• Title/Summary/Keyword: Karaoke

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Quality Improvement of Karaoke Mode in SAOC using Cross Prediction based Vocal Estimation Method (교차 예측 기반의 보컬 추정 방법을 이용한 SAOC Karaoke 모드에서의 음질 향상 기법에 대한 연구)

  • Lee, Tung Chin;Park, Young-Cheol;Youn, Dae Hee
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.3
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    • pp.227-236
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    • 2013
  • In this paper, we present a vocal suppression algorithm that can enhance the quality of music signal coded using Spatial Audio Object Coding (SAOC) in Karaoke mode. The residual vocal component in the coded music signal is estimated by using a cross prediction method in which the music signal coded in Karaoke mode is used as the primary input and the vocal signal coded in Solo mode is used as a reference. However, the signals are extracted from the same downmix signal and highly correlated, so that the music signal can be severely damaged by the cross prediction. To prevent this, a psycho-acoustic disturbance rule is proposed, in which the level of disturbance to the reference input of the cross prediction filter is adapted according to the auditory masking property. Objective and subjective test were performed and the results confirm that the proposed algorithm offers improved quality.

Social Contexts and Media-Historical Meaning of the Early 'Noraebang' Culture in Busan Focusing on the Relationship between Noraebang and Karaoke Culture in 1980s (초기 부산 노래방 문화 형성의 사회적 맥락과 매체사적 의미 1980년대 가라오케 문화와의 관계를 중심으로)

  • YOON, Sangkil;CHANG, Il
    • Korean journal of communication and information
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    • v.77
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    • pp.164-199
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    • 2016
  • This study analyzes the socio-economical contexts of Japan's Karaoke inflow in Busan of the 1980s, and examines the relationship between Karaoke culture of the 1980s and 'Noraebang' culture of the early 1990s in Busan from the perspective of the SCOT(social construction of technology) theory. By the end of 1970s, Japan's Karaoke was introduced under the contexts of structural transformations of a geisha tourism in the East Asian regions. Karaoke culture in Busan of the 1970s and 1980s has formulated social recognitions of the novelty of Noraebang culture in the 1990s, although it has done so through the ways of misunderstandings and Nationalism.

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Analysis of fire hazard of karaoke utilizing the fire simulation (화재시뮬레이션을 활용한 노래방 화재 위험성 분석)

  • Kim, Tae Kwon;Park, Jong Choel
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.2533-2538
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    • 2014
  • In this study, 2-zone model CFAST software was used to predict the fire hazard of karaoke. Model is a three-dimensional unsteady state. Accuracy of CFAST is verified by comparing result of CFAST analysis with result of real fire experiment. For analysis results, the oxygen concentration were reduced to 10% within 5 minutes in room 5, the carbon dioxide concentration were increased to 5%. Therefore, at the enclosed space like karaoke, we can predict that dangerous situation would occur and people be suffocated because of toxic gas.

A Study on the Application of a Exhaust Engine in Basement Karaoke Fires (지하 노래방 화재 시 배연차의 활용에 관한 연구)

  • Lee, Sung-Ryong
    • Tunnel and Underground Space
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    • v.20 no.4
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    • pp.277-283
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    • 2010
  • In this study, an experiment was conducted to evaluate the effectiveness of a exhaust engine in a basement karaoke fire. Exhaust engine was used as ventilation equipment in the experiment. Experiment was carried out in a basement karaoke for redevelopment. Temperature distribution and smoke concentration were evaluated according to the operation of an exhaust engine. Temperatures were decreased below $50^{\circ}C$ at the corridor due to the operation of the exhaust engine. Visibility was also improved.

