• Title/Summary/Keyword: Knowledge reuse

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Representation, Management and Sharing of Reuse-related Knowledge for Improving Software Reusability (소프트웨어 재사용성 증대를 위한 재사용 관련 지식의 표현, 관리 및 공유 방법)

  • Koo, Hyung-Min;Ko, In-Y oung
    • Journal of Software Engineering Society
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    • v.24 no.1
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    • pp.9-17
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    • 2011
  • Software reuse the concept of developing software by using existing software assets, rather than developing it from scratch. Developers may face difficulties of reusing existing software assets because existing assets are normally developed by other developers for different purposes. Developers tend to seek appropriate knowledge about effectively reusing software assets from the developers who have faced and solved similar problems in reusing software assets previously. In other words, the reuse-related knowledge of domain experts or other developers usually provides important clues to solve reuse-related problems. Such reuse-relalted knowledge can help developers to reduce the time and effort to identify and solve the difficulties and problems that may arise in reusing software assets and in minimizing the risks of reusing them by allowing them to reuse reliable software assets in an appropriate way and by recognizing similar requirements or constraints of resuing the assets. In this paper, we describe a model to represent reuse-related knowledge in a formal way, and explain the architecture and a prototype implementation of Software Reuse Wiki (SRW) that enables collaborative organization and sharing of software reuse-related knowledge. We have conducted an experiment pertaining to problem solving in reusing assets based on reuse-related knowledge. We also discuss about our evaluation plan for showing the benefits and contributions of reuse knowledge representation model and management methods in SRW. We expect that SRW can contribute to facilitate users' participations and make efficient sharing and growing of reuse-related knowledge. In addition, the representation model of reuse-related knowledge and management methods can make developers acquire more reliable and useful reuse-related knowledge in a straightforward manner without spending additional efforts to find solutions to solve reuse-related problems.

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The Influence of Prior Knowledge and Service Quality on Customer Satisfaction and Reuse Intention in Korean Low Cost Carriers (국내 저비용항공사의 사전지식과 서비스품질이 고객만족과 재이용의도에 미치는 영향)

  • Kim, Dong-Su;Lee, Sanghak;Lee, Seung-Chang
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.25 no.4
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    • pp.111-123
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    • 2017
  • This study aimed at finding the ways to improve competitiveness of Korean low cost carriers in the highly competitive air transport market by understanding the relation among the influence of prior knowledge, service quality on customer satisfaction and reuse intention. The result of the research is as the following. At first, the influence of prior knowledge on customer satisfaction and reuse intention was statistically significant. The result indicates that customers who have much prior knowledge are more likely to be satisfied and to reuse. Secondly, the test for finding out the influence of service quality on customer satisfaction and reuse intention was statistically significant also. Thirdly, the results revealed that customer satisfaction positively influenced reuse intension. The influence of service quality on customer satisfaction and reuse intention reached the same research result compared with the existing literature.

ONTOLOGY BASED KNOWLEDGE RETRIEVAL IN CONSTRUCTION PROJECTS: FOCUSED ON THE CONSTRUCTION PROCESS

  • Kyung-won Lee;Moonseo Park;Hyunsoo Lee;Soonseok Kwon
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.949-955
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    • 2009
  • Managing knowledge effectively is a critical factor for the competitive power of a company. There are efforts to use knowledge as an important resource in many industrial areas and likewise the interest in knowledge management is growing in the construction industry. Nevertheless, there are limitations in the current capture and reuse of knowledge in the construction industry owing to the unique characteristics of the knowledge created during the processes of projects. The knowledge produced during the processes of construction projects is project-oriented, experiential and context specific and due to these characteristics the reuse of knowledge is difficult. In this research, we focus on capturing and identifying the characteristics of construction knowledge and propose a method to apply these characteristics in developing an ontology based construction knowledge retrieval system to improve construction knowledge retrieval and enhance knowledge reuse.

