• 제목/요약/키워드: Language testing

검색결과 254건 처리시간 0.023초

언어평가에 대한 컴퓨터 기술의 활용방안 (A Status Quo Study of Using Computer Technology for Language Testing)

  • 이영식
    • 한국영어학회지:영어학
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    • 제3권4호
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    • pp.571-588
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    • 2003
  • The purpose of this study is to investigate into the various ways that the computer technology is used for language testing. Three uses of computer technology are mentioned: 1) computer-adaptive language testing and computer-based language testing, 2) the scoring of performance-based language assessment, and 3) the development and use of psychometric tools for analyzing the scoring results. Although the various uses of computer technology could provide expanded possibilities for language testing development, the developers should be reminded that they are currently subject to indepth research which could support their validity. In this regard, the advantages and limitations of some uses of computer technology for language testing are discussed.

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단위 테스트를 위한 테스트 어서션 언어 설계 및 도구 구현 (Test Assertion Language for Unit Test : Design and Implementation)

  • 신우창
    • 한국IT서비스학회지
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    • 제10권4호
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    • pp.205-218
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    • 2011
  • Unit testing which is the first task to perform software testing has a major impact on reducing s/w development cost and improving s/w quality. In order to make unit testing become the formal procedure rather than ad-hoc tasks performed by developer, the language-neutral measures are necessary in the programming which is able to specify the test cases. This paper presents a test assertion language for the language-neutral specification of the test cases. The suggested language is based on the ISO/IEC 24709-1, but it supports object oriented features and can describe test cases for unit testing. The test cases that are specified by the language can be used for generating test oracle source codes by test oracle generation tools.

Blackbox and Scenario-Based Testing of Online Games Using Game Description Language

  • Cho, Chang-Sik;Lee, Dong-Chun;Sohn, Kang-Min;Park, Chang-Joon;Kang, Ji-Hoon
    • ETRI Journal
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    • 제33권3호
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    • pp.470-473
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    • 2011
  • In this letter, we propose blackbox and scenario-based testing of multiplayer online games as well as simple load testing. Game testing is done from outside the source code, and the access to the source code is not required to testers because the game logic is described with a game description language and virtual game map. Instead of using a subset of the main game client for the test client, only game packet protocols and the sequence of packets are analyzed for new game testing. In addition, complex and various scenarios can be tested through combining defined actions. Scenario-based testing helps testers mimic real testing environments instead of doing simple load testing and improves the productivity of game testing.

Web-Based Language Test: Present and Future

  • 정두환
    • 영어어문교육
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    • 제7권2호
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    • pp.17-36
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    • 2002
  • This article begins by exploring recent developments in the use of the world wide webs in language testing about what a Web-based language test (WBT) is and how they are used in language testing. After a brief review of computer-based testing, WBTs are defined and categorized as low-tech or high tech. Since low-tech tests are the more feasible, they will constitute the focus of this paper. Next, item types for low-tech WBTs are described, and validation concerns that are specific to WBTs are discussed. After a brief overview of the combination of computer-adaptive and Web-based tests, the general advantages as well as design and implementation issues of WBTs are considered before examining the role that testing consequences play in deciding whether a WBT is an appropriate assessment instrument. It is argued that WBTs are most appropriate in low-stakes testing situations; but with proper supervision, they can also be used in medium-stakes situations although they are not generally recommended for high-stakes situations. Some possible ideas for future research are suggested.(169)

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Development of the Guidelines on the VTS English Competency Test

  • 최승희;장은규
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2022년도 춘계학술대회
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    • pp.249-250
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    • 2022
  • The purpose of this paper is to suggest the development of the Guidelines on VTS English language competency test, according to IALA Guideline 1132 - VTS Voice Communications and Phraseology. As the foundation for improving VTSOs' communication capabilities throughout their career lifecycle in terms of training, accreditation, and revalidation, a development of a VTS-specific language testing system with explicit language testing evaluation criteria becomes more critical. With the aim of facilitating the discussion, a range of suggestions to be considered in the development of Guidelines on the VTS English competency test are made

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VoiceXML 기반 영어 교육 평가 시스템 설계 및 구현 (Design and Implementation of the English Education Testing System Interface Based on VoiceXML)

