• 제목/요약/키워드: Key point extraction

검색결과 59건 처리시간 0.02초

Data driven inverse stochastic models for fiber reinforced concrete

  • Kozar, Ivica;Bede, Natalija;Bogdanic, Anton;Mrakovcic, Silvija
    • Coupled systems mechanics
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    • 제10권6호
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    • pp.509-520
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    • 2021
  • Fiber-reinforced concrete (FRC) is a composite material where small fibers made from steel or polypropylene or similar material are embedded into concrete matrix. In a material model each constituent should be adequately described, especially the interface between the matrix and fibers that is determined with the 'bond-slip' law. 'Bond-slip' law describes relation between the force in a fiber and its displacement. Bond-slip relation is usually obtained from tension laboratory experiments where a fiber is pulled out from a matrix (concrete) block. However, theoretically bond-slip relation could be determined from bending experiments since in bending the fibers in FRC get pulled-out from the concrete matrix. We have performed specially designed laboratory experiments of three-point beam bending with an intention of using experimental data for determination of material parameters. In addition, we have formulated simple layered model for description of the behavior of beams in the three-point bending test. It is not possible to use this 'forward' beam model for extraction of material parameters so an inverse model has been devised. This model is a basis for formulation of an inverse model that could be used for parameter extraction from laboratory tests. The key assumption in the developed inverse solution procedure is that some values in the formulation are known and comprised in the experimental data. The procedure includes measured data and its derivative, the formulation is nonlinear and solution is obtained from an iterative procedure. The proposed method is numerically validated in the example at the end of the paper and it is demonstrated that material parameters could be successfully recovered from measured data.

할선법의 FP-ICA를 이용한 기하학적 변형에 강건한 디지털영상 워터마킹 (Robust Watermarking for Digital Images in Geometric Distortions Using FP-ICA of Secant Method)

  • 조용현
    • 정보처리학회논문지B
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    • 제11B권7호
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    • pp.813-820
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    • 2004
  • 본 논문에서는 할선법에 기초한 고정점 알고리즘의 ICA를 이용하여 기하학적 변형에 강건한 디지털 영상의 워터마킹을 제안하였다. 석기서 할선법의 고정점 알고리즘은 빠르면서도 개선된 추출성능을 얻기 위함이고, ICA의 이용은 검출 및 추출 과정에서 워터마크의 위치나 크기 등과 원본 및 키 영상에 대한 사전 지식의 요구를 없애기 위함이다. 제안된 기법을 $256{\times}25$ 픽셀의 원 영상(레나), 키 영상, 그리고 문자 워터마크 및 가우스잡음 워터마크에 각각 적용한 결과, 뉴우턴법의 고정점 알고리즘 ICA 워터마킹보다 빠른 추출시간과 개선된 추출성능이 있음을 확인하였다. 또한 제안된 할선법의 고정점 알고리즘 ICA에 의한 워터마킹은 크기와 회전 및 자름과 같은 기하학적 변형에 견고한 성능이 있음을 확인하였다. 특히 영상들 상호 간에 상관성이 적은 가우스잡음 워터마크가 문자 워터마크에 비해 우수한 추출성능이 있음도 확인하였다. 한편 워터마크의 검출 및 추출과정에 원본 영상들에 대한 사전지식도 요구되지 않았다.

THE EFFECTIVENESS AND CHARACTERISTICS OF 3 POINT TASK ANALYSIS AS A NEW ERGONOMIC AND KANSEI DESIGN METHOD

  • Yamaoka, Toshiki;Matsunobe, Takuo
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2001년도 춘계학술대회 논문집
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    • pp.15-19
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    • 2001
  • This paper describes effectiveness and characteristics of 3 P(point) task analysis as a new Ergonomic and Kansei design method for extracting user demand especially. The key point in 3 P task analysis is to describe the flow of tasks and extract any problems in each task. A solution of a problem means a user demand. 3 P task analysis cal eliminate an oversight of check items by examining the users' information processing level. The suers' information processing level was divided into the following three stages for problem extraction: acquirement of information ---> understanding and judgment ---> operation. Three stages has fourteenth cues such as difficulty of seeing, no emphasis, mapping for extracting problems. To link analysis results to the formulation of a product concept. I added a column on the right side of the table for writing the requirements (user demand) to resolve the problems extracted from each task. The requirements are extracted by using seventh cues. Finally 3 P task analysis was compared with group interview to make the characteristics of 3 P task analysis, especially extracting user demand, clear.

