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A Study on Properties of UV-Curing Silver Paste for Touch Panel by Photoinitiator Characteristic (광개시제 특성에 따른 터치 패널용 UV 경화형 Ag 페이스트의 물성 연구)

  • Nam, Su-Yong;Koo, Yong-Hwan;Kim, Sung-Bin
    • Journal of the Korean Graphic Arts Communication Society
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    • v.29 no.2
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    • pp.1-13
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    • 2011
  • The recent spotlight on electronic touch-screen display, a rapid breakthrough in the information society is evolving. Touch panel input device such as a keyboard or mouse without the use of, the on-screen character or a specific location or object on the person's hand touches a particular feature to identify the location of a panel is to be handled. The touch screen on the touch panel is used in the Ag paste is used mostly for low-curable paste. The thermal-curing paste according to the drying process of thermal energy consumption and improve the working environment of organic solvents have problems. In this study, Ag paste used in the non-thermal curing friendly and cost-effective UV curable paste was prepared. Current commercially available thermal-curable binder, was used instead of the flow characteristics of UV-curable oligomers and monomers with functional groups to give a single conductive Ag paste with the addition of a pattern could be formed. Ag paste as a result, thermal-curing adhesive, hardness, resistance and excellent reproduction of fine patterns and was available with screen printing environmentally friendly could see its potential as a patterning technology.

A Joystick-driven Mouse Controlling Method using Hand Gestures (손 제스쳐를 이용한 조이스틱 방식의 마우스제어 방법)

  • Jung, Jin-Young;Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.19 no.1
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    • pp.60-67
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    • 2016
  • PC users have long been controlling their computers using input devices such as mouse and keyboard. To improve inconveniences of these devices, the method of screen-touching has widely been used these days, and devices recognizing human gestures are being developed one after another. Fox example, Kinect, developed and distributed by Microsoft, is a non-contact input device that recognizes human gestures through motion-recognizing sensors, thus replacing the mouse as an input device. However, when controlling the mouse on a large screen, it suffers from the problem of requiring large motions in order to move the mouse pointer to the edges of the screen. In this paper, we propose a joystick-driven mouse-controlling method which enables the user to move the mouse pointer to the corners of the screen with small motions. The experimental results show that movements of the user's palm within the range of 30 cm ensure movements of the mouse pointer to the edges of the screen.

Prospect of Non-Touch User Interface Technique (비접촉식 동작인식 기반 사용자 인터페이스 기술 전망)

  • Kim, Soo-Kyun;Sung, Kyung
    • Journal of Advanced Navigation Technology
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    • v.18 no.3
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    • pp.242-247
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    • 2014
  • The advancement of touch user interface technology is mostly due to the debut and success of the new user experience (UX), the iPhone. The introduction of Apple's iPhone especially made possible for the user experience to break away from the traditional input device of the mouse and keyboard. It is advancing from the current 3rd generation touch interface technology into the 4th generation non-touch user interface technology. This paper will present a non-touch interaction technology that allows interaction in a three dimensional setting through 3-D space touch. It will analyze current technologies and future emerging technologies.

Retrieving Information from Korean OCR Text Database (문자 인식에 의해 구축된 한글 문서 데이터베이스에 대한 정보 검색)

  • Lee, Jun-Ho;Lee, Chung-Sik;Han, Seon-Hwa;Kim, Jin-Hyeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.833-841
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    • 1999
  • The texts constructed with Optical Character Recognition(OCR) contain more errors than those constructed with keyboard typing. Therefore, in order to retrieve useful information from OCR texts, we need to develop an effective automatic indexing method. In this paer, we investigate automatic indexing methods that can retrieve information effectively from Korean OCR text database with the character-level recognition ratio of 90%. Experimental result shows that 2-gram indexing provides similar retrieval effectiveness of morpheme-based indexing for the Korean OCR text database.

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Computer Codes for Korean Sounds: K-SAMPA

  • Kim, Jong-mi
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.4E
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    • pp.3-16
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    • 2001
  • An ASCII encoding of Korean has been developed for extended phonetic transcription of the Speech Assessment Methods Phonetic Alphabet (SAMPA). SAMPA is a machine-readable phonetic alphabet used for multilingual computing. It has been developed since 1987 and extended to more than twenty languages. The motivating factor for creating Korean SAMPA (K-SAMPA) is to label Korean speech for a multilingual corpus or to transcribe native language (Ll) interfered pronunciation of a second language learner for bilingual education. Korean SAMPA represents each Korean allophone with a particular SAMPA symbol. Sounds that closely resemble it are represented by the same symbol, regardless of the language they are uttered in. Each of its symbols represents a speech sound that is spectrally and temporally so distinct as to be perceptually different when the components are heard in isolation. Each type of sound has a separate IPA-like designation. Korean SAMPA is superior to other transcription systems with similar objectives. It describes better the cross-linguistic sound quality of Korean than the official Romanization system, proclaimed by the Korean government in July 2000, because it uses an internationally shared phonetic alphabet. It is also phonetically more accurate than the official Romanization in that it dispenses with orthographic adjustments. It is also more convenient for computing than the International Phonetic Alphabet (IPA) because it consists of the symbols on a standard keyboard. This paper demonstrates how the Korean SAMPA can express allophonic details and prosodic features by adopting the transcription conventions of the extended SAMPA (X-SAMPA) and the prosodic SAMPA(SAMPROSA).

