• Title/Summary/Keyword: LOD model

Search Result 88, Processing Time 0.025 seconds

Analysis of Sensing Mechanisms in a Gold-Decorated SWNT Network DNA Biosensor

  • Ahn, Jinhong;Kim, Seok Hyang;Lim, Jaeheung;Ko, Jung Woo;Park, Chan Hyeong;Park, Young June
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.14 no.2
    • /
    • pp.153-162
    • /
    • 2014
  • We show that carbon nanotube sensors with gold particles on the single-walled carbon nanotube (SWNT) network operate as Schottky barrier transistors, in which transistor action occurs primarily by varying the resistance of Au-SWNT junction rather than the channel conductance modulation. Transistor characteristics are calculated for the statistically simplified geometries, and the sensing mechanisms are analyzed by comparing the simulation results of the MOSFET model and Schottky junction model with the experimental data. We demonstrated that the semiconductor MOSFET effect cannot explain the experimental phenomena such as the very low limit of detection (LOD) and the logarithmic dependence of sensitivity to the DNA concentration. By building an asymmetric concentric-electrode model which consists of serially-connected segments of CNTFETs and Schottky diodes, we found that for a proper explanation of the experimental data, the work function shifts should be ~ 0.1 eV for 100 pM DNA concentration and ~ 0.4 eV for $100{\mu}M$.

S-CODE: A Subdivision Based Coding System for CAD Models

  • Takarada, Yosuke;Takeuchi, Shingo;Kawano, Isao;Hotta, Jun;Suzuki, Hiromasa
    • International Journal of CAD/CAM
    • /
    • v.3 no.1_2
    • /
    • pp.97-109
    • /
    • 2003
  • A large scale polygon models are often used to approximately represent 3D CAD models in Digital Engineering environment such as DMU (Digital Mockups) and network based collaborative design. However, they are not suitable for distribution on the network and for interactive rendering. We introduce a new coding system based on subdivision schemes called S-CODE system. In this system, it is possible to highly compress the model with sufficient accuracy and to view the model efficiently in a level of detail (LOD) fashion. The method is based on subdivision surface fitting by which a subdivision surface and curves which approximate a face of a CAD model are generated. We also apply a subdivision method to analytic surfaces such as conical and cylindrical surfaces. A prototype system is developed and used for evaluation with reasonably complicated data. The results show that the method is useful as a CAD data coding system.

A Study on Feature-Based Multi-Resolution Modelling - Part I: Effective Zones of Features (특징형상기반 다중해상도 모델링에 관한 연구 - Part I: 특징형상의 유효영역)

  • Lee K.Y.;Lee S.H.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.10 no.6
    • /
    • pp.432-443
    • /
    • 2005
  • Recent three-dimensional feature-based CAD systems based on solid or non-manifold modelling functionality have been widely used for product design in manufacturing companies. When product models associated with features are used in various downstream applications such as analysis, however, simplified and abstracted models at various levels of detail (LODs) are frequently more desirable and useful than the full detailed model. To provide multi-resolution models, the features need to be rearranged according to a criterion that measures the significance of the feature. However, if the features are rearranged, the resulting shape is possibly different from the original because union and subtraction Boolean operations are not commutative. To solve this problem, in this paper, the new concept of the effective zone of a feature is defined and identified using Boolean algebra. By introducing the effective zone, an arbitrary rearrangement of features becomes possible and arbitrary LOD criteria may be selected to suit various applications. Besides, because the effective zone of a feature is independent of the data structure of the model, the multi-resolution modelling algorithm based on the effective zone can be implemented on any 3D CAD system based on conventional solid representations as well as non-manifold topological (NMT) representations.

