• 제목/요약/키워드: Learner Model

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이러닝에서의 학습자 정보 표준화 모형 연구 (A Study of Standardization Model of Learner Information in e-Learning)

  • 정영란;곽덕훈
    • 컴퓨터교육학회논문지
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    • 제7권4호
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    • pp.77-91
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    • 2004
  • 학습자 정보의 표준화는 원격교육기관간의 원활한 학습자 정보 교류와 학습자 정보의 체계적 관리를 통한 학습자 중심의 이러닝 서버스를 제공하기 위해 반드시 필요하다. 기존의 학습자 정보 표준화 모형은 시스템간의 교류에 중점을 두는 경향이 있었으나, 학습자의 개별 특성에 따른 맞춤식 교육을 위해서는 교육적 관점에서 학습자 정보의 표준화를 다를 필요가 있다. 이를 위해 본 연구에서는 학습자 정보 표준화 모형에 대한 선행 연구를 바탕으로 학습자 성향 정보와 학습 성과 정보 등 교육적 목적을 위한 구체적인 표준화 항목을 도출하여 전체 3개 영역의 33개 항목으로 구성된 학습자 정보 표준화 모형을 개발하였다. 또한 이러닝의 운영 경험이 있는 26개 대학을 대상으로 설문조사를 실시하여 학습자 정보 표준화 모형을 위한 필수 정보와 선택 정보를 구분하였다. 표준화 모형은 그 적용 범위와 목적에 따라 각 요소들의 중요도가 달라지는데, 본 연구에서는 표준화 모형의 적용 범위를 대학을 중심으로 한 고등교육 영역으로 한정하였다.

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중학교 지구과학 영역에서 POE 수업모형 적용의 효과 (The Effects of POE Model in the Earth Science Unit of Middle School)

  • 이은주;최성봉;김상달
    • 대한지구과학교육학회지
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    • 제2권1호
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    • pp.48-54
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    • 2009
  • This study aims to find out any effect of a POE model in the earth science unit of middle school(POE: prediction-observation-explanation). So this report compared and analyzed the effect that POE class and teacher-oriented class have on the level of learner science process skill and science academic achievement. Two groups, which were composed of 66 students and 64 students of middle school 2rd grade in Gyeongsangnamdo for this study, respectively, were selected as an experimental group and a comparative group. Through the pretest, the level of learner science process skill and science academic achievement were investigated. And learner science process skill and science academic achievement was verified with t-test. The findings of the study are as follows: First, as a result of analyzing the pre-test and the post-test for finding out the effect of class offering the POE model on learner science process skill, the class offering the POE model was shown effective for improving learner science process skill. However, the POE class was found significantly effective for improving the sub-factors of operationally defining, designing investigations, graphing and interpreting data, but not effective for identifying and stating hypothesis, identifying variables. Second, as a result of analyzing the pre-test and the post-test for finding out the effect of class offering the POE model on learner science academic achievement the class offering the POE model was shown effective for learner science academic achievement.

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이러닝 품질과 관련 변인에 대한 실증연구 (The empirical study on e-learning quality and its relevant constructs)

  • 이미숙
    • 품질경영학회지
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    • 제45권4호
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    • pp.917-932
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    • 2017
  • Purpose: This study aims to identify the most important quality construct among system quality, information quality, and service quality, which are integrated as the second-order construct; perceived quality, and to investigate the relationship between perceived quality, learner satisfaction, learner enjoyment, switching cost, and learner loyalty. Method: Data were collected from learners who had taken e-learning course, and the analysis was conducted in two phases. The first phase described demographic characteristics using SPSS23.0; the second phase involved the second order CFA of perceived quality and the analysis of measurement model and structural model through AMOS 23.0. Results: (1) The explanatory power of system quality, information quality, and service quality appears to be almost equal; (2) Perceived quality positively influences only both learner satisfaction and switching cost; (3) Only learner satisfaction positively influences learner loyalty and switching cost negatively influences learner loyalty. Conclusion: Learner enjoyment does not play an important role in this study, which could be extrapolated in regard to the characteristics of sample. The respondents are over high school students, who emphasize on the acquisition of knowledge rather than enjoyment. Additionally, the result implies that respondents show low loyalty in the high switching cost.

A new security model in p2p network based on Rough set and Bayesian learner

  • Wang, Hai-Sheng;Gui, Xiao-Lin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권9호
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    • pp.2370-2387
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    • 2012
  • A new security management model based on Rough set and Bayesian learner is proposed in the paper. The model focuses on finding out malicious nodes and getting them under control. The degree of dissatisfaction (DoD) is defined as the probability that a node belongs to the malicious node set. Based on transaction history records local DoD (LDoD) is calculated. And recommended DoD (RDoD) is calculated based on feedbacks on recommendations (FBRs). According to the DoD, nodes are classified and controlled. In order to improve computation accuracy and efficiency of the probability, we employ Rough set combined with Bayesian learner. For the reason that in some cases, the corresponding probability result can be determined according to only one or two attribute values, the Rough set module is used; And in other cases, the probability is computed by Bayesian learner. Compared with the existing trust model, the simulation results demonstrate that the model can obtain higher examination rate of malicious nodes and achieve the higher transaction success rate.

