• Title/Summary/Keyword: Keyboard

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The Method of Soft Key Using for efficient Hangul Word on Standard Keypad (표준 키패드에서 효율적인 한글 단어 작성을 위한 소프트 키 사용 방법)

  • Kim, Hyun-Woo;Kim, Jun-Ho;Song, Eun-Ha;Jeong, Young-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1764-1766
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    • 2012
  • 현재 스마트폰의 급격한 대중화가 이루어짐에 따라, 터치스크린에서 한글을 효율적으로 입력하는 방법의 연구가 활발히 진행되고 있다. 하지만, 많은 터치스크린 한글 키패드가 만들어졌음에도 불구하고, 사용자가 습득하는데 시간이 오래 걸리며 오타가 빈번하게 나타나고 있다. 따라서 본 논문에서는 한글 키패드의 표준인 '천지인'의 장점인 사용자 습득율을 최대화하고, 단점인 자음의 멀티탭(반복누름)방식으로 인한 오타발생 빈도율을 스마트폰의 터치 슬라이드방식을 이용하여 최소화한 SC-Keyboard를 제안하고자 한다.

A Detailed Design of Hidden Vector State Markov Model for Semantic Decoding of Spoken Dialogue System on News (뉴스에서 시멘틱 디코딩의 음성대화시스템을 위한 히든 벡터 상태 마코브모델의 상세설계)

  • Le, Thanh Cong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.339-342
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    • 2012
  • Nowadays, Spoken Dialogue System is rapidly growing by investing a lot from researches as well as organizations. One of concrete evidences is that the appearance of commercial systems such as Siri, SVoice, DARPA, CLASSiC, GSearch etc. Moreover, Spoken Dialogue System is widely believed to be the future direction of software development. In Spoken Dialogue System, users interact to software by using their own voice instead of use their hands, keyboard, and mouse. This paper continuously presents our development of the Spoken Dialogue System on News. Particularly, we propose detailed design such as semantic concepts, semantic frames, slots, and so on for applying Hidden Vector State Model into our Spoken Dialogue System for Spoken Language Understanding.

Analyzing Input Patterns of Smartphone Applications in Touch Interfaces

  • Bahn, Hyokyung;Kim, Jisun
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.30-37
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    • 2021
  • Touch sensor interface has become the most useful input device in a smartphone. Unlike keypad/keyboard interfaces used in electronic dictionaries and feature phones, smartphone's touch interfaces allow for the recognition of various gestures that represent distinct features of each application's input. In this paper, we analyze application-specific input patterns that appear in smartphone's touch interfaces. Specifically, we capture touch input patterns from various Android applications, and analyze them. Based on this analysis, we observe a certain unique characteristics of application's touch input patterns. This can be utilized in various useful areas like user authentications, prevention of executing application by illegal users, or digital forensic based on logged touch patterns.

Bilateral Free 2ndToe Pulp Flap for Reconstruction of Soft Tissue Defect in Traumatic Finger Injuries

  • Oh, Jeongseok;Eun, Seok Chan
    • Journal of Trauma and Injury
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    • v.32 no.3
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    • pp.181-186
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    • 2019
  • Finger reconstruction involves paramount significance of both functional and aesthetic aspects, due to its great impact on quality of life. The options range from primary closure, skin grafts, local flaps, pedicled flaps, and free flaps. The optimal method should consider various circumstances of the patient and surgeon. We would like to report a case of a young woman who initially presented with cellulitis and necrosis of the left second finger-tip who underwent reconstruction with bilateral toe pulp free flap. The patient could successfully return to her job that involves keyboard typing and playing the piano, with acceptable donor site morbidity.

Development of Universal Reduced Key Braille System (유니버설 단축키 점자시스템 개발)

  • Lee, Jung-Suk;Moon, Byung-Hyun
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.2
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    • pp.45-51
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    • 2022
  • In this paper, an universal reduced input system that can represent Korean text message, English alphabet letter, special characters, and numbers is develpoed. The reduced keyboard input system has 5 number keys and 4 special function keys to reduce the complexity of inserting characters for the severely disabled. Also, mobile application is developed for the use of easy communication for the disabled.