A Study on IFC extended and GIS linkage using BIM as Facility Management - Case Study on Bridge and Tunnel of Infra BIM - (BIM을 유지관리로 활용하는 IFC 확장 및 GIS 연계 연구 - 기반시설 BIM의 교량, 터널 중심으로 -)

  • Chae, Jae-Hyun;Choi, Hyun-Sang;Lee, Ji-Yeong
    • Journal of KIBIM
    • /
    • v.12 no.3
    • /
    • pp.1-17
    • /
    • 2022
  • As the technology of Smart City and Digital Twin is developing, techniques to integrate BIM data of infrastructure facilities into GIS are becoming more critical. Hence, this study aims to manage BIM data representing bridge and tunnel structures through the Industry Foundation Classes (IFC) standard and to develop a method to link these IFC-compliant files to the GIS standard CityGML without loss of information. We analyze the criteria for creating BIM data for bridges and tunnels by reviewing the BIM guidelines set by each client. We use these criteria to suggest methods for data management based on InfraBIM as a specific IFC class standard. Furthermore, we perform model analysis to determine the necessary design and construction field-appropriate model process and Level of Detail (LOD). From the model analysis, we conclude that the classified BIM models can be used as base data to generate BIM models of bridges and tunnels for facility management.

A Systematic Construction Process of 3D Database for Realtime Virtual Simulation of Transportation Equipments (수송장비의 실시간 가상 시뮬레이션을 위한 3차원 데이터베이스의 체계적인 구축 프로세스)

  • Kim, Bo-Hyun
    • IE interfaces
    • /
    • v.16 no.2
    • /
    • pp.258-267
    • /
    • 2003
  • Recently, virtual reality technologies have been rapidly developed and realtime virtual simulation methods have been extensively employed for several application areas such as game, sports, manufacturing, military, and so on. A 3D database in realtime virtual simulation plays a key role because it makes users feel reality in virtual space. In a application view of 3D database, a systematic construction approach is required to reduce its construction time and increase its quality. However, many researches have been mostly focused on realtime graphic issues and its key technologies. In virtual simulation of transportation equipments, this paper proposes a systematic construction process of 3D database consisting of four stages as follows: 1) determine the activity space of a equipment, 2) collect data related to 3D database construction, 3) make a 3-dimensional modeling strategy, and 4) generate and evaluate a 3D model. This paper also introduces a new procedure of 3D environment modeling, which summarizes and expands our modeling experiences, to be used as a modeling guide.

LOD Definition and Requirement Analysis for Bridge Information Model Delivery (성과납품을 위한 교량정보모델의 상세수준 정의 및 요구항목 분석)

  • Park, Kun-Young;Park, Sang-Il;Lee, Sang-Ho
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2011.04a
    • /
    • pp.235-238
    • /
    • 2011
  • 본 연구에서는 필요한 수준의 성과품 납품을 위해 교량정보모델의 상세수준을 분류하고 각 상세수준에서 요구되는 세부정보를 분석하였다. 이는 기본적으로 교량 설계 업무가 단계별로 이루어지며 각 단계마다 성과품을 납품하도록 규정 되어있다는 사실을 바탕으로 연구가 이루어졌다. 이를 위하여 본 연구에서는 우선, 국내의 교량 설계준공단계 성과품 납품 항목 중 교량정보모델에 요구되는 항목을 분류하였으며 분류한 요구항목에 맞춰 3D객체와 속성정보수준을 정하여 업무 프로세스 단계별 상세수준을 정의하였다. 또한, 정의한 상세수준을 기준으로 하여 각 상세수준에서 포함하도록 요구되는 세부정보 분석을 수행하였으며, 분석된 세부요구정보는 성과품 납품에 활용가능하다.

  • PDF

Design of Multi-agent System for Course Scheduling of Learner-oriented using Weakness Analysis Algorithm (취약성 분석 알고리즘을 이용한 학습자 중심의 코스 스케쥴링 멀티 에이전트 시스템의 설계)

  • Kim, Tae-Seog;Lee, Jong-Hee;Lee, Keun-Wang;Oh, Hae-Seok
    • The KIPS Transactions:PartA
    • /
    • v.8A no.4
    • /
    • pp.517-522
    • /
    • 2001
  • The appearance of web technology has accelerated a role of the development of the multimedia technology, the computer communication technology and the multimedia application contents. And serveral researches of WBI (Web-based Instruction) system have combined the technology of the digital library and LOD. Recently WBI (Web-based Instruction) model which is based on web has been proposed in the part of the new activity model of teaching-learning. And the demand of the customized coursewares which is required from the learners is increased, the needs of the efficient and automated education agents in the web-based instruction are recognized. But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the learning weakness which is observed in the continuous feedback of the course. In this paper we propose "Design of Multi-agent System for Course Scheduling of Learner-oriented using Weakness Analysis Algorithm". First proposed system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment. From this accomplishment the multi-agent schedules the suitable course for the learner. And the learner achieves a active and complete learning from the repeated and suitable course.le course.

