• Title/Summary/Keyword: Korean Programming Language

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Design of a Programming Language and a Compiler for Test Systems (테스트 시스템을 위한 프로그래밍 언어와 컴파일러 설계)

  • Go, Hoon-Joon;Yoo, Weon-Hee
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.3
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    • pp.356-365
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    • 2002
  • Test systems verify and classify the various kinds of semiconductor products. So test systems need programs that can test the various special functions of hardware modules and products. Programs can be modified, compiled and executed by engineers. Consequently, the systems needs programming languages that can be easily programmed by engineers and their compilers that can compile and execute teat programs. In this paper we discuss the environment of programming languages and their compilers for the existing domestic teat systems. We design a programming language and implement its compiler that can be conveniently used by the experienced engineers in the industry field. Experimental results show that a newly designed test system with our programming language and compiler can teat products faster than the existing test system.

BomBart : Web-based Programming Environment Support to Graphic User Interface (그래픽 유저 인터페이스를 지원하는 웹 기반 프로그래밍 환경 '봄밭'의 설계 및 구현)

  • Cheon, Junseok;Song, Jiwon;Woo, Gyun
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.317-325
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    • 2017
  • There has been a growing interest in programming education recently. However, to use most programming languages the corresponding compiler and IDE have to be installed on computers. To tackle this issue, though there developed several web-based programming environment including Eclipse Che and JDOODLE, most of them does not support GUI nor Korean programming languages. This paper proposes a web-based programming environment called Bombart, which supports Saesark, a Korean programming language, with GUI output. It also supports a console-based input and output. To support both kinds of interfaces, two compiling subsystems are designed and implemented. To test the effectiveness of the GUI support of Bombart, all the Java tutorial codes on GUI are translated into Saesark and executed on top of Bombart. According to this test, 81.42% of codes can be successfully converted and executed.

Development of NXC Robot Programming Supporting System Based on Types of Programming Error (오류분석에 기반한 NXC 로봇프로그래밍 지원시스템의 개발)

  • Nam, Jae-Won;Yoo, In-Hwan
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.375-385
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    • 2011
  • Computer education is moving its focus from skill oriented education to improving students' creativity and problem solving ability. Thus, the importance of programming education is being strengthened. However, programming education was biased to grammar oriented language that has been limits of students' interest. Robot programming is problem solving itself, and by allowing students to directly see the robot which is the output of programming, can help interest and motivate to the students. In fact, it is still observed that the students are facing difficulties due to various kinds of errors during the programming education. Therefore, this study categorizes and analyzes the errors students are facing during robot programming, and based on that, a support tool to help treat errors developed. The developed supporting system for error solving reduces the frequency of errors and provides the set of coding instruction, NXC language and error message in Korean, examples and detailed information for each stage of education, function removing major coding errors, and code sorting and indication of row number. This study also confirmed that the supporting tool is helpful in reducing and solving errors after input.

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A Study on Pedagogy of Computer Programming using Programming Essay (프로그래밍 에세이를 활용한 프로그래밍 교수법 연구)

  • Choi, Changbeom
    • Journal of Engineering Education Research
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    • v.18 no.6
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    • pp.46-51
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    • 2015
  • Recently, Information Communication Technology(ICT) is one of the most important technology that supports the modern society. As the ICT rises, the needs of the nurturing talents, who can develop a service or hardware on the basis of the humanities increases. As a result, teaching programming skills to students studying humanities and social science are essential. Also, it is important to train students studying science and engineering to write their thoughts logically. In order to serve these students, we introduce a pedagogy for computer programming using programming essay. Since a program is a sequence of the operations based on the programmer's logical thinking, programming can be considered as describing programmer's logic in the proper order using programming syntax. In this research, we train students to describe their logic using natural language. Students write down their essays for a given programming problems. Also, we introduce a pedagogy guideline using programming essay.

The Effects of App Programing Education Using m-Bizmaker on Creative Problem Solving Ability (m-Bizmaker를 활용한 앱 프로그래밍 교육이 창의적 문제해결력에 미치는 영향)

  • Han, Soon-jae;Kim, Sung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.25-32
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    • 2016
  • This study aims to suggest app programming education plan by analyzing the effects of app programming education using m-bizmaker on the creative problem solving ability in specialized high school students. Currently, The South Korean government is preparing to conduct SW education in primary and secondary schools. Developing smartphone apps that are familiar to students can be seen as a very effective tool of SW educational measures. In general, app development can only be achieved through specialized training on how to use the app programming language. So, many students think the app programming is difficult areas before creating apps because tired of learning how to an app programming language. As a result of applying app programming education using m-Bizmaker, which is one of the app authoring tools, to the class, it is desirable as an app programming education plan. And according to survey results, it has been proved that the app programming education plan using m-Bizmaker is effective to improve creative problem solving ability.

