• 제목/요약/키워드: Large Objects

검색결과 877건 처리시간 0.025초

공차영역을 이용한 대형 2차원 가공물의 형상 검사 (Vision Inspection for Large 2D Machining Product using Tolerance Zone)

  • 이성건;정병묵;조지승
    • 한국정밀공학회지
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    • 제19권11호
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    • pp.112-119
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    • 2002
  • Generally, it is very difficult to inspect geometric shape of large 2D objects after machining. To maintain the accuracy for inspection, a robot vision is used to divide overall shape into several enlarged images, and image processing technique is applied to acquire one minute geometric contour. The inspection is to compare the NC data with the measured contour data by the vision system, and the algorithm is to rotate to minimize the maximum deviation after coinciding two geometric centers. This paper experimentally shows that the proposed algorithm is very useful for inspection of large machined objects.

NMS를 지원하는 웹기반 환경 감시 시스템의 구현 (Implementation of the web based environment monitoring system supporting the NMS protocol)

  • 배광진;임강빈
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.831-832
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    • 2006
  • In this paper, we introduce a canonical framework of the large-scaled web-based sensor gateway and practically implement it as the environment monitoring system. The system consists of a central management server, up to 250 local embedded subsystems and up to 250 sensor or actuator nodes for each subsystem. The node information is gathered periodically through a well-defined protocol on the sensor network and converted to the web contents and the SNMP MIB objects according to its data type. The MIB objects are well-defined and include system, network, sensor, actuator and alarm specific data classes. Because there is an increasing trend that a large number of sites are willing to adapt unmanned sensing and control, the developed system will play a key role to efficiently manage a large scale sensor networked system such as environment monitoring systems or countermeasure systems against disaster and calamities.

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객체그룹 기반의 분산환경에서 교육용 VDB 시스템의 설계 및 구현 (Design and Implementation of An Educational VDB System in Distributed Environments Based on Object Groups)

  • 유경택;이현철;주수종
    • 한국정보처리학회논문지
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    • 제6권11호
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    • pp.3034-3045
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    • 1999
  • For efficiently providing multimedia services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because multimedia service applications are becoming large and distributing, their servicing managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups. We have been developed the distributed object group platform that can group all individual objects by the relating services and can supply trading functions for interconnecting between distributed objects or object groups. In this paper, we designed and implemented the Virtual Drawing Board for remote equational services on the distributed object group platform we mentioned above. As results, we designed a basic structure and service interfaces, and showed execution procedures of VDB system consisted of distributed objects and objects groups for educational services. For supporting distributed services of VDB system, we used three kinds of tools as follows; IONA orbix 2.2 of CORBA compliance as an object middleware, OrbixTrader 1.0 for interconnection of distributed objects, and the OGTG we developed for interconnection of distributed object groups and checking access rights of objects included in an arbitrary object group.

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무선방송환경에서 클라이언트의 공간질의 수를 고려한 효율적인 데이터 스케줄링 (Efficient Data Scheduling considering number of Spatial query of Client in Wireless Broadcast Environments)

  • 송두희;박광진
    • 인터넷정보학회논문지
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    • 제15권2호
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    • pp.33-39
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    • 2014
  • 무선방송환경에서 서버가 클라이언트에게 데이터를 전송하는 방식은 다음과 같다. 서버는 클라이언트들이 원하는 데이터 정보를 정리하고, 데이터를 방송주기에 1차원 배열 형태로 전송한다. 클라이언트는 서버에게 전송받은 데이터를 청취하고 필요한 결과 값만을 사용자에게 반환한다. 최근 위치기반 서비스를 이용하는 사용자가 증가하고 객체 수의 증가 및 데이터가 대용량으로 변화되고 있다. 무선방송환경에서 대용량 데이터는 클라이언트의 질의처리시간을 증가시킬 수 있다. 따라서 우리는 무선방송환경에서 주어진 데이터를 효율적으로 스케줄링할 수 있는 클라이언트 기반의 데이터 스케줄링 (Client based Data Scheduling; CDS)을 제안한다. CDS는 맵을 분할하고 분할된 그리드 내에 객체 수 및 객체의 데이터 크기를 고려하여 각 그리드마다 객체들의 총 데이터 크기의 합을 계산한다. 각 그리드 (영역)별 객체들의 총 데이터 크기와 클라이언트 수를 고려한 hot-cold 기법을 적용하여 데이터를 스케줄링 한다. 실험을 통하여 CDS가 기존의 기법보다 클라이언트들의 평균 질의처리시간을 줄이는 것을 확인한다.