A Study on Vocal Separation from Mixtured Music

  • Kim, Hyun-Tae;Park, Jang-Sik
    • Journal of information and communication convergence engineering
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    • v.9 no.2
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    • pp.161-165
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    • 2011
  • Recently, According to increasing interest to original sound Karaoke instrument, MIDI type karaoke manufacturer attempt to make more cheap method instead of original recoding method. Separating technique for singing voice from music accompaniment is very useful in such equipment. We propose a system to separate singing voice from music accompaniment for stereo recordings. Our system consists of three stages. The first stage is a spectral change detector. The second stage classifies an input into vocal and non vocal portions by using GMM classifier. The last stage is a selective frequency separation stage. The results of removed by listening test from the results for computer based extraction simulation, spectrogram results show separation task successfully. Listening test with extracted MR from proposed system show vocal separating and removal task successfully.

Effective Representation of Time Information for Synchronization in Karaoke (가라오케의 시간동기화를 위한 효율적인 시간정보의 표현모델)

  • Hwang, Jun-Sik;Choi, Moo-Rak;Kim, Sung-Min;Ko, Sung-Jea
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.315-316
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    • 2006
  • As different media formats converge into one digital content, we need to put time information in the content to synchronize those media. In this paper, we propose more efficient methods to represent time information aimed at Karaoke application. We utilize the linguistic and musical characteristic of Karaoke. Especially we make a novel codeword rule for the beat of music. In our experiment, our proposed methods turn out to drastically reduce time information.

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A Study on Immersion and Presence of VR Karaoke Room Implementations in Mobile HMD Environments (HMD 모바일 환경에서 가상현실 기반 노래방 구현물의 실재감과 몰입감 연구)

  • Kim, Ki-Hong;Seo, Beomjoo
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.19-28
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    • 2017
  • There exist a variety of VR(Virtual Reality) contents that have been developed by the use of the latest VR technologies. Unlike the rapid advances in the recent VR devices however, the development of VR based game contents that fully utilize such cutting-edge devices has been lackluster. Using more accessible form of smartphone-based HMDs(Head-Mounted Displays), we compare two popular VR presentation methods(a realistic 3D VR karaoke room and a 360 degree video karaoke room) and analyze their users' immersion and realistic perception. We expect that our study can be utilized as a supporting guideline for future smartphone-based VR content developments.

Design of Caption-processing ASIC for On Screen Display (On Screen Display용 자막처리 ASIC 설계)

  • Jeong, Geun-Yeong;U, Jong-Sik;Park, Jong-In;Park, Ju-Seong;Park, Jong-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.5
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    • pp.66-76
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    • 2000
  • This paper describes design and implementation of caption-processing ASIC(Application Specific Integrated Circuits) for OSD(On Screen Display) of karaoke system. The OSD of conventional karaoke system was implemented by a general purpose DSP, however this paper suggest a design to save hardware resources. The ASIC receives commands and data of graphic and caption from host processor, and then modifies the data to have various graphic effects. The design has been done by schematic and VHDL coding. The design was verified by logic simulation and FPGA emulation on the real system. The chip was fabricated with 0.8${\mu}{\textrm}{m}$ CMOS SOG, and worked properly at the karaoke system.

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High Quality Multi-Channel Audio System for Karaoke Using DSP (DSP를 이용한 가라오케용 고음질 멀티채널 오디오 시스템)

  • Kim, Tae-Hoon;Park, Yang-Su;Shin, Kyung-Chul;Park, Jong-In;Moon, Tae-Jung
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.1
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    • pp.1-9
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    • 2009
  • This paper deals with the realization of multi-channel live karaoke. In this study, 6-channel MP3 decoding and tempo/key scaling was operated in real time by using the TMS320C6713 DSP, which is 32 bit floating-point DSP made by TI Co. The 6 channel consists of front L/R instrument, rear L/R instrument, melody, and woofer. In case of the 4 channel, rear L/R instrument can be replaced with drum L/R channel. And the final output data is generated as adjusted to a 5.1 channel speaker. The SOLA algorithm was applied for tempo scaling, and key scaling was done with interpolation and decimation in the time domain. Drum channel was excluded in key scaling by separating instruments into drums and non-drums, and in processing SOLA, high-quality tempo scaling was made possible by differentiating SOLA frame size, which was optimized for real-time process. The use of 6 channels allows the composition of various channels, and the multi-channel audio system of this study can be effectively applied at any place where live music is needed.