간호시뮬레이션 학습자의 간호역량에 관한 구조모형 (A Structural Model on the Nursing Competencies of Nursing Simulation Learners)

  • 박수진;지은선
    • 대한간호학회지
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    • 제48권5호
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    • pp.588-600
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    • 2018
  • Purpose: The purpose of this study was to test a model of nursing competencies of nursing simulation learners. The conceptual model was based on the theory of Jeffries's simulaton theory. Methods: Data collection was conducted in October 2017 for 310 students from two nursing universities in Kyungbuk area for 20 days. Data analysis methods were covariance structure analysis using SPSS 21.0 and AMOS 22.0 statistical programs. Results: The hypothetical model was a good fit for the data. The model fit indices were comparative fit index=.97, normed fit index=.94, Tucker-Lewis Index=.97, root mean square error of approximation=.44, and standardized root mean square residual=.04. Teacher factors were directly related to simulation design characteristics, and it was confirmed that the curriculum, classroom operation and teaching method of the instructors were important factors. Learner factors were found to have a direct effect on nursing competence, self-confidence, and clinical performance that belong to nursing capacity. In particular, the results of this study indicate that the simulation design characteristics have a partial mediating effect on learner factors and clinical performance, and a complete mediating effect on learner factors and clinical judgment ability. Conclusion: In order to improve the learner's clinical performance and clinical judgment ability, it is necessary to conduct practical training through nursing simulation besides preparing the learner and the educator.

u-Learning 시스템 속성이 지각된 상호작용성 및 학습성과에 미치는 영향 (The Effects of u-Learning Systems Characteristics on Perceived Interactivity and Learning Performance)

  • 이동만;이상희
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권1호
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    • pp.117-152
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    • 2012
  • The purpose of this study was to identify the negative factors affecting personnel u-Learning acceptance and to analyze the interrelation among the factors in this research model. The two independent variables avoidable convenience and reliant convenience, based on pilot test results, and learning performance and perceived interactivity, based on the relevant literature, are used to examine the research model. The research problem was tested with data collected from 577 respondents in 23 universities. This study developed and empirically analyzed a model representing the relationship by using the Structural Equation Model. The major findings of this study are, firstly, that the higher reliant convenience is negatively affecting the degree of system use and learner’s satisfaction, whereas avoidable convenience is only affecting the learner’s satisfaction. Secondly, the higher learning performance and stronger perceived interactivity affects the degree of system use as well as learner’s satisfaction. Finally, the degree of system use affects the learner’s satisfaction.

Online Collaborative Language Learning for Enhancing Learner Motivation and Classroom Engagement

  • Jeong, Kyeong-Ouk
    • International Journal of Contents
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    • 제15권4호
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    • pp.89-96
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    • 2019
  • This study examines the impact of online collaborative English language learning to enhance learner motivation and classroom engagement in university English instruction. The role of learner motivation and classroom engagement has gained much attention under the premises of current constructivist framework of English as a foreign language education. To promote learner motivation and classroom interaction in English instruction, participants in this study engaged in integrative English learning activities through online group collaboration and peer-tutoring. They exchanged productive peer response and shared their learning experiences throughout the integrative English learning activities. Digital technology played an integral role in motivating the learning process of the participants. Data for this study were gathered through an online questionnaire survey and semi-structured interviews. The data were analyzed based on the ARCS motivational model of instructional design to identify the motivational aspects of integrative English learning activities. This study reveals that participants of this study regarded online collaborative English learning activities as the positive and motivating learning experience. The online collaborative English reading instruction had positive effect on improving EFL university students' learning performance. Participants of this study also identified affective and metacognitive benefits of online collaborative EFL learning activities for learner motivation and classroom engagement. This study reveals that the social networking platform in online group collaboration played a crucial role for the participants in understanding the integration of online group collaboration as the positive and effective language learning strategy. This study may have implications in suggesting the effective instructional design for promoting learner motivation and classroom interaction in EFL education.