공유가상공간에서 다중경로샘플링을 이용한 동적 이벤트 필터링 기법 (A Dynamic Event Filtering Technique using Multi-Level Path Sampling in a Shared Virtual Environment)

  • 유석종;최윤철;고견
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제26권11호
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    • pp.1306-1313
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    • 1999
  • 본 연구는 인터넷 기반 공유가상공간에서 시스템의 확장성을 유지하기 위하여 이동객체를 대상으로 하는 이벤트 필터링 기법을 제안하고자 한다. 제안된 다중격자 모델 기법은 이동객체의 경로 상에서 대표적인 이벤트를 샘플링하는 방식을 사용한다. 이 방식은 메시지 트래픽의 양을 동적으로 조절하기 위하여 이동객체 간의 관심정도 정보를 수치적으로 변환하여 이벤트 갱신빈도에 반영한다. 대량의 이동객체를 생성하여 제안된 기법을 적용한 성능평가 실험에서 기존의 방식에 비하여 평균 메시지 전송량이 50%이상 감소하는 것으로 확인할 수 있었다. 다중격자 모델은 참여자의 수와 메시지 트래픽 상황에 따라 가상환경의 공유 QoS를 동적으로 조절할 수 있으며, 인터넷 상에서 다수 사용자를 위한 3차원 가상사회 구축 및 온라인 네트워크 게임 개발 등에 활용될 수 있을 것이다.Abstract This paper proposes an event filtering technique that can dynamically control a large amount of event messages produced by moving objects like avatars or autonomous objects in a distributed virtual environment. The proposed multi-level grid model technique uses the method that extracts the representative events from the paths of moving objects. For dynamic control of message traffics, this technique digitizes the DOIs of the avatars and reflects the interest information controlling the frequency of message transmission. For the performance evaluation, a large number of moving objects were created and the model was applied to these avatar groups. In the experiments, more than 50% of messages have been reduced in comparison with the existing AOI-based filtering techniques. The proposed technique can dynamically control the QoS in proportion to the number of users and the amount of messages where a large number of users share a virtual space. This model can be applied to the development of 3D collaborative virtual societies and multi-user online games in the Internet.

한국기업의 대EU 직접투자전략 (The Strategy of Korean Firms' FDI into European Union)

  • 방호열
    • 통상정보연구
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    • 제11권4호
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    • pp.77-109
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    • 2009
  • The purpose of this study is to review the current trend of FDIs by Korean companies into EU, and to present the optimal strategies for them to combine their firm-specific factors and FDI attractiveness of the regions in EU. The companies are divided into two categories, SMEs and large enterprises. The regions of EU are composed of 15 incumbent members before the fifth enlargement in 2004 and 12 new members. Large Korean companies tend to make large investments in 15 incumbent members with stable and mature markets. Korean SMEs, by contrast, mainly invest on small scales in the new members due to the lack of their available inner resources and knowledge for the markets. The main objects of the investments in EU by the large Korean companies are to gain more market share and to acquire the advanced technologies. Although such goals are also important for the SMEs, the most important objects for the investments by Korean SMEs in EU are usually to enter EU markets and to take advantage of the relatively cheap labor forces for the efficient operations. The effects of such passive strategies by the SMEs, however, are expected to extinct because the cost advantages in regions of the new EU members will not last in the long term, so the SMEs must take longer views for the choice of locations. Many empirical results suggest that the optimal FDI strategies for the Korean companies in EU could be worked mainly by more aggressive localization policy of companies and by the cooperations of SMEs and large enterprises for the reduction in costs of foreignness.

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비디오에서 객체의 시공간적 연속성과 움직임을 이용한 동적 객체추출에 관한 연구 (A Study on the Extraction of the dynamic objects using temporal continuity and motion in the Video)

  • 박창민
    • 디지털산업정보학회논문지
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    • 제12권4호
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    • pp.115-121
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    • 2016
  • Recently, it has become an important problem to extract semantic objects from videos, which are useful for improving the performance of video compression and video retrieval. In this thesis, an automatic extraction method of moving objects of interest in video is suggested. We define that an moving object of interest should be relatively large in a frame image and should occur frequently in a scene. The moving object of interest should have different motion from camera motion. Moving object of interest are determined through spatial continuity by the AMOS method and moving histogram. Through experiments with diverse scenes, we found that the proposed method extracted almost all of the objects of interest selected by the user but its precision was 69% because of over-extraction.

