational effectiveness. 10 sites and 15 variables were adopted to measure the relationships. As a result, no positive correlations was found between them. One of the results in correlation analysis among variables, however, showed that the roof gardens have high utilizational effectiveness only when a green roof was made by focusing on ecological functions in addition to the concepts that will guarantee user's convenience such as accessibility, entrance and exit, facilities for convenience and learning. The results implies that a green roof has to be designed considering multi-functional effects. Correlation between species of vegetation and the number of daily users, average staying hours, and attending level for environment educational programs were not significant. These findings imply that when a green roof has to be take high utilizational effectiveness, both plentiful vegetation species and design concepts for users' convenience are should be considered.

초등학생의 ICT 활용 오류 처치 방안 연구 (A Study on Treatment Methods for Students of the Error In Using ICT)

  • 안성훈;김은옥;고대곤
    • 컴퓨터교육학회논문지
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    • 제7권2호
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    • pp.35-46
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    • 2004
  • 본 연구에서는 ICT 교육의 효과를 높이고자 ICT 활용 학습 과정 시 학습자에게서 나타나는 오류의 사례들을 분석하여 오류 유형을 설정하고 그에 대한 효과적인 처치 방안을 탐색하였다. 관찰, 면담, 설문 조사 등의 방법을 이용하여 오류 사례를 탐색한 결과 기능 혼동 오류, 개념 혼동 오류, 인터페이스 해석 장애 오류, 심리적 불안으로 인한 오류, 학습자 성격 유형에 의한 오류, 습관적인 오류 등 6가지 오류 유형을 설정하였다. 그중 가장 많은 빈도를 차지하는 기능 혼동 오류와 개념 혼동 오류 중심으로 웹 기반 Q&A 학습 시스템을 개발하고 이용한 오류 처치 방안을 제안하였다. 또한 제안한 오류 처치 방안을 현장에 적용하고 그 효과를 검증하였다.

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음성인식을 위한 분산개념을 자율조직하는 신경회로망시스템 (A Neural Net System Self-organizing the Distributed Concepts for Speech Recognition)

  • 김성석;이태호
    • 대한전자공학회논문지
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    • 제26권5호
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    • pp.85-91
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    • 1989
  • 본 연구에서는 자기지도 BP 신경회로망의 은닉노드상의 활성패턴을 음성패턴의 분산표현된 개념으로 설정하고, 이 분산개념을 T.Kohonen의 자율조직 신경회로망(SOFM)의 입력특징으로 하는 복합적 회로망을 제안한다. 이렇게 함으로써 통상의 BP 신경망의 교육에 관련된 어려움과 패턴정합기로 떨어지는 약점을 해소하는 동시에 의미있고 다양한 내부표현을 추출해 낼 수 있다는 강점을 활용할 수 있고, SOFM의 강력한 판단기능을 이용하여 보다 구조적이고 의미있는 개념맵의 배열을 얻을 수 있게 되었다. 결과적으로 전처리가 불필요하고 자기교육이 가능한 독자적인 인식시스템이 구성된다.

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Using Calculators in Mathematics Education in Koran Elementary Schools

  • Ahn, Byoung-Gon
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제5권2호
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    • pp.107-118
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    • 2001
  • Mathematics subject of the seventh national curriculum in Korea, which has been effective since 2000, strongly encourages the use of calculators and computers to help children gain a better understanding of basic mathematical concepts and develop creative thinking and problem-solving skills without spending too much time and effort on making mechanical computations. Despite the recommendation by the national curriculum, however, only a small segment of elementary school teachers have been using calculators because of the fear that children\\`s dependence on calculators might bring about negative consequences. As a result, little research has been conducted in this area as well. This study has been conducted on the assumption that calculators have the potential for being a useful instructional tool in certain areas of elementary school mathematics education. To investigate the usefulness of calculators, a review was made of the scanty literature in the area. The literature review indicated that calculators are effective when they are used for the following purposes: understanding concepts and properties in numbers and operations, deducing mathematical rules, and solving problems. In view of the available research finding, we will give some concrete learning and teaching models of such uses of calculators. The teaching-learning models are organized around three categories: concept formation, discovery of principles and rules, and problem solving. Such organization is intended to help teachers use the models with ease.

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식물의 생장에 관한 아동들의 개념변화에 미치는 SPACE 수업전략과 효과 (Learning Effects of SPACE Instructional Strategy on Children's Conceptual Change of Plants Growth)

  • 정완호;최병순;김정호
    • 한국과학교육학회지
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    • 제13권3호
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    • pp.327-333
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    • 1993
  • The purpose of this study was to investigate children's ideas about growth of plants and their conceptural change after instruction to apply SPACE (Science Processes And Concepts Exploration) Learning strategy. For this study, a total of 55 students from infants to 5th grade were sampled. Data were obtained by the individual interview procedure and summarized by using network analysis. The major results of this study were as follows : 1. A very small number of students responded reforming or reorganisation of materials about the mechanism of germination and growth inside the seeds. 2. Almost all students confused between conditions necessary for germination and growth. Water and sunlight were mentioned by many students, while air and temperature were mentioned by a few students as the condition. 3. Some of the students showed that growth occurs continuously. Many students explaned occurence of growth about Plants related to the night, monning, or evening. 4. With the explaning about the necessary conditions for caterpillar growth, students mentioned conditions related in terms of human experience. 5. Many young childrens showed tendency of the egocentric and human-centered view of the world. Students scientific concepts increased significantly with age. Many students conceptions depend on the context-specificity ideas.

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GSP를 이용한 수학과 교수-학습을 위한 자료 개발 및 방법 연구 - 중학교 함수, 기하분야를 중심으로 (The method research and the development of teaching-learning materials by using GSP (function and geometry in middle school math))

  • 노영순;육상국
    • 한국학교수학회논문집
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    • 제2권1호
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    • pp.121-131
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    • 1999
  • Recently our educational methodologies have been changed to an open, student-centered structure. Mathematics is now learned through experiential interaction and less emphasis is placed on abstract theories. For example, the axioms of the geometry in the middle school curriculum have been expressed by using symbolic letters. Students find these abstractions very difficult and it hinders their ability to grasp the significance of geometrical concepts. In an effort to simplify these abstract concepts and enhance the students interest and ability to learn, the GSP (Geometry Sketchpad) is proving to be a useful and effective tool. First, Second and third grade students have found the GSP to be extremely useful. While the pad has no sound function it still enables the students to freely change diagrams without disrupting the integrity of the program. There is also a running order of instructions at the bottom of the screen to facilitate the step by step understanding of mathematical procedures. This function makes the program ideal for use by teachers, students and even beginners. Anyone experiencing difficulty can get immediate assistance from the guidebook which is located at the back of each program. Allowing individuals to manipulate and actually see the changing deductions and axiom proofs on the computer screen provides them with immediate feedback and reinforcement. It also enhances their overall interest in learning geometry. The use of the GSP is proving to be an innovative and effective tool in facilitating the transition of mathematics into an open, student-centered educational forum.

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