Research on Cognitive Load Theory and Its Design Implications for Problem Solving Instruction

  • KWON, Sukjin
    • Educational Technology International
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    • 제11권1호
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    • pp.93-117
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    • 2010
  • The purpose of this study was to develop the problem solving instruction facilitating novice learner to represent the problem. For the purpose, we mainly focused on three aspects of problem solving. First, learner should represent the targeted problem and its solutions for problem solving. Second, from crucial notions of cognitive load theory, learner's mental load should be optimized for problem representation. Third, for optimizing students' mental load, experts may support making their thinking more visible and mapping from their intuition to expert practice. We drew the design principles as follows. First, since providing worked examples for the targeted problem has been considered to minimize analogical errors as well as reduce cognitive load in problem representation at line of problem solving and instructional research, it is needed to elaborate the way of designing. The worked example alternatively corresponds to expert schema that consists of domain knowledge as well as strategies for expert-like problem representation and solution. Thus, it may help learner to represent what the problem is and how to solve it in problem space. Second, principle can be that expert should scaffold learner's self-explanations. Because the students are unable to elicit the rationale from worked example, the expert's triggering scaffold may be critical in that process. The unexplained and incomplete parts of the example should be completed not by expert's scaffold but by themselves. Critical portion of the expert's scaffold is to explain about how to apply and represent the given problem, since students' initial representations may be reached at superficial or passive pattern of example elaboration. Finally, learner's mental model on the designated problem domain should be externalized or visualized for one's reflection as well as expert's scaffolding activities. The visualization helps learner to identify one's partial or incorrect model. The correct model of learner could be constructed by expert's help.

학습목표영역에 따른 이러닝 컨텐츠 전달 유형별 학습 효과성과 선호도에 대한 연구 (A Study on Effectiveness and Preference of e-Learning Contents Delivery Types in Learning Domains)

  • 유병민;이병준
    • 농촌지도와개발
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    • 제21권4호
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    • pp.1029-1060
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    • 2014
  • 본 연구는 이러닝 환경에서 학습 목표 영역별 콘텐츠 전달 전략에 따른 학습효과와 선호도의 차이 분석을 목적으로 수행되었다. 이를 위해 182명의 고등학교 재학생을 대상으로 세가지 학습 목표영역과 두가지 이러닝 콘텐츠 전달 전략을 제작하여 이러닝 수업을 실시 후 학습효과와 선호도를 측정하였다. 연구결과 인지적 영역과 심동적 영역에서는 이러닝의 전달 전략에 따라 서로 다른 학습효과를 나타냈다. 인지적 영역에서는 학습자 중심형 전달전략이 교수자 중심 전달전략보다 높은 학습효과를 보였으며 심동적 영역에서는 반대로 교수자 중심 전달이 더 높은 학습효과를 나타냈다. 선호도 부분에서도 인지적 영역의 경우 학습자 중심 콘텐츠 전달방식이 교수자 중심보다 학생들이 선호하는 것으로 나타났으며 심동적 영역의 경우는 교수자 중심의 콘텐츠 전달 방식을 더욱 선호하는 것으로 나타났다. 연구결과는 이러닝 설계 시 학습효과와 선호도를 증진시키기 위해서는 프로그램의 학습목표 영역을 고려하여야 한다는 것을 보여주고 있다.

간호대학생의 자기주도학습 준비도, 교수-학생 상호작용, 학업성취도가 핵심역량, 학습동기와 학습만족도에 미치는 영향 (Effects of Self-Directed Learning Readiness, Teacher-Student Interaction, and Academic Achievement on Core Competency, Learner Motivation, and Learner Satisfaction in Nursing Students)

  • 조미경;김미영
    • 한국산학기술학회논문지
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    • 제19권3호
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    • pp.161-170
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    • 2018
  • 본 연구의 목적은 간호대학생을 대상으로 핵심역량, 학습동기, 학습만족도에 영향을 주는 요인을 파악하여 다양한 학습법을 적용할 때 대상자의 핵심역량, 학습동기, 학습만족도를 높이기 위한 근거를 제시함으로써 보다 효과적인 교수학습법을 개발하고자 함이다. 본 연구의 설계는 서술적 조사연구이다. 연구대상은 S시에 위치한 E대학교 간호대학생 2, 3학년을 대상으로 하였으며, 총 134명의 자료가 최종 분석에 포함되었다. 본 연구의 결과 간호대학생의 핵심역량은 2학년보다는 3학년에서 높았고, 간호대학생의 핵심역량, 학습동기와 학습만족도 모두 자기주도학습 준비도와 교수-학생 상호작용이 평균이상인 학생이 평균미만인 학생보다 높은 것으로 나타났다. 자기주도학습 준비도, 교수-학생 상호작용, 학업성취도 3개의 변수로 구축된 핵심역량에 대한 회귀모형의 설명력은 45.1%이었고, 자기주도학습 준비도, 교수-학생 상호작용, 학업성취도, 학습만족도 4개의 변수로 구축된 학습동기에 대한 회귀모형의 설명력은 47.5%이었으며, 교수-학생 상호작용, 학습동기 2개의 변수로 구축된 학습만족도 모형의 설명력은 43.4%이었다. 따라서 본 연구의 결과 핵심역량과 학습동기를 높이기 위해서는 자기 주도학습 준비도와 함께 교수-학생 상호작용을 증진시키는 것이 필요하며, 학습만족도를 높이기 위해서는 학습동기를 고취시키고 교수-학생 상호작용이 효율적으로 일어날 수 있도록 하는 중재가 필요하겠다.