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Improvement of Smartphone Interface Using AR Marker (AR 마커를 이용한 스마트폰 인터페이스의 개선)

  • Kang, Yun-A;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.5
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    • pp.361-369
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    • 2011
  • As smartphones came into wide use recently, it has become increasingly popular not only among young people, but middle-aged people as well. Most smartphones use capacitive full touch screen, so touch commands are made by fingers unlike the PDAs in the past that use touch pens. In this case, a significant portion of the smartphone's screen is blocked by the finger so it is impossible to see the screens around the finger touching the screen, and difficulty occurs in precise control used for small buttons such as qwerty keyboard. To solve this problem, this research proposes a method of using simple AR markers to improve the interface of smartphones. Sticker-form marker is attached to fingernails and placed in front of the smartphone camera Then, the camera image of the marker is analyzed to determine the orientation of the marker to perceive as onRelease() or onPress() of the mouse depending on the marker's angle of rotation, and use its position as the position of the mouse cursor. This method can enable click, double-click, drag-and-drop used in PCs as well as touch, slide, long-touch-input in smartphones. Through this research, smartphone inputs can be made more precise and simple, and show the possibility of the application of a new concept of smartphone interface.

A study on convergence interactive video system utilizing Launch Pad - Focusing on Step Sequencer (런치패드를 활용한 융복합 영상시스템 연구 - 스텝시켄서(Step Squencer)를 중심으로)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.445-454
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    • 2017
  • Recently, playing musical instruments in the application or website which is a sort of playing has been catching on for ordinary people even though they don't know how to play musical instruments. It appears that such playing has randomness which is quite natural. Thus, 'Random operation method' which induces the observing audience and changes them to manage actively is developed and suggested for the image system in this paper by utilizing Launch Pad, based on theoretical background and case analysis. Step Sequencer was developed in two ways: the image system is realized with Step Sequencer by connecting external program or made as clips to arrange them for each key on Launch Pad and implement, which is keyboard launch type.

Phonetic Evaluation in Speech Sciences and Issues in Phonetic Transcription (음성 평가의 다학문적 현황과 표기의 과제)

  • Kim, Jong-Mi
    • Speech Sciences
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    • v.10 no.2
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    • pp.259-280
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    • 2003
  • The paper discusses the way in which speech sounds are being evaluated and transcribed in various fields of speech sciences, and suggests ways for a more accurate transcription. The academic fields explored are of phonetics, speech processing, speech pathology, and foreign language education. The discussion centers on the International Phonetic Alphabet (IPA), most commonly used in these fields, and other less widely-accepted transcription conventions such as the TOnes and Break Indices (ToBI), the Speech Assessment Methods Phonetic Alphabet (SAMPA), an extension of the official Korean Romanization (KORBET), and the American-English transcription system in the TIMIT database (TIMITBET). These transcription conventions are dealt with Korean, English, and Korean-accented English. The paper demonstrates that each transcription can exclusively be recommended for a specific need from different academic fields. Due to its publicity, the IPA is best suited for phonetic evaluation in the fields of phonetics, speech pathology, and foreign language education. The rest of the transcriptions are useful for keyboard-inputting the phonetically evaluated data from all these fields as well as for sound transcription in speech engineering, because they use convenient letter symbols for typing, searching, and programming. Several practical suggestions are made to maintain the transcriptional efficiency and consistency to accommodate the intra-and inter-transcriber variability.

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The Virtual Model House System using Modeling-based Eyetracking (모델링 기반 시선추적을 이용한 가상모델하우스 시스템)

  • Lee, Dong-Jin;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.5
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    • pp.223-227
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    • 2010
  • Since the most of existing virtual model house used non-immersive type virtual reality technology, it was made to control using direct input type device such as keyboard and mouse. But in this paper realized not only direct data entry method but also indirect data entry method using eyetracking technology through universal webcam for virtual model house based upon modeling. In this paper showed the position of pointer controlled according to the relative movement of pupils or the part of function related to the equipment entry called by comparing the value of gray after extracting the area of pupil in the user' video data received from webcam. Such a method provided the convenience of navigation and interface to the user.

Ubiquitous intelligent lesson management system (유비쿼터스 지능형 교육관리 시스템)

  • Hong, Sung-Moon;Oh, Suk-Kyung;Lim, Hyung-Min;Cho, Jae-Min;Kim, Dong-Suk;Park, Sang-Gug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.739-742
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    • 2011
  • This paper describes system design and realization to the ubiquitous intelligent lesson management. This system includes students management by utilizing RFID and web-cam, personal security certification by fingerprint recognition, keyboard locking of PC by hooking technology, personal data management by cloud system, internet block access by a packet monitoring. We have design and realize this system, In the future, we will applicate our system to the classes using computer.

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