• Title/Summary/Keyword: Korean animation

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A Comparative Study on Happiness between Otaku and Non-Otaku College Students (덕질활동 여부에 따른 대학생의 행복감 비교 연구)

  • Jang, Hyungsoon;Park, Hyunju
    • Journal of the Korean Society of School Health
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    • v.34 no.2
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    • pp.98-106
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    • 2021
  • Purpose: The purpose of this study was to compare the happiness of otaku college students to that of non-otaku college students. Methods: Data were collected using structured questionnaires targeting college students who visited the S Fair, which displayed and promoted contents related to animation, figures, comics, music, entertainers, etc. A total of 236 college students were included in the analysis. Descriptive statistics, t-test, ANOVA, and multiple regression analyses were carried out using SPSS 24.0. Results: As a result of the study, 71 students (30.1%) were otaku. The happiness score was 43.17±8.62 for otaku, and 40.21±10.44 for non-otaku. After controlling for significant covariates (age, major, economic status, job seeking stress, depression, life stress, social support, and self-esteem), otaku students had a significantly higher happiness score than non-otaku students (b=1.91, p=.043). Conclusion: It was found that otaku college students were happier than non-otaku students, even though the difference was not big. Therefore, this suggests that otaku activities may, to some extent, contribute to subjective mental health such as happines.

Effective teaching using textbooks and AI web apps (교과서와 AI 웹앱을 활용한 효과적인 교육방식)

  • Sobirjon, Habibullaev;Yakhyo, Mamasoliev;Kim, Ki-Hawn
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.211-213
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    • 2022
  • Images in the textbooks influence the learning process. Students often see pictures before reading the text and these pictures can enhance the power of imagination of the students. The findings of some researches show that the images in textbooks can increase students' creativity. However, when learning major subjects, reading a textbook or looking at a picture alone may not be enough to understand the topics and completely realize the concepts. Studies show that viewers remember 95% of a message when watching a video than reading a text. If we can combine textbooks and videos, this teaching method is fantastic. The "TEXT + IMAGE + VIDEO (Animation)" concept could be more beneficial than ordinary ones. We tried to give our solution by using machine learning Image Classification. This paper covers the features, approaches and detailed objectives of our project. For now, we have developed the prototype of this project as a web app and it only works when accessed via smartphone. Once you have accessed the web app through your smartphone, the web app asks for access to use the camera. Suppose you bring your smartphone's camera closer to the picture in the textbook. It will then display the video related to the photo below.

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A FUZZY NEURAL NETWORK-BASED DECISION OF ROAD IMAGE QUALITY FOR THE EXTRACTION OF LANE-RELATED INFORMATION

  • YI U. K.;LEE J. W.;BAEK K. R.
    • International Journal of Automotive Technology
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    • v.6 no.1
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    • pp.53-63
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    • 2005
  • We propose a fuzzy neural network (FNN) theory capable of deciding the quality of a road image prior to extracting lane-related information. The accuracy of lane-related information obtained by image processing depends on the quality of the raw images, which can be classified as good or bad according to how visible the lane marks on the images are. Enhancing the accuracy of the information by an image-processing algorithm is limited due to noise corruption which makes image processing difficult. The FNN, on the other hand, decides whether road images are good or bad with respect to the degree of noise corruption. A cumulative distribution function (CDF), a function of edge histogram, is utilized to extract input parameters from the FNN according to the fact that the shape of the CDF is deeply correlated to the road image quality. A suitability analysis shows that this deep correlation exists between the parameters and the image quality. The input pattern vector of the FNN consists of nine parameters in which eight parameters are from the CDF and one is from the intensity distribution of raw images. Experimental results showed that the proposed FNN system was quite successful. We carried out simulations with real images taken in various lighting and weather conditions, and obtained successful decision-making about $99\%$ of the time.

3D Facial Synthesis and Animation for Facial Motion Estimation (얼굴의 움직임 추적에 따른 3차원 얼굴 합성 및 애니메이션)

  • Park, Do-Young;Shim, Youn-Sook;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.27 no.6
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    • pp.618-631
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    • 2000
  • In this paper, we suggest the method of 3D facial synthesis using the motion of 2D facial images. We use the optical flow-based method for estimation of motion. We extract parameterized motion vectors using optical flow between two adjacent image sequences in order to estimate the facial features and the facial motion in 2D image sequences. Then, we combine parameters of the parameterized motion vectors and estimate facial motion information. We use the parameterized vector model according to the facial features. Our motion vector models are eye area, lip-eyebrow area, and face area. Combining 2D facial motion information with 3D facial model action unit, we synthesize the 3D facial model.

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Development of an Electronic Document for DNR Informed Consent based on the Electronic Medical Record System (전자의무기록 기반의 심폐소생술금지 동의서의 전자서식 개발)

  • Park, Ji-Kyeong
    • The Korean Journal of Health Service Management
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    • v.10 no.3
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    • pp.99-111
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    • 2016
  • Objectives : This study developed an iPad-based animation for an electronic informed consent to directly help patients prepare an informed consent. The goal was to raise patients' understanding about the contents contained in a DNR informed consent in the current medical situation in which DNR informed consents are mostly written by a guardian. Methods : The development of a DNR electronic informed consent was done in 3 stages: analysis, design and development. The analysis stage was done with a survey on the real status of preparing a DNR informed consent in a medical institution. The design stage was done with the contents in the DNR electronic informed consent through a primary and secondary Delphi survey. The development stage created a DNR electronic informed consent and evaluated it through a tertiary Delphi survey. Results : After evaluating the appropriateness of the composition of the contents, the understanding of the contents, the convenience of use, the reflection of an expert opinion, and the suitability of the application, all had scores higher than 4 points. Conclusions : The results of this study show that our proposed DNR electronic informed consent can help patients better understanding the contents of a DNR informed consent.

