• 제목/요약/키워드: Large-Scale Real Time Simulation

검색결과 72건 처리시간 0.021초

실시간 Co-Simulation을 위한 FMI 기반 시간관리 기법 (An FMI-based Time Management Scheme for Real-time Co-Simulation)

  • 경동구;조인휘;김원태
    • 전기전자학회논문지
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    • 제24권2호
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    • pp.426-434
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    • 2020
  • CPS의 대규모 시뮬레이션을 연동하기 위한 표준으로 FMI가 연구되고 있다. FMI를 이용한 대규모 시뮬레이션에서 결과의 신뢰성을 보장하기 위해 시간관리 기법을 통한 이벤트 처리가 필요하다. 본 논문은 CPS와 같은 대규모 Co-Simulation 환경에서 실시간성과 정확성을 보장하도록 한다. 실시간성을 보장하기 위해 Wallclock time과 Simulation time을 동기화한다. 또한 정확성을 보장하기 위해 시뮬레이션을 진행하기 전에 이벤트 여부를 확인한 후, 이벤트 발생시간까지 실시간성을 유지하면서 최대한 작은 step size로 시뮬레이션을 진행한다. 그 결과 Co-Simulation 환경에서 발생하는 이벤트를 순차적으로 즉시 처리하였으며, 실시간성을 보장함과 동시에 시뮬레이션 해상도를 최대로 하여 수치적분 에러를 최소화한다. 실험에서 제안하는 기법은 이벤트 처리가 즉시 이루어졌으며, 해상도를 보장하지 않는 기존의 시간관리 기법과 달리 수치적분 에러가 1/5가량 감소하는 것을 확인하였다.

Transient Stability Analysis using Large-Scale Real Time Digital Simulator

  • Yoon, Yong-Beum;Kim, Tae-Kyun;Won, Jong-Ryul;Shin, Jeong-Hoon;Kim, Yong-Hak;Cha, Seung-Tae;Choo, Jin-Boo
    • KIEE International Transactions on Power Engineering
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    • 제11A권4호
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    • pp.33-38
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    • 2001
  • The KEPS(KEPCO's Enhanced Power system Simulator) Real Time Digital Simulator(RTDS) is the largest real time power system simulator ever built. A power system which includes 320 (3-phase) buses and 90 generators has been modeled and run in real time. Since such large-scale systems were involved, it was not practical to validate them using non-real time electro-magnetic transient programs such as EMTDC™ or EMTP. Instead, the results of the real time electromagnetic transient simulation were validated by comparing to transient stability simulations run using PTI's PSS/E™ program. The comparison of results from the two programs is very good in almost all cases. However, as expected, some differences did exist and were investigated. The differences in the results were primarily traced to the fact that the electromagnetic transient solution algorithm provides more detail solutions and therefore greater accuracy than the transient stability algorithm. After finding very good comparison of results between RTDS Simulator and PSS/E, and after investigating the discrepancies found, KEPCO gained the necessary confidence to use the large-scale real time simulator to analyze and develop their power system.

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Logic circuit design for high-speed computing of dynamic response in real-time hybrid simulation using FPGA-based system

  • Igarashi, Akira
    • Smart Structures and Systems
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    • 제14권6호
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    • pp.1131-1150
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    • 2014
  • One of the issues in extending the range of applicable problems of real-time hybrid simulation is the computation speed of the simulator when large-scale computational models with a large number of DOF are used. In this study, functionality of real-time dynamic simulation of MDOF systems is achieved by creating a logic circuit that performs the step-by-step numerical time integration of the equations of motion of the system. The designed logic circuit can be implemented to an FPGA-based system; FPGA (Field Programmable Gate Array) allows large-scale parallel computing by implementing a number of arithmetic operators within the device. The operator splitting method is used as the numerical time integration scheme. The logic circuit consists of blocks of circuits that perform numerical arithmetic operations that appear in the integration scheme, including addition and multiplication of floating-point numbers, registers to store the intermediate data, and data busses connecting these elements to transmit various information including the floating-point numerical data among them. Case study on several types of linear and nonlinear MDOF system models shows that use of resource sharing in logic synthesis is crucial for effective application of FPGA to real-time dynamic simulation of structural response with time step interval of 1 ms.

