• Title/Summary/Keyword: Layer object simulation

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Development of Layer Object Simulation System for Construction Project based on Virtual Reality (가상현실기반 건설공사의 레이어 객체 시뮬레이션 시스템 구축 연구)

  • Kang, Leen-Seok;Ji, Sang-Bok;Kim, Seol-Gi;Moon, Jin-Seok
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.957-960
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    • 2007
  • The construction information used in the design and construction phases are being gradually changed by 3D objects based on virtual reality (VR). This study developed an algorithm and computerized system to visualize layer object simulation that can be used in the pre-design phase. Layer object simulation enables designer to review expecting problems, which can reappear in real construction site, by building construction structures in a VR system. This function can be used as an important tool of virtual construction system.

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Magnetic field distribution in steel objects with different properties of hardened layer

  • Byzov, A.V.;Ksenofontov, D.G.;Kostin, V.N.;Vasilenko, O.N.
    • Advances in Computational Design
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    • v.7 no.1
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    • pp.57-68
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    • 2022
  • A simulation study of the distribution of magnetic flux induced by a U-shaped electromagnet into a two-layer massive object with variations in the depth and properties of the surface layer has been carried out. It has been established that the hardened surface layer "pushes" the magnetic flux into the bulk of the magnetized object and the magnetic flux penetration depth monotonically increases with increasing thickness of the hardened layer. A change in the thickness and magnetic properties of the surface layer leads to a redistribution of magnetic fluxes passing between the poles of the electromagnet along with the layer and the bulk of the steel object. In this case, the change in the layer thickness significantly affects the magnitude of the tangential component of the field on the surface of the object in the interpolar space, and the change in the properties of the layer affects the magnitude of the magnetic flux in the magnetic "transducer-object" circuit. This difference in magnetic parameters can be used for selective testing of the surface hardening quality. It has been shown that the hardened layer pushes the magnetic flux into the depth of the magnetized object. The nominal depth of penetration of the flow monotonically increases with an increase in the thickness of the hardened layer.

Implementation of a X-Plane and MATLAB/Simulink based Simulation System for Multiple UAVs (X-Plane 및 MATLAB/Simulink 기반의 복수무인기 모의실험 시스템 개발)

  • Moon, Sangwoo;Oh, Eun-Mi;You, Dong-Il;Shim, David Hyunchul
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.5
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    • pp.442-449
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    • 2013
  • In this paper, a simulation system based on X-Plane and MATLAB/Simulink for multiple UAVs is presented. For the conceptual design of this proposed system, a hierarchical system architecture for multiple UAVs is presented. This architecture has object-oriented data structure which consists of three objects (UAV status, mission and task, and environment) and a hierarchy consisting of four layers (decision making layer, task assignment layer, path and motion planning layer, and collision avoidance layer) is also proposed. In addition, this paper shows a implementation of simulation system based on the proposed system architecture using X-Plane and MATLAB/Simulink. The result of simulation from the developed system in this paper validate capability of application for multiple UAVs in real environment.

Design of Intersection Simulation System for Monitoring and Controlling Real-Time Traffic Flow (실시간 교통흐름의 모니터링 및 제어를 위한 교차로 시뮬레이션 시스템 설계)

  • Jeong Chang-Won;Shin Chang-Sun;Joo Su-Chong
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.85-97
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    • 2005
  • In this paper, we construct the traffic information database by using the acquired data from the traffic information devices installed in road network, and, by referring to this database, propose the intersection simulation system which can dynamically manage the real-time traffic flow for each section of road from the intersections, This system consists of hierarchical 3 parts, The lower layer is the physical layer where the traffic information is acquired on an actual road. The traffic flow control framework exists in the middle layer. The framework supports the grouping of intersection, the collection of real-time traffic flow information, and the remote monitoring and control by using the traffic information of the lower layer, This layer is designed by extending the distributed object group framework we developed. In upper layer, the intersection simulator applications controlling the traffic flow by grouping the intersections exist. The components of the intersection application in our system are composed of the implementing objects based on the Time-triggered Message-triggered Object(TMO) scheme, The intersection simulation system considers the each intersection on road as an application group, and can apply the control models of dynamic traffic flow by the road's status. At this time, we use the real-time traffic information collected through inter-communication among intersections. For constructing this system, we defined the system architecture and the interaction of components on the traffic flow control framework which supports the TMO scheme and the TMO Support Middleware(TMOSM), and designed the application simulator and the user interface to the monitoring and the controlling of traffic flow.

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War Game Simulation Using Parametric Behavior Modeling Method (파라미터 행위 모델링 기법을 이용한 전쟁게임 시뮬레이션)

  • Kim, Jae-Hyun;Kim, Tag-Gon;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.126-134
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    • 2006
  • The object oriented co-modeling methodology, previously introduced, employs a layered approach in war game models development in which an upper layer models abstract behavior of an object and a lower one models details of the object. Within the methodology military domain experts and simulation experts models an object at the upper and the lower layers, respectively in concurrent manner. This paper proposes a method of constructing a war game simulator using parametric behavior modeling technique, which provides a means for military domain experts/users to change model's detailed behavior with no knowledge on modeling semantics. The proposed simulator would support new algorithms or strategies with minimal cost and could be modified even by the users who are ignorant about modeling technique. To demonstrate the effectiveness of the proposed framework, a naval war game simulator is exemplified.