The Development of Self Directed Astronomy Learning Program Based On the Web (웹을 기반으로 한 자기 주도적 천문학 학습 프로그램 개발)

  • Yoo, Kyoung-Ae;Ko, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.432-442
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    • 2001
  • It is necessary to Self Directed Astronomy Learning based on web to bring up individuality and creativity. Accordingly, the contents of this study is constructed by Astronomy which connects with our life but unable to observe actually. The contents is dynamic animation for learner's interest. The learners are able to decide their grade for themselves through the on-line evaluation according to their precedence learning. The Learner is able to evaluate by multiple-choice provide feedback by realtime. The contents is learned by themselves and introduced by the familiar contents in the real life, that is presented as the subject of experiment or observation connected with learning contents in the life.

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Analysis of Multicultural Factors in Integrated Textbook for Elementary School- Around the First and Second Grades (초등학교 통합 교과서의 다문화요소분석 - 1, 2학년 통합 교과서를 중심으로 -)

  • Kang, hyun-joo;Kim, Chee-yong
    • Journal of Korea Multimedia Society
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    • v.21 no.10
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    • pp.1221-1235
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    • 2018
  • This study aims to analyze the multicultural content of the Korean Elementary School Textbook revised in 2015. This study abstracted the framework of multicultural factors for analysis of multicultural contents from the research on "Revision Guidelines by Analysis of Multicultural Factors in Secondary Curriculum and Textbook". The analyzed textbook is the integrated winter textbooks for both the first and second grades revised curriculum in 2015. Several findings were represented as follows: first, the frequency of multicultural content displayed five times in first grade and nineteen times in second grade respectively. Second, the analyzed textbooks did not include contents directly associated with multiculturalism. Activities and experience is important in the acceptance of unfamiliar cultures Thus, multicultural contents' frequency of within textbooks is very crucial. Finally, the revised curriculum focused on activities and experiences about the theme and content in the textbook and was developed around block chassis. For teaching the textbook content, teachers must perfectly understand textbooks through teacher training. The textbooks of reflecting right values on multiculturalismIn. this respect, elementary school curriculum and textbook content should be improved by supplementary revision fitting for the growth of humanity in the multicultural era.

Development of Computer-Aided Nutritional Education Program for the School Children (초등학생의 올바른 식습관 형성을 위한 영양교육 사이트 개발)

  • 허은실;이경혜
    • Journal of Nutrition and Health
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    • v.35 no.7
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    • pp.791-799
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    • 2002
  • The performance of educational program for preventive nutrition is more beneficial for children than for the adults based on the cost reduction and the effect of this education. Also children's education helps them to grow and to live as a healthy adult. The purpose of this study is to solve the nutritional problem in children by developing nutrition education program for children and correct their nutritional problems. The characteristics of this program (www.food79.net) are the customized program for grade level based on the level of learning ability, the various education method such as game, cooking practice, and quiz, animation, and the self educated method by managing children's meal management as the result. The contents of this site are constructed not only for children but also for parents, the teachers and the school dietitians to increasing educational effect. The children room consists of food tower, nutrition kingdom, calculation of obesity index, food information, nutrient exploration, cooking world, and evaluation of dietary life. In the room for dietitian and teachers include the contents of the easy gymnastics, nutrition counseling methods, the teaching plans for nutrition education, and the information interchange corner. The third room for parents is constructed of nutrition evaluation, food 114, correction of living habits, and free discussion. Through this site, we are expecting to contribute to national health promotion by correcting the food habits of children.

Distant Education for Improving of Learning′ Participation (상호작용과 수준별 학습을 지원하기 위한 원격교육 시스템)

  • 조혜숙;김숙연;장시웅
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.477-480
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    • 2003
  • The development of distant education on the internet has undergone a great change. However, many of the educational ways force to students to acquire the technical skills by repeatedly practising the contents. These learning styles have certain advantages, for example, providing feedback without delay and constant learning, but they also have disadvantages. For instance, they reduce the motivation and interest level of the students. And if the students don't participate in class, they simply will not improve in their ability. This study provides a solution which will has an influence on the other classes. We can utilize self-learning, interactive and leveled studying with animation and teaching aids.

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DEVELOPMENT OF MISSION ADN SPACECRAFT DYNAMICS ANALYSIS SYSTEM FOR GEOSTATION COMMUNICATION SATELLITE (통신위성의 임무 및 위성체 동역학 해석 시스템 개발)

  • 공현철;김방엽;김정아;윤진원
    • Journal of Astronomy and Space Sciences
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    • v.15 no.1
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    • pp.251-260
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    • 1998
  • We consider the motion of the subsystems as separate bodies as well as the entire satellite for the attitude and orbit control of a communication satellite by multi-body modeling technique. Thus, the system, can be applied to a general communication satellite as well as a specific communication satellite, i. e. Koreasat I,II. The simulation results can be viewed by two-dimensional graphics and three-dimensional animation. The graphical user interface(GUI) makes its usage much simpler. We have simulated a couple of scenarios for Koreasat I,II which are being operated as geostationary communication satellites to verify the system performance.

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