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가우시안 혼합모델 기반 3차원 차량 모델을 이용한 복잡한 도시환경에서의 정확한 주차 차량 검출 방법 (Accurate Parked Vehicle Detection using GMM-based 3D Vehicle Model in Complex Urban Environments)

  • 조영근;노현철;정명진
    • 로봇학회논문지
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    • 제10권1호
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    • pp.33-41
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    • 2015
  • Recent developments in robotics and intelligent vehicle area, bring interests of people in an autonomous driving ability and advanced driving assistance system. Especially fully automatic parking ability is one of the key issues of intelligent vehicles, and accurate parked vehicles detection is essential for this issue. In previous researches, many types of sensors are used for detecting vehicles, 2D LiDAR is popular since it offers accurate range information without preprocessing. The L shape feature is most popular 2D feature for vehicle detection, however it has an ambiguity on different objects such as building, bushes and this occurs misdetection problem. Therefore we propose the accurate vehicle detection method by using a 3D complete vehicle model in 3D point clouds acquired from front inclined 2D LiDAR. The proposed method is decomposed into two steps: vehicle candidate extraction, vehicle detection. By combination of L shape feature and point clouds segmentation, we extract the objects which are highly related to vehicles and apply 3D model to detect vehicles accurately. The method guarantees high detection performance and gives plentiful information for autonomous parking. To evaluate the method, we use various parking situation in complex urban scene data. Experimental results shows the qualitative and quantitative performance efficiently.

모바일 디바이스를 이용한 3차원 특징점 추출 기법 (3D feature point extraction technique using a mobile device)

  • 김진겸;서영호
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.256-257
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    • 2022
  • 본 논문에서는 단일 모바일 디바이스의 움직임을 통해 3차원 특징점을 추출하는 방법에 대해 소개한다. 단안 카메라를 이용해 카메라 움직임에 따라 2D 영상을 획득하고 Baseline을 추정한다. 특징점 기반의 스테레오 매칭을 진행한다. 특징점과 디스크립터를 획득하고 특징점을 매칭한다. 매칭된 특징점을 이용해 디스패리티를 계산하고 깊이값을 생성한다. 3차원 특징점은 카메라 움직임에 따라 업데이트 된다. 마지막으로 장면 전환 검출을 이용하여 장면 전환시 특징점을 리셋한다. 위 과정을 통해 특징점 데이터베이스에 평균 73.5%의 저장공간 추가 확보를 할 수 있다. TUM Dataset의 Depth Ground truth 값과 RGB 영상으로 제안한 알고리즘을 적용하여 3차원 특징점 결과와 비교하여 평균 26.88mm의 거리 차이가 나는것을 확인하였다.

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Cone-beam computed tomographic evaluation of mandibular incisor alveolar bone changes for the intrusion arch technique: A retrospective cohort research

  • Lin Lu;Jiaping Si;Zhikang Wang;Xiaoyan Chen
    • 대한치과교정학회지
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    • 제54권2호
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    • pp.79-88
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    • 2024
  • Objective: Alveolar bone loss is a common adverse effect of intrusion treatment. Mandibular incisors are prone to dehiscence and fenestrations as they suffer from thinner alveolar bone thickness. Methods: Thirty skeletal class II patients treated with mandibular intrusion arch therapy were included in this study. Lateral cephalograms and cone-beam computed tomography images were taken before treatment (T1) and immediately after intrusion arch removal (T2) to evaluate the tooth displacement and the alveolar bone changes. Pearson's and Spearman's correlation was used to identify risk factors of alveolar bone loss during the intrusion treatment. Results: Deep overbite was successfully corrected (P < 0.05), accompanied by mandibular incisor proclination (P < 0.05). There were no statistically significant change in the true incisor intrusion (P > 0.05). The labial and lingual vertical alveolar bone levels showed a significant decrease (P < 0.05). The alveolar bone is thinning in the labial crestal area and lingual apical area (P < 0.05); accompanied by thickening in the labial apical area (P < 0.05). Proclined incisors, non-extraction treatment, and increased A point-nasion-B point (ANB) degree were positively correlated with alveolar bone loss. Conclusions: While the mandibular intrusion arch effectively corrected the deep overbite, it did cause some unwanted incisor labial tipping/flaring. During the intrusion treatment, the alveolar bone underwent corresponding changes, which was thinning in the labial crestal area and thickening in the labial apical area vice versa. And increased axis change of incisors, non-extraction treatment, and increased ANB were identified as risk factors for alveolar bone loss in patients with mandibular intrusion therapy.

