• Title/Summary/Keyword: Layered graph

Search Result 25, Processing Time 0.025 seconds

Spatio-temporal Graph for Representing Historical Situations in Virtual Reality (가상현실 속의 상황 표현을 위한 시공간 그래프)

  • Park, Jong-Hee;Cho, Kyu-Myoung
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.8
    • /
    • pp.1-12
    • /
    • 2012
  • We develop the Spatio-Temporal Graph to imbue the historical context to the situations in a virtual world, and an ontology to enable a structural description of their elements such as the objects, relationships, and activities. In the time dimension the graph models all the temporal phases of the future besides the past and present in a comprehensive manner, and all the spatial aspects in an intuitive but efficient fashion. The overall architecture composing the Physical Layer, Logical Layer and Conceptual Layer which are integrated according to their interrelations allows events occurring in their corresponding worlds to be simulated in historical context. The S-T Graph could be used both to simulate the situations in the virtual world and to realize the knowledge systems of the virtual inhabitants to be used in judging and evaluating those situations. By adding temporal changes to the multi-layered architecture of our virtual world, this model lays a foundation for maximizing the diversity of situations in the simulation of a virtual world.

A Study on Visual-perceptual Centrality in Contemporary Museum Architecture - Focused on Visibility Graph Analysis - (현대 뮤지엄 건축의 시지각적 중심성 분석에 관한 연구 - 가시장분석(Visibility Graph Analysis)을 중심으로 -)

  • Park, Chong-Ku
    • Korean Institute of Interior Design Journal
    • /
    • v.23 no.2
    • /
    • pp.166-173
    • /
    • 2014
  • This study analyzed visual-perceptual centrality as a measure to solve the confusion that might occur in visitor's movement in analyzing contemporary museums that have recently expand. Also, this study proposed a new methodology to understand the relationships of the occurrence and convergence of visual-perceptual power. The existing visibility graph analysis mostly ends up in identifying nodes corresponding to the physical environment of museums while the newly proposed visibility graph analysis is a methodology that can analyze the landmark on which the visual-perceptual power occurs and converges, by setting visible space elements as analysis variables, which showed a possibility to draw more reliable results in parallel to the existing analysis, and the results of this analysis are as follows. A public museum located in downtown has a limitation that it cannot but be multi-layered as a way to enlarge for the accommodation of a variety of programs on a limited site. Also, this study found that the problem of visitor orientation occurring in the multi-layer process was solved by a major space which was visual-perceptually void. Also, its types can be summarized into two types: One is setting parameter spaces (ramps, staircases, hallways) linked visual-perceptually to the major space and the other is solving the confusion of the visitor's movement by composing a simple exhibition space. In particular, it is judged that the type solving the confusion of the visitor's movement by composing a simple exhibition space also had a relationship with changes in the characteristics of the exhibited works by period. In addition, it was found that the entrance also appeared in two types: dependent type and independent type in the major space according to the characteristics of the major space.

Fast Implementation of the Progressive Edge-Growth Algorithm

  • Chen, Lin;Feng, Da-Zheng
    • ETRI Journal
    • /
    • v.31 no.2
    • /
    • pp.240-242
    • /
    • 2009
  • A computationally efficient implementation of the progressive edge-growth algorithm is presented. This implementation uses an array of red-black (RB) trees to manage the layered structure of check nodes and adopts a new strategy to expand the Tanner graph. The complexity analysis and the simulation results show that the proposed approach reduces the computational effort effectively. In constructing a low-density parity check code with a length of $10^4$, the RB-tree-array-based implementation takes no more 10% of the time required by the original method.

  • PDF

Dynamic Routing and Wavelength Assignment Algorithm to Improve Energy Efficiency in IP over WDM Network with Multifiber (다중 광섬유 링크를 갖는 IP over WDM 망에서 에너지 효율 향상을 위한 동적 경로 배정 및 파장 할당 알고리즘)

  • Lee, Ki-Beom;Kang, Keun-Young;Kim, Do Young;Kim, Young-Chon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.39C no.4
    • /
    • pp.370-379
    • /
    • 2014
  • Recently, the interest in optical network with multifiber link is continuing to rise since the network traffic has been growing exponentially. However, growing traffic in network leads to increasing the energy consumption of the network equipment. In this paper, we propose a dynamic routing and wavelength assignment (RWA) algorithm based on V-like cost function and layered graph to improve energy efficiency in IP over WDM network with multifiber link. The V-like cost function is used to decide the fiber cost according to the number of used wavelengths. The layered graph with multifiber link is used to select the energy efficient route and wavelength. The proposed RWA algorithm is compared and analyzed with conventional algorithm in view of average power consumption and blocking probability through OPNET modeler.

Off-line Handwritten Digit Recognition by Combining Direction Codes of Strokes (획의 방향 코드 조합에 의한 오프라인 필기체 숫자 인식)

  • Lee Chan-Hee;Jung Soon-Ho
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.12
    • /
    • pp.1581-1590
    • /
    • 2004
  • We present a robust off-line method recognizing handwritten digits by only using stroke direction codes as a feature of handwritten digits. This method makes general 8-direction codes for an input digit and then has the multi-layered neural networks learn them and recognize each digit. The 8-direction codes are made of the thinned results of each digit through SOG*(Improved Self-Organizing Graph). And the usage of these codes simplifies the complex steps processing at least two features of the existing methods. The experimental result shows that the recognition rates of this method are constantly better than 98.85% for any images in all digit databases.

