• Title/Summary/Keyword: Large Objects

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Object-based Stereoscopic Video Coding Using Image Segmentation and Prediction (영역분할 및 예측을 통한 객체기반 스테레오 동영상 부호화)

  • 권순규;배태면;한규필;정의윤;하영호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12B
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    • pp.2349-2358
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    • 1999
  • Object-based stereoscopic video coding scheme is presented in this paper. In conventional BMA based stereoscopic video coding for low bit rate transmission, image prediction errors such as block artifacts and mosquito phenomena are occurred. In order to reduce these errors, object based coding scheme is adopted. The proposed scheme consists of preprocessing, object extraction, and object update procedures. The preprocessing procedure extracts non-object regions having low reliability for motion and disparity estimation. This procedure prohibits extracting inaccurate objects. For the better prediction of left channel image, the disparity information is added to the object extraction. And the proposed algorithm can reduce the accumulated error through the object update procedure that detects newly emerging objects, merges objects that have the same object-disparity and object motion, and splits object which has large image prediction error. The experimental results show that the proposed algorithms improve the quality of the prediction without block artifacts and mosquito phenomena.

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A New Snake Model for Tracking a Moving Target Using a Mobile Robot (로봇의 이동물체 추적을 위한 새로운 확장 스네이크 모델)

  • Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.7
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    • pp.838-846
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    • 2004
  • In the case where both a camera and a target are moving at the same time, the image background is successively changed, and the overlap with other moving objects is apt to be generated. The snake algorithms have been variously used in tracking the object, but it is difficult to be applied in the excessive overlap with other objects and the large bias between the snake and the target. To solve this problem, this paper presents an extended snake model. It includes an additional energy function which considers the temporal variation rate of the snake's area and a SSD algorithm which generates the template adaptive to the snake detected in the previous frame. The new energy function prevents the snake from over-shrinking or stretching and the SSD algorithm with adaptively changing template allows the prediction of the target's position in the next frame. The experimental results have shown that the proposed algorithm successfully tracks the target even when the target is temporarily occluded by other objects.

Cluster-based Continuous Object Prediction Algorithm for Energy Efficiency in Wireless Sensor Networks (무선 센서 네트워크에서 에너지 효율성을 위한 클러스터 기반의 연속 객체 예측 기법)

  • Lee, Wan-Seop;Hong, Hyung-Seop;Kim, Sang-Ha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.8C
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    • pp.489-496
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    • 2011
  • Energy efficiency in wireless sensor networks is a principal issue to prolong applications to track the movement of the large-scale phenomena. It is a selective wakeup approach that is an effective way to save energy in the networks. However, most previous studies with the selective wakeup scheme are concentrated on individual objects such as intruders and tanks, and thus cannot be applied for tracking continuous objects such as wild fire and poison gas. This is because the continuous object is pretty flexible and volatile due to its sensitiveness to surrounding circumferences so that movable area cannot be estimated by the just spatiotemporal mechanism. Therefore, we propose a cluster-based algorithm for applying the efficient and more accurate technique to the continuous object tracking in enough dense sensor networks. Proposed algorithm wakes up the sensors in unit cluster where target objects may be diffused or shrunken. Moreover, our scheme is asynchronous because it does not need to calculate the next area at the same time.

Design and Implementation of Diverse Behaviors of Autonomous Agents in Dynamic Environment (동적 환경 내에서의 자율 에이전트에 의한 다양한 행위의 설계 및 구현)

  • Park, Hyung-Keun;Park, Jong-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.3
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    • pp.24-40
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    • 2001
  • The design and implementation of agents is an essential part of the development of immersive types of tutoring systems using virtual reality. This paper proposes several effective mechanisms for the design and implementation of agents. Unlike existing researches we focus on accommodating diversity of agents' behavior in the proposed mechanisms. First, we define the space object based on the field theory. The introduction of the field theory allows us to approach the space objects in a structural manner rather than by their classification. We can also achieve dynamic genesis and extinction of the space objects, and derivation of overall changes in spatio-temporal situations. Second, we classify the behavior of agents into composite behaviors and primitive actions in order to achieve its dynamic planning. Finally, we distribute the knowledge among agents and their associated objects according to their interrelations. By this distribution, we can handle the otherwise prohibitively large amount of knowledge related to agents' behaviors and construct a dynamic environment. By implementing a situation with agent's navigation across a composite space object, we demonstrate the effectiveness of these schemes presented above.

