• Title/Summary/Keyword: Korean Keypad

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Dynamic S/W Hangul Input Method For Mobile Phone Keypad (이동 통신 전화기 자판을 위한 동적인 S/W 한글 입력 방법)

  • Hhowang Inteck;Chun Sungmin;Shon Hyunchul;Kang Sukchun;Park Jaehwa;Choi Kwangnam
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.493-495
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    • 2005
  • 제한된 휴대폰 자판에서 효율적인 한글 입력을 위한 방법으로서 본 논문에서는 고정적인 한글 자소의 버튼 배치를 하지 않고, 사용자가 입력하는 한글의 상태에 따라 동적으로 변하는 S/W 자판을 제안한다. 이와 동시에 방향키와 숫자키의 동시 사용 가능한 입력 방식을 제안함으로써 기존의 휴대폰 한글 입력 방식이 가지는 다양한 문제점을 해결하였다.

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Design of Efficient Mobile Keypad Based on Automatic Word Spacing (자동 띄어쓰기 기반의 효율적인 영문 휴대폰 키패드 설계)

  • Kim, Hyun-Min;Kim, Yong-Hyuk
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.153-156
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    • 2010
  • 휴대폰으로 영문을 입력하기 위해서는 일반적으로 멀티탭 (multitap) 방식을 사용한다. 멀티탭 방식은 원하는 알파벳을 입력하기 위해 키를 반복적으로 눌러줘야 한다. 본 논문은 키를 누르는 횟수를 줄일 수 있는 효율적인 키패드를 구한다. 기존의 멀티탭 기반의 휴대폰 키패드 설계와 자동 띄어쓰기 관련 연구를 조사한다. 그리고 자동 띄어쓰기 사용을 가정한 상태에서의 휴대폰 키패드를 설계하고 이를 비교한다. 키가 눌러진 총 횟수가 작을수록 효율적인 키패드인 것으로 평가했다. 알파벳 순서를 유지한 키패드 디자인과 유지하지 않은 디자인으로 나누고 8 ~ 12개의 키를 가지는 키패드에 대한 디자인을 각각 구했다. 평가를 위한 데이터로 실제 사용되는 영문 SMS 데이터를 구해 사용했다. 실험 결과 자동 띄어쓰기를 하지 않은 키패드보다 자동 띄어쓰기를 한 키패드의 성능이 약간 개선됨을 볼 수 있다.

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Design of an One-Chip Controller for an Electronic Dispenser (전자 디스펜서용 단일칩 제어기 설계)

  • Won, Young-Uk;Kim, Jeong-Beom
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.137-140
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    • 2005
  • The electronic dispenser is composed of electronic part and mechanical part. Electronic part is consisted of input keypad, micro-controller, display module, and pump module. In this paper we designed micro-controller for electronic part. The micro-controller controls display module and pump module. The display module is composed by LCD device, and the pump module is composed by motor device. The micro-controller for an electronic dispenser is designed by VHDL. We used WX12864APl for the LCD device and SPS20 for the stepping motor. Also, the micro-controller is designed by Altera Quartus tool and verified with Agent 2000 Design-kit using APEX20K Device. In this paper, we present possibility to adopt of biotechnology field through designing of one-chip controller for an electronic dispenser.

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Development of Real Time Digital Peripheral Plethysmography (실시간 디지털 사지 혈류량 측정기 개발)

  • Kim, S.C.;Kim, D.W.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.424-427
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    • 1997
  • Electrical impedance plethysmography is still be one of the simplest and most convenient methods or non-invasive measurement of blood low, but it has the weak point can not do real-time measurement because of using chart-record or processing after receiving data from analog plethysmography through A/D converter. In this study. we developed hardware system composed of analog part which include auto-balancing circuit and calibration register and digital part which include 80C196KC, keypad, and LCD. we studied the algorithms or extracting parameter to calculate blood low and implemented it using general purpose micro controller.

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Implementation of the OTP Based Smart Locks Using Personal Information (개인 정보를 이용한 OTP 기반의 스마트 잠금장치구현)

  • Seong, Ki-Taek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.766-768
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    • 2016
  • Conventional locking device has a disadvantage such as a security vulnerability caused by using avoid traces of the keypad that are frequently used due to the complex password application. In this study, we proposed a OTP based locks by using user identical informations that overcomes the disadvantages of the conventional apparatus. We implemented and validated the proposed algorithm through simulations.

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The Implementation of Non-contact Door-lock System for Preventing Fingerprint (비접촉식 지문방지 도어락 시스템 구현)

  • Kim, Hyun Ok;Moon, Kwang Soo;Kim, Seung Gyu;Kim, Doo Yong;Kim, Kiwan
    • Journal of the Semiconductor & Display Technology
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    • v.13 no.4
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    • pp.77-81
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    • 2014
  • There have been developed in authentication systems for information using biometric information approaches such as fingerprint, face, and iris. In general, a door-lock system is operated by touching keypads, which remains fingerprints on the keypads. Such door-lock systems do not protect personal information from others due to the exposure of fingerprints to keypads. In this paper, we propose the new door-lock system that does not leave fingerprints on the keypads. Without touching keypad the system works because the system accepts authentication information by using illuminance sensor and LED. The experiment shows that the implemented door-lock system works well under any circumstance.