Real-Time Water Wave Simulation with Surface Advection based on Mass Conservancy

  • Kim, Dong-Young;Yoo, Kwan-Hee
    • International Journal of Contents
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    • 제4권2호
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    • pp.7-12
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    • 2008
  • In this paper, we present a real-time physical simulation model of water surfaces with a novel method to represent the water mass flow in full three dimensions. In a physical simulation model, the state of the water surfaces is represented by a set of physical values, including height, velocity, and the gradient. The evolution of the velocity field in previous works is handled by a velocity solver based on the Navier-Stokes equations, which occurs as a result of the unevenness of the velocity propagation. In this paper, we integrate the principle of the mass conservation in a fluid of equilateral density to upgrade the height field from the unevenness, which in mathematical terms can be represented by the divergence operator. Thus the model generates waves induced by horizontal velocity, offering a simulation that puts forces added in all direction into account when calculating the values for height and velocity for the next frame. Other effects such as reflection off the boundaries, and interactions with floating objects are involved in our method. The implementation of our method demonstrates to run with fast speed scalable to real-time rates even for large simulation domains. Therefore, our model is appropriate for a real-time and large scale water surface simulation into which the animator wishes to visualize the global fluid flow as a main emphasis.

쿼드트리와 웨이블릿 변환을 이용한 실시간 지형 렌더링 (Real-Time Terrain Rendering using Quadtree Wavelet Transform)

  • 한정현;박헌기;정문주
    • 한국시뮬레이션학회논문지
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    • 제10권3호
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    • pp.95-103
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    • 2001
  • Rendering of 3D terrain data in real-time is difficult because of its large scale. So, it is necessary to use level-of-detail(LOD) that uses fewer data, but makes almost similar image to the original. We present an algorithm for real-time LOD generation and rendering of 3D terrain data. The algorithm applies wavelet transform to the terrain data, and then generates quadtree based view-dependent LOD using wavelet coefficients that are the output of wavelet transform. It also uses frame-to-frame coherence and view culling for high frame rates.

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대규모 분산 시뮬레이션 환경을 위한 실시간성 지원 DDS/SDN 통합 아키텍쳐 (DDS/SDN integration architecture with real-time support for large-scale distributed simulation environments)

  • 김다올;조인휘;김원태
    • 전기전자학회논문지
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    • 제22권1호
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    • pp.136-142
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    • 2018
  • 최근 개발 시스템의 대형화로 순차적 시뮬레이션 방법으로는 오랜 시간이 소요되거나 실시간으로 결과가 요구되는 시스템 검증이 불가능해 졌다. 때문에 여러 프로세스로 나누어 시뮬레이션하는 분산 시뮬레이션 시스템의 연구가 진행되었다. 그리고 실시간 시스템의 시뮬레이션을 위해 분산된 시스템들 간의 효율적인 데이터 교환이 필요하다. Data Distribution Service는 Object Management Group에서 제안한 데이터 중심의 통신 미들웨어로 효율적인 데이터 교환과 다양한 QoS를 제공한다. 그러나 광역에 분포되어 있는 대규모 분산 시뮬레이션 환경에서는 데이터 교환 시 도메인 분리로 참여자 탐색 문제와 QoS 보장의 어려움을 갖는다. 따라서, 본 논문에서는 SDN 기반의 네트워크에서 QoS보장과 효과적인 참여자 탐색이 가능한 DDS/SDN 아키텍처를 제안한다.

An Efficient Face Recognition using Feature Filter and Subspace Projection Method

  • Lee, Minkyu;Choi, Jaesung;Lee, Sangyoun
    • Journal of International Society for Simulation Surgery
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    • 제2권2호
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    • pp.64-66
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    • 2015
  • Purpose : In this paper we proposed cascade feature filter and projection method for rapid human face recognition for the large-scale high-dimensional face database. Materials and Methods : The relevant features are selected from the large feature set using Fast Correlation-Based Filter method. After feature selection, project them into discriminant using Principal Component Analysis or Linear Discriminant Analysis. Their cascade method reduces the time-complexity without significant degradation of the performance. Results : In our experiments, the ORL database and the extended Yale face database b were used for evaluation. On the ORL database, the processing time was approximately 30-times faster than typical approach with recognition rate 94.22% and on the extended Yale face database b, the processing time was approximately 300-times faster than typical approach with recognition rate 98.74 %. Conclusion : The recognition rate and time-complexity of the proposed method is suitable for real-time face recognition system on the large-scale high-dimensional face database.

