• 제목/요약/키워드: Korean Cinema

검색결과 206건 처리시간 0.022초

패션필름의 오프라인 플랫폼 연구 (Offline Platforms of Fashion Films)

  • 권지안;임은혁
    • 한국의류학회지
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    • 제42권5호
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    • pp.809-822
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    • 2018
  • Fashion brands communicate with consumers through the use of fashion films that are effective in the delivery of the image. This is because digital media (such as fashion films) are popular and accessible as well as effective in attracting people's attention. The reasons why fashion films have become a new fashion media among many others is becuase they are based on an existing platform. This study will examine offline platforms of fashion film: flagship store, fashion exhibition, and fashion show. The offline platform of a fashion film is a physical space where a fashion film can be exhibited and viewed as a medium that can effectively convey fashion film to consumers. As a research method, the concept of an offline platform of fashion film is established based on a literature review of fashion films and platform that is followed by an empirical case study. The study results show that the offline platform of a fashion film is in the progress of turning into an autotelic space where the consumption of such culture as cinema and theater has become possible.

시뮬레이션을 이용한 축류팬 성능 개선 방법 (Performance Improvement Method of an Axial Fan Using Simulation)

  • 임효목;윤동규;임충혁
    • 한국생산제조학회지
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    • 제26권1호
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    • pp.137-143
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    • 2017
  • An axial fan has competitive advantages that can make air flow more straight and longer and produce larger air volume than the other kinds of fans. In those reasons, axial fans are widely used for ventilator, 4D cinema, duct, and so on. But, as it was designed and manufactured without any mathematical analysis or computer simulations, it is difficult to develop the performance of axial fans. Actually the axial fan is designed and manufactured in industry by imitation or traditional method. Flow velocity and volume of axial fan are changed by pitch angle, frame, the number of blade, camber angle, and chord length. In this paper, the performance of axial fan was analyzed and by computer program known as CFD. Finally, we have designed a new axial fan whose velocity and volume is improved. The performance of new axial fan is also compared with the of conventional fans experimentally.

DEA에 의한 우리나라 멀티플렉스 산업의 효율성 분석 (An Efficiency Analysis for the Korean Multiplexes by the DEA (Data Envelopment Analysis) Approach)

  • 김성국;문승모;원영수
    • 한국콘텐츠학회논문지
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    • 제6권7호
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    • pp.111-118
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    • 2006
  • 이 연구의 목적은 우리나라의 3대 멀티플렉스 (CGV, 롯데시네마, 메가박스 )의 2002 년부터 2004 년까지의 효율성을 확인하는 것이다. 우리나라의 영화산업은 1998 년부터 시작한 멀티플렉스의 건설이후에 극심한 도전에 의해 변해왔다. 이 연구는 우리나라의 영화 시장과 멸티플렉스에 대한 실태를 제시하고 영화 산업에서 급격한 관객의 증가가 왜 열어났는지 제시하였다. 마지막으로 이 연구는 영화 산업의 경쟁력을 확보하기 위하여 기술적, 규모 효율성을 DEA( 자료포락분석 )의 방법으로 밝혀내었다.

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A Reliability Verification of Screening Time Prediction Reporting of 'Cine-Hangeul'

  • Jeon, Byoung-Won
    • Journal of Multimedia Information System
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    • 제7권2호
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    • pp.141-146
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    • 2020
  • Cine-Hangeul is a program that can predict the running time of a movie based on the screenplay before production. This paper seeks to verify the prediction reporting function of Cine-Hangeul, which is the standard Korean screenplay format. Moreover, this paper presents a method to increase the accuracy of the Cine-Hangeul reporting function. The objective of this paper is to offer a correction method based on scientific evidence because the current Cine-Hangeul reporting function has many errors. The verification process for five scenarios and movies confirmed that the default setting value of Cine- Hangeul's screening time prediction reporting was many errors. Cine-Hangeul analyzes the amount of textual information to predict the time of the scene and the time of the dialogue and helps predict the total time of the movie. Therefore, if a certain amount of text information is not available, the accuracy is unreliable. The current Cine-Hangeul prediction report confirms that the efficiency is high when the scenario volume is about 90 to 100 pages. As a result, prediction of screening time by Cine-Hangeul, a Korean scenario standard format program, confirmed the verification that it could secure the same level of reliability as the actual screening time by correcting the reporting settings. This verification also affirms that when applying about 50 percent of the basic set of screening time reporting, it is almost identical to the screening time.