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Case-Based Reasoning Framework for Data Model Reuse (데이터 모델 재사용을 위한 사례기반추론 프레임워크)

  • 이재식;한재홍
    • Journal of Intelligence and Information Systems
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    • v.3 no.2
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    • pp.33-55
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    • 1997
  • A data model is a diagram that describes the properties of different categories of data and the associations among them within a business or information system. In spite of its importance and usefulness, data modeling activity requires not only a lot of time and effort but also extensive experience and expertise. The data models for similar business areas are analogous to one another. Therefore, it is reasonable to reuse the already-developed data models if the target business area is similar to what we have already analyzed before. In this research, we develop a case-based reasoning system for data model reuse, which we shall call CB-DM Reuser (Case-Based Data Model Reuser). CB-DM Reuse consists of four subsystems : the graphic user interface to interact with end user, the data model management system to build new data model, the case base to store the past data models, and the knowledge base to store data modeling and data model reusing knowledge. We present the functionality of CB-DM Reuser and show how it works on real-life a, pp.ication.

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Customer Knowledge Management--A Case Study of Taiwan's Plastic Industry

  • Ho, Yung-Ching;Fu, Hsin-Pin;Niu, Chun-Fa;Chien, Pei-Hsiang
    • International Journal of Quality Innovation
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    • v.5 no.2
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    • pp.106-121
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    • 2004
  • This paper investigates customer knowledge management activities of Taiwan's plastic industries. The results demonstrate that the bulk of customer knowledge comes from data related to customer purchase orders and complaints. Furthermore, marketing, production, and research and development are the main departments that developed and reuse customer knowledge. The benefits derived from knowledge management for enterprises do not vary with the position of the vendor on the business scope. In addition, the benefits derived by customers from knowledge management are directly related to the benefits gained by the five major business functions, while the benefits derived from the customer knowledge management are also directly related to customer satisfaction. Summarizing the above results, an Acquisition-Development-Reuse (ADR) model is proposed and can provide the enterprises with a systematic reference model when the business attempts to construct a customer knowledge management system.

Lens Barrel Design Based on Distributed Knowledge-Base (분산 지식베이스에 기반한 렌츠 경통 설계)

  • 복기소;명세현;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.1-11
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    • 2000
  • The purpose of Computer Aided Design is to design good products as quickly as possible. To do this, it is important to reuse the old designs and build on them. Most engineering designers, therefore. hale studied methods for reusing old designs, and the results of their study hale been applied to new designs Unfortunately, this only involves reuse of geometric data without design knowledge. If they can design products with the geometric data, including design knowledge, of the old designed and share them through the Internet, design efficiency will be improved. In other words, one way to improve designer's productivity is to share design information that includes knowledge and scattered data across design offices. This paper introduces a shared design environment with distributed knowledge-base. A product design environment based on distributed knowledge-base is proposed, which integrates the CORBA, OLE and WWW as the network architecture, a 3D CAD system, and an expert system shell. A design example of the lens barrel of a projection television is implemented to verify the idea.

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A Comparison Study on Reinforcement Learning Method that Combines Supervised Knowledge (감독 지식을 융합하는 강화 학습 기법들에 대한 비교 연구)

  • Kim, S.W.;Chang, H.S.
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.303-308
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    • 2007
  • 최근에 제안된 감독 지식을 융합하는 강화 학습 기법인 potential-based RL 기법의 효용성은 이론적 최적 정책으로의 수렴성 보장으로 증명되었고, policy-reuse RL 기법의 우수성은 감독지식을 융합하지 않는 기존의 강화학습과 실험적인 비교를 통하여 증명되었지만, policy-reuse RL 기법을 potential-based RL 기법과 비교한 연구는 아직까지 제시된 바가 없었다. 본 논문에서는 potential-based RL 기법과 policy-reuse RL 기법의 실험적인 성능 비교를 통하여 기법이 policy-reuse RL 기법이 policy-reuse RL 기법에 비하여 더 빠르게 수렴한다는 것을 보이며, 또한 policy-reuse RL 기법의 성능은 재사용하는 정책의 optimality에 영향을 받는다는 것을 보인다.

