• Title/Summary/Keyword: K-mean algorithm

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Improvement of Minimum MSE Performance in LMS-type Adaptive Equalizers Combined with Genetic Algorithm

  • Kim, Nam-Yong
    • Journal of electromagnetic engineering and science
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    • v.4 no.1
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    • pp.1-7
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    • 2004
  • In this paper the Individual tap - Least Mean Square(IT-LMS) algorithm is applied to the adaptive multipath channel equalization using hybrid-type Genetic Algorithm(GA) for achieving lower minimum Mean Squared Error(MSE). Owing to the global search performance of GA, LMS-type equalizers combined with it have shown preferable performance in both global and local search but those still have unsatisfying minimum MSE performance. In order to lower the minimum MSE we investigated excess MSE of IT-LMS algorithm and applied it to the hybrid GA equalizer. The high convergence rate and lower minimum MSE of the proposed system give us reason to expect that it will perform well in practical multi-path channel equalization systems.

Improved Mean-Shift Tracking using Adoptive Mixture of Hue and Saturation (색상과 채도의 적응적 조합을 이용한 개선된 Mean-Shift 추적)

  • Park, Han-dong;Oh, Jeong-su
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2417-2422
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    • 2015
  • Mean-Shift tracking using hue has a problem that it fail in the object tracking when background has similar hue to the object. This paper proposes an improved Mean-Shift tracking algorithm using new data instead of a hue. The new data is generated by adaptive mixture of hue and saturation which have low interrelationship . That is, the proposed algorithm selects a main attribute of color that is able to distinguish the object and background well and a secondary one which don't, and places their upper 4 bits on upper 4 bits and lower 4 bits on the mixture data, respectively. The proposed algorithm properly tracks the object, keeping tracking error maximum 2.0~4.2 pixel and average 0.49~1.82 pixel, by selecting the saturation as the main attribute of color under tracking environment that background has similar hue to the object.

A study on the Prediction Performance of the Correspondence Mean Algorithm in Collaborative Filtering Recommendation (협업 필터링 추천에서 대응평균 알고리즘의 예측 성능에 관한 연구)

  • Lee, Seok-Jun;Lee, Hee-Choon
    • Information Systems Review
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    • v.9 no.1
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    • pp.85-103
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    • 2007
  • The purpose of this study is to evaluate the performance of collaborative filtering recommender algorithms for better prediction accuracy of the customer's preference. The accuracy of customer's preference prediction is compared through the MAE of neighborhood based collaborative filtering algorithm and correspondence mean algorithm. It is analyzed by using MovieLens 1 Million dataset in order to experiment with the prediction accuracy of the algorithms. For similarity, weight used in both algorithms, commonly, Pearson's correlation coefficient and vector similarity which are used generally were utilized, and as a result of analysis, we show that the accuracy of the customer's preference prediction of correspondence mean algorithm is superior. Pearson's correlation coefficient and vector similarity used in two algorithms are calculated using the preference rating of two customers' co-rated movies, and it shows that similarity weight is overestimated, where the number of co-rated movies is small. Therefore, it is intended to increase the accuracy of customer's preference prediction through expanding the number of the existing co-rated movies.

A Two-Stage Fast Block Matching Algorithm Using Mean Absolute Error of Neighbor Search Point (이웃 탐색점에서의 평균 절대치 오차를 이용한 2단계 고속 블록 정합 알고리듬)

  • Cheong, Won-Sik;Lee, Bub-Ki;Kwon, Seong-Geun;Han, Chan-Ho;Shin, Yong-Dal;Sohng, Kyu-Ik;Lee, Kuhn-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.3
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    • pp.41-56
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    • 2000
  • In this paper, we propose a two-stage fast block matching algorithm using the mean absolute error (MAE) of neighbor search point that can reduce the computational complexity to estimate motion vector while the motion estimation error performance is nearly the same as full search algorithm (FSA) In the proposed method, the lower bound of MAE 6at current search point IS calculated using the MAE of neighbor search point And we reduce the computational complexity by performing the block matching process only at the search point that has to be block matched using the lower bound of MAE The proposed algorithm is composed of two stages The experimental results show that the proposed method drastically reduces the computational complexity while the motion compensated error performance is nearly kept same as that of FSA.

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An acoustic channel estimation using least mean fourth with an average gradient vector and a self-adjusted step size (기울기 평균 벡터를 사용한 가변 스텝 최소 평균 사승을 사용한 음향 채널 추정기)

  • Lim, Jun-Seok
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.3
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    • pp.156-162
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    • 2018
  • The LMF (Least Mean Fourth) algorithm is well known for its fast convergence and low steady-state error especially in non-Gaussian noise environments. Recently, there has been increasing interest in the LMS (Least Mean Square) algorithms with self-adjusted step size. It is because the self-adjusted step-size LMS algorithms have shown to outperform the conventional fixed step-size LMS in the various situations. In this paper, a self-adjusted step-size LMF algorithm is proposed, which adopts an averaged gradient based step size as a self-adjusted step size. It is expected that the proposed algorithm also outperforms the conventional fixed step-size LMF. The superiority of the proposed algorithm is confirmed by the simulations in the time invariant and time variant channels.