복합상업시설에서의 방문객의 경로선택과 통행량에 관한 연구 - 공간구문론과 현장조사 비교연구 - (A Study on Visitors' Circulation Pattern and Amount of Traffic in the Multi-Purpose Commercial Complex)

  • 송세영;송병하
    • 한국실내디자인학회논문집
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    • 제14권5호
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    • pp.236-244
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    • 2005
  • This study investigates the effects of the spatial elements of the mulit-purpose commercial complex on visitors' circulation pattern and wayfinding by employing method of space syntax, observation, and interview survey. Two commercial complexes were investigated; Techno-mart represented a vertical type and COEX mall rendered a horizontal one. Analysis of the spatial elements using space-syntax method provided a base line for comparing analyses by the two other methods. Analysis of the interview additionally survey identified the factors affecting wayfinding behavior and contributing satisfaction. The findings suggest that level of the effects of the spatial configuration on visitors' circulation pattern is greater in Techno-mart(vertically oriented) than COEX(horizontally). In COEX, for instance, specific route that connects sub-way station and cinema complex carries far more traffic than main route, even though the main route indicates higher degree of integration of spatial configuration. Similar with observation, the degree of integration is corresponding with the satisfaction and easiness of wayfinding behavior In COEX, specific place and feature seem to have more effects on visitors' wayfinding behavior and circulation pattern than the level of integration of spatial configuration.

애니메이션의 시적(時的) 이미지에 관한 연구 (A study on the poetic image of Animation)

  • 조미라
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.72-90
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    • 2002
  • The nature of animation is to create a moving image. Also, it creates a narrative space and visual image which is different form a reality. Therefore, image expression is very important in the animation. Although the domestic animation has a movement, it has not an image which has meaning. For instance, Korean fiction animation ${\ulcorner}$My beautiful girl, Mary${\lrcorner}$ has grand prize in Anncy International Animated Film Festival, 2002. Such achievement give new vision and present a clue of development to our national animation. However, not many people went to the cinema to watch it. The reason is that although 'Mary' has the Fantastic image, she doesn't show a true life image. The film is revival of reality through the image. However, animation is revival of reality through the 'transformation' of the existing image. Therefore, reviving exactly the same as a reality is not the most important fact in the animation image. Preferably, the most important fact in the animation image is that reviving reality into highly wrought image. This paper will study an expression form of animation trough the image. This paper will study an expression form of animation trough the image. Especially, it will concentrate on poetic image. For this, It will associate 'poetic' in literature with 'poetic image' in animation. For this, It will associate 'poetic' in literature with 'poetic image' in animation. Also, a variety poetic animation image will be divided into 1)mongtage 2)rhythm 3) compression 4)metaphor & symbol, and will be looked 'poetic image' effect.

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CubeSat Application for Space Astronomy

  • Jin, Ho;Seon, Jongho;lee, Seongwhan;lee, Jung-Kyu;Lee, Hyojeong;Shin, Jehyuck
    • 천문학회보
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    • 제42권1호
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    • pp.40.2-40.2
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    • 2017
  • 인공위성을 이용한 우주망원경 및 우주탐사장비는 천문학 및 우주과학 연구에 매우 중요한 관측 장비로서 지상에서 불가능한 다양한 파장대에서 관측을 수행하고 있다. 이러한 우주망원경의 경우 개발기간과 비용 또한 상대적으로 매우 큰 규모를 가지고 있다. 또한 장시간의 관측을 위한 관측위성의 운영 신뢰도 확보와 결과 활용을 위해 많은 연구 인력이 투입되는 거대 연구개발 사업이다. 그러나 최근에는 초소형 인공위성을 이용하여 여러 우주관측 및 실험이 수행되고 있다. 큐브위성으로 명명되어 있는 초소형 인공위성은 크기와 전력의 제한은 있지만 상대적으로 단기간의 개발일정과 저비용으로 전 세계적으로 폭발적인 성장을 하고 있는 관측기술이다. 경희대학교에서는 CINEMA라는 2개의 큐브위성을 개발 운영하였고, SIGMA 라는 큐브위성을 개발하여 발사를 기다리고 있다. 또한 향 후 광학관측을 위한 초소형 인공위성을 기획하고 있다. 국내에서는 천문우주용으로 제작되는 위성이외에도 다양한 기술검증용 위성이 10여기 이상 제작되고 있는 상황이다. 이에 초소형인공위성의 동향과 향 후 천문우주 관측에 활용 할 수 있는 방안에 대하여 논의 하였다.

