• Title/Summary/Keyword: Keyboard design

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피지컬 인터페이스의 구현에 관한 연구

  • 오병근
    • Archives of design research
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    • v.16 no.2
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    • pp.131-140
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    • 2003
  • The input for computer interaction design is very limited for the users to control the interface by only using keyboard and mouse. However, using the basic electrical engineering, the input design can be different from the existing method. Interactive art using computer technology is recently emersed, which is completed by people's participation. The electric signal transmitted in digital and analogue type from the interface controled by people to the computer can be used in multimedia interaction design. The electric circuit design will be necessary to transmit very safe electric signal from the interface. Electric switch, sensor, and camera technologies can be applied to input interface design, which would be alternative physical interaction without computer keyboard and mouse. This type of interaction design using human's body language and gesture would convey the richness of humanity.

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Design of Smart Phone-Based Braille Keyboard System for Visually Impaired People (시각 장애인을 위한 스마트폰 기반 점자형 문자 입력 시스템설계)

  • Eom, Tae-Jung;Lee, Jung-Bae;Kim, Byung-Gyu
    • Convergence Security Journal
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    • v.12 no.1
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    • pp.63-70
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    • 2012
  • Recently, as the smart phone market grows explosively, there exists a large difference of utilization of the smart phone between an usual people and the visually impaired people. In this paper, We propose the character and numer ic input system based on the low cost of braille film and braille for the visually impaired people in order to reduce to information literacy gap for the visually impaired people. The proposed system is designed with the braille film and keyboard layout based on the braille character layout. Additionally, the telephone, the SMS, the abbreviated dial and location transfer function for the emergency situation are designed. The character which inputs using the braille keyboard can be automatically copied in the clip board and used in the other applications. Hence, the visually impaired people can easily use the smart phone for getting plentiful information on the device and network.

Fuzzy and Multi Criteria Decisions for Business Management in Product Design Industries

  • Liao, Shih-Chung
    • The Journal of Industrial Distribution & Business
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    • v.5 no.3
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    • pp.5-14
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    • 2014
  • Purpose - This study illustrates research product industrial engineering, which needs to be promoted to encourage knowledge intensive businesses. Research traditions related to industrial business products and a fuzzy multi criteria decision approach in technology management for product design industries have undergone continuous changes over time. However, there is no clarity on the present situation, and there is a need to reform business enterprises. Research design, data, and methodology - Using fuzzy theory and appraising multi-goal plans, the manner of promoting the competitive advantage of industrial businesses is analyzed using a case study. In the case study, various aspects are examined, such as product design and manufacture, fuzzy set decisions with multi attribute policy making, flaws in the present system, and a review of the related literature. Results - New fuzzy and multi criteria designs can improve the existing keyboard by solving product problems, resulting in a clear and durable typeface for a creative LED keyboard. Conclusion - Using a fuzzy set with multi attribute policy-making influences the achievements appraisal system and can help achieve the anticipated strategy goal of product design.

A Convergent Investigation on the Thermal Analysis due to Heat Generation of Laptop (노트북 열발생에 따른 열해석에 관한 융합연구)

  • Choi, Kye-Kwang;Cho, Jae-Ung
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.189-194
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    • 2020
  • In this study, the durability on heat was considered through the thermal stress analyses on models A, B, and C of laptops. Model A is an integral part, indicating that the heated keyboard showed the highest temperature and the monitor part far from the heated one showed the coldest. In models B and C, only the heated keyboard parts are modeled, so it can be seen that they get hot overall. In the case of model A, the thickness of the laptop keyboard was thicker, but there were the most deformations, while model C had the thinnest thickness with the smallest stress and deformation. Model B had the highest stress but relatively little deformation. It is considered that the result of thermal analysis in this study can be used to make the latest efficient design of durable laptop. The durability of laptop against the heat can be evaluated by applying this study result to the laptop. And it is seen that the result can be the design of laptop with strength and the aesthetic convergence.

A Design and Implementation of Natural User Interface System Using Kinect (키넥트를 사용한 NUI 설계 및 구현)

  • Lee, Sae-Bom;Jung, Il-Hong
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.473-480
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    • 2014
  • As the use of computer has been popularized these days, an active research is in progress to make much more convenient and natural interface compared to the existing user interfaces such as keyboard or mouse. For this reason, there is an increasing interest toward Microsoft's motion sensing module called Kinect, which can perform hand motions and speech recognition system in order to realize communication between people. Kinect uses its built-in sensor to recognize the main joint movements and depth of the body. It can also provide a simple speech recognition through the built-in microphone. In this paper, the goal is to use Kinect's depth value data, skeleton tracking and labeling algorithm to recognize information about the extraction and movement of hand, and replace the role of existing peripherals using a virtual mouse, a virtual keyboard, and a speech recognition.