A Phoneme-based Approximate String Searching System for Restricted Korean Character Input Environments (제한된 한글 입력환경을 위한 음소기반 근사 문자열 검색 시스템)

  • Yoon, Tai-Jin;Cho, Hwan-Gue;Chung, Woo-Keun
    • Journal of KIISE:Software and Applications
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    • v.37 no.10
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    • pp.788-801
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    • 2010
  • Advancing of mobile device is remarkable, so the research on mobile input device is getting more important issue. There are lots of input devices such as keypad, QWERTY keypad, touch and speech recognizer, but they are not as convenient as typical keyboard-based desktop input devices so input strings usually contain many typing errors. These input errors are not trouble with communication among person, but it has very critical problem with searching in database, such as dictionary and address book, we can not obtain correct results. Especially, Hangeul has more than 10,000 different characters because one Hangeul character is made by combination of consonants and vowels, frequency of error is higher than English. Generally, suffix tree is the most widely used data structure to deal with errors of query, but it is not enough for variety errors. In this paper, we propose fast approximate Korean word searching system, which allows variety typing errors. This system includes several algorithms for applying general approximate string searching to Hangeul. And we present profanity filters by using proposed system. This system filters over than 90% of coined profanities.

The Influence of Altering Mobile Phone Interface on the Generation of Mental Model (모바일 폰의 인터페이스 변경이 멘탈모델 형성에 미치는 영향)

  • Park, Ye-Jin;Kim, Bon-Han
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.575-588
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    • 2008
  • This study is to inquire respective patterns of mental models caused by wrongful usages which can be experienced when a user who is used to a keypad-based mobile phone starts using a touch screen mobile phone and to find out the features of the user's logical process of correcting such wrongful usages to a new mental model. In addition, design improvement to be considered for easy generation of the mental model regarding touch screen mobile phones was reviewed in this study. We set up test subjects for the most frequently used seven high priority functions among touch screen phone functions and carried out the subject assessment together with interview surveys after the video observation experiment. Our test results show that test subjects who were used to keypad-based mobile phones tend to use operation knowledge related to the computer operational system(Window) or the web browse, navigation including Tap or Double Tap in order to correct the mental model when a wrongful usage is made. In addition, the result of comparison and analysis of the subject assessment and the video observation experiment data shows that wrongful usages of touch screen mobile phones mostly occurred in the field of 'information feedback' and 'navigation' among mobile phone components.

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Real-Time Hand Pose Tracking and Finger Action Recognition Based on 3D Hand Modeling (3차원 손 모델링 기반의 실시간 손 포즈 추적 및 손가락 동작 인식)

  • Suk, Heung-Il;Lee, Ji-Hong;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
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    • v.35 no.12
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    • pp.780-788
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    • 2008
  • Modeling hand poses and tracking its movement are one of the challenging problems in computer vision. There are two typical approaches for the reconstruction of hand poses in 3D, depending on the number of cameras from which images are captured. One is to capture images from multiple cameras or a stereo camera. The other is to capture images from a single camera. The former approach is relatively limited, because of the environmental constraints for setting up multiple cameras. In this paper we propose a method of reconstructing 3D hand poses from a 2D input image sequence captured from a single camera by means of Belief Propagation in a graphical model and recognizing a finger clicking motion using a hidden Markov model. We define a graphical model with hidden nodes representing joints of a hand, and observable nodes with the features extracted from a 2D input image sequence. To track hand poses in 3D, we use a Belief Propagation algorithm, which provides a robust and unified framework for inference in a graphical model. From the estimated 3D hand pose we extract the information for each finger's motion, which is then fed into a hidden Markov model. To recognize natural finger actions, we consider the movements of all the fingers to recognize a single finger's action. We applied the proposed method to a virtual keypad system and the result showed a high recognition rate of 94.66% with 300 test data.

Universal Design of Hangul Input Method for Mobile Phones (모바일 폰 한글입력방식의 유니버셜 디자인에 관한 연구)

  • Hong, Seung-Kweon
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.3
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    • pp.117-124
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    • 2007
  • A few people are frequently using Korean text entry function in the mobile phone. To make matters worse, too many kinds of Korean text entry methods exist in the market, compelling mobile phone users to learn how to input texts all over again, whenever they purchase a new mobile phone. The purpose of this study is to propose a universal design of Korean text entry method for mobile phones. Several experiments and several questionnaire surveys were conducted in order to induce design factors for the universal design. Participants were mobile phone users with the diverse levels of text entry expertise and with the diverse ages. The results of this investigation were identical, irrespective of participants' age and expertise. The efficiency of the text entry method was not more important factor than memorability. The layout of vowels to keypad was preferred to map just 3 strokes to the 3 buttons so that users can make for themselves vowels that they want to input. The preference on the consonants layout was different according to investigation methods. According to the survey, it was preferred that consonants were arranged by alphabet order. However, the result of text entry speed measurement was that the arrangement by alphabet order was not superior to the typical arrangement. Such results may be used to design mobile phones for diverse users.