이미지 기반의 유도장과 항해장을 활용한 실시간 대규모 군중 시뮬레이션 (Large-Scale Realtime Crowd Simulation Using Image-Based Affordance and Navigation Potential Fields)

  • 옥수열
    • 한국멀티미디어학회논문지
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    • 제17권9호
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    • pp.1104-1114
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    • 2014
  • In large-scale crowd simulations, it is very important for the decision-making system of manipulating interactive behaviors to minimize the computational cost for controlling realistic behaviors such as collision avoidance. In this paper, we propose a large-scale realtime crowd simulation method using the affordance and navigation potential fields such as attractive and repulsive forces of electromagnetic fields. In particular, the model that we propose locally handles the realistic interactions between agents, and thus radically reduces the cost of expensive computation on interactions which has been the most problematic in crowd simulation. Our method is widely applicable to the expression and analysis of various crowd behaviors that are needed in behavior control in computer games, crowd scenes in movies, emergent behaviors of evacuation, etc.

RC교각을 이용한 실시간 하이브리드 실험 시스템의 적용성 연구 (Verification of Real-time Hybrid Test System using RC Pier Model)

  • 이진행;박민석;채윤병;김철영
    • 한국지진공학회논문집
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    • 제22권4호
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    • pp.253-259
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    • 2018
  • Structure behaviors resulting from an earthquake are experimentally simulated mainly through a shaking table test. As for large-scale structures, however, size effects over a miniature may make it difficult to assess actual behaviors properly. To address this problem, research on the hybrid simulation is being conducted actively. This method is to implement numerical analysis on framework members that affect the general behavior of the structure dominantly through an actual scale experiment and on the rest parts by applying the substructuring technique. However, existing studies on hybrid simulation focus mainly on Slow experimental methods, which are disadvantageous in that it is unable to assess behaviors close to the actual level if material properties change depending on the speed or the influence of inertial force is significant. The present study aims to establish a Real-time hybrid simulation system capable of excitation based on the actual time history and to verify its performance and applicability. The hybrid simulation system built up in this study utilizes the ATS Compensator system, CR integrator, etc. in order to make the target displacement the same with the measured displacement on the basis of MATLAB/Simulink. The target structure was a 2-span bridge and an RC pier to support it was produced as an experimental model in order for the shaking table test and Slow and Real-time hybrid simulations. Behaviors that result from the earthquake of El Centro were examined, and the results were analyzed comparatively. In comparison with the results of the shaking table test, the Real-time hybrid simulation produced more similar maximum displacement and vibration behaviors than the Slow hybrid simulation. Hence, it is thought that the Real-time hybrid simulation proposed in this study can be utilized usefully in seismic capacity assessment of structural systems such as RC pier that are highly non-linear and time-dependent.

복잡한 대규모의 도로망에서 실시간 경로 탐색을 위한 단계별 세분화 방법 (A Coarse Grid Method for the Real-Time Route Search in a Large Network)

  • 김성인;김현기
    • 대한교통학회지
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    • 제22권5호
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    • pp.61-73
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    • 2004
  • 복잡한 대규모의 도로망에서 방대한 정보를 분석하여 실시간으로 최적 경로를 탐색해야 하는 경로 안내 시스템에서는 탐색 효율이 필수적이다. 리를 위하여 많은 연구들이 탐색 대상이 되는 노드와 링크의 수를 줄이려고 노력해왔다. 이 논문에서는 일부 영역만이 탐색으로 함수의 최적값을 찾는 단계별 세분화 방법(Coarse Grid Method)의 원리를 도로망에 응용한ㄴ다. 처음에는 간선 도로망, 다음에는 주요 도로망, 그 다음에는 세부 도로망 등으로 그 대상을 단계적으로 세분화함으로써 동시에 수많은 노드들간의 경로를 찾는 기존 방법에서의 탐색시간을 단축한다. 이 시스템을 우리나라 전국 규모의 충분히 세분화된 실제 도로망에 적용하여 시스템의 효율성, 실용성과 실시간 운영 가능성을 경로의 탐색 시간, 경로의 적합성 등에서 입증한다.