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A Narrowband Detection Performance for Small Objects on Seabed by the Active Synthetic Aperture Sonar (능동 합성개구면소나에 의한 해저 소형물체 협대역 탐지 성능 고찰)

  • Kim, Boo-Il
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.41-49
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    • 2014
  • Detection and processing techniques for small objects on seabed by the active synthetic aperture sonar can be increased the detection performance because it can be used by short sensor array in small unmanned underwater systems that are spatially constrained. But the limited conditions on constant speed and straight movement of the platform cause a large error in the number of external environmental factors and exact phase synthesis process. In this study, analyzed the applicability of active synthetic aperture processing that is mounted on such a system, and compared detection resolution change in accordance with the phase difference mismatch caused by the along track disturbance. Various simulations were performed as a coherently focus processing model by adding along track disturbance mismatched parameter on the configuring simulator. As the result, detection performance of active synthetic processing for small objects on seabed was found a number of changes by the phase difference mismatch errors according to track disturbances and S/N ratio variations.

An Efficient Algorithm for Spatio-Temporal Moving Pattern Extraction (시공간 이동 패턴 추출을 위한 효율적인 알고리즘)

  • Park, Ji-Woong;Kim, Dong-Oh;Hong, Dong-Suk;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.8 no.2 s.17
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    • pp.39-52
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    • 2006
  • With the recent the use of spatio-temporal data mining which can extract various knowledge such as movement patterns of moving objects in history data of moving object gets increasing. However, the existing movement pattern extraction methods create lots of candidate movement patterns when the minimum support is low. Therefore, in this paper, we suggest the STMPE(Spatio-Temporal Movement Pattern Extraction) algorithm in order to efficiently extract movement patterns of moving objects from the large capacity of spatio-temporal data. The STMPE algorithm generalizes spatio-temporal and minimizes the use of memory. Because it produces and keeps short-term movement patterns, the frequency of database scan can be minimized. The STMPE algorithm shows more excellent performance than other movement pattern extraction algorithms with time information when the minimum support decreases, the number of moving objects increases, and the number of time division increases.

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Detection of Moving Objects using Depth Frame Data of 3D Sensor (3D센서의 Depth frame 데이터를 이용한 이동물체 감지)

  • Lee, Seong-Ho;Han, Kyong-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.243-248
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    • 2014
  • This study presents an investigation into the ways to detect the areas of object movement with Kinect's Depth Frame, which is capable of receiving 3D information regardless of external light sources. Applied to remove noises along the boundaries of objects among the depth information received from sensors were the blurring technique for the x and y coordinates of pixels and the frequency filter for the z coordinate. In addition, a clustering filter was applied according to the changing amounts of adjacent pixels to extract the areas of moving objects. It was also designed to detect fast movements above the standard according to filter settings, being applicable to mobile robots. Detected movements can be applied to security systems when being delivered to distant places via a network and can also be expanded to large-scale data through concerned information.

Relationship between inclusion level of Vachellia tortilis leaf meal and behavioral activities of finishing pigs