웹상에 분산되어 있는 시뮬레이션 객체들의 통합에 의한 시뮬레이션 모델링 방법론 (A Simulation Modeling Methodology by Integrating Distributed Simulation Objects on the Web)

  • 심원보;이영해
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1999년도 추계학술대회 논문집
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    • pp.325-330
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    • 1999
  • Web-based simulation is one of the most interesting field of simulation research today. Among many research area of web-based simulation, we concern about what a effective way of building simulation model is since creating comprehensive simulation models can be expensive and time consuming. So this paper discusses how to integrate distributed simulation sub-models as objects for constructing the required simulation model which is more large and complex. We introduce two web-oriented methodologies (such as JIDL, CORBA) and the concepts of agent for assisting modelers to integrate simulation models scattered over the web. SINDBAD, which we designed, is a simulation environment which makes it possible constructing a simulation model with distributed model objects on the web and performing the parallel simulation in a distributed way. It is organized according to design patterns in the object oriented concept. Actually we are on the premise that all the distributed objects are originally composed in a CORBA-compatible way to start with our prototype of SINDBAD.

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GALAXY FORMATION IN THE HUBBLE DEEP FIELD

  • PARK CHANGBOM;KIM JU HAN
    • 천문학회지
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    • 제30권1호
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    • pp.83-94
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    • 1997
  • We have identified the candidates for the primordial galaxies in the process of formation in the Hubble Deep Field (hereafter HDF). In order to select these objects we have removed objects brighter than 29-th magnitude in the HDF images and smoothed the maps with the Gaussian filters with the FWHM of 0.8' and 4' to obtain the difference maps. This has enabled us to find. very faint diffuse structures close to the sky level. Peaks are identified in the difference map for each of three HDF chips with three filters (F450W, F606W, and F814W). They have the apparent AB magnitudes typically between 29 and 31. The objects identified in different wavelengths filters have a strong cross-correlations. The correlation lengths are about 0.8'. This means that an object found in one filter can be also found as a peak within 0.8' separation in another filter, thus telling the reality of the identified objects. This angular scale is also the size of the primordial galaxies which have strong color fluctuations on their surfaces. Their large-scale distribution quite resembles that of nearby galaxies, supporting the idea that these objects are ancestors of the present bright galaxies forming at statistically high density regions. Inspections on individual objects show that these primordial galaxy candidates have tiny multiple glares embedded in diffuse backgrounds. Their radial light distributions are quite different from that of nearby bright galaxies. We may be now looking at the epoch of galaxy formation.

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위치 기반 서비스를 위한 시공간 데이터모델에 관한 연구 (A Study on a Spatio-Temporal Data Model for Location-Based Service)

  • 정원일;배해영
    • 한국공간정보시스템학회 논문지
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    • 제5권2호
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    • pp.5-21
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    • 2003
  • 차세대 무선 인터넷의 킬러 어플리케이션으로 주목받고 있는 위치기반서비스는 시간에 따른 시공간 객체의 위치 및 영역 변화에 대한 분석 기능이 필수적이다. 시공간 데이터베이스 시스템은 대용량 시공간객체의 실시간 위치 정보를 효과적으로 저장하고 빠른 검색을 제공하는 시스템으로 그 필요성이 증가하고 있다. 또한, 시공간 데이터베이스 시스템에서는 시공간 객체의 비공간정보와 공간정보 및 시간정보를 통합 관리할 수 있고, 시간 정보와 관련된 연산을 효율적으로 처리할 수 있는 시공간 데이터모델에 대한 연구가 활발히 진행중이다. 본 논문에서는 시간 흐름에 따라 동적으로 변화하는 시공간 객체 정보들을 현재 시점의 상태와 과거의 변화 과정에 대한 정보를 효과적으로 관리할 수 있는 시공간 데이터 모델을 제안한다. 또한 제안하는 시공간 데이터 모델을 위한 다양한 시공간 연산을 설계하며, 시공간 데이터와 시공간 객체 연산의 무결성을 유지하기 위한 제약조건을 제시한다.

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