Design of IR Camera based Wearable Keyboard for Smart UX (스마트 UX용 IR 카메라 기반의 웨어러블 키보드 설계)

  • Park, H.Y.;Lee, E.S.;Nam, G.S.;Kang, M.G.;Jung, S.M.;Yeo, H.G.
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.501-502
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    • 2015
  • In this paper, a infra red-camera based wearable keyboard for variable UX(User eXprience) in smart platform was proposed with finger-tracking for anywhere portable devices. This virtual wearable keyboard was designed with OpenCV and MFC for the applying of 'fingertip tracking' and 'k-cuvature' algorithm with 2 IR-cameras.

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A study on Detecting a Ghost-key using Additional Coating at the Membrane type Keyboard) (코팅 추가에 의한 멤브레인 키보드에서의 고스트-키 검출에 관한 연구)

  • Lee, HyunChang;Lee, MyungSeok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.7
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    • pp.56-63
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    • 2016
  • This paper presents a novel method for detecting a ghost key at the membrane type keyboard, which has additional resistive coating to the membrane film. Also, the optimal ratio of resistances for detecting a ghost key was designed based on the characteristics of the membrane film. The optimal ratio of resistances was considered to be able to detect the worst case (i.e., difference voltage between normal key and ghost key is minimum). The ability of the proposed methods are evaluated by simulation studies in this paper. In order to verify the proposed method, the experiment was carried out with a designed circuit and A/D (analog to digital) in MCU (micro controller unit). The proposed method is implemented into the membrane type keyboard and is verified by experimental results.

Efficient Braille Keyboard of Smart Phone for the Blind (전맹인을 위한 효율적인 스마트폰 점자키보드 시스템 기술)

  • Koo, Min-Su;Kim, Byung-Gyu;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.15 no.2
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    • pp.11-17
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    • 2015
  • According to NIA (National Information Society Agency) report, digital divide is a vicious circle which makes quality interval of human's life between people who have information and relatively not. Especially in a smart phone society, there is a big problem between disabled people and normal people. This paper suggests a braille keyboard system for the blind to solve these problems. It is designed for portable use, convenience and quick text typing based on bluetooth communication technique. In text input test, all texts (Korean, English, number) were accurately expressed and typing speed was about 22 [c/m](characters per a minute). Especially, we design text2voice function to provide more accurate key input system. Popular applications such as call, alarm, message, kakao talk, internet, music, were performed without carring problems using the proposed braille keyboard system. The proposed technique is thought to contribute to eliminating the digital divide through the expansion of smartphone users.

Korean Character processing: Part II. Terminal Design and History (한글문자의 컴퓨터 처리: II. 터미날 설계와 역사)

  • 정원량
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.16 no.4
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    • pp.1-12
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    • 1979
  • This article is a sequel to " Korean Character Processing: Part I. Theoretical Foundation " and deals with the practical and historical aspects of the same subject. We discuss , in the first half, the functional design of Korean I/O terminals, Korean character generators based on the conversion algorithm and dot matrix fonts, input keyboard configuration ( trade -offs between a key set and the number of key -strokes ), and the conditions to be considered for binary code design. The second half of the article is devoted to the history of Korean Character processing which is seen from the personal viewpoints. The recorded works are classified into 4 groups according to their maj or contents. Then we bring up each problematic issue to give a critical review of articles . Issues related to output (conversion process) and input ( character recognition) are separated. The bibliography is given in a chronological order.cal order.

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Investigating Cursor Control Types for Text Entry on Smartphones (스마트폰에서의 텍스트 입력을 위한 커서 조작 방식 연구)

  • Ahn, Junyoung;Kim, Kyungdoh
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.5
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    • pp.352-359
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    • 2016
  • The soft keyboard with touch interaction is universally available on mobile phone, a variety of previous studies with respect to the soft keyboard on smart devices had been conducted. However, previous studies of cursor control for text entry on smart devices such as smartphone did not performed. In this study, we compared three types of cursor controls (Default, 3D touch, Slide) in smartphone using Fitts' law and C-D ratio. Then we performed a laboratory experiment with three cursor control types and evaluated using cursor movement time as a quantitative evaluation and 8 subjective metrics for usability as a qualitative evaluation. Then, we discussed what types of cursor control showed better performance and subjective satisfaction through their results. From these results, this study recommended the design guidelines for cursor control on smartphones and developed its study methods as our contributions.