Design of Programming Learning Process using Hybrid Programming Environment for Computing Education

  • Kwon, Dai-Young;Yoon, Il-Kyu;Lee, Won-Gyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.10
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    • pp.1799-1813
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    • 2011
  • Many researches indicate that programming learning could help improve problem solving skills through algorithmic thinking. But in general, programming learning has been focused on programming language features and it also gave a heavy cognitive load to learners. Therefore, this paper proposes a programming activity process to improve novice programming learners' algorithmic thinking efficiently. An experiment was performed to measure the effectiveness of the proposed programming activity process. After the experiment, the learners' perception on programming was shown to be changed, to effective activity in improving problem solving.

Development of a Programming System for Sequential Control Using a Graphic Organization Language (그래픽 조직 언어를 이용한 순차 제어용 프로그래밍 시스템 개발)

  • Kuk, Kum-Hoan
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.4
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    • pp.24-33
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    • 1996
  • PLCs are vital components of modern automation systems, which have penetrated into almost every industry. Many industries have a demand for facilitation of PLC programming. In this study, a programning system for sequential control is developed on a personal computer. This programming system consists of two main parts, a GRAFCET editor and a GRAFCET compiler. The GRAFCET editor enables us to model an actual sequential process by a GRAFCET diagram. This GRAFCET editor is developed by the menu-driven method based on specific menus and graphic symbols. The GRAFCET compiler consists of two parts, a GRAFCET parser and a code generator. The possible errors in a drawn GRAFCET diagram are first checked by the GRAFCET parser which generates finally an intermediate code from a verified CRAFCET diagram. Then the intermediate code is converted into a control code of an actual sequential controller by the code generator. To show the usefulness of this programming system, this system is applied to a pneumatically controlled handling robot. For this robot, a Z-80 microprocessor is used as the actual sequential controller.

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Development Plan of Python Education Program for Korean Speaking Elementary Students (초등학생 대상 한국어 기반 Python 교육용 프로그램 개발 방안)

  • Park, Ki Ryoung;Park, So Hee;Kim, Jun seo;Koo, Dukhoi
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.141-148
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    • 2021
  • The mainstream tool for software education for elementary students is Educational Programming Language. It is essential for upper graders to advance from EPL to text based programming language. However, many students experience difficulty in adopting to this change since Python is run in English. Python is an actively used TPL. This study focuses on developing an education program to facilitate learning Python for Korean speaking students. We have extracted the necessary reserved words needed for data analysis in Python. Then we replaced the extracted words into Korean terms that could be understood in elementary level. The replaced terms were matched on one-to-one correspondence with reserved words used in Python. This devised program would assist students in experiencing data analysis with Python. We expect that this education program will be applied effectively as a basic resource to learn TPL.

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A Study on Difficulty Equalization Algorithm for Multiple Choice Problem in Programming Language Learning System (프로그래밍 언어 학습 시스템에서 객관식 문제의 난이도 균등화 알고리즘에 대한 연구)

  • Kim, Eunjung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.55-65
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    • 2019
  • In programming language learning system of flip learning methods, the evaluation of cyber lectures generally proceeds from online to multiple choice questions. In this case, the questions are randomly extracted from the question bank and given to individual learners. In order for these evaluation results to be reflected in the grades, the equity of the examination question is more important than anything else. Especially in the programming language subject, the degree of difficulty that learners think can be different depending on the type of problem. In this paper, we classify the types of multiple-choice problems into two categories, and manage the difficulty level by each type. And we propose a question selection algorithm that considers both difficulty level and type of question. Considering the characteristics of the programming language, experimental results show that the proposed algorithm is more efficient and fair than the conventional method.

Development of an Assembly Language Interpreter Using Monad (모나드를 이용한 어셈블리 언어 인터프리터 개발)

  • Byun, Sug-Woo
    • Journal of KIISE:Software and Applications
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    • v.37 no.5
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    • pp.403-410
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    • 2010
  • Monad in Haskell allows one to do imperative-style programming as well as pure functional programming. In this work, we characterize monadic abstraction and its programming technique by restructuring an assembly language interpreter coded in pure functional style into the one by the monadic style. Monad programming consists of two phases; the State monad is applied to a stack and a symbol table, and then a State Monad Transformer integrating these two monads is constructed. As a result, we can see that the program code by monad programming is much clearer and more intuitive than one written in the pure functional style.