  • Thabethe, Fortune;Khanyile, Mbongeni;Ncobela, Cyprial Ndumiso;Chimonyo, Michael
    • Asian-Australasian Journal of Animal Sciences
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    • v.33 no.1
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    • pp.177-185
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    • 2020
  • Objective: The study was conducted to establish a relationship between inclusion level of Vachellia tortilis (V. tortilis) leaf meal and time spent on different behavioral activities by finishing pigs. Methods: A total of forty-eight male Large White×Landrace finishing pigs with a mean (±standard deviation) body weight of 63.8±3.28 kg aged 14 wks were assigned to individual pens in a completely randomized design. Pigs were fed on diets containing 0, 30, 60, 90, 120, and 150 g/kg dry matter of V. tortilis leaf meal ad libitum with fresh water provided throughout the trial. There were eight pigs in each experimental diet. The behavior of pigs was observed for three wks twice a wk from 0600 to 1800 h using six closed circuit television cameras. Results: Increasing levels of V. tortilis leaf meal caused a linear decrease (p<0.05) in time spent eating, lying down and the number of visit to the feeder. Time spent standing and biting objects increased linearly (p<0.05) with increasing inclusion level of V. tortilis leaf meal. The was a negative linear relationship (p<0.05) between condensed tannins versus time spent eating, lying down and number of feeder visits. Condensed tannins showed a positive linear relationship (p<0.05) with time spent standing and biting objects. Neutral detergent fiber caused a linear decrease (p<0.05) in number of feeder visits, time spent eating, time spent standing. Conclusion: Inclusion level of V. tortilis leaf meal reduces time spent eating, lying down and the number of feeder visit while prolonging time spent standing and biting of objects. Condensed tannins and dietary fiber are among nutritional factors affecting behavioral activities displayed by finishing pigs.

Manufacturing Techniques and Alloying Compositions of Metal Decorative Artifacts in 18th Century, Myanmar

  • Lee, Jae Sung;Win, Yee Yee;Lee, Bonnie;Yu, Jae Eun
    • Journal of Conservation Science
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    • v.36 no.4
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    • pp.296-305
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    • 2020
  • Konbaung Dynasty was the last unified dynasty that ruled Myanmar from 18th to 19th century. During this time Buddhist art flourished in Myanmar due to the interest of the rulers toward their traditional culture. Metal decorative artifacts in the 18th century are classified into structures and Buddha statues. They are further subdivided into gilt-bronze and bronze objects, depending on their material component. Three-dimensional gilt-bronze decorative artifacts were cast with a brass alloy of Cu-Zn-Sn-Pb and their surfaces were gilded with extremely thin gold leaves (less than 1 ㎛ in thickness). The gilded layer approximately comprised 10 wt% silver in addition to the main element, gold. The lack of Hg in the gilded layer, indicated that the amalgam gilding technique was not applied. The analysis results indicated that the lacquered gilding technique was applied to the objects. Bronze decorative artifacts without gilding were cast with materials containing Cu-Sn-Pb. The bronze pavilions and bronze Buddha staues were crafted using the same alloy of high-tin bronze, which approximately contained 20 wt% Sn. No heat treatment was applied to reduce the brittleness of the objects after they were cast with a large amount of Sn. The most significant difference between the gilt-bronze and bronze decorative artifacts lie in their elemental compositions. The gilt-bronze decorative artifacts with their gilded surface were manufactured using brass containing zinc, while the unplated bronze decorative artifacts were composed of bronze containing tin. Artifacts of the same type and size are classified differently depending on the materials utilized in the surface treatment such as gilding.

3D Object Modeling for Laser Radar Simulation (레이저레이더 시뮬레이션을 위한 3차원 객체 모델링)

  • Kim, Geun-Han;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.2
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    • pp.57-65
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    • 2008
  • The improvement of the performance in laser radar simulation requires fast retrievals of the spatial locations and attributes of objects in response to the laser signals of the simulators. Since the data used in simulation are complex 3D objects such as terrain, buildings and vehicles, and are of large sizes, commonly used 3D modeling tools are not suitable for this use. We proposed a method to store such 3D objects in a database, perform required queries and integrate with visualization tools. We showed the processes for the data modeling based on 3D topological concepts and then building a spatial DBMS. Also, we illustrated the process for accessing and visualizing the stored data using VRML and performed test computations using some laser signal data. With further enhancement on data modeling and LOD problems in visualization, the proposed method will be practically applied in different situations including laser simulation.

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