• Title/Summary/Keyword: LEGO

Search Result 120, Processing Time 0.025 seconds

A Learning Method of Stack and Queue through Solving Maze Exploration Problems with Robots (로봇의 미로 탐색 문제해결을 통한 스택과 큐 학습 방안)

  • Hong, Ki-Cheon
    • Journal of Digital Convergence
    • /
    • v.10 no.11
    • /
    • pp.613-618
    • /
    • 2012
  • ICT education guidelines revised in 2005 reinforce computer science elements such as algorithm, data structure, and programming covering all schools. And Ministry of Education emphasizes STEAM education. Most important is that "How instruct them". This means necessity of contents. So this paper suggests learning method of Stack and Queue using LEGO MINDSTORMS NXT. The main purpose is that how stack and queue are used, when robot explore realistic maze. Teaching and learning strategies are algorithm, flowchart, and NXT-G programming. Simple maze has path in left or right, but complex maze has three-way intersection. These are developed by authors. Master robot explores maze and push stack, and then return to entrance using stack. Master robot explores maze and transmits path to slave's queue. And then slave robot drives without exploration. Students can naturally learn principles and applications of them. Through these studies, it can improves ability of logical and creative thinking. Furthermore it can apply to ICT and STEAM education.

An Approach to Composition of EJB Components Using the C2 style (C2 스타일을 이용한 EJB 컴포넌트의 합성 방법)

  • Choe, Yu-Hui;Gwon, O-Cheon;Sin, Gyu-Sang
    • The KIPS Transactions:PartD
    • /
    • v.8D no.6
    • /
    • pp.771-780
    • /
    • 2001
  • EJB(Enterprise JavaBeans) is the server-side component model and its purpose is to reduce the complexity of software development and to increase software reusability. Many concerns for development of EJB components have recently been raised. However, it is difficult to compose EJB components provided by third parties through the plug-and-play method. Therefore, the composition method by lego block styles is needed for EJB components. In this paper, we propose an approach to composition of EJB components using the C2 architectural style. In order to support EJB composition, we modified the general C2 architecture framework. We propose how to create EJB wrappers that can compose EJB components according to the C2 framework. Our approach also enables developers to create a new composite EJB that uses a C2 architecture which is composed of EJB components. To do this, we propose how to create a new composite EJB.

  • PDF

A Study of Solving Maze Escape Problem through Robots' Cooperation (로봇협동을 통한 미로탈출 문제해결 방안)

  • Hong, Ki-Cheon
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.11 no.11
    • /
    • pp.4167-4173
    • /
    • 2010
  • ICT education guidelines revised in 2005 reinforce computer science elements such as algorithm, data structure, and programming covering all schools. It means that goal of computer education is improving problem-solving abilities not using of commercial software. So this paper suggests problem-solving method of maze escape through robots' cooperation in an effort of learning these elements. Problems robots should solve are first-search and role-exchange. First-search problem is that first robot searches maze and send informations about maze to the second robot in real time. Role-exchange problem is that first robot searches maze, but loses its function at any point. At this time second robot takes a role of first robot and performs first robot's missions to the end. To solve these two problems, it goes through four steps; problem analysis, algorithm description, flowchart and programming. Additional effects of our suggestion are chance of cooperation among students and use of queue in data structure. Further researches are use of more generalized mazes, application to real field and a talented curriculum.

The Development of Reading and Maker Educational Program Centered on Engineering (공학중심 Reading & Maker교육 프로그램 개발)

  • Park, Jungho
    • Journal of The Korean Association of Information Education
    • /
    • v.23 no.2
    • /
    • pp.149-157
    • /
    • 2019
  • The fourth industrial revolution era calls for the ability to solve problems creatively based on basic literacy for technology. These capabilities can be enhanced through the maker education linked to SW education STEM convergence education. Meanwhile, one of the tasks that must be set prior to the maker education is to take an educational approach rather than a tech-centric approach and consider ways to stimulate interest and motivation of the participants. For this purpose, this study developed and applied an engineering-oriented Reading & Maker education program to prospective teachers so that they could participate in active making activities on their own with interest and sympathy rather than simply guiding maker activities. As a result of the study, the results of the maker education recognition survey after the application of the program showed a statistically significant improvement(p<.000).

