• Title/Summary/Keyword: LOD model

Search Result 88, Processing Time 0.021 seconds

Study on Statecharts-based Progressive Behavior LOD Model for Virtual Objects (가상 객체를 위한 스테이트챠트 기반의 점진적인 행위 LOD 모델 연구)

  • Seo, Jin-Seok;Youn, Joo-Sang
    • Journal of Digital Contents Society
    • /
    • v.12 no.2
    • /
    • pp.185-194
    • /
    • 2011
  • This paper introduces a Statecharts-based progressive behavior LOD model for computer games and virtual reality systems. In order to use computing resources efficiently and generate an LOD model having arbitrary complexity, we defined a progressive behavior LOD model which including a Statecharts-based specification process, refinement operations, a switching policy, and an LOD selection policy. Additionally, in order to show the possibility of the proposed approach, we demonstrate an example of progressive LOD models by illustrating a step-by-step design of a virtual vehicle.

Detailed-information Browsing Technology based on Level of Detail for 3D Cultural Asset Data (3D 문화재 데이터의 LOD 기반 상세정보 브라우징 기술)

  • Jung, Jung-Il;Cho, Jin-Soo;WhangBo, Tae-Keun
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.10
    • /
    • pp.110-121
    • /
    • 2009
  • In this paper, we propose the new method that offer detailed-information through relax the system memory limitation about 3D model to user. That method based on making LOD(Level of Detail) model from huge 3D data of structure cultural assets. In our method as transformed AOSP algorithm, first of all it create the hierarchical structure space about 3D data, and create the LOD model by surface simplification. Then it extract the ROI(Region of Interest) of user in simplified LOD model, and then do rendering by original model and same surface detailed-information after process the local detailed in extracted region. To evaluate the proposed method, we have some experiment by using the precise 3D scan data of structure cultural assets. Our method can offer the detailed-information same as exist method, and moreover 45% reduced consumption of memory experimentally by forming mesh structure same as ROI of simplified LOD model. So we can check the huge structure cultural assets particularly in general computer environment.

A Semantic Distance Measurement Model using Weights on the LOD Graph in an LOD-based Recommender System (LOD-기반 추천 시스템에서 LOD 그래프에 가중치를 사용한 의미 거리 측정 모델)

  • Huh, Wonwhoi
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.7
    • /
    • pp.53-60
    • /
    • 2021
  • LOD-based recommender systems usually leverage the data available within LOD datasets, such as DBpedia, in order to recommend items(movies, books, music) to the end users. These systems use a semantic similarity algorithm that calculates the degree of matching between pairs of Linked Data resources. In this paper, we proposed a new approach to measuring semantic distance in an LOD-based recommender system by assigning weights converted from user ratings to links in the LOD graph. The semantic distance measurement model proposed in this paper is based on a processing step in which a graph is personalized to a user through weight calculation and a method of applying these weights to LDSD. The Experimental results showed that the proposed method showed higher accuracy compared to other similar methods, and it contributed to the improvement of similarity by expanding the range of semantic distance measurement of the recommender system. As future work, we aim to analyze the impact on the model using different methods of LOD-based similarity measurement.

New Discrete Curvature Error Metric for the Generation of LOD Meshes (LOD 메쉬 생성을 위한 새로운 이산 곡률 오차 척도)

  • Kim, Sun-Jeong;Lim, Soo-Il;Kim, Chang-Hun
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.27 no.3
    • /
    • pp.245-254
    • /
    • 2000
  • This paper proposes a new discrete curvature error metric to generate LOD meshes. For mesh simplification, discrete curvatures are defined with geometric attributes, such as angles and areas of triangular polygonal model, and dihedral angles without any smooth approximation. They can represent characteristics of polygonal surface well. The new error metric based on them, discrete curvature error metric, increases the accuracy of simplified model by preserving the geometric information of original model and can be used as a global error metric. Also we suggest that LOD should be generated not by a simplification ratio but by an error metric. Because LOD means the degree of closeness between original and each level's simplified model. Therefore discrete curvature error metric needs relatively more computations than known other error metrics, but it can efficiently generate and control LOD meshes which preserve overall appearance of original shape and are recognizable explicitly with each level.

  • PDF

LOD Representation for the Realtime Simulation of Flocking Objects (군집행동개체의 실시간 애니메이션을 위한 단계별 상세화 표현)

  • Cho S.H.;Chai Y.H.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.10 no.5
    • /
    • pp.339-348
    • /
    • 2005
  • In this paper, LOD (Level Of Detail) for flocking, which is the real-time simulation on the movement or some groups such as fighting soldiers, moving fishes and flying birds, is presented. And a flocking LOD algorithm that uses factors such as the speed of fish, direction, and shape is proposed. Model data is modified for LOD in advance, so as to reduce strange edge collapse and unwanted holes. The errors of model data were identified by transforming polygonal model into octree-based cubes and revised before rendering. Experimental results show that the proposed algorithm considering flocking characteristics shows fast frame rates as compared with the conventional continuous LOD algorithm.

i-Manager: An Implementation of LOD Instance Development System (i-Manager : LOD 인스턴스 개발 시스템의 구현)