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A Simulation of the Detection of Buried Facilities using FDTD (FDTD를 이용한 매설 설비의 탐지 시뮬레이션)

  • Lee, Woo-Chan;Kim, Hyeong-Seok
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.2
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    • pp.68-73
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    • 2011
  • In Ground Penetrating Radar (GPR) for buried object detection, it is important to identify a buried target because removal of an unwanted target requires as much time and effort as does a wanted target. For a simulation of the target identification, the FDTD (Finite Difference Time Domain) and PML (Perfectly Matched Layer) techniques are widely used. Simulation results vary depending on the type of the buried object and the position of the source. As a result, this paper illustrates the range (time) profile of the five types of facilities including PEC (Perfect Electric Conductor) rectangular box and pipes, and shows the comparison of the range profile of the buried facilities.

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Visual servoing of robot manipulators using the neural network with optimal structure (최적화된 신경회로망을 이용한 동적물체의 비주얼 서보잉)

  • 김대준;전효병;심귀보
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.302-305
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    • 1996
  • This paper presents a visual servoing combined by Neural Network with optimal structure and predictive control for robotic manipulators to tracking or grasping of the moving object. Using the four feature image information from CCD camera attached to end-effector of RV-M2 robot manipulator having 5 dof, we want to predict the updated position of the object. The Kalman filter is used to estimate the motion parameters, namely the state vector of the moving object in successive image frames, and using the multi layer feedforward neural network that permits the connection of other layers, evolutionary programming(EP) that search the structure and weight of the neural network, and evolution strategies(ES) which training the weight of neuron, we optimized the net structure of control scheme. The validity and effectiveness of the proposed control scheme and predictive control of moving object will be verified by computer simulation.

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A Classification of Rural Resources for Development of Rural Simulation Mode (농촌 시뮬레이션 모형 개발을 위한 농촌자원 분류)

  • Han, Yi-Cheo;Lee, Jeong-Jae;Jeong, Nam-Su
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2003.10a
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    • pp.323-326
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    • 2003
  • The rural simulation model is necessary to do a effective rural planing. And it is considered to objected-oriented concept because rural are composed of facilities which have organic relations each other. For constituting object, classify rural facilities. In existing study, rural resource is consists of 2 fields including 14 categories, specially rural facility is configured with 20 categories which is represented three geometric element factor. Rural is a group which constructed to multi-layer facilities. So constitute object structure with 4 steps and 5 layers using MPC model.

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3-D Information Model for High-speed Railway Infrastructures (고속철도시설물을 위한 3차원정보모델)

  • Shim, Chang-Su;Kim, Deok-Won;Youn, Nu-Ri
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.241-246
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    • 2008
  • Design of a high-speed railway line requires collaboration of heterogeneous application systems and of engineers with different background. Object-based 3D models with metadata can be a shared information model for the effective collaborative design. In this paper, railway infrastructure information model is proposed to enable integrated and inter-operable works throughout the life-cycle of the railway infrastructures, from planning to maintenance. In order to develop the model, object-based 3-D models were built for a 10km railway among Korea high-speed railway lines. The model has basically three information layers for designers, contractors and an owner, respectively. Prestressed concrete box-girders are the most common superstructure of bridges. The design information layer has metadata on requirements, design codes, geometry, analysis and so on. The construction layer has data on drawings, real data for material and products, schedules and so on. The maintenance layer for the owner has the final geometry, material data, products and their suppliers and so on. These information has its own data architecture which is derived from similar concept of product breakdown structure(PBS) and work breakdown structure(WBS). The constructed RIIM for the infrastructures of the high-speed railway was successfully applied to various areas such as design check, structural analysis, automated estimation, construction simulation, virtual viewing, and digital mock-up. The integrated information model can realize virtual construction system for railway lines and dramatically increase the productivity of the whole engineering process.

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Development of UAV Cluster Flight Simulation and Altitude Layer based on Gazebo (Gazebo 기반 UAV 군집 비행 시뮬레이션 개발 및 비행 고도 계층화 개발)

  • Choi, Hyo Hyun;Kim, Eung Bin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.271-272
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    • 2021
  • 본 논문에서는 Gazebo 시뮬레이터 기반 UAV 군집 시뮬레이션 구현 및 비행 고도 계층화를 구현한 결과를 보인다. Gazebo 시뮬레이션과 Autopilot Program인 Pixhawk4 SITL(Software In The Loop)을 이용하여 UAV를 시뮬레이터에 생성한 뒤 사전에 정의된 Mission에 대한 정보에 따라 비행이 되도록 구현하였다. 또한, Gazebo 시뮬레이터의 Box Object를 이용하여 UAV의 비행 고도를 시각적으로 계층화하여 표현하였다.

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