Effect of Neurofeedback based Robotic Invention Education on Attention Ability of ADHD Children (뉴로피드백을 이용한 로봇 발명 교육이 ADHD 아동의 주의집중력 변화에 미치는 영향)

  • Nam, Hyun-wook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.6 no.6
    • /
    • pp.273-283
    • /
    • 2016
  • In this paper, the effect of neurofeedback training program on attention ability of ADHD children is studied. The main concept of a neurofeedback training program is a robot control with brain wave. To do this, Mindset(neurosky, ltd) was used as a brain wave measurement and lego NXT was used to a robot kit. The developed brain wave training program has a 12 chapter. Students meet a problem situation and they invent and make a problem solving robot with NXT kits. After that, they control the their own robot by their brain wave. Developed program was applied to 8 student who live in chunan area. To monitor a change of attention ability, attention behavior checklist, K-CBCL, CTRS-R, ADS were used. These checklist were recorded with before and after the program. The result shows that student attention ability is increase after the program in the most of the checklist.

Minimalism, Social Values and Happiness (미니멀리즘, 사회적 가치와 행복의 관계)

  • Hong Im Shin
    • Science of Emotion and Sensibility
    • /
    • v.25 no.4
    • /
    • pp.21-32
    • /
    • 2022
  • Minimalism is an increasingly popular lifestyle in which people deliberately seek to live with fewer possessions. However, little scientific research has been done to examine the relationships between minimalism, social value, and happiness. Two recent studies have investigated whether critical components of minimalism, such as subtraction and decluttering could lead to changes in social values and happiness. In Study 1, the participants were presented with pictures of unstable Lego structures for which they were asked to create ideas to resolve problems, either through adding new supports or removing the existing ones. Participants with a stronger tendency to use subtractive transformations reported higher happiness scores. In addition, higher scores in intrinsic value preferences were correlated with higher levels of happiness. In Study 2, cuing minimalism or consumerism using pictures led to changes in materialistic values, motivation for social engagement, and reported happiness scores. These results imply that minimalism as an alternative lifestyle can contribute to social wellbeing and increased happiness. Limitations and implications for future studies are discussed.

The DEVS Integrated Development Environment for Simulation-based Battle experimentation (시뮬레이션 기반 전투실험을 위한 DEVS 통합 개발 환경)

  • Hwang, Kun-Chul;Lee, Min-Gyu;Han, Seung-Jin;Yoon, Jae-Moon;You, Yong-Jun;Kim, Sun-Bum;Kim, Jung-Hoon;Nah, Young-In;Lee, Dong-Hoon
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.39-47
    • /
    • 2013
  • Simulation based Battle Experimentation is to examine the readiness for a battle using simulation technology. It heavily relies on the weapon systems modeling and simulation. To analyze the characteristics and complexity of the weapon systems in the experiment, the modeling & simulation environment has to be able to break down the system of systems into components and make the use of high fidelity components such as real hardware in simulation. In that sense, the modular and hierarchical structure of DEVS (Discrete EVent System Specification) framework provides potentials to meet the requirements of the battle experimentation environment. This paper describes the development of the DEVS integrated development environment for Simulation based Battle Experimentation. With the design principles of easy, flexible, and fast battle simulation, the newly developed battle experimentation tool mainly consists of 3 parts - model based graphical design tool for making DEVS models and linking them with external simulators easily through diagrams, the experiment plan tool for speeding up a statistic analysis, the standard components model libraries for lego-like building up a weapon system. This noble simulation environment is to provide a means to analyze complex simulation based experiments with different levels of models mixed in a simpler and more efficient way.

Creation and Elaboration of Problem Space Depending on Students' Attitudes toward the Task and Thinking Skills (학생의 과제에 대한 태도와 사고력에 따른 문제공간의 형성과 정교화)