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A Study on the Effects among Psychological Factors, Knowledge Sourcing Behavior and Knowledge Utilization Outcomes in Social Learning Community (소셜 러닝 커뮤니티에서 심리적 요인, 지식소싱 행태, 지식활용 성과 간의 영향관계에 관한 연구)

  • Han, Sang-Woo
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.4
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    • pp.267-295
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    • 2014
  • The purpose of this study is to analyze empirically relationships between learners' psychological factors, knowledge sourcing behavior and knowledge utilization outcomes and to analyze the mediation effect of social learning and relationships among learners. Another purpose is to understand learners' attitude on social learning and knowledge sourcing behavior. The main results of this study are as follows: First, regression results on relationships among learners' psychological factors, knowledge sourcing behavior, knowledge utilization outcomes show that learners' self-efficacy has a positive effect on social learning activity participation, and goal orientation has a positive influence on group knowledge sourcing and social learning activity participation. Users' experiences of social media has a positive effect on group knowledge sourcing, social learning activity participation and social learning interaction. From a knowledge utilization perspective, published knowledge sourcing positively affects knowledge reuse, knowledge application and knowledge innovation. Dyadic knowledge sourcing has positive influence on knowledge reuse. Group knowledge sourcing affects positively knowledge application and knowledge innovation. Second, social learning activity participation factor has full mediation effect on relationship between learners' goal orientation and group knowledge sourcing, and the relationship between users' experiences of social media and group knowledge sourcing. A relationship among members factor has full mediation effect on the relationship between published knowledge sourcing and knowledge reuse, and relationship between published knowledge sourcing and knowledge innovation. Third, the results of in-depth interview show that learners trust and easily collect knowledge from social network services in general. Also, they get a variety of idea for solving information problem from interaction among members in social learning community.

GOMME: A Generic Ontology Modelling Methodology for Epics

  • Udaya Varadarajan;Mayukh Bagchi;Amit Tiwari;M.P. Satija
    • Journal of Information Science Theory and Practice
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    • v.11 no.1
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    • pp.61-78
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    • 2023
  • Ontological knowledge modelling of epic texts, though being an established research arena backed by concrete multilingual and multicultural works, still suffers from two key shortcomings. Firstly, all epic ontological models developed till date have been designed following ad-hoc methodologies, most often combining existing general purpose ontology development methodologies. Secondly, none of the ad-hoc methodologies consider the potential reuse of existing epic ontological models for enrichment, if available. This paper presents, as a unified solution to the above shortcomings, the design and development of GOMME - the first dedicated methodology for iterative ontological modelling of epics, potentially extensible to works in different research arenas of digital humanities in general. GOMME is grounded in transdisciplinary foundations of canonical norms for epics, knowledge modelling best practices, application satisfiability norms, and cognitive generative questions. It is also the first methodology (in epic modelling but also in general) to be flexible enough to integrate, in practice, the options of knowledge modelling via reuse or from scratch. The feasibility of GOMME is validated via a first brief implementation of ontological modelling of the Indian epic Mahabharata by reusing an existing ontology. The preliminary results are promising, with the GOMME-produced model being both ontologically thorough and competent performance-wise.

Consumption Life and Recycling(II) -Focusing on Recycling of Food Wastes In the Cooking- (소비생활과 재활용(II) -조리과정에서 발생되는 음식물쓰레기의 재활용을 중심으로-)

  • 이진영
    • Journal of Families and Better Life
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    • v.16 no.4
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    • pp.197-220
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    • 1998
  • This study is conducted to examine the ways to reduce the garbage amount by effective recycling food wastes in the cooking. The data is collected from 864 housewives who live in Seoul/Sungnam/Choongju by using questionnaires from 24 November 1997 to 5 January 1998. The results are as follows; The level of their needs of reusing food wastes in the cooking is high but the level of their participation and its satisfaction to reuse housewives is low. Especially they take part in reusing the garbage in pre-treatment less than edibile plate wastes. These factors result from lacking of their consciousness and knowledge of methods to reuse food wastes. Therefore it is said that consumer should make an effort themselves to participate in reusing food waste researcher should search the way to efficiently reuse the food waste and government should found the policy to provide information and education program for reusing food waste. The more seriously they perceive food waste reuse the mo e they want the way to accelerate food waste reuse by consumer researcher and government.

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