  • Moon, Hee-kyung;Han, Sung-kook
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.6
    • /
    • pp.1174-1182
    • /
    • 2017
  • The research and development on Web of Data to realize the opening and sharing of diverse, heterogonous data on the Web has been actively accomplished. As a standard data model for this effort, LOD (Linked Open Data) based on ontology has been proposed. A specialized instance generation system is vital to the development of LOD-based system effectively. This paper implements i-Manager as an appropriate environment for the development of LOD instances, considering the requirements of LOD systems and the practical development environment of the diverse application domains. i-Manager separates the instance layer from the ontology layer by way of LOD Interface Sheet (LIS) and implements the specialized functions requested in LOD instance development, such as instance edit/store, visualization and SPARQL query processing. This paper proposes a new approach for LOD instance development, and i-Manager can be applied for the practical LOD development environment in the diverse application areas.

Feature-Based Multi-Resolution Modeling of Solids Using History-Based Boolean Operations - Part II : Implementation Using a Non-Manifold Modeling System -

  • Lee Sang Hun;Lee Kyu-Yeul;Woo Yoonwhan;Lee Kang-Soo
    • Journal of Mechanical Science and Technology
    • /
    • v.19 no.2
    • /
    • pp.558-566
    • /
    • 2005
  • We propose a feature-based multi-resolution representation of B-rep solid models using history-based Boolean operations based on the merge-and-select algorithm. Because union and subtraction are commutative in the history-based Boolean operations, the integrity of the models at various levels of detail (LOD) is guaranteed for the reordered features regardless of whether the features are subtractive or additive. The multi-resolution solid representation proposed in this paper includes a non-manifold topological merged-set model of all feature primitives as well as a feature-modeling tree reordered consistently with a given LOD criterion. As a result, a B-rep solid model for a given LOD can be provided quickly, because the boundary of the model is evaluated without any geometric calculation and extracted from the merged set by selecting the entities contributing to the LOD model shape.

A Study on Feasible 3D Object Model Generation Plan Based on Utilization, Demand, and Generation Cost (입체모형 활용 현황, 수요 및 구축 비용을 고려한 실현 가능한 3차원 입체모형 구축 방안 연구)

  • Kim, Min-Soo;Park, Doo-Youl
    • Journal of Cadastre & Land InformatiX
    • /
    • v.50 no.1
    • /
    • pp.215-229
    • /
    • 2020
  • In response to the recent 4th industrial revolution, the demand for 3D object models in the latest fields of digital twin, autonomous driving, and VR/AR, as well as the existing fields such as city, construction, transportation, and energy has increased significantly. It is expected that the demand for 3D object models with various precision from LOD1 to LOD4 will increase more and more in various industry fields. However, the Ministry of Land, Infrastructure and Transport, and the local government and the private sector have partially built 3D object models of different precisions for some specific regions because of the huge cost. Therefore, this study proposes a feasible plan that can solve the cost problem in generating 3D object models for the whole territory. For our purpose, we first analyzed usage, demand, generation technology and generation cost for 3D object models. Afterwards, we proposed LOD3 model generation plan for all territory using automatic 3D object model generation technology based on image matching. Additionally, we supplemented the proposed plan by using LOD4 generation plan for landmarks and LOD2 generation plan non-urban area. In the near future, we expect this would be a great help in establishing a feasible and effective 3D object model generation plan for the whole country.

LOD(Level of Detail) Model for Utilization of Indoor Spatial Data (실내 공간정보 활용을 위한 세밀도 모델)

  • Kang, Hye Young;Nam, Sang Kwan;Hwang, Jung Rae;Lee, Ji Yeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.36 no.6
    • /
    • pp.545-554
    • /
    • 2018
  • As the map paradigm shifts from analog to digital, the LOD (Level Of Detail) of spatial information needs to be redefined. In this study, we propose 4- dimensional indoor LOD model which can be used in digital map environment. For this purpose, the limitation of the previous research is derived through study of related works, and based on this, four different LODs are defined such PLOD (Position accuracy LOD) based on position accuracy, GLOD (Geometric LOD) based on shape representation, CLOD (Complete LOD) based on generalization, and SLOD (Semantic LOD) based on theme accuracy. In addition, we describe the relationships among the four different LODs, and explain how to express the indoor LOD using the four different LODs and show examples. In the future, the case studies of indoor LOD adoption for various indoor services and the study of method for applying CLOD and SLOD to each feature should be performed to verify the feasibility and validity of proposed indoor LOD.

A Hybrid Rendering Model to support LOD(Level of Detail) (LOD(Level of Detail)를 지원하는 하이브리드 렌더링 모델)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
    • /
    • v.9 no.3
    • /
    • pp.509-516
    • /
    • 2008
  • We propose the Hybrid Rendering model to support multi-resolution for computer graphics. LOD method for computer graphics system considering performance of device environment and end-user preference usually adopts mesh resolution, mipmap in texture rendering, or oct-tree data structure in ray tracing. The hybrid rendering model, as a local shading model combining Gouraud shading model and a flat shading model, applies a proper shading method to each of polygons consisting of an object. This method can be an effective alternative to reduce real-time rendering time so that it can be utilized in real time adaptive service of computer graphic contents among various device environments under ubiquitous environments.

  • PDF