Removable 3D Object For Mobile Phone Based on J2ME

  • Lee, Song-Won;Hong, Sung-Soo;Kim, Seok-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.706-709
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    • 2009
  • The informatization of Korea is accompanied by the great growth of new strategic export industry, as of mobile phone or semiconductor LCD. Speaking to the situation of mobile phone, Motorola swept over the American domestic market in the beginning of 1990s, digital mobile communication as CDMA developed swiftly in Korea. In 1996, the first year's CDMA users of Samsung were merely one million, nevertheless, the world's sales in the first half of this year is up to 92 million. In this p aper I design 3D application based on J2ME and implement a freely removable 3D object which happened in a 3D scen e by receiving the keyboard response of mobile device with WTK (Wireless ToolKit) simulator. It contains benefits of improvement of relative speed and high-level functionality such as scene graph, keyframe animation, etc.

W10: Stroke based combination alphabet keyboard (W10: 획 기반 조합형 알파벳 키보드)

  • Choi, Yoon-Bin;Park, Young-Ho;Choi, Sung-Woon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.69-70
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    • 2011
  • 스마트폰 열풍과 함께 풀터치 방식의 기기가 널리 보급되면서 문자를 입력하기 위한 가상 키보드는 필수적인 소프트웨어가 되었다. 하지만 기존의 키보드는 입력시간이 오래 걸리거나 작은 버튼 크기로 인해 사용효율이 높지 못하였다. 이러한 문제를 해결하기 위해 한글의 원리를 응용하여 알파벳을 획의 단위로 분리한 뒤 이를 조합하는 형태로 입력하여 시간적 효율과 공간적 효율을 모두 높일 수 있는 방안을 제시한다.

Implementation of IoT training system for piano practicing (피아노 학습을 위한 IoT 훈련시스템 구현)

  • Ryu, Sungryong;Yu, Gangeun;Kim, Dayeong;Park, Hyung-kun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.526-528
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    • 2022
  • In this study, through the capstone design project, an IoT based piano training system was developed after identifying problems in piano learning. The piano training system recognizes sheet music through image processing technology and checks whether the correct keyboard is struck through FFT transformation during piano practicing. By providing a visual effect and score display function using a rhythm game, it was possible to arouse interest in boring piano practice and increase the effect of piano learning.

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Postmodern Vietnamese Literature

  • Le, Huy Bac
    • SUVANNABHUMI
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    • v.6 no.1
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    • pp.137-160
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    • 2014
  • This study explores postmodernism in Vietnamese literature. While there has been much dispute among critics regarding postmodernism in Vietnamese literature, postmodernism is now thought to be something that cannot be denied. Vietnamese postmodernism has Vietnamese characteristics and is strongly influenced by American literature. The structure of some Vietnamese short stories is similar to that of some American writers. In the writings of Jean-François Lyotard, Jean Baudrillard and Ihab Hassan, for example, we find out many characteristics which are ascribed to postmodern Vietnamese literature. We propose the use of the term 'Lao Tzu discourse'which is to include the main concepts of postmodernism such as chaos, nothingness and fragmentation. We propose that postmodern Vietnamese Literature appeared in the 1940s with the collection, Fall Spring Poems (1942), and is also seen with the prose of Nguyen Khai and Nguyen Minh Chau in the 1980s, and the drama written by Luu Quang Vu in the 1980s. There now exists a large group of postmodern Vietnamese writers, like Le Dat, Thanh Thao, Bao Ninh, Cao Duy Son, Nguyen Ngoc Tu and Nguyen Binh Phuong, among others.

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Laser-recognizable Screen and Gun with Laser Source for Realistic Big Screen First Person Shooters Games (대화면 FPS 게임을 위한 레이저센서기반의 대형스크린과 레이저광원 권총의 설계와 구현)

  • Han, Ngoc-Son;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.481-484
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    • 2008
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPS on computer is commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen and laser gun, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.