K-means Clustering using Grid-based Representatives

  • Park, Hee-Chang;Lee, Sun-Myung
    • Journal of the Korean Data and Information Science Society
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    • v.16 no.4
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    • pp.759-768
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    • 2005
  • K-means clustering has been widely used in many applications, such that pattern analysis, data analysis, market research and so on. It can identify dense and sparse regions among data attributes or object attributes. But k-means algorithm requires many hours to get k clusters, because it is more primitive and explorative. In this paper we propose a new method of k-means clustering using the grid-based representative value(arithmetic and trimmed mean) for sample. It is more fast than any traditional clustering method and maintains its accuracy.

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Edge Detection of Ultrasonic Image Using Neighhood Mean Intensity Difference (주변 평균 밝기차를 이용한 초음파 영상의 에지 검출)

  • Won, Chul-Ho;Koo, Sung-Mo;Kim, Myoung-Nam;Cho, Jin-Ho
    • Proceedings of the KOSOMBE Conference
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    • v.1994 no.05
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    • pp.23-26
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    • 1994
  • A new algorithm using a measure for edge detection from ultrasonic image is proposed. Ultrasonic image is blurred by pre-processing for removing speckle noises and precise edge placement is not clear. Because extracted edge from blurred image is thick, a measure utilizing the absolute difference of mean between two windows is used to thin the thickness of extracted edge in blurred image. The algorithm is effective to process blurred image due to the noise filtering that remove speckle noises. Results of the proposed algorithm using a measure show good edge detection performance comparing with other gradient edge operators.

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A Multiple Vehicle Object Detection Algorithm Using Feature Point Matching (특징점 매칭을 이용한 다중 차량 객체 검출 알고리즘)

  • Lee, Kyung-Min;Lin, Chi-Ho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.1
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    • pp.123-128
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    • 2018
  • In this paper, we propose a multi-vehicle object detection algorithm using feature point matching that tracks efficient vehicle objects. The proposed algorithm extracts the feature points of the vehicle using the FAST algorithm for efficient vehicle object tracking. And True if the feature points are included in the image segmented into the 5X5 region. If the feature point is not included, it is processed as False and the corresponding area is blacked to remove unnecessary object information excluding the vehicle object. Then, the post processed area is set as the maximum search window size of the vehicle. And A minimum search window using the outermost feature points of the vehicle is set. By using the set search window, we compensate the disadvantages of the search window size of mean-shift algorithm and track vehicle object. In order to evaluate the performance of the proposed method, SIFT and SURF algorithms are compared and tested. The result is about four times faster than the SIFT algorithm. And it has the advantage of detecting more efficiently than the process of SUFR algorithm.

3D Printing Watermarking Method Based on Radius Curvature of 3D Triangle

  • Pham, Ngoc-Giao;Song, Ha-Joo;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.20 no.12
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    • pp.1951-1959
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    • 2017
  • Due to the fact that 3D printing is applied to many areas of life, 3D printing models are often used illegally without any permission from the original providers. This paper presents a novel watermarking algorithm for the copyright protection and ownership identification for 3D printing based on the radius curvature of 3D triangle. 3D triangles are extracted and classified into groups based on radius curvature by the clustering algorithm, and then the mean radius curvature of each group will be computed for watermark embedding. The watermark data is embedded to the groups of 3D triangle by changing the mean radius curvature of each group. In each group, we select a 3D triangle which has the nearest radius curvature with the changed mean radius curvature. Finally, we change the vertices of the selected facet according to the changed radius curvature has been embedded watermark. In experiments, the distance error between the original 3D printing model and the watermarked 3D printing model is approximate zero, and the Bit Error Rate is also very low. From experimental results, we verify that the proposed algorithm is invisible and robustness with geometric attacks rotation, scaling and translation.

Design of a Recognizing System for Vehicle's License Plates with English Characters

  • Xing, Xiong;Choi, Byung-Jae;Chae, Seog;Lee, Mun-Hee
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.9 no.3
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    • pp.166-171
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    • 2009
  • In recent years, video detection systems have been implemented in various infrastructures such as airport, public transportation, power generation system, water dam and so on. Recognizing moving objects in video sequence is an important problem in computer vision, with applications in several fields, such as video surveillance and target tracking. Segmentation and tracking of multiple vehicles in crowded situations is made difficult by inter-object occlusion. In the system described in this paper, the mean shift algorithm is firstly used to filter and segment a color vehicle image in order to get candidate regions. These candidate regions are then analyzed and classified in order to decide whether a candidate region contains a license plate or not. And then some characters in the license plate is recognized by using the fuzzy ARTMAP neural network, which is a relatively new architecture of the neural network family and has the capability to learn incrementally unlike the conventional BP network. We finally design a license plate recognition system using the mean shift algorithm and fuzzy ARTMAP neural network and show its performance via some computer simulations.