A Three-Layered Ontology View Security Model for Access Control of RDF Ontology (RDF 온톨로지 접근 제어를 위한 3 계층 온톨로지 뷰 보안 모델)

  • Jeong, Dong-Won;Jing, Yixin;Baik, Dook-Kwon
    • Journal of KIISE:Databases
    • /
    • v.35 no.1
    • /
    • pp.29-43
    • /
    • 2008
  • Although RDF ontologies might be expressed in XML tree model, existing methods for protection of XML documents are not suitable for securing RDF ontologies. The graph style and inference feature of RDF demands a new security model development. Driven by this goal, this paper proposes a new query-oriented model for the RDF ontology access control. The proposed model rewrites a user query using a three-layered ontology view. The proposal resolves the problem that the existing approaches should generate inference models depending on inference rules. Accessible ontology concepts and instances which a user can visit are defined as ontology views, and the inference view defined for controling an inference query enables a controlled inference capability for the user. This paper defines the three-layered view and describes algorithms for query rewriting according to the views. An implemented prototype with its system architecture is shown. Finally, the experiment and comparative evaluation result of the proposal and the previous approach is described.

Item Recommendation Agent using Fuzzy Layered Graph (계층적 퍼지 그래프를 이용한 상품 추천 에이전트)

  • 이승수;이광형
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.04b
    • /
    • pp.343-345
    • /
    • 2001
  • 전자상거래 시장의 규모 및 상점 수의 증가로 인하여 상품 구매자의 상품 구입을 보조해 줄 수 있는 에이전트 기술의 필요성이 증가하고 있다. 본 논문에서는 전자상거래에서 사용자의 선호도를 반영하여 상품을 추천해주는 지능형 에이전트 모델을 제안한다. 상품 정보 및 사용자의 선호도 정보를 관리하기 위하여 계층적 퍼지 그래프를 이용함으로써, 제안된 모델은 기존에 비해 더 나은 융통성과 효율성을 보일 수 있다. 에이전트에 의한 추천 상품은 사용자 선호도와 상품 기술서 사이의 비교순위에 의해 결정되며, 사용자와 에이전트 사이의 상품검색과 상품구매에 관한 정보는 지속적으로 사용자의 선호도 정보를 갱신하고 새로운 선호도 정보를 추론하는 데 사용된다. 이러한 방법에 의하여 사용자 선호도에 대한 적응성이 뛰어난 상품 추천 에이전트를 제공할 수 있으며, 전자상거래에서 구매자의 편의성을 증대시키는데 도움이 될 것으로 기대한다.

  • PDF

Transmission Tower Grounding Design with Horizontal 2-Layer Soil Model (2층 토양모델을 가정한 송전철탑 접지설계)

  • Choi, J.K.;Kwak, J.S.;Woo, J.W.;Shim, E.B.;Kim, K.H.
    • Proceedings of the KIEE Conference
    • /
    • 2001.07a
    • /
    • pp.455-457
    • /
    • 2001
  • Grounding resistance is the basic performance indicator of grounding electrodes and the resistance has been calculated by simple equations, which is based on the assumption of uniform soil model. In this paper, tower grounding resistance is calculated assuming horizontally 2 layered soil model using finite element analysis method. A simple grouding design graph has been resulted from the calculation results.

  • PDF

A Study of IndoorGML Automatic Generation using IFC - Focus on Primal Space - (IFC를 이용한 IndoorGML 데이터 자동 생성에 관한 연구 - Primal Space를 중심으로 -)

  • Nam, Sang Kwan;Jang, Hanme;Kang, Hye Young;Choi, Hyun Sang;Lee, Ji Yeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.38 no.6
    • /
    • pp.623-633
    • /
    • 2020
  • As the time spent in indoor space has increased, the demand for services targeting indoor spaces also continues to increase. To provide indoor spatial information services, the construction of indoor spatial information should be done first. In the study, a method of generation IndoorGML, which is the international standard data format for Indoor space, from existing BIM data. The characteristics of IFC objects were investigated, and objects that need to be converted to IndoorGML were selected and classified into objects that restrict the expression of Indoor space and internal passages. Using the proposed method, a part of data set provided by the BIMserver github and the IFC model of the 21st Century Building in University of Seoul were used to perform experiments to generate PrimalSpaceFeatures of IndoorGML. As a result of the experiments, the geometric information of IFC objects was represented completely as IndoorGML, and it was shown that NavigableBoundary, one of major features of PrimalSpaceFeatures in IndoorGML, was accurately generated. In the future, the proposed method will improve to generate various types of objects such as IfcStair, and additional method for automatically generating MultiLayeredGraph of IndoorGML using PrimalSpaceFeatures should be developed to be sure of completeness of IndoorGML.

Study on Course-Embedded Learning Achievement Evaluation and Adaptive Feedback (교과기반 학습성취 평가 및 적응형 피드백 시스템 설계)

  • Chung, Hyun-Sook;Kim, Jung-Min
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.6
    • /
    • pp.553-560
    • /
    • 2022
  • The research of course-embedded learning evaluation method, which can be used to measure the competency of learners by evaluation of learning outcomes, has been performed for competency-based education in the university. In this paper, we propose an learning evaluation and adaptive feedback model based on learning outcomes, learning subjects, learning concepts graph, and an evaluation matrix. Firstly, we define the layered learning outcomes, a graph of learning subjects and concepts, and two association matric. Secondly, we define algorithms to calculate the level of learning achievement and the learning feedback to learners. We applied the proposed method to a specific course, "Java Programing", to validate the effectiveness of our method. The experimental results show that our proposed method can be useful to measure the learning achievement of learners and provide adaptive feedbacks to them.