  • PDF

A Study on the Improving the Rendering Performance of the 3D Road Model for the Vehicle Simulator (차량 시뮬레이터를 위한 3차원 도로모델의 렌더링 성능 향상에 관한 연구)

  • Choi, Young-Il;Jang, Suk;Kim, Kyu-Hee;Cho, Ki-Yong;Kwon, Seong-Jin;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.12 no.5
    • /
    • pp.162-170
    • /
    • 2004
  • In these days, a vehicle simulator is developed by using a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with a natural interaction, a sufficient immersion and realistic images. To achieve this, it is important to provide a fast and uniform rendering performance regardless of the complexity of virtual worlds or the level of simulation. In this paper, modeling methods which offer an improved rendering performance for complex VR applications as 3D road model have been implemented and verified. The key idea of the methods is to reduce a load of VR system by means of LOD(Level of Detail), alpha blending texture mapping, texture mip-mapping and bilboard. Hence, in 3D road model where a simulation is complex or a scene is very large, the methods can provide uniform and acceptable frame rates. The VR system which is constructed with the methods has been experimented under the various application environments. It is confirmed that the proposed methods are effective and adequate to the VR system which associates with a vehicle simulator.

An Integrated Approach to Realize Multi-resolution of B-rep Model (B-rep의 다중해상도를 구현하는 통합 시스템 개발)

  • Kim, S.C.;Lee, K.W.;Hong, T.S.;Kim, M.C.;Jung, M.K.;Song, Y.J.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.11 no.4
    • /
    • pp.289-302
    • /
    • 2006
  • It is becoming a common trend that many designers work on a very complex assembly together in a collaborative environment. In this environment, every designer should be able to see the whole assembly in a full detail or in a rough shape at least. Even though the hardware technology is being improved very rapidly, it is very difficult to display a very complex assembly at a speed to allow smooth interactions for designers. This problem could be solved if a designer could manipulate his portion of the assembly in a full resolution while the remaining portion of the assembly is displayed in a rough resolution. It is also desired that the remaining portion is converted to the full resolution when needed. To realize this environment, the capabilities to simplify the portions of an assembly and to reset to the original resolution should be added to the current CAD systems. Thus operators realizing multi-resolution on B-rep are proposed in this paper. They are: wrap-around, smooth-out, and thinning operator. Through appropriately applying these operators sequentially, an assembly model of any desired resolution can be easily generated. Of course, the assembly can go back to the finer resolution. In this paper, the data structures and the processes to realize these operators are described and a prototype modeling system with these operators is also demonstrated.

Open BIM-based quantity take-off system for schematic estimation of building frame in early design stage

  • Choi, Jungsik;Kim, Hansaem;Kim, Inhan
    • Journal of Computational Design and Engineering
    • /
    • v.2 no.1
    • /
    • pp.16-25
    • /
    • 2015
  • Since construction projects are large and complex, it is especially important to provide concurrent construction process to BIM models with construction automation. In particular, the schematic Quantity Take-Off (QTO) estimation on the BIM models is a strategy, which can be used to assist decision making in just minutes, because 70-80% of construction costs are determined by designers' decisions in the early design stage. This paper suggests a QTO process and a QTO prototype system within the building frame of Open BIM to improve the low reliability of estimation in the early design stage. The research consists of the following four steps: (1) analyzing Level of Detail (LOD) at the early design stage to apply to the QTO process and system, (2) BIM modeling for Open BIM based QTO, (3) checking the quality of the BIM model based on the checklist for applying to QTO and improving constructability, and (4) developing and verifying a QTO prototype system. The proposed QTO system is useful for improving the reliability of schematic estimation through decreasing risk factors and shortening time required.