  • Kim, Kyung-Jin
    • Journal of the Korean earth science society
    • /
    • v.30 no.1
    • /
    • pp.141-151
    • /
    • 2009
  • Inquiry has been emphasized in science classrooms, but the problems shown in the inquiry are somewhat different with ones that students usually meet and experience in everyday life. The purpose of this study is to investigate how attitudes toward the task and thinking skills affect students' problem solving process, especially, the way of creating a problem space and elaborating problem solving strategies when they have little schema. The difference in students' problem solving strategies of Lego Robotics class, one of the summer programs for $4^{th}-6^{th}$ grade gifted students, which is new to them, was investigated. The results are as follows: (1) The difference in attitudes toward the task, or selection and identification of the missions, and the perception of operators, affected creating a different problem space. (2) Different level of thinking skills, or analytical and flexible thinking, efficient elaborative skill, and application of schema affected a different level of elaboration of the problem space and resulted in asuccess rate of problem solving. (3) Different initial problem space resulted in different problem solving strategies. But without thinking skills, students could not elaborate problem solving strategies efficiently. Several instructional recommendations to promote scientific inquiry were suggested based on the results.

Carbon-induced reconstructions on W(110)

  • Kim, Ji-Hyeon;Rojas, Geoff;Anders, Axel;Kim, Jae-Seong
    • Proceedings of the Korean Vacuum Society Conference
    • /
    • 2010.02a
    • /
    • pp.362-362
    • /
    • 2010
  • Today, vast attention has been paid to periodic arrays of nanostructures due to their potential for applications such as memory with huge storage density. Such application requires large-scale fabrication of well ordered nano-sized structures. One of the most widely used methods for the ordered nanostructures is lithography. This top-down process, however, has the limit to reduce size. Here the promising alternative is the self-organization of ordered nano-sized structures such as large scale 2d carbon-induced reconstructions on W(110). In the present study, we report on the first well-resolved atomic resolution STM studies of the well-known R($15{\times}3$) and R($15{\times}12$) carbon induced reconstruction of the W(110). From the atomic image of R($15{\times}3$) for different values of tunneling gap resistance, we can tell there are no missing atoms in unit cells of R($15{\times}3$) and some atomic displacements are substantial from the clean W(110), even though not all the imaged position of atoms correspond to tungsten, but may include those of carbon. We are considering two cases; First case is related to lattice deformation, or top layer of W(110) is deformed in the process of relief of strain caused by random inserting of carbon atoms possibly in the interstitial position. In the second case, R($15{\times}3$) unit cell results from a coincidence lattice between clean W(110) substrate and tungsten carbide overlayer which has rectangular atomic arrangement and giving R($15{\times}3$) coincidence lattice. beta-W2C showing rectangular unit cell should be a candidate. Further, we report on new reconstructions. Unlike the well-known R($15{\times}12$) consisting of two parts, two inner structures between two "Backbone" structures. The new reconstruction, which we found for the first time, contains more parts between the "Backbone"s. Sometimes we can observe the reconstruction consists of only inner parts without "Backbone" parts. Thus, the observed reconstruction can be built by constructing of two types of "Lego"-like block. Moreover, the rectangle shape of "Backbone" transform to parallelogram-like shape over time, the so-called wavy-R($15{\times}12$). Adsorption of hydrogen can be the reason for this transformation.

  • PDF

Development of Elementary Maker Education Program using WeDo Robot (WeDo 로봇 활용 초등 메이커 교육 프로그램 개발)

  • Kweon, Soonhwan;Park, Jungho
    • 한국정보교육학회:학술대회논문집
    • /
    • 2021.08a
    • /
    • pp.335-340
    • /
    • 2021
  • This study conducted research on creating an environment for maker education programs for robot and SW education, development and application of maker education programs for low-grade elementary school students in farming and fishing villages. Based on the preceding maker education model, the OMCSI model was developed for the lower grade level of elementary school, and based on this, five WeDo-utilized elementary maker education programs were developed. From April 1, 2020 to October 30, 2020, the results of applying the elementary school maker education program using WeDo Robot 2.0 to 10 second graders of 10 Elementary School in Gyeongsangnam-do are as follows. The average increased by 3.40 points (t=-2.378, p=0.034) and the average increased by 3.30 points (t=-2.329, p=0.040). The average was also increased by 3.40 points (t=-2.458, p=0.038). Finally, it rose to 3.70 points (t=-2.449, p=0.037) for its reasoning ability. That is, all four sub-elements of computing thinking had a significant probability of 0.04, indicating statistical significant differences between scores of pre-post computing thinking. Therefore, the Elementary Maker Education Program using WeDo robots has worked very effectively to improve students' computing thinking skills.

  • PDF