A Study on the Development and Effect of Smart Manufacturing System in PCB Line

  • Sim, Hyun Sik
    • Journal of Information Processing Systems
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    • 제15권1호
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    • pp.181-188
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    • 2019
  • A production system is a management system that supports all activities to perform production operations at the manufacturing site. From the point-of-view of a smart factory, smart manufacturing systems redesigned the concept of onsite production systems to fit the entire system and its necessary functional composition. In this study, we select the key functions needed to build a smart factory for a PCB line and propose a new six-step model for the deployment of a smart manufacturing system by integrating essential functions. The smart manufacturing system newly classified the production and operation tasks of PCB manufacturing and selected necessary functions through requirement analysis and benchmarking of advanced companies. The selected production operation tasks are mapped to the functions of the system and configured into seven modules, and the optimal deployment model is presented to allow flexible responses to the characteristics of the tasks. These methodologies are first presented in this study, and the proposed model was applied to the PCB line to confirm that they had significant changes in the work method, qualitative effects, and quantitative effects. Typically, lead time and WIP have reduced by about 50%.

온라인 TCG 게임에의 현실 카드 적용 방안 연구 (A Study on Applying Real Card to Online Trading Card Game)

  • 박종일;김수홍
    • 한국게임학회 논문지
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    • 제12권4호
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    • pp.45-51
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    • 2012
  • 상호작용 증강현실 인터페이스는 실세계에 가상 정보를 혼합하여 사용자의 인식을 증강시킬 수 있으며 사용자에게 실세계에서 이용되는 오브제를 가상 게임에 그대로 제공함으로써 현실과 가상 환경을 자연스럽게 연계할 수 있다. 우리는 실생활과 가상 게임 환경과의 이음새 없는 환경을 위해 TCG(Trading Card Game; 이하 TCG로 약칭) 게임에 실제 카드를 적용하는 방안을 연구하였다. 스마트 폰 카메라를 통해 인식된 카드를 가상의 TCG 게임 인터페이스로 사용한다. 기존 연구에 비해 보다 빠르고 스케일, 방향, 포즈, 회전에 무관하게 실 카드를 인식하기 위해 2 단계 이미지 키포인트 추출/매칭 방법(Two Phases Image eyPoint Extraction/Matching Method)을 스마트폰 환경에서 개발하고 이것을 가상 TCG 게임 시스템에 실험적으로 적용하였다. 이와 같은 창의적인 시도는 현실과 가상 환경을 자연스럽게 연결하여 게임에의 몰입감과 현실감을 배가시킬 것이다.

Research of Vehicle Navigation Based Video-GIS

  • Feng, Jiang-Fan;Zhu, Guan-Yu;Liu, Zhao-Hong;Li, Yan
    • 한국공간정보시스템학회 논문지
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    • 제11권2호
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    • pp.39-44
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    • 2009
  • In order to make the effect of the navigation system more direct, the paper proposes a thought of vehicle navigation system based on Video-GIS. A semantic framework has been defined whose core is focused on the integration and interaction of video and spatial information, which supports full content retrieval based on multimodal metadata extraction and fusion, and supports kinds of wireless access mode. Furthermore, requirements of prototype system are discussed. Then the design and implementation of framework are discussed. Next, describe the key ideas and technologies involved. Finally, we point out its future research trend.

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3차원 재구성을 위한 키 프레임 추출 (Extraction of Key Frames for 3D Reconstruction)

  • 최종호;유지상
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2016년도 하계학술대회
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    • pp.5-8
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    • 2016
  • 키 프레임 추출 기법은 2차원 비오 영상을 3차원으로 재구성하기 위해 꼭 필요한 프레임을 선택하는 방법이다. 본 논문에서는 비디오에서 빠르게 프레임을 검사하며 최적의 키 프레임을 선택하는 기법을 제안한다. 제안하는 기법은 3차원 재구성을 위한 전처리 과정에 초점을 둔 것으로 프레임 간 대응점 비율 검사를 통해 프레임의 도약 강도를 결정하고 기하 모델 추정이 원활한 프레임을 선택한다. 이로부터 3차원 복원 후처리 과정을 통해 최종적인 3차원 점군(point cloud) 데이터를 획득한다. 실험을 통해 다른 기법과 성능을 비교했을 때, 제안하는 기법이 복원 소요 시간도 적게 들고 보다 밀집된 3차원 데이터를 얻을 수 있었다.

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