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Design and Implementation of a Real-time Region Pointing System using Arm-Pointing Gesture Interface in a 3D Environment

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.290-293
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    • 2009
  • In this paper, we propose a method to estimate pointing region in real-world from images of cameras. In general, arm-pointing gesture encodes a direction which extends from user's fingertip to target point. In the proposed work, we assume that the pointing ray can be approximated to a straight line which passes through user's face and fingertip. Therefore, the proposed method extracts two end points for the estimation of pointing direction; one from the user's face and another from the user's fingertip region. Then, the pointing direction and its target region are estimated based on the 2D-3D projective mapping between camera images and real-world scene. In order to demonstrate an application of the proposed method, we constructed an ICGS (interactive cinema guiding system) which employs two CCD cameras and a monitor. The accuracy and robustness of the proposed method are also verified on the experimental results of several real video sequences.

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디지털 시네마 영상 무손실 부호화를 위한 전차신호 변환 (Residual Signal Transform for Digital Cinema Sequences Lossless Coding)

  • 한기훈;이영렬
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2006년도 학술대회
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    • pp.73-76
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    • 2006
  • H.264는 MPEG-2, MPEG-4 Part 2, H.263 등 기존의 비디오 압축 표준들에 비해 우수한 화질과 부호화 효율을 제공하여 차세대 비디오 압축 표준으로서 널리 사용될 전망이다. 현재 H.264표준화 그룹인 JVT에서는 디지털 시네마 영상을 위한 Advanced 4:4:4 프로파일에 대한 표준화가 진행 중이다. 이 프로파일은 기존의 프로파일과 달리 화소당 8-12비트의 영상을 지원하며, YUV 영상대신 RGB 영상을 입력영상으로 사용한다. 디지털 시네마 영상은 보통 HD급 이상의 화면 크기를 가지며 초당 24Hz의 프레임율을 가진다. 이러한 영상에서는 화소간의 공간적 유사성이 매우 높아지는 경향이 있으며, 30Hz 영상에 비해 시간적 유사성이 감소하는 경향이 있다. 그 결과 H.264로 디지털 시네마 영상 압축 시, 공간 예측을 통한 Intra 매크로블록의 비율이 다른 테스트 영상들에 비해 월등히 높다는 것을 알 수 있다. 이는 디지털 시네마 영상 압축 시, 화면간 예측을 수행하는 ME/MC에 비해 공간 예측이 효율적이다는 것을 입증한다. 화면간 예측의 성능을 향상하기 위해 본 논문에서는 ME/MC 후 생성된 잔차 신호들을 간단히 변환하는 방법을 제안한다. 간단한 변환 기술이 추가되어 화면간 예측의 압축 성능이 향상됨은 물론, Inter 프레임에서 화면간 예측과 공간예측을 모두 사용하였을 때 전체적인 압축성능이 향상함을 실험을 통하여 확인 할 수 있었다.

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반 두즈버르그의 색면 조형 실험에 관한 연구 (A Study on Theo van Doesburg's Plastic Experiments with Colored Planes)

  • 박영경
    • 한국실내디자인학회논문집
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    • 제16권3호
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    • pp.30-37
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    • 2007
  • This research is to find out the characteristics and significance of the plastic experiments with colored planes in Theo van Doesburg's works. Based on the analysis, the following results have been obtained. First, Thea van Doesburg's plastic experiments with colored planes started from the paintings in 1916-1918. series and series were made of the ion of still life or human motion. These paintings were intended to make effects of rhythm, acceleration and simultaneity. Second, he colored the outer and inner architectural surface with primary colors. The expression of visual. rhythm on the color design for De Vonk, Districts Housing Projects VIII & IX in Spangen, Multi-Housing in Oosterstraat, Friesian Housing, Landbouw Winter School, and University Hall in Amsterdam embodied the concept of painting-in-architecture. Third, the field of these experiments were extended into the architectural space. As a results, $H\hat{o}tel$ Particulier and Maison d'Artiste was shown on the Architectural Exhibition in Paris in 1923. The colored planes were used as a construction material. They generated the dynamic space in architecture. Fourth, through the pictorial works like Architectural Analysis, Contra-Composition, Simultaneous Composition or Simultaneous Contra-Composition, Tesseract and Aubette Cinema-Dancing Hall, he created the concepts of simultaneous integration including nature and the environments as well as space-time in the architecture.