• Title/Summary/Keyword: Korean input interface

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A Study on Wired LogiC for Type Unit for PLC Output Driving (PLC 출력 구동을 위한 Wired Logic for Type Unit에 관한 연구)

  • 위성동;김태성
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.36T no.1
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    • pp.51-57
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    • 1999
  • This thesis is written about the Wired Logic Type Unit in developing equipment that the load is driven, that the interface unit connect with 1 Scan time to PO30 of operated PLC output contact with that a sensing signal of Temperature Sensor RSD Pt $100\Omega$ let generate the relay output of temperature controller and input the PLC. The PLC Test Kit in country that the PLC to be programmed at the PLC education place is able to drive the load, is done to do a education of PLC on status that interface process between PLC and load are disregarded. As Developing Kit for supplement this point, when the relay output of temperature controller to use Pt 100 of temperature sensor as mentioned on the former among every kinds of sensor feed back to the input of the PLC, as the equipment to act with real time system that the output contact of PLC operated to insert the WLTIJ among PC, PLC and the load, it can understand and see very easy the main principle of PLC use. The structure of WLTU to be a interface unit of load separated as to the point of contact and noncontact, sensor, indicating lamp and A contact and B contact that is belong to driving part, and a motor is belong to loading part.

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Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.

Development of an Integrated Packet Voice/Data Terminal (패킷 음성/데이터 집적 단말기의 개발)

  • 전홍범;은종관;조동호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.13 no.2
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    • pp.171-181
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    • 1988
  • In this study, a packet voice/data terminal(PVDT) that services both voice and data in the packet-switched network is implemented. The software structure of the PVDT is designed according to the OSI 7 layer architecture. The discrimination of voice and data is made in the link layer. Voice packets have priority over data packets in order to minimize the transmission delay, and are serviced by a simple protocol so that the overhead arising form the retransmission of packets may be minimized. The hardware structure of the PVDT is divided into five modules; a master control module, a speech proessing module, a speech activity detection module, a telephone interface module, and an input/output interface module. In addition to the hardware implementation, the optimal reconstruction delay of voice packets to reduce the influence of delay variance is analyzed.

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The Design of a I/O Interface Circuits for the Signal Driver of the Engine Control Relays and the Output Signal Monitoring of Diesel Generator (디젤 발전기 출력 신호의 모니터링 및 엔진제어 릴레이 구동을 위한 입출력 인터페이스 회로 설계)

  • Joo, Jae-hun;Kim, Jin-ae;Choi, Jung-Keyng
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.547-550
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    • 2009
  • This paper presents a digital based input/output interface circuit for controlling and monitoring the Diesel Engine Generator for Emergency. In order to monitor and control of the Emergency Diesel Engine Generator, controlling and monitoring circuits need 5 analog input channels, 2 pick-up coil measuring circuits, 10 digital input channels containing Broken Wire Detect function, and 7 relay control signal output channels. This system performs signal processing of input signal taking advantage of simple filter circuit, photo-coupler and comparator circuit at analog input parts, and output signals for main relay is designed acting by double control, so it prevents malfunction completely. And it improves accuracy of speed input signal by applying digital circuit that processes pick-up coil signal.

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Development of Control Method for Event Recorder in High Speed Train (고속전철용 Event Recorder를 위한 제어 방식 개발)

  • Song, Gyu-Youn;Yim, Hyun-Jae;Chang, Tae-Wook
    • Proceedings of the KSR Conference
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    • 2011.05a
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    • pp.1182-1188
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    • 2011
  • By storing various train information in running high speed train, we can analyze the cause of train accident efficiently. we have developed the smart and high available control method to control and manage the hardware modules. The hardware modules for event recorder consist CPU, Digital Input and Output, Pulse Input, Communication, Control Panel and Crash Protected Memory. The real time operation system is used to totally control and manage the various hardware modules. The main function of control method is collection of train information, calculation of train speed, interface with other on-board control system, storing and retrieving train information, and communication with Control Panel. In Control Panel, it displays the current train speed and the status of event recorder effectively. Also user interface is provided in Control Panel.

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A User Satisfaction Based Touch Button Design (사용자 만족도를 고려한 터치 버튼 사이즈에 대한 연구)

  • Kim, Jin;Choi, Kwang-Soo
    • IE interfaces
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    • v.20 no.4
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    • pp.539-546
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    • 2007
  • This study has been conducted on touch screen interface design for mobile devices. It was intended to measure user’s satisfaction on one-handed thumb input mobile devices. Recent studies proposed the optimal touch button size, but it is inappropriate for mobile devices. Therefore, this study was focused on four touch key factors-width, height, the horizontal and vertical distance between touch keys-as independent variables. The ANOVA results showed that the user satisfaction of four touch key factors was significantly affected by the thumb input. It also apparent that the interactions between four factors were significant. As a result, the horizontal and vertical distance as well as the width and height affected the satisfaction of users. In addition, this study suggested satisfaction models which represent the top 30%, 50%, 70% of user satisfaction measurement. The results of this study could be used to design touch keys that are able to enhance the usability on touch screen based mobile devices.

A Study on the Development of the Interface Transmitting for the Marine Gyrocompass Information (선박용 자이로콤파스의 정보전송 인터페이스 개발에 관한 연구)

  • 임정빈;이상집
    • Journal of the Korean Institute of Navigation
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    • v.16 no.4
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    • pp.35-45
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    • 1992
  • In this study, an interface is developed in compliance with the standards which is made by National M.E.A in U.S.A for transmitting the Marine Gyrocompass information. The interface consists of Bearing Signal Transfer, Bearing Signal Demodulator, Bearing Signal Discriminator, Bearing Counter and, Informatioin Tranmitter. The results are as follows : The transmission of bearing information was achieved successfully on the Marine RADAR by the interface tranmitting for the Marine Gyrocompass. And, newly proposed phase-detector in Bearing Signal Discriminator which method is forcibly reset the previous data of D-T Flip Flop can be solved the problems of the delay in phase discrimination and the unstableness in the boundary areas of input signal.

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Development of a Graphic User Interface Program for Suspension Design (현가장치 설계용 그래픽 사용자 접속 프로그램 개발)

  • Kim, H.K.;Yoo, H.H.;Choi, K.R.;Lee, M.S.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.6 no.6
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    • pp.7-14
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    • 1998
  • A graphic user interface program for the design of vehicle suspension system is developed in this work. Graphic templates are designed by using a graphic language and a library and given to users for interactive data input. Several suspension types are graphically given, and the information of hard points can be directly provided on the graphic templates by users. The information is saved in a data structure which can be efficiently accessed, and transformed into another data format. The data transformation is for the interface to an analyzer by which suspension design characteristics can be calculated.

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