  • 장승주
    • 컴퓨터교육학회논문지
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    • 제8권6호
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    • pp.75-83
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    • 2005
  • 본 논문에서는 외국어 학습 영역인 영어 듣기와 말하기 평가를 웹과 VoiceXML 기반 교육 평가 시스템을 이용하여 장소와 시간적 제한을 받지 않고 평가하는 방법을 연구하였다. VoiceXML 기반교육 평가 시스템은 사용자 등록 모듈, 평가 모듈, 평가 결과 모듈로 구성된다. 사용자 등록 모듈은 사용자 이름과 아이디, 비밀번호를 사용자 데이터베이스에 등록하여, 학습자가 평가를 하기 위해 전화를 했을 때 vxml 시나리오에 의해 제공되어지는 음성을 듣고 로그인을 하여 사용자를 확인할 수 있도록 하였다. VoiceXML 기반 전화 평가 시스템에서 출제자는 문제 출제와 평가, 평가 결과를 얻기 위한 시간, 노력을 경감할 수 있으며, 학습자는 언제 어디서나 유무선 전화기를 이용하여 VoiceXML 마크업 언어로 제공되는 시나리오에 의해 대화형 음성으로 제공되는 평가 문항을 듣고 직접 음성으로 평가함으로써 외국어 학습에 대한 효과를 올릴 수 있다.

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외국어 과목 운영을 위한 온라인 평가 및 맞춤 학습 시스템의 개발 (Development of Online Testing and Customized Study System for Running Foreign Language Classes)

  • 김병기
    • 한국산업정보학회논문지
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    • 제11권4호
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    • pp.25-31
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    • 2006
  • 대학 교육에서 외국어 교육 중요성의 증대와 아울러 대단위 강좌에 대한 효율적인 온라인 외국어 평가 및 학습시스템의 도입이 절실히 요구된다. 본 논문에서는 대단위 외국어 강좌에 대하여 온라인 평가가 가능할 뿐만 아니라 개인별 능력에 맞춘 학습기능과 진단기능을 갖춘 평가 및 학습 시스템을 제안한다. 제안한 시스템의 사용은 대단위 강좌에서 시험 평가에 따른 시공간의 효율적 활용을 가능하게 하고 강사와 분반에 관계없이 모든 학생들에게 동일한 수준의 교과 진행을 가능하게 하여 강의의 질 향상에도 기여한다.

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AUTOSAR XML을 이용한 테스팅 자동화 시스템 개발 (Automated Testing System Using AUTOSAR XML)

  • 금대현;이성훈;박광민;조정훈
    • 대한임베디드공학회논문지
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    • 제4권4호
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    • pp.156-163
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    • 2009
  • Recently a standard software platform for automotive, AUTOSAR, has been developed to manage growing software complexity and improve software reuseability. However reuse of testing system and test data are difficult because they are dependant on implementation language and testing phases. In this paper, we suggest a automated testing approach for AUTOSAR software component using a standardized testing language, TTCN-3. AUTOSAR defines the AUTOSAR XML Schema for the data exchange format so that it is possible to automatically convert AUTOSAR model into TTCN-3 testing model. Therefore our approach is to present generation techniques for the TTCN-3 testing system from a AUTOSAR XML description. With the proposed testing techniques we can reduce time and effort to build the testing system and reuse testing environment.

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Computerized English Pronunciation Testing

  • Lim, Chang-Keun;Kang, Seung-Man
    • 대한음성학회:학술대회논문집
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    • 대한음성학회 2000년도 7월 학술대회지
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    • pp.241-254
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    • 2000
  • The past decade has witnessed the abundant use of computer in testing language skills such as listening and reading. Compared with these language skills, we have experienced little use of computer in testing a speaking skill including pronunciation. This is largely due to limitations of the current computer technology. One of such limitations for testing pronunciation is to store and automatically evaluate what the learner utters. Due to this limitation, the computer simply stores what the learner utters and raters evaluate it afterward on a certain rating continuum. With the advent of voice recognition technology, however, the computer has been able to test pronunciation in a systematic way. This technology enables the computer to identify, visually show, and evaluate the learner's intonation pattern by means of autocorrection. The evaluation is expressed in terms of the degree in which the learner's intonation pattern overlaps with that of the native speaker of the target language. In particular, the degree is numerically displayed on the screen, and this numeral is considered as the score of the learner's utterance under our testing framework.

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